mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 11:45:36 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into pull_out_menu_mess
This commit is contained in:
commit
11ea3e4047
12 changed files with 508 additions and 508 deletions
|
@ -44,10 +44,16 @@ var entityListTool = EntityListTool();
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var hasShownPropertiesTool = false;
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var entityListVisible = false;
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selectionManager.addEventListener(function() {
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selectionDisplay.updateHandles();
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if (selectionManager.hasSelection() && !hasShownPropertiesTool) {
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// Open properties and model list, but force selection of model list tab
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propertiesTool.setVisible(false);
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entityListTool.setVisible(false);
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propertiesTool.setVisible(true);
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entityListTool.setVisible(true);
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hasShownPropertiesTool = true;
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}
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});
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@ -690,8 +696,8 @@ function setupModelMenus() {
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print("delete exists... don't add ours");
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}
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Model List...", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Model List..." });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Entity List...", shortcutKey: "CTRL+META+L", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Entity List..." });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Large Models", shortcutKey: "CTRL+META+L",
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afterItem: "Paste Models", isCheckable: true, isChecked: true });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Small Models", shortcutKey: "CTRL+META+S",
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@ -703,6 +709,7 @@ function setupModelMenus() {
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Menu.addMenuItem({ menuName: "File", menuItemName: "Export Models", shortcutKey: "CTRL+META+E", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Import Models", shortcutKey: "CTRL+META+I", afterItem: "Export Models" });
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Menu.addMenuItem({ menuName: "View", menuItemName: MENU_EASE_ON_FOCUS, afterItem: MENU_INSPECT_TOOL_ENABLED,
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isCheckable: true, isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true" });
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@ -718,7 +725,7 @@ function cleanupModelMenus() {
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Menu.removeMenuItem("Edit", "Delete");
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}
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Menu.removeMenuItem("Edit", "Model List...");
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Menu.removeMenuItem("Edit", "Entity List...");
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Menu.removeMenuItem("Edit", "Paste Models");
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Menu.removeMenuItem("Edit", "Allow Selecting of Large Models");
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Menu.removeMenuItem("Edit", "Allow Selecting of Small Models");
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@ -755,6 +762,28 @@ Script.update.connect(function (deltaTime) {
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selectionDisplay.checkMove();
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});
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function deleteSelectedEntities() {
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if (SelectionManager.hasSelection()) {
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print(" Delete Entities");
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SelectionManager.saveProperties();
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var savedProperties = [];
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for (var i = 0; i < selectionManager.selections.length; i++) {
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var entityID = SelectionManager.selections[i];
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var initialProperties = SelectionManager.savedProperties[entityID.id];
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SelectionManager.savedProperties[entityID.id];
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savedProperties.push({
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entityID: entityID,
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properties: initialProperties
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});
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Entities.deleteEntity(entityID);
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}
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SelectionManager.clearSelections();
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pushCommandForSelections([], savedProperties);
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} else {
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print(" Delete Entity.... not holding...");
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}
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}
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function handeMenuEvent(menuItem) {
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if (menuItem == "Allow Selecting of Small Models") {
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allowSmallModels = Menu.isOptionChecked("Allow Selecting of Small Models");
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@ -763,57 +792,7 @@ function handeMenuEvent(menuItem) {
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} else if (menuItem == "Allow Selecting of Lights") {
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Entities.setLightsArePickable(Menu.isOptionChecked("Allow Selecting of Lights"));
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} else if (menuItem == "Delete") {
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if (SelectionManager.hasSelection()) {
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print(" Delete Entities");
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SelectionManager.saveProperties();
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var savedProperties = [];
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for (var i = 0; i < selectionManager.selections.length; i++) {
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var entityID = SelectionManager.selections[i];
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var initialProperties = SelectionManager.savedProperties[entityID.id];
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SelectionManager.savedProperties[entityID.id];
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savedProperties.push({
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entityID: entityID,
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properties: initialProperties
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});
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Entities.deleteEntity(entityID);
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}
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SelectionManager.clearSelections();
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pushCommandForSelections([], savedProperties);
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} else {
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print(" Delete Entity.... not holding...");
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}
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} else if (menuItem == "Model List...") {
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var models = new Array();
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models = Entities.findEntities(MyAvatar.position, Number.MAX_VALUE);
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for (var i = 0; i < models.length; i++) {
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models[i].properties = Entities.getEntityProperties(models[i]);
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models[i].toString = function() {
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var modelname;
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if (this.properties.type == "Model") {
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modelname = decodeURIComponent(
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this.properties.modelURL.indexOf("/") != -1 ?
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this.properties.modelURL.substring(this.properties.modelURL.lastIndexOf("/") + 1) :
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this.properties.modelURL);
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} else {
