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use a steadier clock for AudioMixer block timing
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parent
3e03f85f07
commit
0fd32b36ad
1 changed files with 15 additions and 12 deletions
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@ -19,6 +19,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <thread>
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#ifdef _WIN32
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#include <math.h>
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@ -577,15 +578,14 @@ void AudioMixer::domainSettingsRequestComplete() {
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void AudioMixer::broadcastMixes() {
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auto nodeList = DependencyManager::get<NodeList>();
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int64_t nextFrame = 0;
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QElapsedTimer timer;
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timer.start();
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int64_t usecToSleep = AudioConstants::NETWORK_FRAME_USECS;
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auto nextFrameTimestamp = p_high_resolution_clock::now();
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auto timeToSleep = std::chrono::microseconds(0);
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const int TRAILING_AVERAGE_FRAMES = 100;
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int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
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int currentFrame { 1 };
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while (!_isFinished) {
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const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
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const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
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@ -595,12 +595,12 @@ void AudioMixer::broadcastMixes() {
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const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
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const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
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if (usecToSleep < 0) {
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usecToSleep = 0;
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if (timeToSleep.count() < 0) {
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timeToSleep = std::chrono::microseconds(0);
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}
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_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
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+ (usecToSleep * CURRENT_FRAME_RATIO / (float) AudioConstants::NETWORK_FRAME_USECS);
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+ (timeToSleep.count() * CURRENT_FRAME_RATIO / (float) AudioConstants::NETWORK_FRAME_USECS);
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float lastCutoffRatio = _performanceThrottlingRatio;
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bool hasRatioChanged = false;
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@ -718,11 +718,14 @@ void AudioMixer::broadcastMixes() {
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break;
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}
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usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - (timer.nsecsElapsed() / 1000);
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// push the next frame timestamp to when we should send the next
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nextFrameTimestamp += std::chrono::microseconds(AudioConstants::NETWORK_FRAME_USECS);
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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// sleep as long as we need until next frame, if we can
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auto now = p_high_resolution_clock::now();
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timeToSleep = std::chrono::duration_cast<std::chrono::microseconds>(nextFrameTimestamp - now);
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std::this_thread::sleep_for(timeToSleep);
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}
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}
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