Move one-line method to .h

Moved method to .h f line less than 120 characters
	Added _lookAtPosition to RecordingFrame
This commit is contained in:
Atlante45 2014-09-15 19:01:40 -07:00
parent 9b87e31739
commit 145e11a478
2 changed files with 16 additions and 35 deletions

View file

@ -20,38 +20,16 @@
#include "AvatarData.h"
#include "Recorder.h"
}
}
void RecordingFrame::setBlendshapeCoefficients(QVector<float> blendshapeCoefficients) {
_blendshapeCoefficients = blendshapeCoefficients;
}
void RecordingFrame::setJointRotations(QVector<glm::quat> jointRotations) {
_jointRotations = jointRotations;
}
void RecordingFrame::setTranslation(glm::vec3 translation) {
_translation = translation;
}
void RecordingFrame::setRotation(glm::quat rotation) {
_rotation = rotation;
}
void RecordingFrame::setScale(float scale) {
_scale = scale;
}
void RecordingFrame::setHeadRotation(glm::quat headRotation) {
_headRotation = headRotation;
}
void RecordingFrame::setLeanSideways(float leanSideways) {
_leanSideways = leanSideways;
}
void RecordingFrame::setLeanForward(float leanForward) {
_leanForward = leanForward;
}
Recording::Recording() : _audio(NULL) {
}

View file

@ -48,16 +48,18 @@ public:
glm::quat getHeadRotation() const { return _headRotation; }
float getLeanSideways() const { return _leanSideways; }
float getLeanForward() const { return _leanForward; }
glm::vec3 getLookAtPosition() const { return _lookAtPosition; }
protected:
void setBlendshapeCoefficients(QVector<float> blendshapeCoefficients);
void setJointRotations(QVector<glm::quat> jointRotations);
void setTranslation(glm::vec3 translation);
void setRotation(glm::quat rotation);
void setScale(float scale);
void setHeadRotation(glm::quat headRotation);
void setLeanSideways(float leanSideways);
void setLeanForward(float leanForward);
void setJointRotations(QVector<glm::quat> jointRotations) { _jointRotations = jointRotations; }
void setTranslation(glm::vec3 translation) { _translation = translation; }
void setRotation(glm::quat rotation) { _rotation = rotation; }
void setScale(float scale) { _scale = scale; }
void setHeadRotation(glm::quat headRotation) { _headRotation = headRotation; }
void setLeanSideways(float leanSideways) { _leanSideways = leanSideways; }
void setLeanForward(float leanForward) { _leanForward = leanForward; }
void setLookAtPosition(glm::vec3 lookAtPosition) { _lookAtPosition = lookAtPosition; }
private:
QVector<float> _blendshapeCoefficients;
@ -68,6 +70,7 @@ private:
glm::quat _headRotation;
float _leanSideways;
float _leanForward;
glm::vec3 _lookAtPosition;
friend class Recorder;
friend void writeRecordingToFile(RecordingPointer recording, QString file);