mirror of
https://github.com/overte-org/overte.git
synced 2025-04-08 21:33:00 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
This commit is contained in:
commit
0f4aa7e27e
81 changed files with 414 additions and 2116 deletions
|
@ -11,7 +11,7 @@ Should you choose not to install Qt5 via a package manager that handles dependen
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|||
## Ubuntu 16.04 specific build guide
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### Prepare environment
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hifiqt5.10.1
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Install qt:
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||||
```bash
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wget http://debian.highfidelity.com/pool/h/hi/hifiqt5.10.1_5.10.1_amd64.deb
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|
|
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@ -48,8 +48,6 @@ private:
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void preDistributionProcessing() override;
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bool hasSomethingToSend(OctreeQueryNode* nodeData) override { return !_sendQueue.empty(); }
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bool shouldStartNewTraversal(OctreeQueryNode* nodeData, bool viewFrustumChanged) override { return viewFrustumChanged || _traversal.finished(); }
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void preStartNewScene(OctreeQueryNode* nodeData, bool isFullScene) override {};
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bool shouldTraverseAndSend(OctreeQueryNode* nodeData) override { return true; }
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DiffTraversal _traversal;
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EntityPriorityQueue _sendQueue;
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|
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@ -304,23 +304,6 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode*
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return numPackets;
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}
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void OctreeSendThread::preStartNewScene(OctreeQueryNode* nodeData, bool isFullScene) {
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// If we're starting a full scene, then definitely we want to empty the elementBag
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if (isFullScene) {
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nodeData->elementBag.deleteAll();
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}
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// This is the start of "resending" the scene.
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bool dontRestartSceneOnMove = false; // this is experimental
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if (dontRestartSceneOnMove) {
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if (nodeData->elementBag.isEmpty()) {
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nodeData->elementBag.insert(_myServer->getOctree()->getRoot());
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}
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} else {
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nodeData->elementBag.insert(_myServer->getOctree()->getRoot());
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}
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}
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/// Version of octree element distributor that sends the deepest LOD level at once
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int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged) {
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OctreeServer::didPacketDistributor(this);
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@ -366,16 +349,8 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
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// the current view frustum for things to send.
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if (shouldStartNewTraversal(nodeData, viewFrustumChanged)) {
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// if our view has changed, we need to reset these things...
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if (viewFrustumChanged) {
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if (nodeData->moveShouldDump() || nodeData->hasLodChanged()) {
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nodeData->dumpOutOfView();
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}
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}
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// track completed scenes and send out the stats packet accordingly
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nodeData->stats.sceneCompleted();
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nodeData->setLastRootTimestamp(_myServer->getOctree()->getRoot()->getLastChanged());
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_myServer->getOctree()->releaseSceneEncodeData(&nodeData->extraEncodeData);
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// TODO: add these to stats page
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@ -389,111 +364,74 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
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// TODO: add these to stats page
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//::startSceneSleepTime = _usleepTime;
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nodeData->sceneStart(usecTimestampNow() - CHANGE_FUDGE);
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// start tracking our stats
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nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, _myServer->getOctree()->getRoot());
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preStartNewScene(nodeData, isFullScene);
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}
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// If we have something in our elementBag, then turn them into packets and send them out...
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if (shouldTraverseAndSend(nodeData)) {
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quint64 start = usecTimestampNow();
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quint64 start = usecTimestampNow();
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_myServer->getOctree()->withReadLock([&]{
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traverseTreeAndSendContents(node, nodeData, viewFrustumChanged, isFullScene);
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});
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_myServer->getOctree()->withReadLock([&]{
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traverseTreeAndSendContents(node, nodeData, viewFrustumChanged, isFullScene);
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});
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// Here's where we can/should allow the server to send other data...
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// send the environment packet
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// TODO: should we turn this into a while loop to better handle sending multiple special packets
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if (_myServer->hasSpecialPacketsToSend(node) && !nodeData->isShuttingDown()) {
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int specialPacketsSent = 0;
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int specialBytesSent = _myServer->sendSpecialPackets(node, nodeData, specialPacketsSent);
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nodeData->resetOctreePacket(); // because nodeData's _sequenceNumber has changed
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_truePacketsSent += specialPacketsSent;
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_trueBytesSent += specialBytesSent;
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_packetsSentThisInterval += specialPacketsSent;
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// Here's where we can/should allow the server to send other data...
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// send the environment packet
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// TODO: should we turn this into a while loop to better handle sending multiple special packets
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if (_myServer->hasSpecialPacketsToSend(node) && !nodeData->isShuttingDown()) {
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int specialPacketsSent = 0;
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int specialBytesSent = _myServer->sendSpecialPackets(node, nodeData, specialPacketsSent);
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nodeData->resetOctreePacket(); // because nodeData's _sequenceNumber has changed
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_truePacketsSent += specialPacketsSent;
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_trueBytesSent += specialBytesSent;
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_packetsSentThisInterval += specialPacketsSent;
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_totalPackets += specialPacketsSent;
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_totalBytes += specialBytesSent;
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_totalPackets += specialPacketsSent;
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_totalBytes += specialBytesSent;
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_totalSpecialPackets += specialPacketsSent;
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_totalSpecialBytes += specialBytesSent;
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_totalSpecialPackets += specialPacketsSent;
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_totalSpecialBytes += specialBytesSent;
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}
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// calculate max number of packets that can be sent during this interval
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int clientMaxPacketsPerInterval = std::max(1, (nodeData->getMaxQueryPacketsPerSecond() / INTERVALS_PER_SECOND));
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int maxPacketsPerInterval = std::min(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval());
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// Re-send packets that were nacked by the client
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while (nodeData->hasNextNackedPacket() && _packetsSentThisInterval < maxPacketsPerInterval) {
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const NLPacket* packet = nodeData->getNextNackedPacket();
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if (packet) {
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DependencyManager::get<NodeList>()->sendUnreliablePacket(*packet, *node);
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int numBytes = packet->getDataSize();
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_truePacketsSent++;
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_trueBytesSent += numBytes;
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_packetsSentThisInterval++;
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_totalPackets++;
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_totalBytes += numBytes;
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_totalWastedBytes += udt::MAX_PACKET_SIZE - packet->getDataSize();
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}
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}
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// calculate max number of packets that can be sent during this interval
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int clientMaxPacketsPerInterval = std::max(1, (nodeData->getMaxQueryPacketsPerSecond() / INTERVALS_PER_SECOND));
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int maxPacketsPerInterval = std::min(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval());
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quint64 end = usecTimestampNow();
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int elapsedmsec = (end - start) / USECS_PER_MSEC;
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OctreeServer::trackLoopTime(elapsedmsec);
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// Re-send packets that were nacked by the client
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while (nodeData->hasNextNackedPacket() && _packetsSentThisInterval < maxPacketsPerInterval) {
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const NLPacket* packet = nodeData->getNextNackedPacket();
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if (packet) {
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DependencyManager::get<NodeList>()->sendUnreliablePacket(*packet, *node);
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int numBytes = packet->getDataSize();
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_truePacketsSent++;
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_trueBytesSent += numBytes;
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_packetsSentThisInterval++;
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// if we've sent everything, then we want to remember that we've sent all
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// the octree elements from the current view frustum
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if (!hasSomethingToSend(nodeData)) {
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nodeData->setViewSent(true);
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_totalPackets++;
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_totalBytes += numBytes;
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_totalWastedBytes += udt::MAX_PACKET_SIZE - packet->getDataSize();
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}
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// If this was a full scene then make sure we really send out a stats packet at this point so that
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// the clients will know the scene is stable
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if (isFullScene) {
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nodeData->stats.sceneCompleted();
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handlePacketSend(node, nodeData, true);
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}
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quint64 end = usecTimestampNow();
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int elapsedmsec = (end - start) / USECS_PER_MSEC;
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OctreeServer::trackLoopTime(elapsedmsec);
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// if after sending packets we've emptied our bag, then we want to remember that we've sent all
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// the octree elements from the current view frustum
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if (!hasSomethingToSend(nodeData)) {
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nodeData->updateLastKnownViewFrustum();
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nodeData->setViewSent(true);
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|
||||
// If this was a full scene then make sure we really send out a stats packet at this point so that
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// the clients will know the scene is stable
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if (isFullScene) {
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nodeData->stats.sceneCompleted();
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handlePacketSend(node, nodeData, true);
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}
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}
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} // end if bag wasn't empty, and so we sent stuff...
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}
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return _truePacketsSent;
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}
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bool OctreeSendThread::traverseTreeAndBuildNextPacketPayload(EncodeBitstreamParams& params, const QJsonObject& jsonFilters) {
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bool somethingToSend = false;
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OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(params.nodeData);
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if (!nodeData->elementBag.isEmpty()) {
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quint64 encodeStart = usecTimestampNow();
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quint64 lockWaitStart = encodeStart;
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_myServer->getOctree()->withReadLock([&]{
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OctreeServer::trackTreeWaitTime((float)(usecTimestampNow() - lockWaitStart));
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OctreeElementPointer subTree = nodeData->elementBag.extract();
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if (subTree) {
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// NOTE: this is where the tree "contents" are actually packed
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nodeData->stats.encodeStarted();
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_myServer->getOctree()->encodeTreeBitstream(subTree, &_packetData, nodeData->elementBag, params);
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nodeData->stats.encodeStopped();
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somethingToSend = true;
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}
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});
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OctreeServer::trackEncodeTime((float)(usecTimestampNow() - encodeStart));
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} else {
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OctreeServer::trackTreeWaitTime(OctreeServer::SKIP_TIME);
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OctreeServer::trackEncodeTime(OctreeServer::SKIP_TIME);
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}
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return somethingToSend;
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}
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void OctreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged, bool isFullScene) {
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// calculate max number of packets that can be sent during this interval
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int clientMaxPacketsPerInterval = std::max(1, (nodeData->getMaxQueryPacketsPerSecond() / INTERVALS_PER_SECOND));
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|
@ -502,21 +440,12 @@ void OctreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, Octre
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|||
int extraPackingAttempts = 0;
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// init params once outside the while loop
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int boundaryLevelAdjustClient = nodeData->getBoundaryLevelAdjust();
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int boundaryLevelAdjust = boundaryLevelAdjustClient +
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(viewFrustumChanged ? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST);
|
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float octreeSizeScale = nodeData->getOctreeSizeScale();
|
||||
EncodeBitstreamParams params(INT_MAX, WANT_EXISTS_BITS, DONT_CHOP,
|
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viewFrustumChanged, boundaryLevelAdjust, octreeSizeScale,
|
||||
isFullScene, nodeData);
|
||||
EncodeBitstreamParams params(WANT_EXISTS_BITS, nodeData);
|
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// Our trackSend() function is implemented by the server subclass, and will be called back as new entities/data elements are sent
|
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params.trackSend = [this](const QUuid& dataID, quint64 dataEdited) {
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_myServer->trackSend(dataID, dataEdited, _nodeUuid);
|
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};
|
||||
nodeData->copyCurrentViewFrustum(params.viewFrustum);
|
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if (viewFrustumChanged) {
|
||||
nodeData->copyLastKnownViewFrustum(params.lastViewFrustum);
|
||||
}
|
||||
|
||||
bool somethingToSend = true; // assume we have something
|
||||
bool hadSomething = hasSomethingToSend(nodeData);
|
||||
|
@ -536,8 +465,8 @@ void OctreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, Octre
|
|||
extraPackingAttempts++;
|
||||
}
|
||||
|
||||
// If the bag had contents but is now empty then we know we've sent the entire scene.
|
||||
bool completedScene = hadSomething && nodeData->elementBag.isEmpty();
|
||||
// If we had something to send, but now we don't, then we know we've sent the entire scene.
|
||||
bool completedScene = hadSomething;
|
||||
if (completedScene || lastNodeDidntFit) {
|
||||
// we probably want to flush what has accumulated in nodeData but:
|
||||
// do we have more data to send? and is there room?
|
||||
|
|
|
@ -54,7 +54,7 @@ protected:
|
|||
|
||||
virtual void traverseTreeAndSendContents(SharedNodePointer node, OctreeQueryNode* nodeData,
|
||||
bool viewFrustumChanged, bool isFullScene);
|
||||
virtual bool traverseTreeAndBuildNextPacketPayload(EncodeBitstreamParams& params, const QJsonObject& jsonFilters);
|
||||
virtual bool traverseTreeAndBuildNextPacketPayload(EncodeBitstreamParams& params, const QJsonObject& jsonFilters) = 0;
|
||||
|
||||
OctreePacketData _packetData;
|
||||
QWeakPointer<Node> _node;
|
||||
|
@ -63,14 +63,12 @@ protected:
|
|||
|
||||
private:
|
||||
/// Called before a packetDistributor pass to allow for pre-distribution processing
|
||||
virtual void preDistributionProcessing() {};
|
||||
virtual void preDistributionProcessing() = 0;
|
||||
int handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, bool dontSuppressDuplicate = false);
|
||||
int packetDistributor(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
|
||||
|
||||
virtual bool hasSomethingToSend(OctreeQueryNode* nodeData) { return !nodeData->elementBag.isEmpty(); }
|
||||
virtual bool shouldStartNewTraversal(OctreeQueryNode* nodeData, bool viewFrustumChanged) { return viewFrustumChanged || !hasSomethingToSend(nodeData); }
|
||||
virtual void preStartNewScene(OctreeQueryNode* nodeData, bool isFullScene);
|
||||
virtual bool shouldTraverseAndSend(OctreeQueryNode* nodeData) { return hasSomethingToSend(nodeData); }
|
||||
virtual bool hasSomethingToSend(OctreeQueryNode* nodeData) = 0;
|
||||
virtual bool shouldStartNewTraversal(OctreeQueryNode* nodeData, bool viewFrustumChanged) = 0;
|
||||
|
||||
int _truePacketsSent { 0 }; // available for debug stats
|
||||
int _trueBytesSent { 0 }; // available for debug stats
|
||||
|
|
|
@ -876,10 +876,6 @@ void OctreeServer::parsePayload() {
|
|||
}
|
||||
}
|
||||
|
||||
OctreeServer::UniqueSendThread OctreeServer::newSendThread(const SharedNodePointer& node) {
|
||||
return std::unique_ptr<OctreeSendThread>(new OctreeSendThread(this, node));
|
||||
}
|
||||
|
||||
OctreeServer::UniqueSendThread OctreeServer::createSendThread(const SharedNodePointer& node) {
|
||||
auto sendThread = newSendThread(node);
|
||||
|
||||
|
|
|
@ -174,7 +174,7 @@ protected:
|
|||
void beginRunning(QByteArray replaceData);
|
||||
|
||||
UniqueSendThread createSendThread(const SharedNodePointer& node);
|
||||
virtual UniqueSendThread newSendThread(const SharedNodePointer& node);
|
||||
virtual UniqueSendThread newSendThread(const SharedNodePointer& node) = 0;
|
||||
|
||||
int _argc;
|
||||
const char** _argv;
|
||||
|
|
Binary file not shown.
|
@ -30,6 +30,16 @@ Item {
|
|||
color: "black"
|
||||
opacity: 0.5
|
||||
radius: popupRadius
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent;
|
||||
hoverEnabled: true;
|
||||
acceptedButtons: Qt.LeftButton;
|
||||
propagateComposedEvents: false;
|
||||
onClicked: {
|
||||
letterbox.visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Rectangle {
|
||||
id: textContainer;
|
||||
|
@ -38,6 +48,14 @@ Item {
|
|||
anchors.centerIn: parent
|
||||
radius: popupRadius
|
||||
color: "white"
|
||||
|
||||
// Prevent dismissing the popup by clicking on the textContainer
|
||||
MouseArea {
|
||||
anchors.fill: parent;
|
||||
hoverEnabled: true;
|
||||
propagateComposedEvents: false;
|
||||
}
|
||||
|
||||
Item {
|
||||
id: contentContainer
|
||||
width: parent.width - 50
|
||||
|
@ -135,11 +153,4 @@ Item {
|
|||
}
|
||||
}
|
||||
}
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.LeftButton
|
||||
onClicked: {
|
||||
letterbox.visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,8 +14,8 @@ FocusScope {
|
|||
id: tabletMenu
|
||||
objectName: "tabletMenu"
|
||||
|
||||
width: 480
|
||||
height: 720
|
||||
width: parent.width
|
||||
height: parent.height
|
||||
|
||||
property var rootMenu: Menu { objectName:"rootMenu" }
|
||||
property var point: Qt.point(50, 50);
|
||||
|
|
|
@ -16,6 +16,8 @@ import "."