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modelname = this.properties.id;
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}
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return "[" + this.properties.type + "] " + modelname;
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};
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}
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var form = [{label: "Model: ", options: models}];
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form.push({label: "Action: ", options: ["Properties", "Delete", "Teleport"]});
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form.push({ button: "Cancel" });
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if (Window.form("Model List", form)) {
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var selectedModel = form[0].value;
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if (form[1].value == "Properties") {
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editModelID = selectedModel;
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entityPropertyDialogBox.openDialog(editModelID);
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} else if (form[1].value == "Delete") {
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Entities.deleteEntity(selectedModel);
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} else if (form[1].value == "Teleport") {
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MyAvatar.position = selectedModel.properties.position;
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}
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}
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deleteSelectedEntities();
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} else if (menuItem == "Paste Models") {
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modelImporter.paste();
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} else if (menuItem == "Export Models") {
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@ -826,6 +805,10 @@ function handeMenuEvent(menuItem) {
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}
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} else if (menuItem == "Import Models") {
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modelImporter.doImport();
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} else if (menuItem == "Entity List...") {
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if (isActive) {
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entityListTool.toggleVisible();
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}
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}
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tooltip.show(false);
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}
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@ -842,7 +825,7 @@ Controller.keyPressEvent.connect(function(event) {
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Controller.keyReleaseEvent.connect(function (event) {
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// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
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if (event.text == "BACKSPACE" || event.text == "DELETE") {
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handeMenuEvent("Delete");
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deleteSelectedEntities();
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} else if (event.text == "TAB") {
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selectionDisplay.toggleSpaceMode();
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} else if (event.text == "f") {
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@ -1,14 +1,32 @@
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<html>
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<head>
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<link rel="stylesheet" type="text/css" href="style.css">
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<script src="list.min.js"></script>
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<script>
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var entities = {};
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var selectedEntities = [];
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var currentSortColumn = 'type';
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var currentSortOrder = 'asc';
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var entityList = null;
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var refreshEntityListTimer = null;
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var ASC_STRING = ' ▾';
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var DESC_STRING = ' ▴';
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function loaded() {
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entityList = new List('entity-list', { valueNames: ['type', 'url']});
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entityList.clear();
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elEntityTable = document.getElementById("entity-table");
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elEntityTableBody = document.getElementById("entity-table-body");
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elRefresh = document.getElementById("refresh");
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elDelete = document.getElementById("delete");
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elTeleport = document.getElementById("teleport");
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document.getElementById("entity-type").onclick = function() {
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setSortColumn('type');
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};
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document.getElementById("entity-url").onclick = function() {
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setSortColumn('url');
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};
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function onRowClicked(e) {
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var id = this.dataset.entityId;
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@ -20,7 +38,8 @@
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selectedEntities = selection;
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entities[id].el.className = 'selected';
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this.className = 'selected';
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EventBridge.emitWebEvent(JSON.stringify({
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type: "selectionUpdate",
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focus: false,
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@ -29,8 +48,6 @@
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}
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function onRowDoubleClicked() {
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var id = this.dataset.entityId;
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EventBridge.emitWebEvent(JSON.stringify({
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type: "selectionUpdate",
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focus: true,
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@ -40,41 +57,91 @@
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function addEntity(id, type, url) {
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if (entities[id] === undefined) {
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var el = document.createElement('tr');
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el.setAttribute('id', 'entity_' + id);
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el.innerHTML += "<td>" + type + "</td>";
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el.innerHTML += "<td>" + url + "</td>";
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el.dataset.entityId = id;
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el.onclick = onRowClicked;
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el.ondblclick = onRowDoubleClicked;
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elEntityTable.appendChild(el);
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var urlParts = url.split('/');
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var filename = urlParts[urlParts.length - 1];
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// Add element to local dict
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entities[id] = {
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id: id,
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name: id,
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el: el,
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};
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}
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}
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entityList.add([{ id: id, type: type, url: filename }], function(items) {
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var el = items[0].elm;
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var id = items[0]._values.id;
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entities[id] = {
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id: id,
