Merge pull request #1254 from ZappoMan/bugfixes

added more noisy debugging
This commit is contained in:
Stephen Birarda 2013-11-13 13:56:50 -08:00
commit 10b5f885f5

View file

@ -655,10 +655,16 @@ void VoxelServer::run() {
}
// check for >= in case one gets past the goalie
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING NodeList::getInstance()->getNumNoReplyDomainCheckIns()\n";
}
if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
qDebug() << "Exit loop... getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS\n";
break;
}
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING NodeList::getInstance()->getNumNoReplyDomainCheckIns()\n";
}
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
@ -673,8 +679,17 @@ void VoxelServer::run() {
}
// ping our inactive nodes to punch holes with them
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->possiblyPingInactiveNodes()\n";
}
nodeList->possiblyPingInactiveNodes();
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING nodeList->possiblyPingInactiveNodes()\n";
}
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->getNodeSocket()->receive()\n";
}
if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
packetVersionMatch(packetData)) {
@ -686,18 +701,43 @@ void VoxelServer::run() {
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader,
NUM_BYTES_RFC4122_UUID));
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->nodeWithUUID() line: " << __LINE__ << "\n";
}
Node* node = nodeList->nodeWithUUID(nodeUUID);
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING nodeList->nodeWithUUID() line: " << __LINE__ << "\n";
}
if (node) {
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->updateNodeWithData() line: " << __LINE__ << "\n";
}
nodeList->updateNodeWithData(node, &senderAddress, packetData, packetLength);
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING nodeList->updateNodeWithData() line: " << __LINE__ << "\n";
}
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->getActiveSocket() line: " << __LINE__ << "\n";
}
if (!node->getActiveSocket()) {
// we don't have an active socket for this node, but they're talking to us
// this means they've heard from us and can reply, let's assume public is active
node->activatePublicSocket();
}
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING nodeList->getActiveSocket() line: " << __LINE__ << "\n";
}
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING node->getLinkedData() line: " << __LINE__ << "\n";
}
VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING node->getLinkedData() line: " << __LINE__ << "\n";
}
if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
nodeData->initializeVoxelSendThread(this);
}