Bump model and texture baking versions in AssetServer

This commit is contained in:
Ryan Huffman 2018-05-01 14:11:50 -07:00
parent 24ac342c6b
commit 12d4cf12cf

View file

@ -36,10 +36,11 @@ enum class BakedAssetType : int {
Undefined
};
// ATTENTION! If you change the current version for an asset type, you will also
// need to update the function currentBakeVersionForAssetType() inside of AssetServer.cpp.
// ATTENTION! Do not remove baking versions, and do not reorder them. If you add
// a new value, it will immediately become the "current" version.
enum class ModelBakeVersion : BakeVersion {
Initial = INITIAL_BAKE_VERSION,
MetaTextureJson,
COUNT
};
@ -47,6 +48,7 @@ enum class ModelBakeVersion : BakeVersion {
// ATTENTION! See above.
enum class TextureBakeVersion : BakeVersion {
Initial = INITIAL_BAKE_VERSION,
MetaTextureJson,
COUNT
};