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name: id,
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el: el,
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};
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el.setAttribute('id', 'entity_' + id);
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el.setAttribute('title', url);
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el.dataset.entityId = id;
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el.onclick = onRowClicked;
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el.ondblclick = onRowDoubleClicked;
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el.innerHTML
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});
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function removeEntity(id) {
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if (entities[id] !== undefined) {
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elEntityTable.removeChild(entities[id].el);
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delete entities[id];
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if (refreshEntityListTimer) {
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clearTimeout(refreshEntityListTimer);
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}
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refreshEntityListTimer = setTimeout(refreshEntityListObject, 50);
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}
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}
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function clearEntities() {
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for (id in entities) {
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elEntityTable.removeChild(entities[id].el);
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}
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entities = {};
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entityList.clear();
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}
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var elSortOrder = {
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type: document.querySelector('#entity-type .sort-order'),
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url: document.querySelector('#entity-url .sort-order'),
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}
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function setSortColumn(column) {
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if (currentSortColumn == column) {
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currentSortOrder = currentSortOrder == "asc" ? "desc" : "asc";
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} else {
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elSortOrder[currentSortColumn].style.display = 'none';
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elSortOrder[column].style.display = 'inline';
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currentSortColumn = column;
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currentSortOrder = "asc";
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}
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elSortOrder[column].innerHTML = currentSortOrder == "asc" ? ASC_STRING : DESC_STRING;
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entityList.sort(currentSortColumn, { order: currentSortOrder });
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}
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|
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function refreshEntities() {
|
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clearEntities();
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EventBridge.emitWebEvent(JSON.stringify({ type: 'refresh' }));
|
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}
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|
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function refreshEntityListObject() {
|
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refreshEntityListTimer = null;
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entityList.sort(currentSortColumn, { order: currentSortOrder });
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entityList.search(document.getElementById("filter").value);
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}
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|
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function updateSelectedEntities(selectedEntities) {
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var notFound = false;
|
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for (var id in entities) {
|
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entities[id].el.className = '';
|
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}
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for (var i = 0; i < selectedEntities.length; i++) {
|
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var id = selectedEntities[i];
|
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if (id in entities) {
|
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var entity = entities[id];
|
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entity.el.className = 'selected';
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} else {
|
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notFound = true;
|
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}
|
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}
|
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return notFound;
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}
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|
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elRefresh.onclick = function() {
|
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clearEntities();
|
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EventBridge.emitWebEvent(JSON.stringify({ type: 'refresh' }));
|
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refreshEntities();
|
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}
|
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elTeleport.onclick = function() {
|
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EventBridge.emitWebEvent(JSON.stringify({ type: 'teleport' }));
|
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}
|
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elDelete.onclick = function() {
|
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EventBridge.emitWebEvent(JSON.stringify({ type: 'delete' }));
|
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refreshEntities();
|
||||
}
|
||||
|
||||
if (window.EventBridge !== undefined) {
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||||
|
@ -82,16 +149,9 @@
|
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data = JSON.parse(data);
|
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|
||||
if (data.type == "selectionUpdate") {
|
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selectedEntities = data.selectedIDs;
|
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for (var id in entities) {
|
||||
entities[id].el.className = '';
|
||||
}
|
||||
for (var i = 0; i < data.selectedIDs.length; i++) {
|
||||
var id = data.selectedIDs[i];
|
||||
if (id in entities) {
|
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var entity = entities[id];
|
||||
entity.el.className = 'selected';
|
||||
}
|
||||
var notFound = updateSelectedEntities(data.selectedIDs);
|
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if (notFound) {
|
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refreshEntities();
|
||||
}
|
||||
} else if (data.type == "update") {
|
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var newEntities = data.entities;
|
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|
@ -99,27 +159,39 @@
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var id = newEntities[i].id;
|
||||
addEntity(id, newEntities[i].type, newEntities[i].url);
|
||||
}
|
||||
updateSelectedEntities(data.selectedIDs);
|
||||
}
|
||||
});
|
||||
setTimeout(refreshEntities, 1000);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
</head>
|
||||
<body onload='loaded();'>
|
||||
<div>
|
||||
<button id="refresh">Refresh</button>
|
||||
<input type="button" id="refresh" value="Refresh"></button>
|
||||
<input type="button" id="teleport" value="Teleport"></button>
|
||||
<input type="button" id="delete" style="background-color: rgb(244, 64, 64); float: right" value="Delete"></button>
|
||||
</div>
|
||||
|
||||
<table id="entity-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th id="entity-type">Type</th>
|
||||
<th id="entity-url">URL</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="entity-table-body">
|
||||
</tbody>
|
||||
</table>
|
||||
<div id="entity-list">
|
||||
<input type="text" class="search" id="filter" placeholder="Filter" />
|
||||
<table id="entity-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th id="entity-type" data-sort="type">Type <span class="sort-order" style="display: inline"> ▾</span></th>
|
||||
<th id="entity-url" data-sort="url">URL <span class="sort-order" style="display: none"> ▾</span></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="list" id="entity-table-body">
|
||||
<tr>
|
||||
<td class="id" style="display: none">Type</td>
|