|
|||
Item {
|
||||
id: root
|
||||
anchors.fill: parent
|
||||
width: parent.width
|
||||
height: parent.height
|
||||
objectName: "tabletMenuHandlerItem"
|
||||
|
||||
StackView {
|
||||
|
|
|
@ -40,10 +40,10 @@ FocusScope {
|
|||
id: listView
|
||||
x: 0
|
||||
y: 0
|
||||
width: 480
|
||||
height: 720
|
||||
contentWidth: 480
|
||||
contentHeight: 720
|
||||
width: parent.width
|
||||
height: parent.height
|
||||
contentWidth: parent.width
|
||||
contentHeight: parent.height
|
||||
objectName: "menuList"
|
||||
|
||||
topMargin: hifi.dimensions.menuPadding.y
|
||||
|
|
|
@ -188,7 +188,7 @@ void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device, bool isHMD
|
|||
|
||||
for (auto i = 0; i < _devices.size(); ++i) {
|
||||
std::shared_ptr<AudioDevice> device = _devices[i];
|
||||
bool &isSelected = isHMD ? device->selectedHMD : device->selectedDesktop;
|
||||
bool& isSelected = isHMD ? device->selectedHMD : device->selectedDesktop;
|
||||
if (isSelected && device->info != selectedDevice) {
|
||||
isSelected = false;
|
||||
} else if (device->info == selectedDevice) {
|
||||
|
@ -259,7 +259,7 @@ void AudioDeviceList::onDevicesChanged(const QList<QAudioDeviceInfo>& devices) {
|
|||
|
||||
foreach(const QAudioDeviceInfo& deviceInfo, devices) {
|
||||
for (bool isHMD : {false, true}) {
|
||||
auto &backupSelectedDeviceName = isHMD ? _backupSelectedHMDDeviceName : _backupSelectedDesktopDeviceName;
|
||||
auto& backupSelectedDeviceName = isHMD ? _backupSelectedHMDDeviceName : _backupSelectedDesktopDeviceName;
|
||||
if (deviceInfo.deviceName() == backupSelectedDeviceName) {
|
||||
QAudioDeviceInfo& selectedDevice = isHMD ? _selectedHMDDevice : _selectedDesktopDevice;
|
||||
selectedDevice = deviceInfo;
|
||||
|
@ -278,7 +278,7 @@ void AudioDeviceList::onDevicesChanged(const QList<QAudioDeviceInfo>& devices) {
|
|||
|
||||
for (bool isHMD : {false, true}) {
|
||||
QAudioDeviceInfo& selectedDevice = isHMD ? _selectedHMDDevice : _selectedDesktopDevice;
|
||||
bool &isSelected = isHMD ? device.selectedHMD : device.selectedDesktop;
|
||||
bool& isSelected = isHMD ? device.selectedHMD : device.selectedDesktop;
|
||||
|
||||
if (!selectedDevice.isNull()) {
|
||||
isSelected = (device.info == selectedDevice);
|
||||
|
|
|
@ -120,7 +120,6 @@ public:
|
|||
void markAsChangedOnServer();
|
||||
quint64 getLastChangedOnServer() const;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
|
||||
|
||||
virtual OctreeElement::AppendState appendEntityData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -695,8 +695,8 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* @typedef {object} Entities.EntityProperties-Material
|
||||
* @property {string} materialURL="" - URL to a {@link MaterialResource}. If you append <code>?name</code> to the URL, the
|
||||
* material with that name in the {@link MaterialResource} will be applied to the entity. <br />
|
||||
* Alternatively, set the property value to <code>"userData"</code> to use the {@link Entities.EntityProperties|userData}
|
||||
* entity property to live edit the material resource values.
|
||||
* Alternatively, set the property value to <code>"materialData"</code> to use the <code>materialData</code> property
|
||||
* for the {@link MaterialResource} values.
|
||||
* @property {number} priority=0 - The priority for applying the material to its parent. Only the highest priority material is
|
||||
* applied, with materials of the same priority randomly assigned. Materials that come with the model have a priority of
|
||||
* <code>0</code>.
|
||||
|
@ -710,6 +710,9 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* <code>{ x: 0, y: 0 }</code> – <code>{ x: 1, y: 1 }</code>.
|
||||
* @property {Vec2} materialMappingScale=1,1 - How much to scale the material within the parent's UV-space.
|
||||
* @property {number} materialMappingRot=0 - How much to rotate the material within the parent's UV-space, in degrees.
|
||||
* @property {string} materialData="" - Used to store {@link MaterialResource} data as a JSON string. You can use
|
||||
* <code>JSON.parse()</code> to parse the string into a JavaScript object which you can manipulate the properties of, and
|
||||
* use <code>JSON.stringify()</code> to convert the object into a string to put in the property.
|
||||
* @example <caption>Color a sphere using a Material entity.</caption>
|
||||
* var entityID = Entities.addEntity({
|
||||
* type: "Sphere",
|
||||
|
@ -722,13 +725,14 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* var materialID = Entities.addEntity({
|
||||
* type: "Material",
|
||||
* parentID: entityID,
|
||||
* materialURL: "userData",
|
||||
* materialURL: "materialData",
|
||||
* priority: 1,
|
||||
* userData: JSON.stringify({
|
||||
* materialData: JSON.stringify({
|
||||
* materialVersion: 1,
|
||||
* materials: {
|
||||
* // Can only set albedo on a Shape entity.
|
||||
* // Value overrides entity's "color" property.
|
||||
* albedo: [1.0, 0, 0]
|
||||
* albedo: [1.0, 1.0, 0] // Yellow
|
||||
* }
|
||||
* }),
|
||||
* });
|
||||
|
|
|
@ -88,7 +88,6 @@ public:
|
|||
|
||||
// These methods will allow the OctreeServer to send your tree inbound edit packets of your
|
||||
// own definition. Implement these to allow your octree based server to support editing
|
||||
virtual bool getWantSVOfileVersions() const override { return true; }
|
||||
virtual PacketType expectedDataPacketType() const override { return PacketType::EntityData; }
|
||||
virtual bool handlesEditPacketType(PacketType packetType) const override;
|
||||
void fixupTerseEditLogging(EntityItemProperties& properties, QList<QString>& changedProperties);
|
||||
|
@ -107,11 +106,7 @@ public:
|
|||
|
||||
virtual bool rootElementHasData() const override { return true; }
|
||||
|
||||
// the root at least needs to store the number of entities in the packet/buffer
|
||||
virtual int minimumRequiredRootDataBytes() const override { return sizeof(uint16_t); }
|
||||
virtual bool suppressEmptySubtrees() const override { return false; }
|
||||
virtual void releaseSceneEncodeData(OctreeElementExtraEncodeData* extraEncodeData) const override;
|
||||
virtual bool mustIncludeAllChildData() const override { return false; }
|
||||
|
||||
virtual void update() override { update(true); }
|
||||
|
||||
|
|
|
@ -67,455 +67,6 @@ void EntityTreeElement::debugExtraEncodeData(EncodeBitstreamParams& params) cons
|
|||
}
|
||||
}
|
||||
|
||||
void EntityTreeElement::initializeExtraEncodeData(EncodeBitstreamParams& params) {
|
||||
|
||||
auto entityNodeData = static_cast<EntityNodeData*>(params.nodeData);
|
||||
assert(entityNodeData);
|
||||
|
||||
OctreeElementExtraEncodeData* extraEncodeData = &entityNodeData->extraEncodeData;
|
||||
|
||||
assert(extraEncodeData); // EntityTrees always require extra encode data on their encoding passes
|
||||
// Check to see if this element yet has encode data... if it doesn't create it
|
||||
if (!extraEncodeData->contains(this)) {
|
||||
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData { new EntityTreeElementExtraEncodeData() };
|
||||
entityTreeElementExtraEncodeData->elementCompleted = (_entityItems.size() == 0);
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
EntityTreeElementPointer child = getChildAtIndex(i);
|
||||
if (!child) {
|
||||
entityTreeElementExtraEncodeData->childCompleted[i] = true; // if no child exists, it is completed
|
||||
} else {
|
||||
if (child->hasEntities()) {
|
||||
entityTreeElementExtraEncodeData->childCompleted[i] = false; // HAS ENTITIES NEEDS ENCODING
|
||||
} else {
|
||||
entityTreeElementExtraEncodeData->childCompleted[i] = true; // child doesn't have enities, it is completed
|
||||
}
|
||||
}
|
||||
}
|
||||
forEachEntity([&](EntityItemPointer entity) {
|
||||
entityTreeElementExtraEncodeData->entities.insert(entity->getEntityItemID(), entity->getEntityProperties(params));
|
||||
});
|
||||
|
||||
// TODO: some of these inserts might be redundant!!!
|
||||
extraEncodeData->insert(this, entityTreeElementExtraEncodeData);
|
||||
}
|
||||
}
|
||||
|
||||
bool EntityTreeElement::shouldIncludeChildData(int childIndex, EncodeBitstreamParams& params) const {
|
||||
|
||||
auto entityNodeData = static_cast<EntityNodeData*>(params.nodeData);
|
||||
assert(entityNodeData);
|
||||
|
||||
OctreeElementExtraEncodeData* extraEncodeData = &entityNodeData->extraEncodeData;
|
||||
assert(extraEncodeData); // EntityTrees always require extra encode data on their encoding passes
|
||||
|
||||
if (extraEncodeData->contains(this)) {
|
||||
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData
|
||||
= std::static_pointer_cast<EntityTreeElementExtraEncodeData>((*extraEncodeData)[this]);
|
||||
|
||||
bool childCompleted = entityTreeElementExtraEncodeData->childCompleted[childIndex];
|
||||
|
||||
// If we haven't completely sent the child yet, then we should include it
|
||||
return !childCompleted;
|
||||
}
|
||||
|
||||
// I'm not sure this should ever happen, since we should have the extra encode data if we're considering
|
||||
// the child data for this element
|
||||
assert(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EntityTreeElement::shouldRecurseChildTree(int childIndex, EncodeBitstreamParams& params) const {
|
||||
EntityTreeElementPointer childElement = getChildAtIndex(childIndex);
|
||||
if (childElement->alreadyFullyEncoded(params)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true; // if we don't know otherwise than recurse!
|
||||
}
|
||||
|
||||
bool EntityTreeElement::alreadyFullyEncoded(EncodeBitstreamParams& params) const {
|
||||
auto entityNodeData = static_cast<EntityNodeData*>(params.nodeData);
|
||||
assert(entityNodeData);
|
||||
|
||||
OctreeElementExtraEncodeData* extraEncodeData = &entityNodeData->extraEncodeData;
|
||||
assert(extraEncodeData); // EntityTrees always require extra encode data on their encoding passes
|
||||
|
||||
if (extraEncodeData->contains(this)) {
|
||||
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData
|
||||
= std::static_pointer_cast<EntityTreeElementExtraEncodeData>((*extraEncodeData)[this]);
|
||||
|
||||
// If we know that ALL subtrees below us have already been recursed, then we don't
|
||||
// need to recurse this child.
|
||||
return entityTreeElementExtraEncodeData->subtreeCompleted;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void EntityTreeElement::updateEncodedData(int childIndex, AppendState childAppendState, EncodeBitstreamParams& params) const {
|
||||
auto entityNodeData = static_cast<EntityNodeData*>(params.nodeData);
|
||||
assert(entityNodeData);
|
||||
|
||||
OctreeElementExtraEncodeData* extraEncodeData = &entityNodeData->extraEncodeData;
|
||||
assert(extraEncodeData); // EntityTrees always require extra encode data on their encoding passes
|
||||
|
||||
if (extraEncodeData->contains(this)) {
|
||||
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData
|
||||
= std::static_pointer_cast<EntityTreeElementExtraEncodeData>((*extraEncodeData)[this]);
|
||||
|
||||
if (childAppendState == OctreeElement::COMPLETED) {
|
||||
entityTreeElementExtraEncodeData->childCompleted[childIndex] = true;
|
||||
}
|
||||
} else {
|
||||
assert(false); // this shouldn't happen!
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void EntityTreeElement::elementEncodeComplete(EncodeBitstreamParams& params) const {
|
||||
const bool wantDebug = false;
|
||||
|
||||
if (wantDebug) {
|
||||
qCDebug(entities) << "EntityTreeElement::elementEncodeComplete() element:" << _cube;
|
||||
}
|
||||
|
||||
auto entityNodeData = static_cast<EntityNodeData*>(params.nodeData);
|
||||
assert(entityNodeData);
|
||||
|
||||
OctreeElementExtraEncodeData* extraEncodeData = &entityNodeData->extraEncodeData;
|
||||
assert(extraEncodeData); // EntityTrees always require extra encode data on their encoding passes
|
||||
assert(extraEncodeData->contains(this));
|
||||
|
||||
EntityTreeElementExtraEncodeDataPointer thisExtraEncodeData
|
||||
= std::static_pointer_cast<EntityTreeElementExtraEncodeData>((*extraEncodeData)[this]);
|
||||
|
||||
// Note: this will be called when OUR element has finished running through encodeTreeBitstreamRecursion()
|
||||
// which means, it's possible that our parent element hasn't finished encoding OUR data... so
|
||||
// in this case, our children may be complete, and we should clean up their encode data...
|
||||
// but not necessarily cleanup our own encode data...
|
||||
//
|
||||
// If we're really complete here's what must be true...
|
||||
// 1) our own data must be complete
|
||||
// 2) the data for all our immediate children must be complete.
|
||||
// However, the following might also be the case...
|
||||
// 1) it's ok for our child trees to not yet be fully encoded/complete...
|
||||
// SO LONG AS... the our child's node is in the bag ready for encoding
|
||||
|
||||
bool someChildTreeNotComplete = false;
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
EntityTreeElementPointer childElement = getChildAtIndex(i);
|
||||
if (childElement) {
|
||||
|
||||
// why would this ever fail???
|
||||
// If we've encoding this element before... but we're coming back a second time in an attempt to
|
||||
// encode our parent... this might happen.
|
||||
if (extraEncodeData->contains(childElement.get())) {
|
||||
EntityTreeElementExtraEncodeDataPointer childExtraEncodeData
|
||||
= std::static_pointer_cast<EntityTreeElementExtraEncodeData>((*extraEncodeData)[childElement.get()]);
|
||||
|
||||
if (wantDebug) {
|
||||
qCDebug(entities) << "checking child: " << childElement->_cube;
|
||||
qCDebug(entities) << " childElement->isLeaf():" << childElement->isLeaf();
|
||||
qCDebug(entities) << " childExtraEncodeData->elementCompleted:" << childExtraEncodeData->elementCompleted;
|
||||
qCDebug(entities) << " childExtraEncodeData->subtreeCompleted:" << childExtraEncodeData->subtreeCompleted;
|
||||
}
|
||||
|
||||
if (childElement->isLeaf() && childExtraEncodeData->elementCompleted) {
|
||||
if (wantDebug) {
|
||||
qCDebug(entities) << " CHILD IS LEAF -- AND CHILD ELEMENT DATA COMPLETED!!!";
|
||||
}
|
||||
childExtraEncodeData->subtreeCompleted = true;
|
||||
}
|
||||
|
||||
if (!childExtraEncodeData->elementCompleted || !childExtraEncodeData->subtreeCompleted) {
|
||||
someChildTreeNotComplete = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (wantDebug) {
|
||||
qCDebug(entities) << "for this element: " << _cube;
|
||||
qCDebug(entities) << " WAS elementCompleted:" << thisExtraEncodeData->elementCompleted;
|
||||
qCDebug(entities) << " WAS subtreeCompleted:" << thisExtraEncodeData->subtreeCompleted;
|
||||
}
|
||||
|
||||
thisExtraEncodeData->subtreeCompleted = !someChildTreeNotComplete;
|
||||
|
||||
if (wantDebug) {
|
||||
qCDebug(entities) << " NOW elementCompleted:" << thisExtraEncodeData->elementCompleted;
|
||||
qCDebug(entities) << " NOW subtreeCompleted:" << thisExtraEncodeData->subtreeCompleted;
|
||||
|
||||
if (thisExtraEncodeData->subtreeCompleted) {
|
||||
qCDebug(entities) << " YEAH!!!!! >>>>>>>>>>>>>> NOW subtreeCompleted:" << thisExtraEncodeData->subtreeCompleted;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
OctreeElement::AppendState EntityTreeElement::appendElementData(OctreePacketData* packetData,
|
||||
EncodeBitstreamParams& params) const {
|
||||
|
||||
OctreeElement::AppendState appendElementState = OctreeElement::COMPLETED; // assume the best...
|
||||
|
||||
auto entityNodeData = static_cast<EntityNodeData*>(params.nodeData);
|
||||
Q_ASSERT_X(entityNodeData, "EntityTreeElement::appendElementData", "expected params.nodeData not to be null");
|
||||
|
||||
// first, check the params.extraEncodeData to see if there's any partial re-encode data for this element
|
||||
OctreeElementExtraEncodeData* extraEncodeData = &entityNodeData->extraEncodeData;
|
||||
|
||||
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData = NULL;
|
||||
bool hadElementExtraData = false;
|
||||
if (extraEncodeData && extraEncodeData->contains(this)) {
|
||||
entityTreeElementExtraEncodeData =
|
||||
std::static_pointer_cast<EntityTreeElementExtraEncodeData>((*extraEncodeData)[this]);
|
||||
hadElementExtraData = true;
|
||||
} else {
|
||||
// if there wasn't one already, then create one
|
||||
entityTreeElementExtraEncodeData.reset(new EntityTreeElementExtraEncodeData());
|
||||
entityTreeElementExtraEncodeData->elementCompleted = !hasContent();
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
EntityTreeElementPointer child = getChildAtIndex(i);
|
||||
if (!child) {
|
||||
entityTreeElementExtraEncodeData->childCompleted[i] = true; // if no child exists, it is completed
|
||||
} else {
|
||||
if (child->hasEntities()) {
|
||||
entityTreeElementExtraEncodeData->childCompleted[i] = false;
|
||||
} else {
|
||||
// if the child doesn't have enities, it is completed
|
||||
entityTreeElementExtraEncodeData->childCompleted[i] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
forEachEntity([&](EntityItemPointer entity) {
|
||||
entityTreeElementExtraEncodeData->entities.insert(entity->getEntityItemID(), entity->getEntityProperties(params));
|
||||
});
|
||||
}
|
||||
|
||||
//assert(extraEncodeData);
|
||||
//assert(extraEncodeData->contains(this));
|
||||
//entityTreeElementExtraEncodeData = std::static_pointer_cast<EntityTreeElementExtraEncodeData>((*extraEncodeData)[this]);
|
||||
|
||||
LevelDetails elementLevel = packetData->startLevel();
|
||||
|
||||
// write our entities out... first determine which of the entities are in view based on our params
|
||||
uint16_t numberOfEntities = 0;
|
||||
uint16_t actualNumberOfEntities = 0;
|
||||
int numberOfEntitiesOffset = 0;
|
||||
withReadLock([&] {
|
||||
QVector<uint16_t> indexesOfEntitiesToInclude;
|
||||
|
||||
// It's possible that our element has been previous completed. In this case we'll simply not include any of our
|
||||
// entities for encoding. This is needed because we encode the element data at the "parent" level, and so we
|
||||
// need to handle the case where our sibling elements need encoding but we don't.
