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Bump model and texture baking versions in AssetServer
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1 changed files with 4 additions and 2 deletions
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@ -36,10 +36,11 @@ enum class BakedAssetType : int {
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Undefined
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};
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// ATTENTION! If you change the current version for an asset type, you will also
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// need to update the function currentBakeVersionForAssetType() inside of AssetServer.cpp.
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// ATTENTION! Do not remove baking versions, and do not reorder them. If you add
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// a new value, it will immediately become the "current" version.
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enum class ModelBakeVersion : BakeVersion {
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Initial = INITIAL_BAKE_VERSION,
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MetaTextureJson,
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COUNT
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};
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@ -47,6 +48,7 @@ enum class ModelBakeVersion : BakeVersion {
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// ATTENTION! See above.
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enum class TextureBakeVersion : BakeVersion {
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Initial = INITIAL_BAKE_VERSION,
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MetaTextureJson,
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COUNT
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};
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