Cleanup false starts.

This commit is contained in:
Howard Stearns 2015-07-27 13:42:18 -07:00
parent ef52c0703f
commit 146ddd2240
5 changed files with 5 additions and 33 deletions

View file

@ -369,7 +369,6 @@ void Rig::simulateInternal(float deltaTime, glm::mat4 parentTransform, const glm
}
_lastPosition = worldPosition;
_positions[(++_positionIndex) % _positions.count()] = worldPosition; // exp. alt. to above line
_lastFront = front;
_isWalking = isWalking;
_isTurning = isTurning;

View file

@ -153,10 +153,6 @@ public:
bool _isIdle;
glm::vec3 _lastFront;
glm::vec3 _lastPosition;
// or, experimentally...
QVector<glm::vec3> _positions = QVector<glm::vec3>(4);
QVector<float> _timeIntervals = QVector<float>(4);
int _positionIndex;
};
#endif /* defined(__hifi__Rig__) */

View file

@ -1087,7 +1087,6 @@ void AvatarData::setJointMappingsFromNetworkReply() {
}
networkReply->deleteLater();
emit jointMappingLoaded();
}
void AvatarData::sendAvatarDataPacket() {

View file

@ -312,9 +312,6 @@ public:
bool shouldDie() const { return _owningAvatarMixer.isNull() || getUsecsSinceLastUpdate() > AVATAR_SILENCE_THRESHOLD_USECS; }
signals:
void jointMappingLoaded(); // So that test cases or anyone waiting on asynchronous loading can be informed.
public slots:
void sendAvatarDataPacket();
void sendIdentityPacket();

View file

@ -52,23 +52,6 @@
QTEST_MAIN(RigTests)
void RigTests::initTestCase() {
// There are two good ways we could organize this:
// 1. Create a MyAvatar the same way that Interface does, and poke at it.
// We can't do that because MyAvatar (and even Avatar) are in interface, not a library, and our build system won't allow that dependency.
// 2. Create just the minimum skeleton in the most direct way possible, using only very basic library APIs (such as fbx).
// I don't think we can do that because not everything we need is exposed directly from, e.g., the fst and fbx readers.
// So here we do neither. Using as much as we can from AvatarData (which is in the avatar and further requires network and audio), and
// duplicating whatever other code we need from (My)Avatar. Ugh. We may refactor that later, but right now, cleaning this up is not on our critical path.
// Joint mapping from fst. FIXME: Do we need this???
/*auto avatar = std::make_shared<AvatarData>();
QEventLoop loop; // Create an event loop that will quit when we get the finished signal
QObject::connect(avatar.get(), &AvatarData::jointMappingLoaded, &loop, &QEventLoop::quit);
avatar->setSkeletonModelURL(QUrl("https://hifi-public.s3.amazonaws.com/marketplace/contents/4a690585-3fa3-499e-9f8b-fd1226e561b1/e47e6898027aa40f1beb6adecc6a7db5.fst")); // Zach fst
loop.exec();*/ // Blocking all further tests until signalled.
// Joint geometry from fbx.
//#define FROM_FILE "/Users/howardstearns/howardHiFi/Zack.fbx"
#ifdef FROM_FILE
QFile file(FROM_FILE);
@ -81,8 +64,7 @@ void RigTests::initTestCase() {
QCOMPARE(fbxHttpCode, 200);
FBXGeometry geometry = readFBX(reply->readAll(), QVariantHash());
#endif
//QCOMPARE(geometry.joints.count(), avatar->getJointNames().count());
QVector<JointState> jointStates;
for (int i = 0; i < geometry.joints.size(); ++i) {
// Note that if the geometry is stack allocated and goes away, so will the joints. Hence the heap copy here.
@ -97,24 +79,24 @@ void RigTests::initTestCase() {
std::cout << "Rig is ready " << geometry.joints.count() << " joints " << std::endl;
}
void reportJoint(int index, JointState joint) { // Handy for debugging
static void reportJoint(int index, JointState joint) { // Handy for debugging
std::cout << "\n";
std::cout << index << " " << joint.getFBXJoint().name.toUtf8().data() << "\n";
std::cout << " pos:" << joint.getPosition() << "/" << joint.getPositionInParentFrame() << " from " << joint.getParentIndex() << "\n";
std::cout << " rot:" << safeEulerAngles(joint.getRotation()) << "/" << safeEulerAngles(joint.getRotationInParentFrame()) << "/" << safeEulerAngles(joint.getRotationInBindFrame()) << "\n";
std::cout << "\n";
}
void reportByName(RigPointer rig, const QString& name) {
static void reportByName(RigPointer rig, const QString& name) {
int jointIndex = rig->indexOfJoint(name);
reportJoint(jointIndex, rig->getJointState(jointIndex));
}
void reportAll(RigPointer rig) {
static void reportAll(RigPointer rig) {
for (int i = 0; i < rig->getJointStateCount(); i++) {
JointState joint = rig->getJointState(i);
reportJoint(i, joint);
}
}
void reportSome(RigPointer rig) {
static void reportSome(RigPointer rig) {
QString names[] = {"Head", "Neck", "RightShoulder", "RightArm", "RightForeArm", "RightHand", "Spine2", "Spine1", "Spine", "Hips", "RightUpLeg", "RightLeg", "RightFoot", "RightToeBase", "RightToe_End"};
for (auto name : names) {
reportByName(rig, name);
@ -124,5 +106,4 @@ void reportSome(RigPointer rig) {
void RigTests::initialPoseArmsDown() {
//reportAll(_rig);
reportSome(_rig);
QCOMPARE(false, true);
}