|
||||
if (!entityTreeElementExtraEncodeData->elementCompleted) {
|
||||
|
||||
|
||||
// we have an EntityNodeData instance
|
||||
// so we should assume that means we might have JSON filters to check
|
||||
auto jsonFilters = entityNodeData->getJSONParameters();
|
||||
|
||||
|
||||
for (uint16_t i = 0; i < _entityItems.size(); i++) {
|
||||
EntityItemPointer entity = _entityItems[i];
|
||||
bool includeThisEntity = true;
|
||||
|
||||
if (!params.forceSendScene && entity->getLastChangedOnServer() < entityNodeData->getLastTimeBagEmpty()) {
|
||||
includeThisEntity = false;
|
||||
}
|
||||
|
||||
// if this entity has been updated since our last full send and there are json filters, check them
|
||||
if (includeThisEntity && !jsonFilters.isEmpty()) {
|
||||
|
||||
// if params include JSON filters, check if this entity matches
|
||||
bool entityMatchesFilters = entity->matchesJSONFilters(jsonFilters);
|
||||
|
||||
if (entityMatchesFilters) {
|
||||
// make sure this entity is in the set of entities sent last frame
|
||||
entityNodeData->insertSentFilteredEntity(entity->getID());
|
||||
} else if (entityNodeData->sentFilteredEntity(entity->getID())) {
|
||||
// this entity matched in the previous frame - we send it still so the client realizes it just
|
||||
// fell outside of their filter
|
||||
entityNodeData->removeSentFilteredEntity(entity->getID());
|
||||
} else if (!entityNodeData->isEntityFlaggedAsExtra(entity->getID())) {
|
||||
// we don't send this entity because
|
||||
// (1) it didn't match our filter
|
||||
// (2) it didn't match our filter last frame
|
||||
// (3) it isn't one the JSON query flags told us we should still include
|
||||
includeThisEntity = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (includeThisEntity && hadElementExtraData) {
|
||||
includeThisEntity = entityTreeElementExtraEncodeData->entities.contains(entity->getEntityItemID());
|
||||
}
|
||||
|
||||
// we only check the bounds against our frustum and LOD if the query has asked us to check against the frustum
|
||||
// which can sometimes not be the case when JSON filters are sent
|
||||
if (entityNodeData->getUsesFrustum() && (includeThisEntity || params.recurseEverything)) {
|
||||
|
||||
// we want to use the maximum possible box for this, so that we don't have to worry about the nuance of
|
||||
// simulation changing what's visible. consider the case where the entity contains an angular velocity
|
||||
// the entity may not be in view and then in view a frame later, let the client side handle it's view
|
||||
// frustum culling on rendering.
|
||||
bool success;
|
||||
AACube entityCube = entity->getQueryAACube(success);
|
||||
if (!success || !params.viewFrustum.cubeIntersectsKeyhole(entityCube)) {
|
||||
includeThisEntity = false; // out of view, don't include it
|
||||
} else {
|
||||
// Check the size of the entity, it's possible that a "too small to see" entity is included in a
|
||||
// larger octree cell because of its position (for example if it crosses the boundary of a cell it
|
||||
// pops to the next higher cell. So we want to check to see that the entity is large enough to be seen
|
||||
// before we consider including it.
|
||||
success = true;
|
||||
// we can't cull a parent-entity by its dimensions because the child may be larger. we need to
|
||||
// avoid sending details about a child but not the parent. the parent's queryAACube should have
|
||||
// been adjusted to encompass the queryAACube of the child.
|
||||
AABox entityBounds = entity->hasChildren() ? AABox(entityCube) : entity->getAABox(success);
|
||||
if (!success) {
|
||||
// if this entity is a child of an avatar, the entity-server wont be able to determine its
|
||||
// AABox. If this happens, fall back to the queryAACube.
|
||||
entityBounds = AABox(entityCube);
|
||||
}
|
||||
auto renderAccuracy = calculateRenderAccuracy(params.viewFrustum.getPosition(),
|
||||
entityBounds,
|
||||
params.octreeElementSizeScale,
|
||||
params.boundaryLevelAdjust);
|
||||
if (renderAccuracy <= 0.0f) {
|
||||
includeThisEntity = false; // too small, don't include it
|
||||
|
||||
#ifdef WANT_LOD_DEBUGGING
|
||||
qCDebug(entities) << "skipping entity - TOO SMALL - \n"
|
||||
<< "......id:" << entity->getID() << "\n"
|
||||
<< "....name:" << entity->getName() << "\n"
|
||||
<< "..bounds:" << entityBounds << "\n"
|
||||
<< "....cell:" << getAACube();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (includeThisEntity) {
|
||||
#ifdef WANT_LOD_DEBUGGING
|
||||
qCDebug(entities) << "including entity - \n"
|
||||
<< "......id:" << entity->getID() << "\n"
|
||||
<< "....name:" << entity->getName() << "\n"
|
||||
<< "....cell:" << getAACube();
|
||||
#endif
|
||||
indexesOfEntitiesToInclude << i;
|
||||
numberOfEntities++;
|
||||
} else {
|
||||
// if the extra data included this entity, and we've decided to not include the entity, then
|
||||
// we can treat it as if it was completed.
|
||||
entityTreeElementExtraEncodeData->entities.remove(entity->getEntityItemID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
numberOfEntitiesOffset = packetData->getUncompressedByteOffset();
|
||||
bool successAppendEntityCount = packetData->appendValue(numberOfEntities);
|
||||
|
||||
if (successAppendEntityCount) {
|
||||
foreach(uint16_t i, indexesOfEntitiesToInclude) {
|
||||
EntityItemPointer entity = _entityItems[i];
|
||||
LevelDetails entityLevel = packetData->startLevel();
|
||||
OctreeElement::AppendState appendEntityState = entity->appendEntityData(packetData,
|
||||
params, entityTreeElementExtraEncodeData);
|
||||
|
||||
// If none of this entity data was able to be appended, then discard it
|
||||
// and don't include it in our entity count
|
||||
if (appendEntityState == OctreeElement::NONE) {
|
||||
packetData->discardLevel(entityLevel);
|
||||
} else {
|
||||
// If either ALL or some of it got appended, then end the level (commit it)
|
||||
// and include the entity in our final count of entities
|
||||
packetData->endLevel(entityLevel);
|
||||
actualNumberOfEntities++;
|
||||
|
||||
// If the entity item got completely appended, then we can remove it from the extra encode data
|
||||
if (appendEntityState == OctreeElement::COMPLETED) {
|
||||
entityTreeElementExtraEncodeData->entities.remove(entity->getEntityItemID());
|
||||
}
|
||||
}
|
||||
|
||||
// If any part of the entity items didn't fit, then the element is considered partial
|
||||
// NOTE: if the entity item didn't fit or only partially fit, then the entity item should have
|
||||
// added itself to the extra encode data.
|
||||
if (appendEntityState != OctreeElement::COMPLETED) {
|
||||
appendElementState = OctreeElement::PARTIAL;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// we we couldn't add the entity count, then we couldn't add anything for this element and we're in a NONE state
|
||||
appendElementState = OctreeElement::NONE;
|
||||
}
|
||||
});
|
||||
|
||||
// If we were provided with extraEncodeData, and we allocated and/or got entityTreeElementExtraEncodeData
|
||||
// then we need to do some additional processing, namely make sure our extraEncodeData is up to date for
|
||||
// this octree element.
|
||||
if (extraEncodeData && entityTreeElementExtraEncodeData) {
|
||||
|
||||
// After processing, if we are PARTIAL or COMPLETED then we need to re-include our extra data.
|
||||
// Only our parent can remove our extra data in these cases and only after it knows that all of its
|
||||
// children have been encoded.
|
||||
//
|
||||
// FIXME -- this comment seems wrong....
|
||||
//
|
||||
// If we weren't able to encode ANY data about ourselves, then we go ahead and remove our element data
|
||||
// since that will signal that the entire element needs to be encoded on the next attempt
|
||||
if (appendElementState == OctreeElement::NONE) {
|
||||
|
||||
if (!entityTreeElementExtraEncodeData->elementCompleted && entityTreeElementExtraEncodeData->entities.size() == 0) {
|
||||
// TODO: we used to delete the extra encode data here. But changing the logic around
|
||||
// this is now a dead code branch. Clean this up!
|
||||
} else {
|
||||
// TODO: some of these inserts might be redundant!!!
|
||||
extraEncodeData->insert(this, entityTreeElementExtraEncodeData);
|
||||
}
|
||||
} else {
|
||||
|
||||
// If we weren't previously completed, check to see if we are
|
||||
if (!entityTreeElementExtraEncodeData->elementCompleted) {
|
||||
// If all of our items have been encoded, then we are complete as an element.
|
||||
if (entityTreeElementExtraEncodeData->entities.size() == 0) {
|
||||
entityTreeElementExtraEncodeData->elementCompleted = true;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: some of these inserts might be redundant!!!
|
||||
extraEncodeData->insert(this, entityTreeElementExtraEncodeData);
|
||||
}
|
||||
}
|
||||
|
||||
// Determine if no entities at all were able to fit
|
||||
bool noEntitiesFit = (numberOfEntities > 0 && actualNumberOfEntities == 0);
|
||||
|
||||
// If we wrote fewer entities than we expected, update the number of entities in our packet
|
||||
bool successUpdateEntityCount = true;
|
||||
if (numberOfEntities != actualNumberOfEntities) {
|
||||
successUpdateEntityCount = packetData->updatePriorBytes(numberOfEntitiesOffset,
|
||||
(const unsigned char*)&actualNumberOfEntities, sizeof(actualNumberOfEntities));
|
||||
}
|
||||
|
||||
// If we weren't able to update our entity count, or we couldn't fit any entities, then
|
||||
// we should discard our element and return a result of NONE
|
||||
if (!successUpdateEntityCount) {
|
||||
packetData->discardLevel(elementLevel);
|
||||
appendElementState = OctreeElement::NONE;
|
||||
} else {
|
||||
if (noEntitiesFit) {
|
||||
//appendElementState = OctreeElement::PARTIAL;
|
||||
packetData->discardLevel(elementLevel);
|
||||
appendElementState = OctreeElement::NONE;
|
||||
} else {
|
||||
packetData->endLevel(elementLevel);
|
||||
}
|
||||
}
|
||||
return appendElementState;
|
||||
}
|
||||
|
||||
bool EntityTreeElement::containsEntityBounds(EntityItemPointer entity) const {
|
||||
bool success;
|
||||
auto queryCube = entity->getQueryAACube(success);
|
||||
|
|
|
@ -121,17 +121,6 @@ public:
|
|||
virtual bool requiresSplit() const override { return false; }
|
||||
|
||||
virtual void debugExtraEncodeData(EncodeBitstreamParams& params) const override;
|
||||
virtual void initializeExtraEncodeData(EncodeBitstreamParams& params) override;
|
||||
virtual bool shouldIncludeChildData(int childIndex, EncodeBitstreamParams& params) const override;
|
||||
virtual bool shouldRecurseChildTree(int childIndex, EncodeBitstreamParams& params) const override;
|
||||
virtual void updateEncodedData(int childIndex, AppendState childAppendState, EncodeBitstreamParams& params) const override;
|
||||
virtual void elementEncodeComplete(EncodeBitstreamParams& params) const override;
|
||||
|
||||
bool alreadyFullyEncoded(EncodeBitstreamParams& params) const;
|
||||
|
||||
/// Override to serialize the state of this element. This is used for persistance and for transmission across the network.
|
||||
virtual OctreeElement::AppendState appendElementData(OctreePacketData* packetData,
|
||||
EncodeBitstreamParams& params) const override;
|
||||
|
||||
/// Override to deserialize the state of this element. This is used for loading from a persisted file or from reading
|
||||
/// from the network.
|
||||
|
|
|
@ -186,7 +186,6 @@ int LightEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags LightEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
requestedProperties += PROP_IS_SPOTLIGHT;
|
||||
|
|
|
@ -128,7 +128,6 @@ int LineEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags LineEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
requestedProperties += PROP_COLOR;
|
||||
|
|
|
@ -26,7 +26,6 @@ class LineEntityItem : public EntityItem {
|
|||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
|
||||
virtual bool setProperties(const EntityItemProperties& properties) override;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -89,8 +89,6 @@ int MaterialEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* da
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags MaterialEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
requestedProperties += PROP_MATERIAL_URL;
|
||||
|
|
|
@ -32,7 +32,6 @@ public:
|
|||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
|
||||
virtual bool setProperties(const EntityItemProperties& properties) override;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -144,7 +144,6 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
|
||||
|
|
|
@ -30,7 +30,6 @@ public:
|
|||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
|
||||
virtual bool setProperties(const EntityItemProperties& properties) override;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -503,8 +503,6 @@ int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags ParticleEffectEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
|
||||
|
|
|
@ -216,8 +216,6 @@ int PolyLineEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* da
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags PolyLineEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
requestedProperties += PROP_COLOR;
|
||||
|
|
|
@ -26,7 +26,6 @@ class PolyLineEntityItem : public EntityItem {
|
|||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
|
||||
virtual bool setProperties(const EntityItemProperties& properties) override;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -183,8 +183,6 @@ int PolyVoxEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* dat
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags PolyVoxEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
requestedProperties += PROP_VOXEL_VOLUME_SIZE;
|
||||
|
|
|
@ -26,7 +26,6 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
|
||||
virtual bool setProperties(const EntityItemProperties& properties) override;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -188,8 +188,6 @@ int ShapeEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags ShapeEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
requestedProperties += PROP_SHAPE;
|
||||
|
|
|
@ -98,8 +98,6 @@ int TextEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags TextEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
requestedProperties += PROP_TEXT;
|
||||
|
|
|
@ -30,7 +30,6 @@ public:
|
|||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
|
||||
virtual bool setProperties(const EntityItemProperties& properties) override;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -83,8 +83,6 @@ int WebEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, i
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags WebEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
requestedProperties += PROP_SOURCE_URL;
|
||||
|
|
|
@ -29,7 +29,6 @@ public:
|
|||
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
|
||||
virtual bool setProperties(const EntityItemProperties& properties) override;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -191,8 +191,6 @@ int ZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
EntityPropertyFlags ZoneEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@ public:
|
|||
virtual bool setProperties(const EntityItemProperties& properties) override;
|
||||
virtual bool setSubClassProperties(const EntityItemProperties& properties) override;
|
||||
|
||||
// TODO: eventually only include properties changed since the params.nodeData->getLastTimeBagEmpty() time
|
||||
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
|
||||
|
||||
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace graphics {
|
|||
// limit range and altitude to no less than 1.0 metres
|
||||
static inline float convertHazeRangeToHazeRangeFactor(const float hazeRange) { return -LOG_P_005 / glm::max(hazeRange, 1.0f); }
|
||||
|
||||
static inline float convertHazeAltitudeToHazeAltitudeFactor(const float hazeHeight) { return -LOG_P_005 / glm::max(hazeHeight, 1.0f); }
|
||||
static inline float convertHazeAltitudeToHazeAltitudeFactor(const float hazeHeight) { return -(LOG_P_005 * glm::sign(hazeHeight)) / glm::max(glm::abs(hazeHeight), 1.0f); }
|
||||
|
||||
// Derivation (s is the proportion of sun blend, a is the angle at which the blend is 50%, solve for m = 0.5
|
||||
// s = dot(lookAngle, sunAngle) = cos(a)
|
||||
|
|
|
@ -194,7 +194,7 @@ std::pair<std::string, std::shared_ptr<NetworkMaterial>> NetworkMaterialResource
|
|||
} else if (key == "emissiveMap") {
|
||||
auto value = materialJSON.value(key);
|
||||
if (value.isString()) {
|
||||
material->setEmissiveMap(value.toString());
|
||||
material->setEmissiveMap(baseUrl.resolved(value.toString()));
|
||||
}
|
||||
} else if (key == "albedoMap") {
|
||||
auto value = materialJSON.value(key);
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
|
||||
#include "Octree.h"
|
||||
#include "OctreeConstants.h"
|
||||
#include "OctreeElementBag.h"
|
||||
#include "OctreeLogging.h"
|
||||
#include "OctreeQueryNode.h"
|
||||
#include "OctreeUtils.h"
|
||||
|
@ -57,7 +56,6 @@ Octree::Octree(bool shouldReaverage) :
|
|||
_rootElement(NULL),
|
||||
_isDirty(true),
|
||||
_shouldReaverage(shouldReaverage),
|
||||
_stopImport(false),
|
||||
_isViewing(false),
|
||||
_isServer(false)
|
||||
{
|
||||
|
@ -463,131 +461,6 @@ void Octree::readBitstreamToTree(const unsigned char * bitstream, uint64_t buffe
|
|||
// skip bitstream to new startPoint
|
||||
bitstreamAt += theseBytesRead;
|
||||
bytesRead += theseBytesRead;
|
||||
|
||||
if (args.wantImportProgress) {
|
||||
emit importProgress((100 * (bitstreamAt - bitstream)) / bufferSizeBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::deleteOctreeElementAt(float x, float y, float z, float s) {
|
||||
unsigned char* octalCode = pointToOctalCode(x,y,z,s);
|
||||
deleteOctalCodeFromTree(octalCode);
|
||||
delete[] octalCode; // cleanup memory
|
||||
}
|
||||
|
||||
class DeleteOctalCodeFromTreeArgs {
|
||||
public:
|
||||
bool collapseEmptyTrees;
|
||||
const unsigned char* codeBuffer;
|
||||
int lengthOfCode;
|
||||
bool deleteLastChild;
|
||||
bool pathChanged;
|
||||
};
|
||||
|
||||
// Note: uses the codeColorBuffer format, but the color's are ignored, because
|
||||
// this only finds and deletes the element from the tree.
|
||||
void Octree::deleteOctalCodeFromTree(const unsigned char* codeBuffer, bool collapseEmptyTrees) {
|
||||
// recurse the tree while decoding the codeBuffer, once you find the element in question, recurse
|
||||
// back and implement color reaveraging, and marking of lastChanged
|
||||
DeleteOctalCodeFromTreeArgs args;
|
||||
args.collapseEmptyTrees = collapseEmptyTrees;
|
||||
args.codeBuffer = codeBuffer;
|
||||
args.lengthOfCode = numberOfThreeBitSectionsInCode(codeBuffer);
|
||||
args.deleteLastChild = false;
|
||||
args.pathChanged = false;
|
||||
|
||||
withWriteLock([&] {
|
||||
deleteOctalCodeFromTreeRecursion(_rootElement, &args);
|
||||
});
|
||||
}
|
||||
|
||||
void Octree::deleteOctalCodeFromTreeRecursion(const OctreeElementPointer& element, void* extraData) {
|
||||
DeleteOctalCodeFromTreeArgs* args = (DeleteOctalCodeFromTreeArgs*)extraData;
|
||||
|
||||
int lengthOfElementCode = numberOfThreeBitSectionsInCode(element->getOctalCode());
|
||||
|
||||
// Since we traverse the tree in code order, we know that if our code
|
||||
// matches, then we've reached our target element.
