diff --git a/interface/src/main.cpp b/interface/src/main.cpp index 0022465ec9..f88316c97f 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -490,9 +490,9 @@ void simulateHead(float frametime) glm::vec3 avatarPos = myAvatar.getPos(); // For some reason, we don't want to flip X and Z here. - ::paintingVoxel.x = avatarPos.x/-10.0; - ::paintingVoxel.y = avatarPos.y/-10.0; - ::paintingVoxel.z = avatarPos.z/-10.0; + ::paintingVoxel.x = avatarPos.x/10.0; + ::paintingVoxel.y = avatarPos.y/10.0; + ::paintingVoxel.z = avatarPos.z/10.0; unsigned char* bufferOut; int sizeOut; @@ -932,7 +932,7 @@ void display(void) sprintf(paintMessage,"Painting (%.3f,%.3f,%.3f/%.3f/%d,%d,%d)", ::paintingVoxel.x,::paintingVoxel.y,::paintingVoxel.z,::paintingVoxel.s, (unsigned int)::paintingVoxel.red,(unsigned int)::paintingVoxel.green,(unsigned int)::paintingVoxel.blue); - drawtext(WIDTH-350,40, 0.10, 0, 1.0, 0, paintMessage, 1, 1, 0); + drawtext(WIDTH-350,50, 0.10, 0, 1.0, 0, paintMessage, 1, 1, 0); } glPopMatrix();