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Merge pull request #5514 from howard-stearns/only-update-motion-state-for-my-avatar
Don't try to animate other people's avatars!
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1 changed files with 3 additions and 1 deletions
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@ -100,7 +100,9 @@ const float PALM_PRIORITY = DEFAULT_PRIORITY;
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const float LEAN_PRIORITY = DEFAULT_PRIORITY;
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void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation());
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if (_owningAvatar->isMyAvatar()) {
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_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation());
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}
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Model::updateRig(deltaTime, parentTransform);
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if (_owningAvatar->isMyAvatar()) {
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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