|
||||
if (lengthOfElementCode == args->lengthOfCode) {
|
||||
// we've reached our target, depending on how we're called we may be able to operate on it
|
||||
// it here, we need to recurse up, and delete it there. So we handle these cases the same to keep
|
||||
// the logic consistent.
|
||||
args->deleteLastChild = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Ok, we know we haven't reached our target element yet, so keep looking
|
||||
int childIndex = branchIndexWithDescendant(element->getOctalCode(), args->codeBuffer);
|
||||
OctreeElementPointer childElement = element->getChildAtIndex(childIndex);
|
||||
|
||||
// If there is no child at the target location, and the current parent element is a colored leaf,
|
||||
// then it means we were asked to delete a child out of a larger leaf voxel.
|
||||
// We support this by breaking up the parent voxel into smaller pieces.
|
||||
if (!childElement && element->requiresSplit()) {
|
||||
// we need to break up ancestors until we get to the right level
|
||||
OctreeElementPointer ancestorElement = element;
|
||||
while (true) {
|
||||
int index = branchIndexWithDescendant(ancestorElement->getOctalCode(), args->codeBuffer);
|
||||
|
||||
// we end up with all the children, even the one we want to delete
|
||||
ancestorElement->splitChildren();
|
||||
|
||||
int lengthOfAncestorElement = numberOfThreeBitSectionsInCode(ancestorElement->getOctalCode());
|
||||
|
||||
// If we've reached the parent of the target, then stop breaking up children
|
||||
if (lengthOfAncestorElement == (args->lengthOfCode - 1)) {
|
||||
|
||||
// since we created all the children when we split, we need to delete this target one
|
||||
ancestorElement->deleteChildAtIndex(index);
|
||||
break;
|
||||
}
|
||||
ancestorElement = ancestorElement->getChildAtIndex(index);
|
||||
}
|
||||
_isDirty = true;
|
||||
args->pathChanged = true;
|
||||
|
||||
// ends recursion, unwinds up stack
|
||||
return;
|
||||
}
|
||||
|
||||
// if we don't have a child and we reach this point, then we actually know that the parent
|
||||
// isn't a colored leaf, and the child branch doesn't exist, so there's nothing to do below and
|
||||
// we can safely return, ending the recursion and unwinding
|
||||
if (!childElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If we got this far then we have a child for the branch we're looking for, but we're not there yet
|
||||
// recurse till we get there
|
||||
deleteOctalCodeFromTreeRecursion(childElement, args);
|
||||
|
||||
// If the lower level determined it needs to be deleted, then we should delete now.
|
||||
if (args->deleteLastChild) {
|
||||
element->deleteChildAtIndex(childIndex); // note: this will track dirtiness and lastChanged for this element
|
||||
|
||||
// track our tree dirtiness
|
||||
_isDirty = true;
|
||||
|
||||
// track that path has changed
|
||||
args->pathChanged = true;
|
||||
|
||||
// If we're in collapseEmptyTrees mode, and this was the last child of this element, then we also want
|
||||
// to delete this element. This will collapse the empty tree above us.
|
||||
if (args->collapseEmptyTrees && element->getChildCount() == 0) {
|
||||
// Can't delete the root this way.
|
||||
if (element == _rootElement) {
|
||||
args->deleteLastChild = false; // reset so that further up the unwinding chain we don't do anything
|
||||
}
|
||||
} else {
|
||||
args->deleteLastChild = false; // reset so that further up the unwinding chain we don't do anything
|
||||
}
|
||||
}
|
||||
|
||||
// If the lower level did some work, then we need to let this element know, so it can
|
||||
// do any bookkeeping it wants to, like color re-averaging, time stamp marking, etc
|
||||
if (args->pathChanged) {
|
||||
element->handleSubtreeChanged(shared_from_this());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -856,720 +729,6 @@ OctreeElementPointer Octree::getElementEnclosingPoint(const glm::vec3& point, Oc
|
|||
return args.element;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int Octree::encodeTreeBitstream(const OctreeElementPointer& element,
|
||||
OctreePacketData* packetData, OctreeElementBag& bag,
|
||||
EncodeBitstreamParams& params) {
|
||||
|
||||
// How many bytes have we written so far at this level;
|
||||
int bytesWritten = 0;
|
||||
|
||||
// you can't call this without a valid element
|
||||
if (!element) {
|
||||
qCDebug(octree, "WARNING! encodeTreeBitstream() called with element=NULL");
|
||||
params.stopReason = EncodeBitstreamParams::NULL_NODE;
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
// you can't call this without a valid nodeData
|
||||
auto octreeQueryNode = static_cast<OctreeQueryNode*>(params.nodeData);
|
||||
if (!octreeQueryNode) {
|
||||
qCDebug(octree, "WARNING! encodeTreeBitstream() called with nodeData=NULL");
|
||||
params.stopReason = EncodeBitstreamParams::NULL_NODE_DATA;
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
// If we're at a element that is out of view, then we can return, because no nodes below us will be in view!
|
||||
if (octreeQueryNode->getUsesFrustum() && !params.recurseEverything && !element->isInView(params.viewFrustum)) {
|
||||
params.stopReason = EncodeBitstreamParams::OUT_OF_VIEW;
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
// write the octal code
|
||||
bool roomForOctalCode = false; // assume the worst
|
||||
int codeLength = 1; // assume root
|
||||
if (params.chopLevels) {
|
||||
unsigned char* newCode = chopOctalCode(element->getOctalCode(), params.chopLevels);
|
||||
roomForOctalCode = packetData->startSubTree(newCode);
|
||||
|
||||
if (newCode) {
|
||||
codeLength = numberOfThreeBitSectionsInCode(newCode);
|
||||
delete[] newCode;
|
||||
} else {
|
||||
codeLength = 1;
|
||||
}
|
||||
} else {
|
||||
roomForOctalCode = packetData->startSubTree(element->getOctalCode());
|
||||
codeLength = (int)bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(element->getOctalCode()));
|
||||
}
|
||||
|
||||
// If the octalcode couldn't fit, then we can return, because no nodes below us will fit...
|
||||
if (!roomForOctalCode) {
|
||||
bag.insert(element);
|
||||
params.stopReason = EncodeBitstreamParams::DIDNT_FIT;
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
bytesWritten += codeLength; // keep track of byte count
|
||||
|
||||
int currentEncodeLevel = 0;
|
||||
|
||||
// record some stats, this is the one element that we won't record below in the recursion function, so we need to
|
||||
// track it here
|
||||
octreeQueryNode->stats.traversed(element);
|
||||
|
||||
ViewFrustum::intersection parentLocationThisView = ViewFrustum::INTERSECT; // assume parent is in view, but not fully
|
||||
|
||||
int childBytesWritten = encodeTreeBitstreamRecursion(element, packetData, bag, params,
|
||||
currentEncodeLevel, parentLocationThisView);
|
||||
|
||||
// if childBytesWritten == 1 then something went wrong... that's not possible
|
||||
assert(childBytesWritten != 1);
|
||||
|
||||
// if childBytesWritten == 2, then it can only mean that the lower level trees don't exist or for some
|
||||
// reason couldn't be written... so reset them here... This isn't true for the non-color included case
|
||||
if (suppressEmptySubtrees() && childBytesWritten == 2) {
|
||||
childBytesWritten = 0;
|
||||
//params.stopReason = EncodeBitstreamParams::UNKNOWN; // possibly should be DIDNT_FIT...
|
||||
}
|
||||
|
||||
// if we wrote child bytes, then return our result of all bytes written
|
||||
if (childBytesWritten) {
|
||||
bytesWritten += childBytesWritten;
|
||||
} else {
|
||||
// otherwise... if we didn't write any child bytes, then pretend like we also didn't write our octal code
|
||||
bytesWritten = 0;
|
||||
//params.stopReason = EncodeBitstreamParams::DIDNT_FIT;
|
||||
}
|
||||
|
||||
if (bytesWritten == 0) {
|
||||
packetData->discardSubTree();
|
||||
} else {
|
||||
packetData->endSubTree();
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
int Octree::encodeTreeBitstreamRecursion(const OctreeElementPointer& element,
|
||||
OctreePacketData* packetData, OctreeElementBag& bag,
|
||||
EncodeBitstreamParams& params, int& currentEncodeLevel,
|
||||
const ViewFrustum::intersection& parentLocationThisView) const {
|
||||
|
||||
|
||||
const bool wantDebug = false;
|
||||
|
||||
// The append state of this level/element.
|
||||
OctreeElement::AppendState elementAppendState = OctreeElement::COMPLETED; // assume the best
|
||||
|
||||
// How many bytes have we written so far at this level;
|
||||
int bytesAtThisLevel = 0;
|
||||
|
||||
// you can't call this without a valid element
|
||||
if (!element) {
|
||||
qCDebug(octree, "WARNING! encodeTreeBitstreamRecursion() called with element=NULL");
|
||||
params.stopReason = EncodeBitstreamParams::NULL_NODE;
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
|
||||
// you can't call this without a valid nodeData
|
||||
auto octreeQueryNode = static_cast<OctreeQueryNode*>(params.nodeData);
|
||||
if (!octreeQueryNode) {
|
||||
qCDebug(octree, "WARNING! encodeTreeBitstream() called with nodeData=NULL");
|
||||
params.stopReason = EncodeBitstreamParams::NULL_NODE_DATA;
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
|
||||
|
||||
// Keep track of how deep we've encoded.
|
||||
currentEncodeLevel++;
|
||||
|
||||
params.maxLevelReached = std::max(currentEncodeLevel, params.maxLevelReached);
|
||||
|
||||
// If we've reached our max Search Level, then stop searching.
|
||||
if (currentEncodeLevel >= params.maxEncodeLevel) {
|
||||
params.stopReason = EncodeBitstreamParams::TOO_DEEP;
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
|
||||
ViewFrustum::intersection nodeLocationThisView = ViewFrustum::INSIDE; // assume we're inside
|
||||
if (octreeQueryNode->getUsesFrustum() && !params.recurseEverything) {
|
||||
float boundaryDistance = boundaryDistanceForRenderLevel(element->getLevel() + params.boundaryLevelAdjust,
|
||||
params.octreeElementSizeScale);
|
||||
|
||||
// If we're too far away for our render level, then just return
|
||||
if (element->distanceToCamera(params.viewFrustum) >= boundaryDistance) {
|
||||
octreeQueryNode->stats.skippedDistance(element);
|
||||
params.stopReason = EncodeBitstreamParams::LOD_SKIP;
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
|
||||
// if the parent isn't known to be INSIDE, then it must be INTERSECT, and we should double check to see
|
||||
// if we are INSIDE, INTERSECT, or OUTSIDE
|
||||
if (parentLocationThisView != ViewFrustum::INSIDE) {
|
||||
assert(parentLocationThisView != ViewFrustum::OUTSIDE); // we shouldn't be here if our parent was OUTSIDE!
|
||||
nodeLocationThisView = element->computeViewIntersection(params.viewFrustum);
|
||||
}
|
||||
|
||||
// If we're at a element that is out of view, then we can return, because no nodes below us will be in view!
|
||||
// although technically, we really shouldn't ever be here, because our callers shouldn't be calling us if
|
||||
// we're out of view
|
||||
if (nodeLocationThisView == ViewFrustum::OUTSIDE) {
|
||||
octreeQueryNode->stats.skippedOutOfView(element);
|
||||
params.stopReason = EncodeBitstreamParams::OUT_OF_VIEW;
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
|
||||
// Ok, we are in view, but if we're in delta mode, then we also want to make sure we weren't already in view
|
||||
// because we don't send nodes from the previously know in view frustum.
|
||||
bool wasInView = false;
|
||||
|
||||
if (params.deltaView) {
|
||||
ViewFrustum::intersection location = element->computeViewIntersection(params.lastViewFrustum);
|
||||
|
||||
// If we're a leaf, then either intersect or inside is considered "formerly in view"
|
||||
if (element->isLeaf()) {
|
||||
wasInView = location != ViewFrustum::OUTSIDE;
|
||||
} else {
|
||||
wasInView = location == ViewFrustum::INSIDE;
|
||||
}
|
||||
|
||||
// If we were in view, double check that we didn't switch LOD visibility... namely, the was in view doesn't
|
||||
// tell us if it was so small we wouldn't have rendered it. Which may be the case. And we may have moved closer
|
||||
// to it, and so therefore it may now be visible from an LOD perspective, in which case we don't consider it
|
||||
// as "was in view"...
|
||||
if (wasInView) {
|
||||
float boundaryDistance = boundaryDistanceForRenderLevel(element->getLevel() + params.boundaryLevelAdjust,
|
||||
params.octreeElementSizeScale);
|
||||
if (element->distanceToCamera(params.lastViewFrustum) >= boundaryDistance) {
|
||||
// This would have been invisible... but now should be visible (we wouldn't be here otherwise)...
|
||||
wasInView = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If we were previously in the view, then we normally will return out of here and stop recursing. But
|
||||
// if we're in deltaView mode, and this element has changed since it was last sent, then we do
|
||||
// need to send it.
|
||||
if (wasInView && !(params.deltaView && element->hasChangedSince(octreeQueryNode->getLastTimeBagEmpty() - CHANGE_FUDGE))) {
|
||||
octreeQueryNode->stats.skippedWasInView(element);
|
||||
params.stopReason = EncodeBitstreamParams::WAS_IN_VIEW;
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
}
|
||||
|
||||
// If we're not in delta sending mode, and we weren't asked to do a force send, and the voxel hasn't changed,
|
||||
// then we can also bail early and save bits
|
||||
if (!params.forceSendScene && !params.deltaView &&
|
||||
!element->hasChangedSince(octreeQueryNode->getLastTimeBagEmpty() - CHANGE_FUDGE)) {
|
||||
|
||||
octreeQueryNode->stats.skippedNoChange(element);
|
||||
|
||||
params.stopReason = EncodeBitstreamParams::NO_CHANGE;
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
|
||||
bool keepDiggingDeeper = true; // Assuming we're in view we have a great work ethic, we're always ready for more!
|
||||
|
||||
// At any given point in writing the bitstream, the largest minimum we might need to flesh out the current level
|
||||
// is 1 byte for child colors + 3*NUMBER_OF_CHILDREN bytes for the actual colors + 1 byte for child trees.
|
||||
// There could be sub trees below this point, which might take many more bytes, but that's ok, because we can
|
||||
// always mark our subtrees as not existing and stop the packet at this point, then start up with a new packet
|
||||
// for the remaining sub trees.
|
||||
unsigned char childrenExistInTreeBits = 0;
|
||||
unsigned char childrenExistInPacketBits = 0;
|
||||
unsigned char childrenDataBits = 0;
|
||||
|
||||
// Make our local buffer large enough to handle writing at this level in case we need to.
|
||||
LevelDetails thisLevelKey = packetData->startLevel();
|
||||
int requiredBytes = sizeof(childrenDataBits) + sizeof(childrenExistInPacketBits);
|
||||
if (params.includeExistsBits) {
|
||||
requiredBytes += sizeof(childrenExistInTreeBits);
|
||||
}
|
||||
|
||||
// If this datatype allows root elements to include data, and this is the root, then ask the tree for the
|
||||
// minimum bytes needed for root data and reserve those also
|
||||
if (element == _rootElement && rootElementHasData()) {
|
||||
requiredBytes += minimumRequiredRootDataBytes();
|
||||
}
|
||||
|
||||
bool continueThisLevel = packetData->reserveBytes(requiredBytes);
|
||||
|
||||
// If we can't reserve our minimum bytes then we can discard this level and return as if none of this level fits
|
||||
if (!continueThisLevel) {
|
||||
packetData->discardLevel(thisLevelKey);
|
||||
params.stopReason = EncodeBitstreamParams::DIDNT_FIT;
|
||||
bag.insert(element);
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
|
||||
int inViewCount = 0;
|
||||
int inViewNotLeafCount = 0;
|
||||
int inViewWithColorCount = 0;
|
||||
|
||||
OctreeElementPointer sortedChildren[NUMBER_OF_CHILDREN] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
float distancesToChildren[NUMBER_OF_CHILDREN] = { 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
int indexOfChildren[NUMBER_OF_CHILDREN] = { 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
OctreeElementPointer childElement = element->getChildAtIndex(i);
|
||||
|
||||
// if the caller wants to include childExistsBits, then include them
|
||||
if (params.includeExistsBits && childElement) {
|
||||
childrenExistInTreeBits += (1 << (7 - i));
|
||||
}
|
||||
|
||||
sortedChildren[i] = childElement;
|
||||
indexOfChildren[i] = i;
|
||||
distancesToChildren[i] = 0.0f;
|
||||
|
||||
// track stats
|
||||
// must check childElement here, because it could be we got here with no childElement
|
||||
if (childElement) {
|
||||
octreeQueryNode->stats.traversed(childElement);
|
||||
}
|
||||
}
|
||||
|
||||
// for each child element in Distance sorted order..., check to see if they exist, are colored, and in view, and if so
|
||||
// add them to our distance ordered array of children
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
OctreeElementPointer childElement = sortedChildren[i];
|
||||
int originalIndex = indexOfChildren[i];
|
||||
|
||||
bool childIsInView = (childElement &&
|
||||
(params.recurseEverything || !octreeQueryNode->getUsesFrustum() ||
|
||||
(nodeLocationThisView == ViewFrustum::INSIDE) || // parent was fully in view, we can assume ALL children are
|
||||
(nodeLocationThisView == ViewFrustum::INTERSECT &&
|
||||
childElement->isInView(params.viewFrustum)) // the parent intersects and the child is in view
|
||||
));
|
||||
|
||||
if (!childIsInView) {
|
||||
// must check childElement here, because it could be we got here because there was no childElement
|
||||
if (childElement) {
|
||||
octreeQueryNode->stats.skippedOutOfView(childElement);
|
||||
}
|
||||
} else {
|
||||
// Before we consider this further, let's see if it's in our LOD scope...
