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Merge pull request #1254 from ZappoMan/bugfixes
added more noisy debugging
This commit is contained in:
commit
10b5f885f5
1 changed files with 40 additions and 0 deletions
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@ -655,10 +655,16 @@ void VoxelServer::run() {
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}
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// check for >= in case one gets past the goalie
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING NodeList::getInstance()->getNumNoReplyDomainCheckIns()\n";
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}
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if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
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qDebug() << "Exit loop... getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS\n";
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break;
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING NodeList::getInstance()->getNumNoReplyDomainCheckIns()\n";
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}
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// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
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if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
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@ -673,8 +679,17 @@ void VoxelServer::run() {
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}
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// ping our inactive nodes to punch holes with them
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->possiblyPingInactiveNodes()\n";
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}
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nodeList->possiblyPingInactiveNodes();
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING nodeList->possiblyPingInactiveNodes()\n";
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->getNodeSocket()->receive()\n";
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}
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if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
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packetVersionMatch(packetData)) {
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@ -686,18 +701,43 @@ void VoxelServer::run() {
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QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader,
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NUM_BYTES_RFC4122_UUID));
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->nodeWithUUID() line: " << __LINE__ << "\n";
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}
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Node* node = nodeList->nodeWithUUID(nodeUUID);
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING nodeList->nodeWithUUID() line: " << __LINE__ << "\n";
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}
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if (node) {
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->updateNodeWithData() line: " << __LINE__ << "\n";
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}
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nodeList->updateNodeWithData(node, &senderAddress, packetData, packetLength);
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING nodeList->updateNodeWithData() line: " << __LINE__ << "\n";
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->getActiveSocket() line: " << __LINE__ << "\n";
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}
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if (!node->getActiveSocket()) {
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// we don't have an active socket for this node, but they're talking to us
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// this means they've heard from us and can reply, let's assume public is active
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node->activatePublicSocket();
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING nodeList->getActiveSocket() line: " << __LINE__ << "\n";
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING node->getLinkedData() line: " << __LINE__ << "\n";
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}
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VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING node->getLinkedData() line: " << __LINE__ << "\n";
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}
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if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
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nodeData->initializeVoxelSendThread(this);
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}
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