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don't attempt to send microphone audio if AgentList is NULL
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@ -116,7 +116,7 @@ int audioCallback (const void* inputBuffer,
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printLog("got output\n");
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}
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if (inputLeft) {
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if (agentList && inputLeft) {
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// Measure the loudness of the signal from the microphone and store in audio object
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float loudness = 0;
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