|
||||
float boundaryDistance = params.recurseEverything || !octreeQueryNode->getUsesFrustum() ? 1 :
|
||||
boundaryDistanceForRenderLevel(childElement->getLevel() + params.boundaryLevelAdjust,
|
||||
params.octreeElementSizeScale);
|
||||
|
||||
if (!(distancesToChildren[i] < boundaryDistance)) {
|
||||
// don't need to check childElement here, because we can't get here with no childElement
|
||||
octreeQueryNode->stats.skippedDistance(childElement);
|
||||
} else {
|
||||
inViewCount++;
|
||||
|
||||
// track children in view as existing and not a leaf, if they're a leaf,
|
||||
// we don't care about recursing deeper on them, and we don't consider their
|
||||
// subtree to exist
|
||||
if (!(childElement && childElement->isLeaf())) {
|
||||
childrenExistInPacketBits += (1 << (7 - originalIndex));
|
||||
inViewNotLeafCount++;
|
||||
}
|
||||
|
||||
bool childIsOccluded = false; // assume it's not occluded
|
||||
|
||||
bool shouldRender = params.recurseEverything || !octreeQueryNode->getUsesFrustum() ||
|
||||
childElement->calculateShouldRender(params.viewFrustum,
|
||||
params.octreeElementSizeScale, params.boundaryLevelAdjust);
|
||||
|
||||
// track some stats
|
||||
// don't need to check childElement here, because we can't get here with no childElement
|
||||
if (!shouldRender && childElement->isLeaf()) {
|
||||
octreeQueryNode->stats.skippedDistance(childElement);
|
||||
}
|
||||
// don't need to check childElement here, because we can't get here with no childElement
|
||||
if (childIsOccluded) {
|
||||
octreeQueryNode->stats.skippedOccluded(childElement);
|
||||
}
|
||||
|
||||
// track children with actual color, only if the child wasn't previously in view!
|
||||
if (shouldRender && !childIsOccluded) {
|
||||
bool childWasInView = false;
|
||||
|
||||
if (childElement && params.deltaView) {
|
||||
ViewFrustum::intersection location = childElement->computeViewIntersection(params.lastViewFrustum);
|
||||
|
||||
// If we're a leaf, then either intersect or inside is considered "formerly in view"
|
||||
if (childElement->isLeaf()) {
|
||||
childWasInView = location != ViewFrustum::OUTSIDE;
|
||||
} else {
|
||||
childWasInView = location == ViewFrustum::INSIDE;
|
||||
}
|
||||
}
|
||||
|
||||
// If our child wasn't in view (or we're ignoring wasInView) then we add it to our sending items.
|
||||
// Or if we were previously in the view, but this element has changed since it was last sent, then we do
|
||||
// need to send it.
|
||||
if (!childWasInView ||
|
||||
(params.deltaView &&
|
||||
childElement->hasChangedSince(octreeQueryNode->getLastTimeBagEmpty() - CHANGE_FUDGE))){
|
||||
|
||||
childrenDataBits += (1 << (7 - originalIndex));
|
||||
inViewWithColorCount++;
|
||||
} else {
|
||||
// otherwise just track stats of the items we discarded
|
||||
// don't need to check childElement here, because we can't get here with no childElement
|
||||
if (childWasInView) {
|
||||
octreeQueryNode->stats.skippedWasInView(childElement);
|
||||
} else {
|
||||
octreeQueryNode->stats.skippedNoChange(childElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: the childrenDataBits indicates that there is an array of child element data included in this packet.
|
||||
// We will write this bit mask but we may come back later and update the bits that are actually included
|
||||
packetData->releaseReservedBytes(sizeof(childrenDataBits));
|
||||
continueThisLevel = packetData->appendBitMask(childrenDataBits);
|
||||
|
||||
int childDataBitsPlaceHolder = packetData->getUncompressedByteOffset(sizeof(childrenDataBits));
|
||||
unsigned char actualChildrenDataBits = 0;
|
||||
|
||||
assert(continueThisLevel); // since we used reserved bits, this really shouldn't fail
|
||||
bytesAtThisLevel += sizeof(childrenDataBits); // keep track of byte count
|
||||
|
||||
octreeQueryNode->stats.colorBitsWritten(); // really data bits not just color bits
|
||||
|
||||
// NOW might be a good time to give our tree subclass and this element a chance to set up and check any extra encode data
|
||||
element->initializeExtraEncodeData(params);
|
||||
|
||||
// write the child element data...
|
||||
// NOTE: the format of the bitstream is generally this:
|
||||
// [octalcode]
|
||||
// [bitmask for existence of child data]
|
||||
// N x [child data]
|
||||
// [bitmask for existence of child elements in tree]
|
||||
// [bitmask for existence of child elements in buffer]
|
||||
// N x [ ... tree for children ...]
|
||||
//
|
||||
// This section of the code, is writing the "N x [child data]" portion of this bitstream
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
if (oneAtBit(childrenDataBits, i)) {
|
||||
OctreeElementPointer childElement = element->getChildAtIndex(i);
|
||||
|
||||
// the childrenDataBits were set up by the in view/LOD logic, it may contain children that we've already
|
||||
// processed and sent the data bits for. Let our tree subclass determine if it really wants to send the
|
||||
// data for this child at this point
|
||||
if (childElement && element->shouldIncludeChildData(i, params)) {
|
||||
|
||||
int bytesBeforeChild = packetData->getUncompressedSize();
|
||||
|
||||
// a childElement may "partially" write it's data. for example, the model server where the entire
|
||||
// contents of the element may be larger than can fit in a single MTU/packetData. In this case,
|
||||
// we want to allow the appendElementData() to respond that it produced partial data, which should be
|
||||
// written, but that the childElement needs to be reprocessed in an additional pass or passes
|
||||
// to be completed.
|
||||
LevelDetails childDataLevelKey = packetData->startLevel();
|
||||
|
||||
OctreeElement::AppendState childAppendState = childElement->appendElementData(packetData, params);
|
||||
|
||||
// allow our tree subclass to do any additional bookkeeping it needs to do with encoded data state
|
||||
element->updateEncodedData(i, childAppendState, params);
|
||||
|
||||
// Continue this level so long as some part of this child element was appended.
|
||||
bool childFit = (childAppendState != OctreeElement::NONE);
|
||||
|
||||
// some datatypes (like Voxels) assume that all child data will fit, if it doesn't fit
|
||||
// the data type wants to bail on this element level completely
|
||||
if (!childFit && mustIncludeAllChildData()) {
|
||||
continueThisLevel = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// If the child was partially or fully appended, then mark the actualChildrenDataBits as including
|
||||
// this child data
|
||||
if (childFit) {
|
||||
actualChildrenDataBits += (1 << (7 - i));
|
||||
continueThisLevel = packetData->endLevel(childDataLevelKey);
|
||||
} else {
|
||||
packetData->discardLevel(childDataLevelKey);
|
||||
elementAppendState = OctreeElement::PARTIAL;
|
||||
params.stopReason = EncodeBitstreamParams::DIDNT_FIT;
|
||||
}
|
||||
|
||||
// If this child was partially appended, then consider this element to be partially appended
|
||||
if (childAppendState == OctreeElement::PARTIAL) {
|
||||
elementAppendState = OctreeElement::PARTIAL;
|
||||
params.stopReason = EncodeBitstreamParams::DIDNT_FIT;
|
||||
}
|
||||
|
||||
int bytesAfterChild = packetData->getUncompressedSize();
|
||||
|
||||
bytesAtThisLevel += (bytesAfterChild - bytesBeforeChild); // keep track of byte count for this child
|
||||
|
||||
// don't need to check childElement here, because we can't get here with no childElement
|
||||
if (childAppendState != OctreeElement::NONE) {
|
||||
octreeQueryNode->stats.colorSent(childElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!mustIncludeAllChildData() && !continueThisLevel) {
|
||||
qCDebug(octree) << "WARNING UNEXPECTED CASE: reached end of child element data loop with continueThisLevel=FALSE";
|
||||
qCDebug(octree) << "This is not expected!!!! -- continueThisLevel=FALSE....";
|
||||
}
|
||||
|
||||
if (continueThisLevel && actualChildrenDataBits != childrenDataBits) {
|
||||
// repair the child data mask
|
||||
continueThisLevel = packetData->updatePriorBitMask(childDataBitsPlaceHolder, actualChildrenDataBits);
|
||||
if (!continueThisLevel) {
|
||||
qCDebug(octree) << "WARNING UNEXPECTED CASE: Failed to update childDataBitsPlaceHolder";
|
||||
qCDebug(octree) << "This is not expected!!!! -- continueThisLevel=FALSE....";
|
||||
}
|
||||
}
|
||||
|
||||
// if the caller wants to include childExistsBits, then include them even if not in view, put them before the
|
||||
// childrenExistInPacketBits, so that the lower code can properly repair the packet exists bits
|
||||
if (continueThisLevel && params.includeExistsBits) {
|
||||
packetData->releaseReservedBytes(sizeof(childrenExistInTreeBits));
|
||||
continueThisLevel = packetData->appendBitMask(childrenExistInTreeBits);
|
||||
if (continueThisLevel) {
|
||||
bytesAtThisLevel += sizeof(childrenExistInTreeBits); // keep track of byte count
|
||||
|
||||
octreeQueryNode->stats.existsBitsWritten();
|
||||
} else {
|
||||
qCDebug(octree) << "WARNING UNEXPECTED CASE: Failed to append childrenExistInTreeBits";
|
||||
qCDebug(octree) << "This is not expected!!!! -- continueThisLevel=FALSE....";
|
||||
}
|
||||
}
|
||||
|
||||
// write the child exist bits
|
||||
if (continueThisLevel) {
|
||||
packetData->releaseReservedBytes(sizeof(childrenExistInPacketBits));
|
||||
continueThisLevel = packetData->appendBitMask(childrenExistInPacketBits);
|
||||
if (continueThisLevel) {
|
||||
bytesAtThisLevel += sizeof(childrenExistInPacketBits); // keep track of byte count
|
||||
|
||||
octreeQueryNode->stats.existsInPacketBitsWritten();
|
||||
} else {
|
||||
qCDebug(octree) << "WARNING UNEXPECTED CASE: Failed to append childrenExistInPacketBits";
|
||||
qCDebug(octree) << "This is not expected!!!! -- continueThisLevel=FALSE....";
|
||||
}
|
||||
}
|
||||
|
||||
// We only need to keep digging, if there is at least one child that is inView, and not a leaf.
|
||||
keepDiggingDeeper = (inViewNotLeafCount > 0);
|
||||
|
||||
//
|
||||
// NOTE: the format of the bitstream is generally this:
|
||||
// [octalcode]
|
||||
// [bitmask for existence of child data]
|
||||
// N x [child data]
|
||||
// [bitmask for existence of child elements in tree]
|
||||
// [bitmask for existence of child elements in buffer]
|
||||
// N x [ ... tree for children ...]
|
||||
//
|
||||
// This section of the code, is writing the "N x [ ... tree for children ...]" portion of this bitstream
|
||||
//
|
||||
if (continueThisLevel && keepDiggingDeeper) {
|
||||
|
||||
// at this point, we need to iterate the children who are in view, even if not colored
|
||||
// and we need to determine if there's a deeper tree below them that we care about.
|
||||
//
|
||||
// Since this recursive function assumes we're already writing, we know we've already written our
|
||||
// childrenExistInPacketBits. But... we don't really know how big the child tree will be. And we don't know if
|
||||
// we'll have room in our buffer to actually write all these child trees. What we kinda would like to do is
|
||||
// write our childExistsBits as a place holder. Then let each potential tree have a go at it. If they
|
||||
// write something, we keep them in the bits, if they don't, we take them out.
|
||||
//
|
||||
// we know the last thing we wrote to the packet was our childrenExistInPacketBits. Let's remember where that was!
|
||||
int childExistsPlaceHolder = packetData->getUncompressedByteOffset(sizeof(childrenExistInPacketBits));
|
||||
|
||||
// we are also going to recurse these child trees in "distance" sorted order, but we need to pack them in the
|
||||
// final packet in standard order. So what we're going to do is keep track of how big each subtree was in bytes,
|
||||
// and then later reshuffle these sections of our output buffer back into normal order. This allows us to make
|
||||
// a single recursive pass in distance sorted order, but retain standard order in our encoded packet
|
||||
|
||||
// for each child element in Distance sorted order..., check to see if they exist, are colored, and in view, and if so
|
||||
// add them to our distance ordered array of children
|
||||
for (int indexByDistance = 0; indexByDistance < NUMBER_OF_CHILDREN; indexByDistance++) {
|
||||
OctreeElementPointer childElement = sortedChildren[indexByDistance];
|
||||
int originalIndex = indexOfChildren[indexByDistance];
|
||||
|
||||
if (oneAtBit(childrenExistInPacketBits, originalIndex)) {
|
||||
|
||||
int thisLevel = currentEncodeLevel;
|
||||
|
||||
int childTreeBytesOut = 0;
|
||||
|
||||
// NOTE: some octree styles (like models and particles) will store content in parent elements, and child
|
||||
// elements. In this case, if we stop recursion when we include any data (the colorbits should really be
|
||||
// called databits), then we wouldn't send the children. So those types of Octree's should tell us to keep
|
||||
// recursing, by returning TRUE in recurseChildrenWithData().
|
||||
|
||||
if (params.recurseEverything || !octreeQueryNode->getUsesFrustum()
|
||||
|| recurseChildrenWithData() || !oneAtBit(childrenDataBits, originalIndex)) {
|
||||
|
||||
// Allow the datatype a chance to determine if it really wants to recurse this tree. Usually this
|
||||
// will be true. But if the tree has already been encoded, we will skip this.
|
||||
if (element->shouldRecurseChildTree(originalIndex, params)) {
|
||||
childTreeBytesOut = encodeTreeBitstreamRecursion(childElement, packetData, bag, params,
|
||||
thisLevel, nodeLocationThisView);
|
||||
} else {
|
||||
childTreeBytesOut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// if the child wrote 0 bytes, it means that nothing below exists or was in view, or we ran out of space,
|
||||
// basically, the children below don't contain any info.
|
||||
|
||||
// if the child tree wrote 1 byte??? something must have gone wrong... because it must have at least the color
|
||||
// byte and the child exist byte.
|
||||
//
|
||||
assert(childTreeBytesOut != 1);
|
||||
|
||||
// if the child tree wrote just 2 bytes, then it means: it had no colors and no child nodes, because...
|
||||
// if it had colors it would write 1 byte for the color mask,
|
||||
// and at least a color's worth of bytes for the element of colors.
|
||||
// if it had child trees (with something in them) then it would have the 1 byte for child mask
|
||||
// and some number of bytes of lower children...
|
||||
// so, if the child returns 2 bytes out, we can actually consider that an empty tree also!!
|
||||
//
|
||||
// we can make this act like no bytes out, by just resetting the bytes out in this case
|
||||
if (suppressEmptySubtrees() && !params.includeExistsBits && childTreeBytesOut == 2) {
|
||||
childTreeBytesOut = 0; // this is the degenerate case of a tree with no colors and no child trees
|
||||
|
||||
}
|
||||
|
||||
bytesAtThisLevel += childTreeBytesOut;
|
||||
|
||||
// If we had previously started writing, and if the child DIDN'T write any bytes,
|
||||
// then we want to remove their bit from the childExistsPlaceHolder bitmask
|
||||
if (childTreeBytesOut == 0) {
|
||||
|
||||
// remove this child's bit...
|
||||
childrenExistInPacketBits -= (1 << (7 - originalIndex));
|
||||
|
||||
// repair the child exists mask
|
||||
continueThisLevel = packetData->updatePriorBitMask(childExistsPlaceHolder, childrenExistInPacketBits);
|
||||
if (!continueThisLevel) {
|
||||
qCDebug(octree) << "WARNING UNEXPECTED CASE: Failed to update childExistsPlaceHolder";
|
||||
qCDebug(octree) << "This is not expected!!!! -- continueThisLevel=FALSE....";
|
||||
}
|
||||
|
||||
// If this is the last of the child exists bits, then we're actually be rolling out the entire tree
|
||||
if (childrenExistInPacketBits == 0) {
|
||||
octreeQueryNode->stats.childBitsRemoved(params.includeExistsBits);
|
||||
}
|
||||
|
||||
if (!continueThisLevel) {
|
||||
if (wantDebug) {
|
||||
qCDebug(octree) << " WARNING line:" << __LINE__;
|
||||
qCDebug(octree) << " breaking the child recursion loop with continueThisLevel=false!!!";
|
||||
qCDebug(octree) << " AFTER attempting to updatePriorBitMask() for empty sub tree....";
|
||||
qCDebug(octree) << " IS THIS ACCEPTABLE!!!!";
|
||||
}
|
||||
break; // can't continue...
|
||||
}
|
||||
|
||||
// Note: no need to move the pointer, cause we already stored this
|
||||
} // end if (childTreeBytesOut == 0)
|
||||
} // end if (oneAtBit(childrenExistInPacketBits, originalIndex))
|
||||
} // end for
|
||||
} // end keepDiggingDeeper
|
||||
|
||||
// If we made it this far, then we've written all of our child data... if this element is the root
|
||||
// element, then we also allow the root element to write out it's data...
|
||||
if (continueThisLevel && element == _rootElement && rootElementHasData()) {
|
||||
int bytesBeforeChild = packetData->getUncompressedSize();
|
||||
|
||||
// release the bytes we reserved...
|
||||
packetData->releaseReservedBytes(minimumRequiredRootDataBytes());
|
||||
|
||||
LevelDetails rootDataLevelKey = packetData->startLevel();
|
||||
OctreeElement::AppendState rootAppendState = element->appendElementData(packetData, params);
|
||||
|
||||
bool partOfRootFit = (rootAppendState != OctreeElement::NONE);
|
||||
bool allOfRootFit = (rootAppendState == OctreeElement::COMPLETED);
|
||||
|
||||
if (partOfRootFit) {
|
||||
continueThisLevel = packetData->endLevel(rootDataLevelKey);
|
||||
if (!continueThisLevel) {
|
||||
qCDebug(octree) << " UNEXPECTED ROOT ELEMENT -- could not packetData->endLevel(rootDataLevelKey) -- line:" << __LINE__;
|
||||
}
|
||||
} else {
|
||||
packetData->discardLevel(rootDataLevelKey);
|
||||
}
|
||||
|
||||
if (!allOfRootFit) {
|
||||
elementAppendState = OctreeElement::PARTIAL;
|
||||
params.stopReason = EncodeBitstreamParams::DIDNT_FIT;
|
||||
}
|
||||
|
||||
// do we really ever NOT want to continue this level???