||||
<td class="type">Type</td>
|
||||
<td class="url"><div class='outer'><div class='inner'>URL</div></div></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
|
1
examples/html/list.min.js
vendored
Normal file
1
examples/html/list.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
|
@ -5,9 +5,10 @@ body {
|
|||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
background-color: #efefef;
|
||||
background-color: rgb(76, 76, 76);
|
||||
color: rgb(204, 204, 204);
|
||||
font-family: Arial;
|
||||
font-size: 11.5px;
|
||||
font-size: 11px;
|
||||
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
|
@ -17,12 +18,6 @@ body {
|
|||
user-select: none;
|
||||
}
|
||||
|
||||
body.properties {
|
||||
background-color: rgb(76, 76, 76);
|
||||
color: rgb(204, 204, 204);
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.selectable {
|
||||
-webkit-touch-callout: text;
|
||||
-webkit-user-select: text;
|
||||
|
@ -117,12 +112,13 @@ input.coord {
|
|||
table#entity-table {
|
||||
border-collapse: collapse;
|
||||
font-family: Sans-Serif;
|
||||
/* font-size: 12px; */
|
||||
font-size: 10px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#entity-table tr {
|
||||
cursor: pointer;
|
||||
border-bottom: 1px solid rgb(63, 63, 63)
|
||||
}
|
||||
|
||||
#entity-table tr.selected {
|
||||
|
@ -139,17 +135,22 @@ table#entity-table {
|
|||
}
|
||||
|
||||
#entity-table td {
|
||||
font-size: 11px;
|
||||
border: 0px black solid;
|
||||
word-wrap: nowrap;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
#entity-table td.url {
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
th#entity-type {
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
th#entity-url {
|
||||
}
|
||||
|
||||
|
||||
div.input-area {
|
||||
|
@ -226,3 +227,20 @@ table#properties-list {
|
|||
col#col-label {
|
||||
width: 130px;
|
||||
}
|
||||
|
||||
div.outer {
|
||||
position: relative;
|
||||
}
|
||||
div.inner {
|
||||
text-overflow: ellipsis;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
td {
|
||||
|
||||
|
||||
vertical-align: top;
|
||||
}
|
||||
|
|
|
@ -13,6 +13,10 @@ EntityListTool = function(opts) {
|
|||
webView.setVisible(visible);
|
||||
};
|
||||
|
||||
that.toggleVisible = function() {
|
||||
that.setVisible(!visible);
|
||||
}
|
||||
|
||||
selectionManager.addEventListener(function() {
|
||||
var selectedIDs = [];
|
||||
|
||||
|
@ -24,10 +28,38 @@ EntityListTool = function(opts) {
|
|||
type: 'selectionUpdate',
|
||||
selectedIDs: selectedIDs,
|
||||
};
|
||||
print("Sending: " + JSON.stringify(data));
|
||||
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
|
||||
});
|
||||
|
||||
function sendUpdate() {
|
||||
var entities = [];
|
||||
var ids = Entities.findEntities(MyAvatar.position, 100);
|
||||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
var properties = Entities.getEntityProperties(id);
|
||||
entities.push({
|
||||
id: id.id,
|
||||
type: properties.type,
|
||||
url: properties.type == "Model" ? properties.modelURL : "",
|
||||
});
|
||||
}
|
||||
|
||||
var selectedIDs = [];
|
||||
for (var i = 0; i < selectionManager.selections.length; i++) {
|
||||
selectedIDs.push(selectionManager.selections[i].id);
|
||||
}
|
||||
|
||||
var data = {
|
||||
type: "update",
|
||||
entities: entities,
|
||||
selectedIDs: selectedIDs,
|
||||
};
|
||||
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
|
||||
}
|
||||
|
||||
webView.eventBridge.webEventReceived.connect(function(data) {
|
||||
print("Got: " + data);
|
||||
data = JSON.parse(data);
|
||||
if (data.type == "selectionUpdate") {
|
||||
var ids = data.entityIds;
|
||||
|
@ -46,22 +78,13 @@ EntityListTool = function(opts) {
|
|||
Menu.isOptionChecked(MENU_EASE_ON_FOCUS));
|
||||
}
|
||||
} else if (data.type == "refresh") {
|
||||
var entities = [];
|
||||
var ids = Entities.findEntities(MyAvatar.position, 100);
|
||||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
var properties = Entities.getEntityProperties(id);
|
||||
entities.push({
|
||||
id: id.id,
|
||||
type: properties.type,
|
||||
url: properties.type == "Model" ? properties.modelURL : "",
|
||||
});
|
||||
sendUpdate();
|
||||
} else if (data.type == "teleport") {
|
||||
if (selectionManager.hasSelection()) {
|
||||
MyAvatar.position = selectionManager.worldPosition;
|
||||
}
|
||||
var data = {
|
||||
type: "update",
|
||||
entities: entities,
|
||||
};
|
||||
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
|
||||
} else if (data.type == "delete") {
|
||||
deleteSelectedEntities();
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
@ -43,5 +43,5 @@ void main(void) {
|
|||
gl_FrontColor = vec4(1.0, 1.0, 1.0, step(height, 0.0));
|
||||
|
||||
// pass along the scaled/offset texture coordinates
|
||||
gl_TexCoord[0] = vec4((heightCoord - heightScale.st) * colorScale, 0.0, 1.0);
|
||||
gl_TexCoord[0] = vec4((heightCoord - vec2(0.5, 0.5)) * colorScale + vec2(0.5, 0.5), 0.0, 1.0);
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ void main(void) {
|
|||
gl_TexCoord[3] = textureSpacePosition * vec4(splatTextureScalesS[3], splatTextureScalesT[3], 0.0, 1.0);
|
||||
|
||||
// compute the alpha values for each texture
|
||||
float value = texture2D(textureMap, (gl_MultiTexCoord0.st - heightScale) * textureScale).r;
|
||||
float value = texture2D(textureMap, (gl_MultiTexCoord0.st - vec2(0.5, 0.5)) * textureScale + vec2(0.5, 0.5)).r;
|
||||
vec4 valueVector = vec4(value, value, value, value);
|
||||
alphaValues = step(textureValueMinima, valueVector) * step(valueVector, textureValueMaxima);
|
||||
}
|
||||
|
|
|
@ -1425,8 +1425,18 @@ public:
|
|||
char material;
|
||||
|
||||
void setColorMaterial(const StackArray::Entry& entry) { color = entry.color; material = entry.material; }
|
||||
|
||||
void mix(const EdgeCrossing& first, const EdgeCrossing& second, float t);
|
||||
};
|
||||
|
||||
void EdgeCrossing::mix(const EdgeCrossing& first, const EdgeCrossing& second, float t) {
|
||||
point = glm::mix(first.point, second.point, t);
|
||||
normal = glm::normalize(glm::mix(first.normal, second.normal, t));
|
||||
color = qRgb(glm::mix(qRed(first.color), qRed(second.color), t), glm::mix(qGreen(first.color), qGreen(second.color), t),
|
||||
glm::mix(qBlue(first.color), qBlue(second.color), t));
|
||||
material = (t < 0.5f) ? first.material : second.material;
|
||||
}
|
||||
|
||||
const int MAX_NORMALS_PER_VERTEX = 4;
|
||||
|
||||
class NormalIndex {
|
||||
|
@ -1480,7 +1490,6 @@ public:
|
|||
void swap(IndexVector& other) { QVector<NormalIndex>::swap(other); qSwap(position, other.position); }
|
||||
|
||||
const NormalIndex& get(int y) const;
|
||||
const NormalIndex& getClosest(int y) const;
|
||||
};
|
||||
|
||||
const NormalIndex& IndexVector::get(int y) const {
|
||||
|
@ -1489,56 +1498,6 @@ const NormalIndex& IndexVector::get(int y) const {
|
|||
return (relative >= 0 && relative < size()) ? at(relative) : invalidIndex;
|
||||
}
|
||||
|
||||
const NormalIndex& IndexVector::getClosest(int y) const {
|
||||
static NormalIndex invalidIndex = { { -1, -1, -1, -1 } };
|
||||
int relative = y - position;
|
||||
if (relative < 0 || relative >= size()) {
|
||||
return invalidIndex;
|
||||
}
|
||||
const NormalIndex& first = at(relative);
|
||||
if (first.isValid()) {
|
||||
return first;
|
||||
}
|
||||
for (int distance = 1; relative - distance >= 0 || relative + distance < size(); distance++) {
|
||||
int previous = relative - distance;
|
||||
if (previous >= 0) {
|
||||
const NormalIndex& previousIndex = at(previous);
|
||||
if (previousIndex.isValid()) {
|
||||
return previousIndex;
|
||||
}
|
||||
}
|
||||
int next = relative + distance;
|
||||
if (next < size()) {
|
||||
const NormalIndex& nextIndex = at(next);
|
||||
if (nextIndex.isValid()) {
|
||||
return nextIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
return invalidIndex;
|
||||
}
|
||||
|
||||
static inline void appendIndices(QVector<int>& indices, QMultiHash<VoxelCoord, int>& quadIndices,
|
||||
const QVector<VoxelPoint>& vertices, float step, int i0, int i1, int i2, int i3) {
|
||||
int newIndices[] = { i0, i1, i2, i3 };
|
||||
glm::vec3 minima(FLT_MAX, FLT_MAX, FLT_MAX), maxima(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
int indexIndex = indices.size();
|
||||
for (unsigned int i = 0; i < sizeof(newIndices) / sizeof(newIndices[0]); i++) {
|
||||
int index = newIndices[i];
|
||||
indices.append(index);
|
||||
const glm::vec3& vertex = vertices.at(index).vertex;
|
||||
minima = glm::min(vertex, minima);
|
||||
maxima = glm::max(vertex, maxima);
|
||||
}
|
||||
for (int z = (int)minima.z, endZ = (int)glm::ceil(maxima.z); z < endZ; z++) {
|
||||
for (int y = (int)minima.x, endY = (int)glm::ceil(maxima.y); y < endY; y++) {
|
||||
for (int x = (int)minima.x, endX = (int)glm::ceil(maxima.x); x < endX; x++) {
|
||||
quadIndices.insert(qRgb(x, y, z), indexIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const glm::vec3& translation,
|
||||
const glm::quat& rotation, const glm::vec3& scale, bool cursor) {
|
||||
if (!node->getHeight()) {
|
||||
|
@ -1617,7 +1576,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
|
||||
glGenTextures(1, &_colorTextureID);
|
||||
glBindTexture(GL_TEXTURE_2D, _colorTextureID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
if (node->getColor()) {
|
||||
|
@ -1625,6 +1584,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, node->getColor()->getWidth(),
