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Change teleport.js to update render state more frequently.
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1 changed files with 29 additions and 27 deletions
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@ -235,7 +235,35 @@ function Teleporter(hand) {
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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this.updatePadDimensions = function() {
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// pad scale with avatar size
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var AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS = Vec3.multiply(MyAvatar.sensorToWorldScale, TARGET_MODEL_DIMENSIONS);
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cancelEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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teleportEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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seatEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
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{name: "teleport", path: teleportPath, end: teleportEnd},
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{name: "seat", path: seatPath, end: seatEnd}];
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LaserPointers.editRenderState(this.teleportRayHandVisible, "cancel", teleportRenderStates[0]);
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LaserPointers.editRenderState(this.teleportRayHandInvisible, "cancel", teleportRenderStates[0]);
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LaserPointers.editRenderState(this.teleportRayHeadVisible, "cancel", teleportRenderStates[0]);
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LaserPointers.editRenderState(this.teleportRayHeadInvisible, "cancel", teleportRenderStates[0]);
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LaserPointers.editRenderState(this.teleportRayHandVisible, "teleport", teleportRenderStates[1]);
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LaserPointers.editRenderState(this.teleportRayHandInvisible, "teleport", teleportRenderStates[1]);
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LaserPointers.editRenderState(this.teleportRayHeadVisible, "teleport", teleportRenderStates[1]);
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LaserPointers.editRenderState(this.teleportRayHeadInvisible, "teleport", teleportRenderStates[1]);
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LaserPointers.editRenderState(this.teleportRayHandVisible, "seat", teleportRenderStates[2]);
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LaserPointers.editRenderState(this.teleportRayHandInvisible, "seat", teleportRenderStates[2]);
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LaserPointers.editRenderState(this.teleportRayHeadVisible, "seat", teleportRenderStates[2]);
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LaserPointers.editRenderState(this.teleportRayHeadInvisible, "seat", teleportRenderStates[2]);
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}
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this.enterTeleport = function() {
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if (coolInTimeout !== null) {
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Script.clearTimeout(coolInTimeout);
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@ -248,33 +276,7 @@ function Teleporter(hand) {
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}
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}, COOL_IN_DURATION);
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// pad scale with avatar size
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var AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS = Vec3.multiply(MyAvatar.sensorToWorldScale, TARGET_MODEL_DIMENSIONS);
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if (!Vec3.equal(AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS, cancelEnd.dimensions)) {
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cancelEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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teleportEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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seatEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
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{name: "teleport", path: teleportPath, end: teleportEnd},
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{name: "seat", path: seatPath, end: seatEnd}];
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LaserPointers.editRenderState(this.teleportRayHandVisible, "cancel", teleportRenderStates[0]);
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LaserPointers.editRenderState(this.teleportRayHandInvisible, "cancel", teleportRenderStates[0]);
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LaserPointers.editRenderState(this.teleportRayHeadVisible, "cancel", teleportRenderStates[0]);
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LaserPointers.editRenderState(this.teleportRayHeadInvisible, "cancel", teleportRenderStates[0]);
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LaserPointers.editRenderState(this.teleportRayHandVisible, "teleport", teleportRenderStates[1]);
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LaserPointers.editRenderState(this.teleportRayHandInvisible, "teleport", teleportRenderStates[1]);
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LaserPointers.editRenderState(this.teleportRayHeadVisible, "teleport", teleportRenderStates[1]);
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LaserPointers.editRenderState(this.teleportRayHeadInvisible, "teleport", teleportRenderStates[1]);
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LaserPointers.editRenderState(this.teleportRayHandVisible, "seat", teleportRenderStates[2]);
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LaserPointers.editRenderState(this.teleportRayHandInvisible, "seat", teleportRenderStates[2]);
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LaserPointers.editRenderState(this.teleportRayHeadVisible, "seat", teleportRenderStates[2]);
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LaserPointers.editRenderState(this.teleportRayHeadInvisible, "seat", teleportRenderStates[2]);
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}
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this.updatePadDimensions();
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};
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this.isReady = function(controllerData, deltaTime) {
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