|
||||
//continueThisLevel = (rootAppendState == OctreeElement::COMPLETED);
|
||||
|
||||
int bytesAfterChild = packetData->getUncompressedSize();
|
||||
|
||||
if (continueThisLevel) {
|
||||
bytesAtThisLevel += (bytesAfterChild - bytesBeforeChild); // keep track of byte count for this child
|
||||
|
||||
octreeQueryNode->stats.colorSent(element);
|
||||
}
|
||||
|
||||
if (!continueThisLevel) {
|
||||
qCDebug(octree) << "WARNING UNEXPECTED CASE: Something failed in packing ROOT data";
|
||||
qCDebug(octree) << "This is not expected!!!! -- continueThisLevel=FALSE....";
|
||||
}
|
||||
}
|
||||
|
||||
// if we were unable to fit this level in our packet, then rewind and add it to the element bag for
|
||||
// sending later...
|
||||
if (continueThisLevel) {
|
||||
continueThisLevel = packetData->endLevel(thisLevelKey);
|
||||
} else {
|
||||
packetData->discardLevel(thisLevelKey);
|
||||
|
||||
if (!mustIncludeAllChildData()) {
|
||||
qCDebug(octree) << "WARNING UNEXPECTED CASE: Something failed in attempting to pack this element";
|
||||
qCDebug(octree) << "This is not expected!!!! -- continueThisLevel=FALSE....";
|
||||
}
|
||||
}
|
||||
|
||||
// This happens if the element could not be written at all. In the case of Octree's that support partial
|
||||
// element data, continueThisLevel will be true. So this only happens if the full element needs to be
|
||||
// added back to the element bag.
|
||||
if (!continueThisLevel) {
|
||||
if (!mustIncludeAllChildData()) {
|
||||
qCDebug(octree) << "WARNING UNEXPECTED CASE - Something failed in attempting to pack this element.";
|
||||
qCDebug(octree) << " If the datatype requires all child data, then this might happen. Otherwise" ;
|
||||
qCDebug(octree) << " this is an unexpected case and we should research a potential logic error." ;
|
||||
}
|
||||
|
||||
bag.insert(element);
|
||||
|
||||
// don't need to check element here, because we can't get here with no element
|
||||
octreeQueryNode->stats.didntFit(element);
|
||||
|
||||
params.stopReason = EncodeBitstreamParams::DIDNT_FIT;
|
||||
bytesAtThisLevel = 0; // didn't fit
|
||||
} else {
|
||||
|
||||
// assuming we made it here with continueThisLevel == true, we STILL might want
|
||||
// to add our element back to the bag for additional encoding, specifically if
|
||||
// the appendState is PARTIAL, in this case, we re-add our element to the bag
|
||||
// and assume that the appendElementData() has stored any required state data
|
||||
// in the params extraEncodeData
|
||||
if (elementAppendState == OctreeElement::PARTIAL) {
|
||||
bag.insert(element);
|
||||
}
|
||||
}
|
||||
|
||||
// If our element is completed let the element know so it can do any cleanup it of extra wants
|
||||
if (elementAppendState == OctreeElement::COMPLETED) {
|
||||
element->elementEncodeComplete(params);
|
||||
}
|
||||
|
||||
return bytesAtThisLevel;
|
||||
}
|
||||
|
||||
bool Octree::readFromFile(const char* fileName) {
|
||||
QString qFileName = findMostRecentFileExtension(fileName, PERSIST_EXTENSIONS);
|
||||
|
||||
|
@ -1588,14 +747,10 @@ bool Octree::readFromFile(const char* fileName) {
|
|||
QFileInfo fileInfo(qFileName);
|
||||
uint64_t fileLength = fileInfo.size();
|
||||
|
||||
emit importSize(1.0f, 1.0f, 1.0f);
|
||||
emit importProgress(0);
|
||||
|
||||
qCDebug(octree) << "Loading file" << qFileName << "...";
|
||||
|
||||
bool success = readFromStream(fileLength, fileInputStream);
|
||||
|
||||
emit importProgress(100);
|
||||
file.close();
|
||||
|
||||
return success;
|
||||
|
@ -1836,7 +991,3 @@ bool Octree::countOctreeElementsOperation(const OctreeElementPointer& element, v
|
|||
(*(uint64_t*)extraData)++;
|
||||
return true; // keep going
|
||||
}
|
||||
|
||||
void Octree::cancelImport() {
|
||||
_stopImport = true;
|
||||
}
|
||||
|
|
|
@ -49,126 +49,62 @@ public:
|
|||
|
||||
// Callback function, for recuseTreeWithOperation
|
||||
using RecurseOctreeOperation = std::function<bool(const OctreeElementPointer&, void*)>;
|
||||
typedef enum {GRADIENT, RANDOM, NATURAL} creationMode;
|
||||
typedef QHash<uint, AACube> CubeList;
|
||||
|
||||
const bool NO_EXISTS_BITS = false;
|
||||
const bool WANT_EXISTS_BITS = true;
|
||||
const bool COLLAPSE_EMPTY_TREE = true;
|
||||
const bool DONT_COLLAPSE = false;
|
||||
|
||||
const int DONT_CHOP = 0;
|
||||
const int NO_BOUNDARY_ADJUST = 0;
|
||||
const int LOW_RES_MOVING_ADJUST = 1;
|
||||
|
||||
#define IGNORE_COVERAGE_MAP NULL
|
||||
|
||||
class EncodeBitstreamParams {
|
||||
public:
|
||||
ViewFrustum viewFrustum;
|
||||
ViewFrustum lastViewFrustum;
|
||||
int maxEncodeLevel;
|
||||
int maxLevelReached;
|
||||
bool includeExistsBits;
|
||||
int chopLevels;
|
||||
bool deltaView;
|
||||
bool recurseEverything { false };
|
||||
int boundaryLevelAdjust;
|
||||
float octreeElementSizeScale;
|
||||
bool forceSendScene;
|
||||
NodeData* nodeData;
|
||||
|
||||
// output hints from the encode process
|
||||
typedef enum {
|
||||
UNKNOWN,
|
||||
DIDNT_FIT,
|
||||
NULL_NODE,
|
||||
NULL_NODE_DATA,
|
||||
TOO_DEEP,
|
||||
LOD_SKIP,
|
||||
OUT_OF_VIEW,
|
||||
WAS_IN_VIEW,
|
||||
NO_CHANGE,
|
||||
OCCLUDED,
|
||||
FINISHED
|
||||
} reason;
|
||||
reason stopReason;
|
||||
|
||||
EncodeBitstreamParams(
|
||||
int maxEncodeLevel = INT_MAX,
|
||||
bool includeExistsBits = WANT_EXISTS_BITS,
|
||||
int chopLevels = 0,
|
||||
bool useDeltaView = false,
|
||||
int boundaryLevelAdjust = NO_BOUNDARY_ADJUST,
|
||||
float octreeElementSizeScale = DEFAULT_OCTREE_SIZE_SCALE,
|
||||
bool forceSendScene = true,
|
||||
NodeData* nodeData = nullptr) :
|
||||
maxEncodeLevel(maxEncodeLevel),
|
||||
maxLevelReached(0),
|
||||
EncodeBitstreamParams(bool includeExistsBits = WANT_EXISTS_BITS,
|
||||
NodeData* nodeData = nullptr) :
|
||||
includeExistsBits(includeExistsBits),
|
||||
chopLevels(chopLevels),
|
||||
deltaView(useDeltaView),
|
||||
boundaryLevelAdjust(boundaryLevelAdjust),
|
||||
octreeElementSizeScale(octreeElementSizeScale),
|
||||
forceSendScene(forceSendScene),
|
||||
nodeData(nodeData),
|
||||
stopReason(UNKNOWN)
|
||||
{
|
||||
lastViewFrustum.invalidate();
|
||||
}
|
||||
|
||||
void displayStopReason() {
|
||||
printf("StopReason: ");
|
||||
switch (stopReason) {
|
||||
default:
|
||||
case UNKNOWN: qDebug("UNKNOWN"); break;
|
||||
|
||||
case DIDNT_FIT: qDebug("DIDNT_FIT"); break;
|
||||
case NULL_NODE: qDebug("NULL_NODE"); break;
|
||||
case TOO_DEEP: qDebug("TOO_DEEP"); break;
|
||||
case LOD_SKIP: qDebug("LOD_SKIP"); break;
|
||||
case OUT_OF_VIEW: qDebug("OUT_OF_VIEW"); break;
|
||||
case WAS_IN_VIEW: qDebug("WAS_IN_VIEW"); break;
|
||||
case NO_CHANGE: qDebug("NO_CHANGE"); break;
|
||||
case OCCLUDED: qDebug("OCCLUDED"); break;
|
||||
case FINISHED: qDebug("FINISHED"); break;
|
||||
}
|
||||
}
|
||||
|
||||
QString getStopReason() {
|
||||
switch (stopReason) {
|
||||
default:
|
||||
case UNKNOWN: return QString("UNKNOWN"); break;
|
||||
|
||||
case DIDNT_FIT: return QString("DIDNT_FIT"); break;
|
||||
case NULL_NODE: return QString("NULL_NODE"); break;
|
||||
case TOO_DEEP: return QString("TOO_DEEP"); break;
|
||||
case LOD_SKIP: return QString("LOD_SKIP"); break;
|
||||
case OUT_OF_VIEW: return QString("OUT_OF_VIEW"); break;
|
||||
case WAS_IN_VIEW: return QString("WAS_IN_VIEW"); break;
|
||||
case NO_CHANGE: return QString("NO_CHANGE"); break;
|
||||
case OCCLUDED: return QString("OCCLUDED"); break;
|
||||
case FINISHED: return QString("FINISHED"); break;
|
||||
}
|
||||
}
|
||||
|
||||
std::function<void(const QUuid& dataID, quint64 itemLastEdited)> trackSend { [](const QUuid&, quint64){} };
|
||||
};
|
||||
|
||||
class ReadElementBufferToTreeArgs {
|
||||
public:
|
||||
const unsigned char* buffer;
|
||||
int length;
|
||||
bool destructive;
|
||||
bool pathChanged;
|
||||
};
|
||||
|
||||
class ReadBitstreamToTreeParams {
|
||||
public:
|
||||
bool includeExistsBits;
|
||||
OctreeElementPointer destinationElement;
|
||||
QUuid sourceUUID;
|
||||
SharedNodePointer sourceNode;
|
||||
bool wantImportProgress;
|
||||
PacketVersion bitstreamVersion;
|
||||
int elementsPerPacket = 0;
|
||||
int entitiesPerPacket = 0;
|
||||
|
||||
|
@ -176,15 +112,11 @@ public:
|
|||
bool includeExistsBits = WANT_EXISTS_BITS,
|
||||
OctreeElementPointer destinationElement = NULL,
|
||||
QUuid sourceUUID = QUuid(),
|
||||
SharedNodePointer sourceNode = SharedNodePointer(),
|
||||
bool wantImportProgress = false,
|
||||
PacketVersion bitstreamVersion = 0) :
|
||||
SharedNodePointer sourceNode = SharedNodePointer()) :
|
||||
includeExistsBits(includeExistsBits),
|
||||
destinationElement(destinationElement),
|
||||
sourceUUID(sourceUUID),
|
||||
sourceNode(sourceNode),
|
||||
wantImportProgress(wantImportProgress),
|
||||
bitstreamVersion(bitstreamVersion)
|
||||
sourceNode(sourceNode)
|
||||
{}
|
||||
};
|
||||
|
||||
|
@ -199,7 +131,6 @@ public:
|
|||
|
||||
// These methods will allow the OctreeServer to send your tree inbound edit packets of your
|
||||
// own definition. Implement these to allow your octree based server to support editing
|
||||
virtual bool getWantSVOfileVersions() const { return false; }
|
||||
virtual PacketType expectedDataPacketType() const { return PacketType::Unknown; }
|
||||
virtual PacketVersion expectedVersion() const { return versionForPacketType(expectedDataPacketType()); }
|
||||
virtual bool handlesEditPacketType(PacketType packetType) const { return false; }
|
||||
|
@ -209,12 +140,8 @@ public:
|
|||
virtual void processChallengeOwnershipReplyPacket(ReceivedMessage& message, const SharedNodePointer& sourceNode) { return; }
|
||||
virtual void processChallengeOwnershipPacket(ReceivedMessage& message, const SharedNodePointer& sourceNode) { return; }
|
||||
|
||||
virtual bool recurseChildrenWithData() const { return true; }
|
||||
virtual bool rootElementHasData() const { return false; }
|
||||
virtual int minimumRequiredRootDataBytes() const { return 0; }
|
||||
virtual bool suppressEmptySubtrees() const { return true; }
|
||||
virtual void releaseSceneEncodeData(OctreeElementExtraEncodeData* extraEncodeData) const { }
|
||||
virtual bool mustIncludeAllChildData() const { return true; }
|
||||
|
||||
virtual void update() { } // nothing to do by default
|
||||
|
||||
|
@ -223,11 +150,8 @@ public:
|
|||
virtual void eraseAllOctreeElements(bool createNewRoot = true);
|
||||
|
||||
virtual void readBitstreamToTree(const unsigned char* bitstream, uint64_t bufferSizeBytes, ReadBitstreamToTreeParams& args);
|
||||
void deleteOctalCodeFromTree(const unsigned char* codeBuffer, bool collapseEmptyTrees = DONT_COLLAPSE);
|
||||
void reaverageOctreeElements(OctreeElementPointer startElement = OctreeElementPointer());
|
||||
|
||||
void deleteOctreeElementAt(float x, float y, float z, float s);
|
||||
|
||||
/// Find the voxel at position x,y,z,s
|
||||
/// \return pointer to the OctreeElement or NULL if none at x,y,z,s.
|
||||
OctreeElementPointer getOctreeElementAt(float x, float y, float z, float s) const;
|
||||
|
@ -250,8 +174,6 @@ public:
|
|||
|
||||
void recurseTreeWithOperator(RecurseOctreeOperator* operatorObject);
|
||||
|
||||
int encodeTreeBitstream(const OctreeElementPointer& element, OctreePacketData* packetData, OctreeElementBag& bag,
|
||||
EncodeBitstreamParams& params) ;
|
||||
|
||||
bool isDirty() const { return _isDirty; }
|
||||
void clearDirtyBit() { _isDirty = false; }
|
||||
|
@ -344,22 +266,10 @@ public:
|
|||
|
||||
void incrementPersistDataVersion() { _persistDataVersion++; }
|
||||
|
||||
signals:
|
||||
void importSize(float x, float y, float z);
|
||||
void importProgress(int progress);
|
||||
|
||||
public slots:
|
||||
void cancelImport();
|
||||
|
||||
|
||||
protected:
|
||||
void deleteOctalCodeFromTreeRecursion(const OctreeElementPointer& element, void* extraData);
|
||||
|
||||
int encodeTreeBitstreamRecursion(const OctreeElementPointer& element,
|
||||
OctreePacketData* packetData, OctreeElementBag& bag,
|
||||
EncodeBitstreamParams& params, int& currentEncodeLevel,
|
||||
const ViewFrustum::intersection& parentLocationThisView) const;
|
||||
|
||||
static bool countOctreeElementsOperation(const OctreeElementPointer& element, void* extraData);
|
||||
|
||||
OctreeElementPointer nodeForOctalCode(const OctreeElementPointer& ancestorElement, const unsigned char* needleCode, OctreeElementPointer* parentOfFoundElement) const;
|
||||
|
@ -374,7 +284,6 @@ protected:
|
|||
|
||||
bool _isDirty;
|
||||
bool _shouldReaverage;
|
||||
bool _stopImport;
|
||||
|
||||
bool _isViewing;
|
||||
bool _isServer;
|
||||
|
|
|
@ -457,33 +457,6 @@ ViewFrustum::intersection OctreeElement::computeViewIntersection(const ViewFrust
|
|||
return viewFrustum.calculateCubeKeyholeIntersection(_cube);
|
||||
}
|
||||
|
||||
// There are two types of nodes for which we want to "render"
|
||||
// 1) Leaves that are in the LOD
|
||||
// 2) Non-leaves are more complicated though... usually you don't want to render them, but if their children
|
||||
// wouldn't be rendered, then you do want to render them. But sometimes they have some children that ARE
|
||||
// in the LOD, and others that are not. In this case we want to render the parent, and none of the children.
|
||||
//
|
||||
// Since, if we know the camera position and orientation, we can know which of the corners is the "furthest"
|
||||
// corner. We can use we can use this corner as our "voxel position" to do our distance calculations off of.
|
||||
// By doing this, we don't need to test each child voxel's position vs the LOD boundary
|
||||
bool OctreeElement::calculateShouldRender(const ViewFrustum& viewFrustum, float voxelScaleSize, int boundaryLevelAdjust) const {
|
||||
bool shouldRender = false;
|
||||
|
||||
if (hasContent()) {
|
||||
float furthestDistance = furthestDistanceToCamera(viewFrustum);
|
||||
float childBoundary = boundaryDistanceForRenderLevel(getLevel() + 1 + boundaryLevelAdjust, voxelScaleSize);
|
||||
bool inChildBoundary = (furthestDistance <= childBoundary);
|
||||
if (hasDetailedContent() && inChildBoundary) {
|
||||
shouldRender = true;
|
||||
} else {
|
||||
float boundary = childBoundary * 2.0f; // the boundary is always twice the distance of the child boundary
|
||||
bool inBoundary = (furthestDistance <= boundary);
|
||||
shouldRender = inBoundary && !inChildBoundary;
|
||||
}
|
||||
}
|
||||
return shouldRender;
|
||||
}
|
||||
|
||||
// Calculates the distance to the furthest point of the voxel to the camera
|
||||
// does as much math as possible in voxel scale and then scales up to TREE_SCALE at end
|
||||
float OctreeElement::furthestDistanceToCamera(const ViewFrustum& viewFrustum) const {
|
||||
|
|
|
@ -85,16 +85,6 @@ public:
|
|||
typedef enum { COMPLETED, PARTIAL, NONE } AppendState;
|
||||
|
||||
virtual void debugExtraEncodeData(EncodeBitstreamParams& params) const { }
|
||||
virtual void initializeExtraEncodeData(EncodeBitstreamParams& params) { }
|
||||
virtual bool shouldIncludeChildData(int childIndex, EncodeBitstreamParams& params) const { return true; }
|
||||
virtual bool shouldRecurseChildTree(int childIndex, EncodeBitstreamParams& params) const { return true; }
|
||||
|
||||
virtual void updateEncodedData(int childIndex, AppendState childAppendState, EncodeBitstreamParams& params) const { }
|
||||
virtual void elementEncodeComplete(EncodeBitstreamParams& params) const { }
|
||||
|
||||
/// Override to serialize the state of this element. This is used for persistance and for transmission across the network.