|
||||
contents.size() / (node->getColor()->getWidth() * DataBlock::COLOR_BYTES),
|
||||
0, GL_RGB, GL_UNSIGNED_BYTE, contents.constData());
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
} else {
|
||||
const quint8 WHITE_COLOR[] = { 255, 255, 255 };
|
||||
|
@ -1705,7 +1665,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
}
|
||||
|
||||
const int EDGES_PER_CUBE = 12;
|
||||
EdgeCrossing crossings[EDGES_PER_CUBE];
|
||||
EdgeCrossing crossings[EDGES_PER_CUBE * 2];
|
||||
|
||||
// as we scan down the cube generating vertices between grid points, we remember the indices of the last
|
||||
// (element, line, section--x, y, z) so that we can connect generated vertices as quads
|
||||
|
@ -1736,13 +1696,6 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
lineSrc[stackWidth].getExtents(minimumY, maximumY);
|
||||
}
|
||||
if (maximumY >= minimumY) {
|
||||
int position = minimumY;
|
||||
int count = maximumY - minimumY + 1;
|
||||
NormalIndex lastIndexY = { { -1, -1, -1, -1 } };
|
||||
indicesX.position = position;
|
||||
indicesX.resize(count);
|
||||
indicesZ[x].position = position;
|
||||
indicesZ[x].resize(count);
|
||||
float heightfieldHeight = *heightLineSrc * voxelScale;
|
||||
float nextHeightfieldHeightX = heightLineSrc[1] * voxelScale;
|
||||
float nextHeightfieldHeightZ = heightLineSrc[width] * voxelScale;
|
||||
|
@ -1753,6 +1706,8 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
const int LOWER_RIGHT_CORNER = 8;
|
||||
const int NO_CORNERS = 0;
|
||||
const int ALL_CORNERS = UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER | LOWER_RIGHT_CORNER;
|
||||
const int CORNER_COUNT = 4;
|
||||
const int NEXT_CORNERS[] = { 1, 3, 0, 2 };
|
||||
int corners = NO_CORNERS;
|
||||
if (heightfieldHeight != 0.0f) {
|
||||
corners |= UPPER_LEFT_CORNER;
|
||||
|
@ -1767,37 +1722,38 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
corners |= LOWER_RIGHT_CORNER;
|
||||
}
|
||||
bool stitchable = x != 0 && z != 0 && !(corners == NO_CORNERS || corners == ALL_CORNERS);
|
||||
VoxelPoint cornerPoints[4];
|
||||
EdgeCrossing cornerCrossings[CORNER_COUNT];
|
||||
int clampedX = qMax(x - 1, 0), clampedZ = qMax(z - 1, 0);
|
||||
int cornerMinimumY = INT_MAX, cornerMaximumY = -1;
|
||||
if (stitchable) {
|
||||
for (unsigned int i = 0; i < sizeof(cornerPoints) / sizeof(cornerPoints[0]); i++) {
|
||||
for (int i = 0; i < CORNER_COUNT; i++) {
|
||||
if (!(corners & (1 << i))) {
|
||||
continue;
|
||||
}
|
||||
int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0;
|
||||
int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0;
|
||||
const quint16* height = heightLineSrc + offsetZ * width + offsetX;
|
||||
VoxelPoint& point = cornerPoints[i];
|
||||
int clampedOffsetX = clampedX + offsetX, clampedOffsetZ = clampedZ + offsetZ;
|
||||
point.vertex = glm::vec3(clampedOffsetX, *height * voxelScale, clampedOffsetZ) * step;
|
||||
float heightValue = *height * voxelScale;
|
||||
int y = (int)heightValue;
|
||||
cornerMinimumY = qMin(cornerMinimumY, y);
|
||||
cornerMaximumY = qMax(cornerMaximumY, y);
|
||||
EdgeCrossing& crossing = cornerCrossings[i];
|
||||
crossing.point = glm::vec3(offsetX, heightValue, offsetZ);
|
||||
int left = height[-1];
|
||||
int right = height[1];
|
||||
int down = height[-width];
|
||||
int up = height[width];
|
||||
glm::vec3 normal = glm::normalize(glm::vec3((left == 0 || right == 0) ? 0.0f : left - right,
|
||||
crossing.normal = glm::normalize(glm::vec3((left == 0 || right == 0) ? 0.0f : left - right,
|
||||
2.0f / voxelScale, (up == 0 || down == 0) ? 0.0f : down - up));
|
||||
point.normal[0] = normal.x * numeric_limits<qint8>::max();
|
||||
point.normal[1] = normal.y * numeric_limits<qint8>::max();
|
||||
point.normal[2] = normal.z * numeric_limits<qint8>::max();
|
||||
int clampedOffsetX = clampedX + offsetX, clampedOffsetZ = clampedZ + offsetZ;
|
||||
if (colorSrc) {
|
||||
const uchar* color = colorSrc + ((int)(clampedOffsetZ * colorStepZ) * colorWidth +
|
||||
(int)(clampedOffsetX * colorStepX)) * DataBlock::COLOR_BYTES;
|
||||
point.color[0] = color[0];
|
||||
point.color[1] = color[1];
|
||||
point.color[2] = color[2];
|
||||
|
||||
crossing.color = qRgb(color[0], color[1], color[2]);
|
||||
|
||||
} else {
|
||||
point.color[0] = point.color[1] = point.color[2] = numeric_limits<quint8>::max();
|
||||
crossing.color = qRgb(numeric_limits<quint8>::max(), numeric_limits<quint8>::max(),
|
||||
numeric_limits<quint8>::max());
|
||||
}
|
||||
int material = 0;
|
||||
if (materialSrc) {
|
||||
|
@ -1812,12 +1768,18 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
material = mapping;
|
||||
}
|
||||
}
|
||||
point.materials[0] = material;
|
||||
point.materials[1] = point.materials[2] = point.materials[3] = 0;
|
||||
point.materialWeights[0] = numeric_limits<quint8>::max();
|
||||
point.materialWeights[1] = point.materialWeights[2] = point.materialWeights[3] = 0;
|
||||
crossing.material = material;
|
||||
}
|
||||
minimumY = qMin(minimumY, cornerMinimumY);
|
||||
maximumY = qMax(maximumY, cornerMaximumY);
|
||||
}
|
||||
int position = minimumY;
|
||||
int count = maximumY - minimumY + 1;
|
||||
NormalIndex lastIndexY = { { -1, -1, -1, -1 } };
|
||||
indicesX.position = position;
|
||||
indicesX.resize(count);
|
||||
indicesZ[x].position = position;
|
||||
indicesZ[x].resize(count);
|
||||
for (int y = position, end = position + count; y < end; y++) {
|
||||
const StackArray::Entry& entry = lineSrc->getEntry(y, heightfieldHeight);
|
||||
if (displayHermite && x != 0 && z != 0 && !lineSrc->isEmpty() && y >= lineSrc->getPosition()) {
|
||||
|
@ -1875,91 +1837,179 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
if (alphaTotal == 0 || alphaTotal == possibleTotal) {
|
||||
continue; // no corners set/all corners set
|
||||
}
|
||||
// we first look for crossings with the heightfield corner vertices; these take priority
|
||||
int crossingCount = 0;
|
||||
if (y >= cornerMinimumY && y <= cornerMaximumY) {
|
||||
// first look for set corners, which override any interpolated values
|
||||
int crossedCorners = NO_CORNERS;
|
||||
for (int i = 0; i < CORNER_COUNT; i++) {
|
||||
if (!(corners & (1 << i))) {
|
||||
continue;
|
||||
}
|
||||
int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0;
|
||||
int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0;
|
||||
const quint16* height = heightLineSrc + offsetZ * width + offsetX;
|
||||
float heightValue = *height * voxelScale;
|
||||
if (heightValue >= y && heightValue < y + 1) {
|
||||
crossedCorners |= (1 << i);
|
||||
}
|
||||
}
|
||||
switch (crossedCorners) {
|
||||
case UPPER_LEFT_CORNER:
|
||||
case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER:
|
||||
case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER:
|
||||
case UPPER_LEFT_CORNER | LOWER_RIGHT_CORNER:
|
||||
crossings[crossingCount++] = cornerCrossings[0];
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
break;
|
||||
|
||||
case UPPER_RIGHT_CORNER:
|
||||
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER:
|
||||
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER:
|
||||
case UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER:
|
||||
crossings[crossingCount++] = cornerCrossings[1];
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
break;
|
||||
|
||||
case LOWER_LEFT_CORNER:
|
||||
case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER:
|
||||
case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER | UPPER_LEFT_CORNER:
|
||||
crossings[crossingCount++] = cornerCrossings[2];
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
break;
|
||||
|
||||
case LOWER_RIGHT_CORNER:
|
||||
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER:
|
||||
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER:
|
||||
crossings[crossingCount++] = cornerCrossings[3];
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
break;
|
||||
|
||||
case NO_CORNERS:
|
||||
for (int i = 0; i < CORNER_COUNT; i++) {
|
||||
if (!(corners & (1 << i))) {
|
||||
continue;
|
||||
}
|
||||
int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0;
|
||||
int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0;
|
||||
const quint16* height = heightLineSrc + offsetZ * width + offsetX;
|
||||
float heightValue = *height * voxelScale;
|
||||
int nextIndex = NEXT_CORNERS[i];
|
||||
if (!(corners & (1 << nextIndex))) {
|
||||
continue;
|
||||
}
|
||||
int nextOffsetX = (nextIndex & X_MAXIMUM_FLAG) ? 1 : 0;
|
||||
int nextOffsetZ = (nextIndex & Y_MAXIMUM_FLAG) ? 1 : 0;
|
||||
const quint16* nextHeight = heightLineSrc + nextOffsetZ * width + nextOffsetX;
|
||||
float nextHeightValue = *nextHeight * voxelScale;
|
||||
float divisor = (nextHeightValue - heightValue);
|
||||
if (divisor == 0.0f) {
|
||||
continue;
|
||||
}
|
||||
float t1 = (y - heightValue) / divisor;
|
||||
float t2 = (y + 1 - heightValue) / divisor;
|
||||
if (t1 >= 0.0f && t1 <= 1.0f) {
|
||||
crossings[crossingCount++].mix(cornerCrossings[i], cornerCrossings[nextIndex], t1);
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
}
|
||||
if (t2 >= 0.0f && t2 <= 1.0f) {
|
||||
crossings[crossingCount++].mix(cornerCrossings[i], cornerCrossings[nextIndex], t2);
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// the terrifying conditional code that follows checks each cube edge for a crossing, gathering
|
||||
