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fix bug drawing avatar above ground
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1 changed files with 1 additions and 3 deletions
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@ -179,9 +179,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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_rig->updateFromEyeParameters(eyeParams);
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} else {
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// no need to call Model::updateRig() because otherAvatars get their joint state
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// copied directly from AvtarData::_jointData (there are no Rig animations to blend)
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_needsUpdateClusterMatrices = true;
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Model::updateRig(deltaTime, parentTransform);
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// This is a little more work than we really want.
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//
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