|
||||
virtual AppendState appendElementData(OctreePacketData* packetData, EncodeBitstreamParams& params) const
|
||||
{ return COMPLETED; }
|
||||
|
||||
/// Override to deserialize the state of this element. This is used for loading from a persisted file or from reading
|
||||
/// from the network.
|
||||
|
@ -139,9 +129,6 @@ public:
|
|||
float distanceToCamera(const ViewFrustum& viewFrustum) const;
|
||||
float furthestDistanceToCamera(const ViewFrustum& viewFrustum) const;
|
||||
|
||||
bool calculateShouldRender(const ViewFrustum& viewFrustum,
|
||||
float voxelSizeScale = DEFAULT_OCTREE_SIZE_SCALE, int boundaryLevelAdjust = 0) const;
|
||||
|
||||
// points are assumed to be in Voxel Coordinates (not TREE_SCALE'd)
|
||||
float distanceSquareToPoint(const glm::vec3& point) const; // when you don't need the actual distance, use this.
|
||||
float distanceToPoint(const glm::vec3& point) const;
|
||||
|
|
|
@ -1,40 +0,0 @@
|
|||
//
|
||||
// OctreeElementBag.cpp
|
||||
// libraries/octree/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 4/25/2013.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "OctreeElementBag.h"
|
||||
#include <OctalCode.h>
|
||||
|
||||
void OctreeElementBag::deleteAll() {
|
||||
_bagElements = Bag();
|
||||
}
|
||||
|
||||
/// does the bag contain elements?
|
||||
/// if all of the contained elements are expired, they will not report as empty, and
|
||||
/// a single last item will be returned by extract as a null pointer
|
||||
bool OctreeElementBag::isEmpty() {
|
||||
return _bagElements.empty();
|
||||
}
|
||||
|
||||
void OctreeElementBag::insert(const OctreeElementPointer& element) {
|
||||
_bagElements[element.get()] = element;
|
||||
}
|
||||
|
||||
OctreeElementPointer OctreeElementBag::extract() {
|
||||
OctreeElementPointer result;
|
||||
|
||||
// Find the first element still alive
|
||||
Bag::iterator it = _bagElements.begin();
|
||||
while (it != _bagElements.end() && !result) {
|
||||
result = it->second.lock();
|
||||
it = _bagElements.erase(it);
|
||||
}
|
||||
return result;
|
||||
}
|
|
@ -16,30 +16,8 @@
|
|||
#ifndef hifi_OctreeElementBag_h
|
||||
#define hifi_OctreeElementBag_h
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "OctreeElement.h"
|
||||
|
||||
class OctreeElementBag {
|
||||
using Bag = std::unordered_map<OctreeElement*, OctreeElementWeakPointer>;
|
||||
|
||||
public:
|
||||
void insert(const OctreeElementPointer& element); // put a element into the bag
|
||||
|
||||
OctreeElementPointer extract(); /// pull a element out of the bag (could come in any order) and if all of the
|
||||
/// elements have expired, a single null pointer will be returned
|
||||
|
||||
bool isEmpty(); /// does the bag contain elements,
|
||||
/// if all of the contained elements are expired, they will not report as empty, and
|
||||
/// a single last item will be returned by extract as a null pointer
|
||||
|
||||
void deleteAll();
|
||||
size_t size() const { return _bagElements.size(); }
|
||||
|
||||
private:
|
||||
Bag _bagElements;
|
||||
};
|
||||
|
||||
class OctreeElementExtraEncodeDataBase {
|
||||
public:
|
||||
OctreeElementExtraEncodeDataBase() {}
|
||||
|
|
|
@ -117,7 +117,7 @@ void OctreeProcessor::processDatagram(ReceivedMessage& message, SharedNodePointe
|
|||
if (sectionLength) {
|
||||
// ask the VoxelTree to read the bitstream into the tree
|
||||
ReadBitstreamToTreeParams args(WANT_EXISTS_BITS, NULL,
|
||||
sourceUUID, sourceNode, false, message.getVersion());
|
||||
sourceUUID, sourceNode);
|
||||
quint64 startUncompress, startLock = usecTimestampNow();
|
||||
quint64 startReadBitsteam, endReadBitsteam;
|
||||
// FIXME STUTTER - there may be an opportunity to bump this lock outside of the
|
||||
|
|
|
@ -144,11 +144,6 @@ void OctreeQueryNode::copyCurrentViewFrustum(ViewFrustum& viewOut) const {
|
|||
viewOut = _currentViewFrustum;
|
||||
}
|
||||
|
||||
void OctreeQueryNode::copyLastKnownViewFrustum(ViewFrustum& viewOut) const {
|
||||
QMutexLocker viewLocker(&_viewMutex);
|
||||
viewOut = _lastKnownViewFrustum;
|
||||
}
|
||||
|
||||
bool OctreeQueryNode::updateCurrentViewFrustum() {
|
||||
// if shutting down, return immediately
|
||||
if (_isShuttingDown) {
|
||||
|
@ -229,70 +224,6 @@ void OctreeQueryNode::setViewSent(bool viewSent) {
|
|||
}
|
||||
}
|
||||
|
||||
void OctreeQueryNode::updateLastKnownViewFrustum() {
|
||||
// if shutting down, return immediately
|
||||
if (_isShuttingDown) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
QMutexLocker viewLocker(&_viewMutex);
|
||||
bool frustumChanges = !_lastKnownViewFrustum.isVerySimilar(_currentViewFrustum);
|
||||
|
||||
if (frustumChanges) {
|
||||
// save our currentViewFrustum into our lastKnownViewFrustum
|
||||
_lastKnownViewFrustum = _currentViewFrustum;
|
||||
}
|
||||
}
|
||||
|
||||
// save that we know the view has been sent.
|
||||
setLastTimeBagEmpty();
|
||||
}
|
||||
|
||||
|
||||
bool OctreeQueryNode::moveShouldDump() const {
|
||||
// if shutting down, return immediately
|
||||
if (_isShuttingDown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
QMutexLocker viewLocker(&_viewMutex);
|
||||
glm::vec3 oldPosition = _lastKnownViewFrustum.getPosition();
|
||||
glm::vec3 newPosition = _currentViewFrustum.getPosition();
|
||||
|
||||
// theoretically we could make this slightly larger but relative to avatar scale.
|
||||
const float MAXIMUM_MOVE_WITHOUT_DUMP = 0.0f;
|
||||
return glm::distance(newPosition, oldPosition) > MAXIMUM_MOVE_WITHOUT_DUMP;
|
||||
}
|
||||
|
||||
void OctreeQueryNode::dumpOutOfView() {
|
||||
// if shutting down, return immediately
|
||||
if (_isShuttingDown) {
|
||||
return;
|
||||
}
|
||||
|
||||
int stillInView = 0;
|
||||
int outOfView = 0;
|
||||
OctreeElementBag tempBag;
|
||||
ViewFrustum viewCopy;
|
||||
copyCurrentViewFrustum(viewCopy);
|
||||
while (OctreeElementPointer elementToCheck = elementBag.extract()) {
|
||||
if (elementToCheck->isInView(viewCopy)) {
|
||||
tempBag.insert(elementToCheck);
|
||||
stillInView++;
|
||||
} else {
|
||||
outOfView++;
|
||||
}
|
||||
}
|
||||
if (stillInView > 0) {
|
||||
while (OctreeElementPointer elementToKeepInBag = tempBag.extract()) {
|
||||
if (elementToKeepInBag->isInView(viewCopy)) {
|
||||
elementBag.insert(elementToKeepInBag);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OctreeQueryNode::packetSent(const NLPacket& packet) {
|
||||
_sentPacketHistory.packetSent(_sequenceNumber, packet);
|
||||
_sequenceNumber++;
|
||||
|
|
|
@ -46,23 +46,14 @@ public:
|
|||
bool shouldSuppressDuplicatePacket();
|
||||
|
||||
unsigned int getAvailable() const { return _octreePacket->bytesAvailableForWrite(); }
|
||||
int getMaxSearchLevel() const { return _maxSearchLevel; }
|
||||
void resetMaxSearchLevel() { _maxSearchLevel = 1; }
|
||||
void incrementMaxSearchLevel() { _maxSearchLevel++; }
|
||||
|
||||
int getMaxLevelReached() const { return _maxLevelReachedInLastSearch; }
|
||||
void setMaxLevelReached(int maxLevelReached) { _maxLevelReachedInLastSearch = maxLevelReached; }
|
||||
|
||||
OctreeElementBag elementBag;
|
||||
OctreeElementExtraEncodeData extraEncodeData;
|
||||
|
||||
void copyCurrentViewFrustum(ViewFrustum& viewOut) const;
|
||||
void copyLastKnownViewFrustum(ViewFrustum& viewOut) const;
|
||||
|
||||
// These are not classic setters because they are calculating and maintaining state
|
||||
// which is set asynchronously through the network receive
|
||||
bool updateCurrentViewFrustum();
|
||||
void updateLastKnownViewFrustum();
|
||||
|
||||
bool getViewSent() const { return _viewSent; }
|
||||
void setViewSent(bool viewSent);
|
||||
|
@ -70,24 +61,13 @@ public:
|
|||
bool getViewFrustumChanging() const { return _viewFrustumChanging; }
|
||||
bool getViewFrustumJustStoppedChanging() const { return _viewFrustumJustStoppedChanging; }
|
||||
|
||||
bool moveShouldDump() const;
|
||||
|
||||
quint64 getLastTimeBagEmpty() const { return _lastTimeBagEmpty; }
|
||||
void setLastTimeBagEmpty() { _lastTimeBagEmpty = _sceneSendStartTime; }
|
||||
|
||||
bool hasLodChanged() const { return _lodChanged; }
|
||||
|
||||
OctreeSceneStats stats;
|
||||
|
||||
void dumpOutOfView();
|
||||
|
||||
quint64 getLastRootTimestamp() const { return _lastRootTimestamp; }
|
||||
void setLastRootTimestamp(quint64 timestamp) { _lastRootTimestamp = timestamp; }
|
||||
unsigned int getlastOctreePacketLength() const { return _lastOctreePacketLength; }
|
||||
int getDuplicatePacketCount() const { return _duplicatePacketCount; }
|
||||
|
||||
void sceneStart(quint64 sceneSendStartTime) { _sceneSendStartTime = sceneSendStartTime; }
|
||||
|
||||
void nodeKilled();
|
||||
bool isShuttingDown() const { return _isShuttingDown; }
|
||||
|
||||
|
@ -118,18 +98,11 @@ private:
|
|||
int _duplicatePacketCount { 0 };
|
||||
quint64 _firstSuppressedPacket { usecTimestampNow() };
|
||||
|
||||
int _maxSearchLevel { 1 };
|
||||
int _maxLevelReachedInLastSearch { 1 };
|
||||
|
||||
mutable QMutex _viewMutex { QMutex::Recursive };
|
||||
ViewFrustum _currentViewFrustum;
|
||||
ViewFrustum _lastKnownViewFrustum;
|
||||
quint64 _lastTimeBagEmpty { 0 };
|
||||
bool _viewFrustumChanging { false };
|
||||
bool _viewFrustumJustStoppedChanging { true };
|
||||
|
||||
OctreeSendThread* _octreeSendThread { nullptr };
|
||||
|
||||
// watch for LOD changes
|
||||
int _lastClientBoundaryLevelAdjust { 0 };
|
||||
float _lastClientOctreeSizeScale { DEFAULT_OCTREE_SIZE_SCALE };
|
||||
|
@ -138,16 +111,12 @@ private:
|
|||
|
||||
OCTREE_PACKET_SEQUENCE _sequenceNumber { 0 };
|
||||
|
||||
quint64 _lastRootTimestamp { 0 };
|
||||
|
||||
PacketType _myPacketType { PacketType::Unknown };
|
||||
bool _isShuttingDown { false };
|
||||
|
||||
SentPacketHistory _sentPacketHistory;
|
||||
QQueue<OCTREE_PACKET_SEQUENCE> _nackedSequenceNumbers;
|
||||
|
||||
quint64 _sceneSendStartTime = 0;
|
||||
|
||||
std::array<char, udt::MAX_PACKET_SIZE> _lastOctreePayload;
|
||||
|
||||
QJsonObject _lastCheckJSONParameters;
|
||||
|
|
|
@ -284,10 +284,6 @@ void OctreeSceneStats::didntFit(const OctreeElementPointer& element) {
|
|||
}
|
||||
}
|
||||
|
||||
void OctreeSceneStats::colorBitsWritten() {
|
||||
_colorBitsWritten++;
|
||||
}
|
||||
|
||||
void OctreeSceneStats::existsBitsWritten() {
|
||||
_existsBitsWritten++;
|
||||
}
|
||||
|
|
|
@ -79,9 +79,6 @@ public:
|
|||
/// Track that a element was due to be sent, but didn't fit in the packet and was moved to next packet
|
||||
void didntFit(const OctreeElementPointer& element);
|
||||
|
||||
/// Track that the color bitmask was was sent as part of computation of a scene
|
||||
void colorBitsWritten();
|
||||
|
||||
/// Track that the exists in tree bitmask was was sent as part of computation of a scene
|
||||
void existsBitsWritten();
|
||||
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
<@include LightAmbient.slh@>
|
||||
<@include LightDirectional.slh@>
|
||||
|
||||
|
||||
<@func fetchGlobalLight()@>
|
||||
// Get light
|
||||
Light light = getKeyLight();
|
||||
|
@ -32,12 +31,13 @@
|
|||
vec3 color = vec3(0.0);
|
||||
<@endfunc@>
|
||||
|
||||
<@func prepareGlobalLight(isScattering)@>
|
||||
<@func prepareGlobalLight(positionES, normalWS)@>
|
||||
// prepareGlobalLight
|
||||
// Transform directions to worldspace
|
||||
vec3 fragNormal = vec3((normal));
|
||||
vec3 fragEyeVector = vec3(invViewMat * vec4(-position, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
vec3 fragNormalWS = vec3(<$normalWS$>);
|
||||
vec3 fragPositionWS = vec3(invViewMat * vec4(<$positionES$>, 1.0));
|
||||
vec3 fragEyeVectorWS = invViewMat[3].xyz - fragPositionWS;
|
||||
vec3 fragEyeDirWS = normalize(fragEyeVectorWS);
|
||||
|
||||
<$fetchGlobalLight()$>
|
||||
|
||||
|
@ -46,7 +46,7 @@
|
|||
|
||||
<@func declareEvalAmbientGlobalColor()@>
|
||||
vec3 evalAmbientGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, float roughness) {
|
||||
<$prepareGlobalLight()$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
color += albedo * getLightColor(light) * obscurance * getLightAmbientIntensity(lightAmbient);
|
||||
return color;
|
||||
}
|
||||
|
@ -67,14 +67,14 @@ vec3 albedo, vec3 fresnel, float metallic, float roughness
|
|||
, float scattering, vec4 midNormalCurvature, vec4 lowNormalCurvature
|
||||
<@endif@> ) {
|
||||
|
||||
<$prepareGlobalLight($supportScattering$)$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragEyeDirWS);
|
||||
|
||||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surfaceWS, metallic, fresnel, albedo, obscurance
|
||||
<@if supportScattering@>
|
||||
,scattering, midNormalCurvature, lowNormalCurvature
|
||||
<@endif@> );
|
||||
|
@ -85,7 +85,7 @@ vec3 albedo, vec3 fresnel, float metallic, float roughness
|
|||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation
|
||||
<@if supportScattering@>
|
||||
,scattering, midNormalCurvature, lowNormalCurvature
|
||||
<@endif@> );
|
||||
|
@ -114,14 +114,14 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
, float scattering, vec4 midNormalCurvature, vec4 lowNormalCurvature
|
||||
<@endif@>
|
||||
) {
|
||||
<$prepareGlobalLight($supportScattering$)$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragEyeDirWS);
|
||||
|
||||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surfaceWS, metallic, fresnel, albedo, obscurance
|
||||
<@if supportScattering@>
|
||||
,scattering, midNormalCurvature, lowNormalCurvature
|
||||
<@endif@>
|
||||
|
@ -131,7 +131,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation
|
||||
<@if supportScattering@>
|
||||
,scattering, midNormalCurvature, lowNormalCurvature
|
||||
<@endif@>
|
||||
|
@ -141,7 +141,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
|
||||
// Attenuate the light if haze effect selected
|
||||
if ((hazeParams.hazeMode & HAZE_MODE_IS_KEYLIGHT_ATTENUATED) == HAZE_MODE_IS_KEYLIGHT_ATTENUATED) {
|
||||
color = computeHazeColorKeyLightAttenuation(color, lightDirection, position);
|
||||
color = computeHazeColorKeyLightAttenuation(color, lightDirection, fragPositionWS);
|
||||
}
|
||||
|
||||
return color;
|
||||
|
@ -180,9 +180,9 @@ vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscur
|
|||
<$declareLightingDirectional()$>
|
||||
|
||||
vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity, vec3 prevLighting) {
|
||||
<$prepareGlobalLight()$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragEyeDirWS);
|
||||
|
||||
color = prevLighting;
|
||||
color += emissive * isEmissiveEnabled();
|
||||
|
@ -190,16 +190,15 @@ vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, fl
|
|||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance);
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surfaceWS, metallic, fresnel, albedo, obscurance);
|
||||
color += ambientDiffuse;
|
||||
color += ambientSpecular / opacity;
|
||||
|
||||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += directionalSpecular / opacity;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
@ -211,37 +210,37 @@ vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, fl
|
|||
<$declareLightingDirectional()$>
|
||||
|
||||
vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
||||
mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal,
|
||||
mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 positionES, vec3 normalWS,
|
||||
vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity)
|
||||
{
|
||||
<$prepareGlobalLight()$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
<$prepareGlobalLight(positionES, normalWS)$>
|
||||
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragEyeDirWS);
|
||||
|
||||
color += emissive * isEmissiveEnabled();
|
||||
|
||||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance);
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surfaceWS, metallic, fresnel, albedo, obscurance);
|
||||
color += ambientDiffuse;
|
||||
color += ambientSpecular / opacity;
|
||||
|
||||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += directionalSpecular / opacity;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
|
||||
// Haze
|
||||
if ((hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE) {
|
||||
vec4 colorV4 = computeHazeColor(
|
||||
vec4(color, 1.0), // fragment original color
|
||||
position, // fragment position in eye coordinates
|
||||
fragEyeVector, // fragment position in world coordinates
|
||||
invViewMat[3].y, // eye height in world coordinates
|
||||
lightDirection // keylight direction vector
|
||||
positionES, // fragment position in eye coordinates
|
||||
fragPositionWS, // fragment position in world coordinates
|
||||
invViewMat[3].xyz, // eye position in world coordinates
|
||||
lightDirection // keylight direction vector in world coordinates
|
||||
);
|
||||
|
||||
color = colorV4.rgb;
|
||||
|
@ -251,7 +250,7 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
|||
}
|
||||
|
||||
vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
||||
mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position,
|
||||
mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 positionES, vec3 positionWS,
|
||||
vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, SurfaceData surface, float opacity, vec3 prevLighting)
|
||||
{
|
||||
<$fetchGlobalLight()$>
|
||||
|
@ -276,9 +275,9 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
|||
if ((hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE) {
|
||||
vec4 colorV4 = computeHazeColor(
|
||||
vec4(color, 1.0), // fragment original color
|
||||
position, // fragment position in eye coordinates
|
||||
surface.eyeDir, // fragment eye vector in world coordinates
|
||||
invViewMat[3].y, // eye height in world coordinates
|
||||
positionES, // fragment position in eye coordinates
|
||||
positionWS, // fragment position in world coordinates
|
||||
invViewMat[3].xyz, // eye position in world coordinates
|
||||
lightDirection // keylight direction vector
|
||||
);
|
||||
|
||||
|
|
|
@ -20,13 +20,13 @@
|
|||
<@include LightAmbient.slh@>
|
||||
<@include LightDirectional.slh@>
|
||||
|
||||
|
||||
<@func prepareGlobalLight(isScattering)@>
|
||||
<@func prepareGlobalLight(positionES, normalWS)@>
|
||||
// prepareGlobalLight
|
||||
// Transform directions to worldspace
|
||||
vec3 fragNormal = vec3((normal));
|
||||
vec3 fragEyeVector = vec3(invViewMat * vec4(-1.0*position, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
vec3 fragNormalWS = vec3(<$normalWS$>);
|
||||
vec3 fragPositionWS = vec3(invViewMat * vec4(<$positionES$>, 1.0));
|
||||
vec3 fragEyeVectorWS = invViewMat[3].xyz - fragPositionWS;
|
||||
vec3 fragEyeDirWS = normalize(fragEyeVectorWS);
|
||||
|
||||
// Get light
|
||||
Light light = getKeyLight();
|
||||
|
@ -42,7 +42,7 @@
|
|||
|
||||
<@func declareEvalAmbientGlobalColor()@>
|
||||
vec3 evalAmbientGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, float roughness) {
|
||||
<$prepareGlobalLight()$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
color += albedo * getLightColor(light) * obscurance * getLightAmbientIntensity(lightAmbient);
|
||||
return color;
|
||||
}
|
||||
|
@ -63,14 +63,14 @@ vec3 albedo, vec3 fresnel, float metallic, float roughness
|
|||
, float scattering, vec4 midNormalCurvature, vec4 lowNormalCurvature
|
||||
<@endif@> ) {
|
||||
|
||||
<$prepareGlobalLight($supportScattering$)$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragEyeDirWS);
|
||||
|
||||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surfaceWS, metallic, fresnel, albedo, obscurance
|
||||
<@if supportScattering@>
|
||||
,scattering, midNormalCurvature, lowNormalCurvature
|
||||
<@endif@> );
|
||||
|
@ -81,7 +81,7 @@ vec3 albedo, vec3 fresnel, float metallic, float roughness
|
|||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation
|
||||
<@if supportScattering@>
|
||||
,scattering, midNormalCurvature, lowNormalCurvature
|
||||
<@endif@> );
|
||||
|
@ -109,14 +109,14 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
, float scattering, vec4 midNormalCurvature, vec4 lowNormalCurvature
|
||||
<@endif@>
|
||||
) {
|
||||
<$prepareGlobalLight($supportScattering$)$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragEyeDirWS);
|
||||
|
||||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surfaceWS, metallic, fresnel, albedo, obscurance
|
||||
<@if supportScattering@>
|
||||
,scattering, midNormalCurvature, lowNormalCurvature
|
||||
<@endif@>
|
||||
|
@ -126,7 +126,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation
|
||||
<@if supportScattering@>
|
||||
,scattering, midNormalCurvature, lowNormalCurvature
|
||||
<@endif@>
|
||||
|
@ -137,7 +137,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
// FIXME - temporarily removed until we support it for forward...