// its properties (color, material, normal) if one is present; as before, boundary edges are excluded
|
||||
int crossingCount = 0;
|
||||
const StackArray::Entry& nextEntryY = lineSrc->getEntry(y + 1, heightfieldHeight);
|
||||
if (middleX) {
|
||||
const StackArray::Entry& nextEntryX = lineSrc[1].getEntry(y, nextHeightfieldHeightX);
|
||||
const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1, nextHeightfieldHeightX);
|
||||
if (alpha0 != alpha1) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(entry.getHermiteX(crossing.normal), 0.0f, 0.0f);
|
||||
crossing.setColorMaterial(alpha0 == 0 ? nextEntryX : entry);
|
||||
if (crossingCount == 0) {
|
||||
const StackArray::Entry& nextEntryY = lineSrc->getEntry(y + 1, heightfieldHeight);
|
||||
if (middleX) {
|
||||
const StackArray::Entry& nextEntryX = lineSrc[1].getEntry(y, nextHeightfieldHeightX);
|
||||
const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1, nextHeightfieldHeightX);
|
||||
if (alpha0 != alpha1) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(entry.getHermiteX(crossing.normal), 0.0f, 0.0f);
|
||||
crossing.setColorMaterial(alpha0 == 0 ? nextEntryX : entry);
|
||||
}
|
||||
if (alpha1 != alpha3) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(1.0f, nextEntryX.getHermiteY(crossing.normal), 0.0f);
|
||||
crossing.setColorMaterial(alpha1 == 0 ? nextEntryXY : nextEntryX);
|
||||
}
|
||||
if (alpha2 != alpha3) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(nextEntryY.getHermiteX(crossing.normal), 1.0f, 0.0f);
|
||||
crossing.setColorMaterial(alpha2 == 0 ? nextEntryXY : nextEntryY);
|
||||
}
|
||||
if (middleZ) {
|
||||
const StackArray::Entry& nextEntryZ = lineSrc[stackWidth].getEntry(y,
|
||||
nextHeightfieldHeightZ);
|
||||
const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y, nextHeightfieldHeightXZ);
|
||||
const StackArray::Entry& nextEntryXYZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y + 1, nextHeightfieldHeightXZ);
|
||||
if (alpha1 != alpha5) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(1.0f, 0.0f, nextEntryX.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha1 == 0 ? nextEntryXZ : nextEntryX);
|
||||
}
|
||||
if (alpha3 != alpha7) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1,
|
||||
nextHeightfieldHeightX);
|
||||
crossing.point = glm::vec3(1.0f, 1.0f, nextEntryXY.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha3 == 0 ? nextEntryXYZ : nextEntryXY);
|
||||
}
|
||||
if (alpha4 != alpha5) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(nextEntryZ.getHermiteX(crossing.normal), 0.0f, 1.0f);
|
||||
crossing.setColorMaterial(alpha4 == 0 ? nextEntryXZ : nextEntryZ);
|
||||
}
|
||||
if (alpha5 != alpha7) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y, nextHeightfieldHeightXZ);
|
||||
crossing.point = glm::vec3(1.0f, nextEntryXZ.getHermiteY(crossing.normal), 1.0f);
|
||||
crossing.setColorMaterial(alpha5 == 0 ? nextEntryXYZ : nextEntryXZ);
|
||||
}
|
||||
if (alpha6 != alpha7) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry(
|
||||
y + 1, nextHeightfieldHeightZ);
|
||||
crossing.point = glm::vec3(nextEntryYZ.getHermiteX(crossing.normal), 1.0f, 1.0f);
|
||||
crossing.setColorMaterial(alpha6 == 0 ? nextEntryXYZ : nextEntryYZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (alpha1 != alpha3) {
|
||||
if (alpha0 != alpha2) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(1.0f, nextEntryX.getHermiteY(crossing.normal), 0.0f);
|
||||
crossing.setColorMaterial(alpha1 == 0 ? nextEntryXY : nextEntryX);
|
||||
}
|
||||
if (alpha2 != alpha3) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(nextEntryY.getHermiteX(crossing.normal), 1.0f, 0.0f);
|
||||
crossing.setColorMaterial(alpha2 == 0 ? nextEntryXY : nextEntryY);
|
||||
crossing.point = glm::vec3(0.0f, entry.getHermiteY(crossing.normal), 0.0f);
|
||||
crossing.setColorMaterial(alpha0 == 0 ? nextEntryY : entry);
|
||||
}
|
||||
if (middleZ) {
|
||||
const StackArray::Entry& nextEntryZ = lineSrc[stackWidth].getEntry(y, nextHeightfieldHeightZ);
|
||||
const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y, nextHeightfieldHeightXZ);
|
||||
const StackArray::Entry& nextEntryXYZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y + 1, nextHeightfieldHeightXZ);
|
||||
if (alpha1 != alpha5) {
|
||||
const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry(y + 1,
|
||||
nextHeightfieldHeightZ);
|
||||
if (alpha0 != alpha4) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(1.0f, 0.0f, nextEntryX.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha1 == 0 ? nextEntryXZ : nextEntryX);
|
||||
crossing.point = glm::vec3(0.0f, 0.0f, entry.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha0 == 0 ? nextEntryZ : entry);
|
||||
}
|
||||
if (alpha3 != alpha7) {
|
||||
if (alpha2 != alpha6) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1, nextHeightfieldHeightX);
|
||||
crossing.point = glm::vec3(1.0f, 1.0f, nextEntryXY.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha3 == 0 ? nextEntryXYZ : nextEntryXY);
|
||||
crossing.point = glm::vec3(0.0f, 1.0f, nextEntryY.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha2 == 0 ? nextEntryYZ : nextEntryY);
|
||||
}
|
||||
if (alpha4 != alpha5) {
|
||||
if (alpha4 != alpha6) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(nextEntryZ.getHermiteX(crossing.normal), 0.0f, 1.0f);
|
||||
crossing.setColorMaterial(alpha4 == 0 ? nextEntryXZ : nextEntryZ);
|
||||
}
|
||||
if (alpha5 != alpha7) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y, nextHeightfieldHeightXZ);
|
||||
crossing.point = glm::vec3(1.0f, nextEntryXZ.getHermiteY(crossing.normal), 1.0f);
|
||||
crossing.setColorMaterial(alpha5 == 0 ? nextEntryXYZ : nextEntryXZ);
|
||||
}
|
||||
if (alpha6 != alpha7) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry(
|
||||
y + 1, nextHeightfieldHeightZ);
|
||||
crossing.point = glm::vec3(nextEntryYZ.getHermiteX(crossing.normal), 1.0f, 1.0f);
|
||||
crossing.setColorMaterial(alpha6 == 0 ? nextEntryXYZ : nextEntryYZ);
|
||||
crossing.point = glm::vec3(0.0f, nextEntryZ.getHermiteY(crossing.normal), 1.0f);
|
||||
crossing.setColorMaterial(alpha4 == 0 ? nextEntryYZ : nextEntryZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (alpha0 != alpha2) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(0.0f, entry.getHermiteY(crossing.normal), 0.0f);
|
||||
crossing.setColorMaterial(alpha0 == 0 ? nextEntryY : entry);
|
||||
}
|
||||
if (middleZ) {
|
||||
const StackArray::Entry& nextEntryZ = lineSrc[stackWidth].getEntry(y, nextHeightfieldHeightZ);
|
||||
const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry(y + 1, nextHeightfieldHeightZ);
|
||||
if (alpha0 != alpha4) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(0.0f, 0.0f, entry.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha0 == 0 ? nextEntryZ : entry);
|
||||
}
|
||||
if (alpha2 != alpha6) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(0.0f, 1.0f, nextEntryY.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha2 == 0 ? nextEntryYZ : nextEntryY);
|
||||
}
|
||||
if (alpha4 != alpha6) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(0.0f, nextEntryZ.getHermiteY(crossing.normal), 1.0f);
|
||||
crossing.setColorMaterial(alpha4 == 0 ? nextEntryYZ : nextEntryZ);
|
||||
}
|
||||
}
|
||||
// determine whether we should ignore this vertex because it will be stitched
|
||||
// make sure we have valid crossings to include
|
||||
int validCrossings = 0;
|
||||
for (int i = 0; i < crossingCount; i++) {
|
||||
if (qAlpha(crossings[i].color) != 0) {
|
||||
|
@ -2107,173 +2157,6 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
point.setNormal(normals[i]);
|
||||
vertices.append(point);
|
||||
}
|
||||
|
||||
if (stitchable) {
|
||||
int nextIndex = vertices.size();
|
||||
const NormalIndex& previousIndexX = lastIndicesX.getClosest(y);
|
||||
const NormalIndex& previousIndexZ = lastIndicesZ[x].getClosest(y);
|
||||
switch (corners) {
|
||||
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER: {
|
||||
vertices.append(cornerPoints[0]);
|
||||
vertices.append(cornerPoints[3]);
|
||||
glm::vec3 normal = glm::cross(cornerPoints[0].vertex - cornerPoints[1].vertex,
|
||||
cornerPoints[3].vertex - cornerPoints[1].vertex);
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex + 1, nextIndex, nextIndex);
|
||||
if (previousIndexX.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
nextIndex, previousIndexX.getClosestIndex(normal, vertices));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case UPPER_LEFT_CORNER | LOWER_LEFT_CORNER | LOWER_RIGHT_CORNER: {
|
||||
vertices.append(cornerPoints[0]);
|
||||
vertices.append(cornerPoints[3]);
|
||||
glm::vec3 normal = glm::cross(cornerPoints[3].vertex - cornerPoints[2].vertex,
|
||||
cornerPoints[0].vertex - cornerPoints[2].vertex);
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex, nextIndex + 1, nextIndex + 1);
|
||||
if (previousIndexZ.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
previousIndexZ.getClosestIndex(normal, vertices), nextIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER: {
|
||||
vertices.append(cornerPoints[1]);
|
||||
vertices.append(cornerPoints[2]);
|
||||
vertices.append(cornerPoints[3]);
|
||||
glm::vec3 normal = glm::cross(cornerPoints[3].vertex - cornerPoints[2].vertex,
|
||||
cornerPoints[1].vertex - cornerPoints[2].vertex);
