take an absolute value for correct loudness

This commit is contained in:
Stephen Birarda 2014-03-17 14:35:04 -07:00
parent bc9deb5db7
commit 1428d2d1de

View file

@ -60,7 +60,7 @@ float AudioRingBuffer::averageLoudnessForBoundarySamples(int numSamples) {
float averageLoudness = 0;
for (int i = 0; i < numSamples; ++i) {
averageLoudness += _nextOutput[i];
averageLoudness += fabsf(_nextOutput[i]);
}
averageLoudness /= numSamples;