Remove debugging pragma

This commit is contained in:
Brad Davis 2018-05-08 15:34:51 -07:00
parent e9dc3c650b
commit 12ae44c14f

View file

@ -19,8 +19,6 @@
#include "TestHelpers.h" #include "TestHelpers.h"
#pragma optimize("", off)
std::string vertexShaderSource = R"SHADER( std::string vertexShaderSource = R"SHADER(
#line 14 #line 14
layout(location = 0) out vec2 outTexCoord0; layout(location = 0) out vec2 outTexCoord0;
@ -165,4 +163,4 @@ void TexturesTest::onPrevTexture() {
void TexturesTest::onMaxTextureMemory(int maxTextureMemory) { void TexturesTest::onMaxTextureMemory(int maxTextureMemory) {
gpu::Texture::setAllowedGPUMemoryUsage(MB_TO_BYTES(maxTextureMemory)); gpu::Texture::setAllowedGPUMemoryUsage(MB_TO_BYTES(maxTextureMemory));
} }