Fix radius scale

This commit is contained in:
luiscuenca 2018-09-11 07:22:59 -07:00
parent 9c6ee18db5
commit 13de22adb3

View file

@ -135,7 +135,7 @@ Script.include("/~/system/libraries/controllers.js");
this.currentTarget = TARGET.INVALID;
this.currentResult = null;
this.capsuleThreshold = 0.05;
this.pickHeightOffset = 0.15;
this.pickHeightOffset = 0.1;
this.getOtherModule = function() {
var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
@ -224,7 +224,7 @@ Script.include("/~/system/libraries/controllers.js");
var capsuleData = MyAvatar.getCollisionCapsule();
var radius = capsuleData.radius / MyAvatar.scale;
var height = (capsuleData.height + (radius * 2.0)) / MyAvatar.scale;
var height = (capsuleData.height + (capsuleData.radius * 2.0)) / MyAvatar.scale;
_this.teleportHandCollisionPick = Picks.createPick(PickType.Collision, {
enabled: true,