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex + 2, nextIndex, nextIndex);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex + 1, nextIndex + 2, nextIndex + 2);
|
||||
if (previousIndexX.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
previousIndexX.getClosestIndex(normal, vertices), nextIndex + 1);
|
||||
}
|
||||
if (previousIndexZ.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
nextIndex, previousIndexZ.getClosestIndex(normal, vertices));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER: {
|
||||
vertices.append(cornerPoints[0]);
|
||||
vertices.append(cornerPoints[1]);
|
||||
vertices.append(cornerPoints[2]);
|
||||
glm::vec3 normal = glm::cross(cornerPoints[2].vertex - cornerPoints[0].vertex,
|
||||
cornerPoints[1].vertex - cornerPoints[0].vertex);
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex + 1, nextIndex, nextIndex);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex, nextIndex + 2, nextIndex + 2);
|
||||
break;
|
||||
}
|
||||
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER: {
|
||||
vertices.append(cornerPoints[0]);
|
||||
vertices.append(cornerPoints[1]);
|
||||
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
||||
glm::vec3 normal = glm::cross(cornerPoints[1].vertex - first,
|
||||
cornerPoints[0].vertex - first);
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex + 1, nextIndex, nextIndex);
|
||||
if (previousIndexX.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
nextIndex, previousIndexX.getClosestIndex(normal, vertices));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER: {
|
||||
vertices.append(cornerPoints[1]);
|
||||
vertices.append(cornerPoints[3]);
|
||||
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
||||
glm::vec3 normal = glm::cross(cornerPoints[3].vertex - first,
|
||||
cornerPoints[1].vertex - first);
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex + 1, nextIndex, nextIndex);
|
||||
if (previousIndexZ.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
firstIndex, nextIndex, previousIndexZ.getClosestIndex(normal, vertices));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER: {
|
||||
vertices.append(cornerPoints[3]);
|
||||
vertices.append(cornerPoints[2]);
|
||||
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
||||
glm::vec3 normal = glm::cross(cornerPoints[2].vertex - first,
|
||||
cornerPoints[3].vertex - first);
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex + 1, nextIndex, nextIndex);
|
||||
if (previousIndexX.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
previousIndexX.getClosestIndex(normal, vertices), nextIndex + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER: {
|
||||
vertices.append(cornerPoints[2]);
|
||||
vertices.append(cornerPoints[0]);
|
||||
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
||||
glm::vec3 normal = glm::cross(cornerPoints[0].vertex - first,
|
||||
cornerPoints[2].vertex - first);
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex,
|
||||
nextIndex + 1, nextIndex, nextIndex);
|
||||
if (previousIndexZ.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
previousIndexZ.getClosestIndex(normal, vertices), nextIndex + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case UPPER_LEFT_CORNER: {
|
||||
vertices.append(cornerPoints[0]);
|
||||
glm::vec3 normal = glm::cross(cornerPoints[0].vertex -
|
||||
vertices.at(index.indices[0]).vertex, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
if (previousIndexX.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
nextIndex, previousIndexX.getClosestIndex(normal, vertices));
|
||||
}
|
||||
if (previousIndexZ.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
previousIndexZ.getClosestIndex(normal, vertices), nextIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case UPPER_RIGHT_CORNER: {
|
||||
vertices.append(cornerPoints[1]);
|
||||
glm::vec3 normal = glm::cross(cornerPoints[1].vertex -
|
||||
vertices.at(index.indices[0]).vertex, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
if (previousIndexZ.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
nextIndex, previousIndexZ.getClosestIndex(normal, vertices));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LOWER_LEFT_CORNER: {
|
||||
vertices.append(cornerPoints[2]);
|
||||
glm::vec3 normal = glm::cross(cornerPoints[2].vertex -
|
||||
vertices.at(index.indices[0]).vertex, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
int firstIndex = index.getClosestIndex(normal, vertices);
|
||||
if (previousIndexX.isValid()) {
|
||||
appendIndices(indices, quadIndices, vertices, step, firstIndex, firstIndex,
|
||||
previousIndexX.getClosestIndex(normal, vertices), nextIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// the first x, y, and z are repeated for the boundary edge; past that, we consider generating
|
||||
|
@ -2407,7 +2290,14 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
baseBatch.heightTextureID = _heightTextureID;
|
||||
baseBatch.heightScale = glm::vec4(1.0f / width, 1.0f / height, (innerWidth - 1) / -2.0f, (innerHeight - 1) / -2.0f);
|
||||
baseBatch.colorTextureID = _colorTextureID;
|
||||
baseBatch.colorScale = glm::vec2((float)width / innerWidth, (float)height / innerHeight);
|
||||
float widthMultiplier = 1.0f / (0.5f - 1.5f / width);
|
||||
float heightMultiplier = 1.0f / (0.5f - 1.5f / height);
|
||||
if (node->getColor()) {
|
||||
int colorWidth = node->getColor()->getWidth();
|
||||
int colorHeight = node->getColor()->getContents().size() / (colorWidth * DataBlock::COLOR_BYTES);
|
||||
baseBatch.colorScale = glm::vec2((0.5f - 0.5f / colorWidth) * widthMultiplier,
|
||||
(0.5f - 0.5f / colorHeight) * heightMultiplier);
|
||||
}
|
||||
Application::getInstance()->getMetavoxels()->addHeightfieldBaseBatch(baseBatch);
|
||||
|
||||
if (!(cursor || _networkTextures.isEmpty())) {
|
||||
|
@ -2422,7 +2312,12 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
splatBatch.heightTextureID = _heightTextureID;
|
||||
splatBatch.heightScale = glm::vec4(1.0f / width, 1.0f / height, 0.0f, 0.0f);
|
||||
splatBatch.materialTextureID = _materialTextureID;
|
||||
splatBatch.textureScale = glm::vec2((float)width / innerWidth, (float)height / innerHeight);
|
||||
if (node->getMaterial()) {
|
||||
int materialWidth = node->getMaterial()->getWidth();
|
||||
int materialHeight = node->getMaterial()->getContents().size() / materialWidth;
|
||||
splatBatch.textureScale = glm::vec2((0.5f - 0.5f / materialWidth) * widthMultiplier,
|
||||
(0.5f - 0.5f / materialHeight) * heightMultiplier);
|
||||
}
|
||||
splatBatch.splatTextureOffset = glm::vec2(
|
||||
glm::dot(translation, rotation * glm::vec3(1.0f, 0.0f, 0.0f)) / scale.x,
|
||||
glm::dot(translation, rotation * glm::vec3(0.0f, 0.0f, 1.0f)) / scale.z);
|
||||
|
|
|
@ -41,19 +41,27 @@ WebWindowClass::WebWindowClass(const QString& title, const QString& url, int wid
|
|||
|
||||
_dockWidget = new QDockWidget(title, toolWindow);
|
||||
_dockWidget->setFeatures(QDockWidget::DockWidgetMovable);
|
||||
QWebView* webView = new QWebView(_dockWidget);
|
||||
webView->page()->mainFrame()->addToJavaScriptWindowObject("EventBridge", _eventBridge);
|
||||
webView->setUrl(url);
|
||||
_dockWidget->setWidget(webView);
|
||||
|
||||
_webView = new QWebView(_dockWidget);
|
||||
_webView->setUrl(url);
|
||||
addEventBridgeToWindowObject();
|
||||
|
||||
_dockWidget->setWidget(_webView);
|
||||
|
||||
toolWindow->addDockWidget(Qt::RightDockWidgetArea, _dockWidget);
|
||||
|
||||
connect(_webView->page()->mainFrame(), &QWebFrame::javaScriptWindowObjectCleared,
|
||||
this, &WebWindowClass::addEventBridgeToWindowObject);
|
||||
connect(this, &WebWindowClass::destroyed, _dockWidget, &QWidget::deleteLater);
|
||||
}
|
||||
|
||||
WebWindowClass::~WebWindowClass() {
|
||||
}
|
||||
|
||||
void WebWindowClass::addEventBridgeToWindowObject() {
|
||||
_webView->page()->mainFrame()->addToJavaScriptWindowObject("EventBridge", _eventBridge);
|
||||
}
|
||||
|
||||
void WebWindowClass::setVisible(bool visible) {
|
||||
if (visible) {
|
||||
QMetaObject::invokeMethod(
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include <QScriptContext>
|
||||
#include <QScriptEngine>
|
||||
#include <QWebView>
|
||||
|
||||
class ScriptEventBridge : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -42,9 +43,11 @@ public:
|
|||
public slots:
|
||||
void setVisible(bool visible);
|
||||
ScriptEventBridge* getEventBridge() const { return _eventBridge; }
|
||||
void addEventBridgeToWindowObject();
|
||||
|
||||
private:
|
||||
QDockWidget* _dockWidget;
|
||||
QWebView* _webView;
|
||||
ScriptEventBridge* _eventBridge;
|
||||
};
|
||||
|
||||
|
|
|
@ -60,14 +60,17 @@ void PhysicsEngine::addEntityInternal(EntityItem* entity) {
|
|||
assert(entity);
|
||||
void* physicsInfo = entity->getPhysicsInfo();
|
||||
if (!physicsInfo) {
|
||||
EntityMotionState* motionState = new EntityMotionState(entity);
|
||||
if (addObject(motionState)) {
|
||||
ShapeInfo shapeInfo;
|
||||
entity->computeShapeInfo(shapeInfo);
|
||||
btCollisionShape* shape = _shapeManager.getShape(shapeInfo);
|
||||
if (shape) {
|
||||
EntityMotionState* motionState = new EntityMotionState(entity);
|
||||
entity->setPhysicsInfo(static_cast<void*>(motionState));
|
||||
_entityMotionStates.insert(motionState);
|
||||
addObject(shapeInfo, shape, motionState);
|
||||
} else {
|
||||
// We failed to add the entity to the simulation. Probably because we couldn't create a shape for it.
