fix bug drawing avatar above ground

This commit is contained in:
Andrew Meadows 2017-02-28 15:10:20 -08:00
parent 0d0c26ef64
commit 148100b26f

View file

@ -179,9 +179,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_rig->updateFromEyeParameters(eyeParams);
} else {
// no need to call Model::updateRig() because otherAvatars get their joint state
// copied directly from AvtarData::_jointData (there are no Rig animations to blend)
_needsUpdateClusterMatrices = true;
Model::updateRig(deltaTime, parentTransform);
// This is a little more work than we really want.
//