|
||||
//qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine";
|
||||
delete motionState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -244,59 +247,53 @@ void PhysicsEngine::stepSimulation() {
|
|||
// CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
|
||||
// CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing
|
||||
|
||||
bool PhysicsEngine::addObject(ObjectMotionState* motionState) {
|
||||
void PhysicsEngine::addObject(const ShapeInfo& shapeInfo, btCollisionShape* shape, ObjectMotionState* motionState) {
|
||||
assert(shape);
|
||||
assert(motionState);
|
||||
ShapeInfo shapeInfo;
|
||||
motionState->computeShapeInfo(shapeInfo);
|
||||
btCollisionShape* shape = _shapeManager.getShape(shapeInfo);
|
||||
if (shape) {
|
||||
btVector3 inertia(0.0f, 0.0f, 0.0f);
|
||||
float mass = 0.0f;
|
||||
btRigidBody* body = NULL;
|
||||
switch(motionState->computeMotionType()) {
|
||||
case MOTION_TYPE_KINEMATIC: {
|
||||
body = new btRigidBody(mass, motionState, shape, inertia);
|
||||
body->setCollisionFlags(btCollisionObject::CF_KINEMATIC_OBJECT);
|
||||
body->updateInertiaTensor();
|
||||
motionState->_body = body;
|
||||
motionState->addKinematicController();
|
||||
const float KINEMATIC_LINEAR_VELOCITY_THRESHOLD = 0.01f; // 1 cm/sec
|
||||
const float KINEMATIC_ANGULAR_VELOCITY_THRESHOLD = 0.01f; // ~1 deg/sec
|
||||
body->setSleepingThresholds(KINEMATIC_LINEAR_VELOCITY_THRESHOLD, KINEMATIC_ANGULAR_VELOCITY_THRESHOLD);
|
||||
break;
|
||||
}
|
||||
case MOTION_TYPE_DYNAMIC: {
|
||||
mass = motionState->computeMass(shapeInfo);
|
||||
shape->calculateLocalInertia(mass, inertia);
|
||||
body = new btRigidBody(mass, motionState, shape, inertia);
|
||||
body->updateInertiaTensor();
|
||||
motionState->_body = body;
|
||||
motionState->updateObjectVelocities();
|
||||
// NOTE: Bullet will deactivate any object whose velocity is below these thresholds for longer than 2 seconds.
|
||||
// (the 2 seconds is determined by: static btRigidBody::gDeactivationTime
|
||||
const float DYNAMIC_LINEAR_VELOCITY_THRESHOLD = 0.05f; // 5 cm/sec
|
||||
const float DYNAMIC_ANGULAR_VELOCITY_THRESHOLD = 0.087266f; // ~5 deg/sec
|
||||
body->setSleepingThresholds(DYNAMIC_LINEAR_VELOCITY_THRESHOLD, DYNAMIC_ANGULAR_VELOCITY_THRESHOLD);
|
||||
break;
|
||||
}
|
||||
case MOTION_TYPE_STATIC:
|
||||
default: {
|
||||
body = new btRigidBody(mass, motionState, shape, inertia);
|
||||
body->setCollisionFlags(btCollisionObject::CF_STATIC_OBJECT);
|
||||
body->updateInertiaTensor();
|
||||
motionState->_body = body;
|
||||
break;
|
||||
}
|
||||
|
||||
btVector3 inertia(0.0f, 0.0f, 0.0f);
|
||||
float mass = 0.0f;
|
||||
btRigidBody* body = NULL;
|
||||
switch(motionState->computeMotionType()) {
|
||||
case MOTION_TYPE_KINEMATIC: {
|
||||
body = new btRigidBody(mass, motionState, shape, inertia);
|
||||
body->setCollisionFlags(btCollisionObject::CF_KINEMATIC_OBJECT);
|
||||
body->updateInertiaTensor();
|
||||
motionState->_body = body;
|
||||
motionState->addKinematicController();
|
||||
const float KINEMATIC_LINEAR_VELOCITY_THRESHOLD = 0.01f; // 1 cm/sec
|
||||
const float KINEMATIC_ANGULAR_VELOCITY_THRESHOLD = 0.01f; // ~1 deg/sec
|
||||
body->setSleepingThresholds(KINEMATIC_LINEAR_VELOCITY_THRESHOLD, KINEMATIC_ANGULAR_VELOCITY_THRESHOLD);
|
||||
break;
|
||||
}
|
||||
case MOTION_TYPE_DYNAMIC: {
|
||||
mass = motionState->computeMass(shapeInfo);
|
||||
shape->calculateLocalInertia(mass, inertia);
|
||||
body = new btRigidBody(mass, motionState, shape, inertia);
|
||||
body->updateInertiaTensor();
|
||||
motionState->_body = body;
|
||||
motionState->updateObjectVelocities();
|
||||
// NOTE: Bullet will deactivate any object whose velocity is below these thresholds for longer than 2 seconds.
|
||||
// (the 2 seconds is determined by: static btRigidBody::gDeactivationTime
|
||||
const float DYNAMIC_LINEAR_VELOCITY_THRESHOLD = 0.05f; // 5 cm/sec
|
||||
const float DYNAMIC_ANGULAR_VELOCITY_THRESHOLD = 0.087266f; // ~5 deg/sec
|
||||
body->setSleepingThresholds(DYNAMIC_LINEAR_VELOCITY_THRESHOLD, DYNAMIC_ANGULAR_VELOCITY_THRESHOLD);
|
||||
break;
|
||||
}
|
||||
case MOTION_TYPE_STATIC:
|
||||
default: {
|
||||
body = new btRigidBody(mass, motionState, shape, inertia);
|
||||
body->setCollisionFlags(btCollisionObject::CF_STATIC_OBJECT);
|
||||
body->updateInertiaTensor();
|
||||
motionState->_body = body;
|
||||
break;
|
||||
}
|
||||
// wtf?
|
||||
body->setFlags(BT_DISABLE_WORLD_GRAVITY);
|
||||
body->setRestitution(motionState->_restitution);
|
||||
body->setFriction(motionState->_friction);
|
||||
body->setDamping(motionState->_linearDamping, motionState->_angularDamping);
|
||||
_dynamicsWorld->addRigidBody(body);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
body->setFlags(BT_DISABLE_WORLD_GRAVITY);
|
||||
body->setRestitution(motionState->_restitution);
|
||||
body->setFriction(motionState->_friction);
|
||||
body->setDamping(motionState->_linearDamping, motionState->_angularDamping);
|
||||
_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
bool PhysicsEngine::removeObject(ObjectMotionState* motionState) {
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
|
||||
/// \param motionState pointer to Object's MotionState
|
||||
/// \return true if Object added
|
||||
bool addObject(ObjectMotionState* motionState);
|
||||
void addObject(const ShapeInfo& shapeInfo, btCollisionShape* shape, ObjectMotionState* motionState);
|
||||
|
||||
/// \param motionState pointer to Object's MotionState
|
||||
/// \return true if Object removed
|
||||
|
|
Loading…
Reference in a new issue