|
||||
// Attenuate the light if haze effect selected
|
||||
// if ((hazeParams.hazeMode & HAZE_MODE_IS_KEYLIGHT_ATTENUATED) == HAZE_MODE_IS_KEYLIGHT_ATTENUATED) {
|
||||
// color = computeHazeColorKeyLightAttenuation(color, lightDirection, position);
|
||||
// color = computeHazeColorKeyLightAttenuation(color, lightDirection, fragPositionWS);
|
||||
// }
|
||||
|
||||
return color;
|
||||
|
@ -180,25 +180,24 @@ vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscur
|
|||
<$declareLightingDirectional()$>
|
||||
|
||||
vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity) {
|
||||
<$prepareGlobalLight()$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragEyeDirWS);
|
||||
|
||||
color += emissive * isEmissiveEnabled();
|
||||
|
||||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance);
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surfaceWS, metallic, fresnel, albedo, obscurance);
|
||||
color += ambientDiffuse;
|
||||
color += ambientSpecular / opacity;
|
||||
|
||||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += directionalSpecular / opacity;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
@ -207,34 +206,33 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
|||
mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal,
|
||||
vec3 albedo, vec3 fresnel, float metallic, vec3 emissive, float roughness, float opacity)
|
||||
{
|
||||
<$prepareGlobalLight()$>
|
||||
<$prepareGlobalLight(position, normal)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragEyeDirWS);
|
||||
|
||||
color += emissive * isEmissiveEnabled();
|
||||
|
||||
// Ambient
|
||||
vec3 ambientDiffuse;
|
||||
vec3 ambientSpecular;
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surface, metallic, fresnel, albedo, obscurance);
|
||||
evalLightingAmbient(ambientDiffuse, ambientSpecular, lightAmbient, surfaceWS, metallic, fresnel, albedo, obscurance);
|
||||
color += ambientDiffuse;
|
||||
color += ambientSpecular / opacity;
|
||||
|
||||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += directionalSpecular / opacity;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
|
||||
// Haze
|
||||
// FIXME - temporarily removed until we support it for forward...
|
||||
/* if ((hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE) {
|
||||
vec4 colorV4 = computeHazeColor(
|
||||
vec4(color, 1.0), // fragment original color
|
||||
position, // fragment position in eye coordinates
|
||||
fragEyeVector, // fragment position in world coordinates
|
||||
invViewMat[3].y, // eye height in world coordinates
|
||||
positionES, // fragment position in eye coordinates
|
||||
fragPositionWS, // fragment position in world coordinates
|
||||
invViewMat[3].xyz, // eye position in world coordinates
|
||||
lightDirection // keylight direction vector
|
||||
);
|
||||
|
||||
|
|
|
@ -47,14 +47,14 @@ void main(void) {
|
|||
}
|
||||
|
||||
vec4 fragColor = texture(colorMap, varTexCoord0);
|
||||
vec4 eyeFragPos = unpackPositionFromZeye(varTexCoord0);
|
||||
vec4 fragPositionES = unpackPositionFromZeye(varTexCoord0);
|
||||
|
||||
mat4 viewInverse = getViewInverse();
|
||||
vec4 worldFragPos = viewInverse * eyeFragPos;
|
||||
vec4 worldEyePos = viewInverse[3];
|
||||
vec4 fragPositionWS = viewInverse * fragPositionES;
|
||||
vec4 eyePositionWS = viewInverse[3];
|
||||
|
||||
Light light = getKeyLight();
|
||||
vec3 lightDirection = getLightDirection(light);
|
||||
vec3 lightDirectionWS = getLightDirection(light);
|
||||
|
||||
outFragColor = computeHazeColor(fragColor, eyeFragPos.xyz, worldFragPos.xyz, worldEyePos.y, lightDirection);
|
||||
outFragColor = computeHazeColor(fragColor, fragPositionES.xyz, fragPositionWS.xyz, eyePositionWS.xyz, lightDirectionWS);
|
||||
}
|
||||
|
|
|
@ -43,16 +43,16 @@ layout(std140) uniform hazeBuffer {
|
|||
|
||||
// Input:
|
||||
// color - fragment original color
|
||||
// lightDirection - parameters of the keylight
|
||||
// worldFragPos - fragment position in world coordinates
|
||||
// lightDirectionWS - parameters of the keylight
|
||||
// fragPositionWS - fragment position in world coordinates
|
||||
// Output:
|
||||
// fragment colour after haze effect
|
||||
//
|
||||
// General algorithm taken from http://www.iquilezles.org/www/articles/fog/fog.htm, with permission
|
||||
//
|
||||
vec3 computeHazeColorKeyLightAttenuation(vec3 color, vec3 lightDirection, vec3 worldFragPos) {
|
||||
vec3 computeHazeColorKeyLightAttenuation(vec3 color, vec3 lightDirectionWS, vec3 fragPositionWS) {
|
||||
// Directional light attenuation is simulated by assuming the light source is at a fixed height above the
|
||||
// fragment. This height is where the haze density is reduced by 95% from the haze at the fragment's height
|
||||
// fragment. This height is where the haze density is reduced by 95% from the haze at the fragment's height
|
||||
//
|
||||
// The distance is computed from the height and the directional light orientation
|
||||
// The distance is limited to height * 1,000, which gives an angle of ~0.057 degrees
|
||||
|
@ -65,7 +65,7 @@ vec3 computeHazeColorKeyLightAttenuation(vec3 color, vec3 lightDirection, vec3 w
|
|||
}
|
||||
|
||||
// Note that we need the sine to be positive
|
||||
float sin_pitch = abs(lightDirection.y);
|
||||
float sin_pitch = abs(lightDirectionWS.y);
|
||||
|
||||
float distance;
|
||||
const float minimumSinPitch = 0.001;
|
||||
|
@ -79,7 +79,7 @@ vec3 computeHazeColorKeyLightAttenuation(vec3 color, vec3 lightDirection, vec3 w
|
|||
// Note that the haze base reference affects only the haze density as function of altitude
|
||||
float hazeDensityDistribution =
|
||||
hazeParams.hazeKeyLightRangeFactor *
|
||||
exp(-hazeParams.hazeKeyLightAltitudeFactor * (worldFragPos.y - hazeParams.hazeBaseReference));
|
||||
exp(-hazeParams.hazeKeyLightAltitudeFactor * (fragPositionWS.y - hazeParams.hazeBaseReference));
|
||||
|
||||
float hazeIntegral = hazeDensityDistribution * distance;
|
||||
|
||||
|
@ -92,33 +92,34 @@ vec3 computeHazeColorKeyLightAttenuation(vec3 color, vec3 lightDirection, vec3 w
|
|||
}
|
||||
|
||||
// Input:
|
||||
// fragColor - fragment original color
|
||||
// eyeFragPos - fragment position in eye coordinates
|
||||
// worldFragPos - fragment position in world coordinates
|
||||
// worldEyeHeight - eye height in world coordinates
|
||||
// fragColor - fragment original color
|
||||
// fragPositionES - fragment position in eye coordinates
|
||||
// fragPositionWS - fragment position in world coordinates
|
||||
// eyePositionWS - eye position in world coordinates
|
||||
// Output:
|
||||
// fragment colour after haze effect
|
||||
//
|
||||
// General algorithm taken from http://www.iquilezles.org/www/articles/fog/fog.htm, with permission
|
||||
//
|
||||
vec4 computeHazeColor(vec4 fragColor, vec3 eyeFragPos, vec3 worldFragPos, float worldEyeHeight, vec3 lightDirection) {
|
||||
vec4 computeHazeColor(vec4 fragColor, vec3 fragPositionES, vec3 fragPositionWS, vec3 eyePositionWS, vec3 lightDirectionWS) {
|
||||
// Distance to fragment
|
||||
float distance = length(eyeFragPos);
|
||||
float distance = length(fragPositionES);
|
||||
float eyeWorldHeight = eyePositionWS.y;
|
||||
|
||||
// Convert haze colour from uniform into a vec4
|
||||
vec4 hazeColor = vec4(hazeParams.hazeColor, 1.0);
|
||||
|
||||
// Directional light component is a function of the angle from the eye, between the fragment and the sun
|
||||
vec3 eyeFragDir = normalize(worldFragPos);
|
||||
|
||||
float glareComponent = max(0.0, dot(eyeFragDir, -lightDirection));
|
||||
float power = min(1.0, pow(glareComponent, hazeParams.hazeGlareBlend));
|
||||
|
||||
vec4 glareColor = vec4(hazeParams.hazeGlareColor, 1.0);
|
||||
|
||||
// Use the haze colour for the glare colour, if blend is not enabled
|
||||
vec4 blendedHazeColor;
|
||||
if ((hazeParams.hazeMode & HAZE_MODE_IS_ENABLE_LIGHT_BLEND) == HAZE_MODE_IS_ENABLE_LIGHT_BLEND) {
|
||||
// Directional light component is a function of the angle from the eye, between the fragment and the sun
|
||||
vec3 fragToEyeDirWS = normalize(fragPositionWS - eyePositionWS);
|
||||
|
||||
float glareComponent = max(0.0, dot(fragToEyeDirWS, -lightDirectionWS));
|
||||
float power = min(1.0, pow(glareComponent, hazeParams.hazeGlareBlend));
|
||||
|
||||
vec4 glareColor = vec4(hazeParams.hazeGlareColor, 1.0);
|
||||
|
||||
blendedHazeColor = mix(hazeColor, glareColor, power);
|
||||
} else {
|
||||
blendedHazeColor = hazeColor;
|
||||
|
@ -134,12 +135,12 @@ vec4 computeHazeColor(vec4 fragColor, vec3 eyeFragPos, vec3 worldFragPos, float
|
|||
// Note that the haze base reference affects only the haze density as function of altitude
|
||||
vec3 hazeDensityDistribution =
|
||||
hazeParams.colorModulationFactor *
|
||||
exp(-hazeParams.hazeHeightFactor * (worldEyeHeight - hazeParams.hazeBaseReference));
|
||||
exp(-hazeParams.hazeHeightFactor * (eyeWorldHeight - hazeParams.hazeBaseReference));
|
||||
|
||||
vec3 hazeIntegral = hazeDensityDistribution * distance;
|
||||
vec3 hazeIntegral = hazeDensityDistribution * distance;
|
||||
|
||||
const float slopeThreshold = 0.01;
|
||||
float deltaHeight = worldFragPos.y - worldEyeHeight;
|
||||
float deltaHeight = fragPositionWS.y - eyeWorldHeight;
|
||||
if (abs(deltaHeight) > slopeThreshold) {
|
||||
float t = hazeParams.hazeHeightFactor * deltaHeight;
|
||||
hazeIntegral *= (1.0 - exp (-t)) / t;
|
||||
|
@ -162,12 +163,12 @@ vec4 computeHazeColor(vec4 fragColor, vec3 eyeFragPos, vec3 worldFragPos, float
|
|||
// Note that the haze base reference affects only the haze density as function of altitude
|
||||
float hazeDensityDistribution =
|
||||
hazeParams.hazeRangeFactor *
|
||||
exp(-hazeParams.hazeHeightFactor * (worldEyeHeight - hazeParams.hazeBaseReference));
|
||||
exp(-hazeParams.hazeHeightFactor * (eyeWorldHeight - hazeParams.hazeBaseReference));
|
||||
|
||||
float hazeIntegral = hazeDensityDistribution * distance;
|
||||
|
||||
const float slopeThreshold = 0.01;
|
||||
float deltaHeight = worldFragPos.y - worldEyeHeight;
|
||||
float deltaHeight = fragPositionWS.y - eyeWorldHeight;
|
||||
if (abs(deltaHeight) > slopeThreshold) {
|
||||
float t = hazeParams.hazeHeightFactor * deltaHeight;
|
||||
// Protect from wild values
|
||||
|
|
|
@ -228,14 +228,14 @@ vec3 fetchLightmapMap(vec2 uv) {
|
|||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func evalMaterialNormalLOD(fragPos, fetchedNormal, interpolatedNormal, interpolatedTangent, normal)@>
|
||||
<@func evalMaterialNormalLOD(fragPosES, fetchedNormal, interpolatedNormal, interpolatedTangent, normal)@>
|
||||
{
|
||||
vec3 normalizedNormal = normalize(<$interpolatedNormal$>.xyz);
|
||||
vec3 normalizedTangent = normalize(<$interpolatedTangent$>.xyz);
|
||||
vec3 normalizedBitangent = cross(normalizedNormal, normalizedTangent);
|
||||
// attenuate the normal map divergence from the mesh normal based on distance
|
||||
// The attenuation range [20,100] meters from the eye is arbitrary for now
|
||||
vec3 localNormal = mix(<$fetchedNormal$>, vec3(0.0, 1.0, 0.0), smoothstep(20.0, 100.0, (-<$fragPos$>).z));
|
||||
vec3 localNormal = mix(<$fetchedNormal$>, vec3(0.0, 1.0, 0.0), smoothstep(20.0, 100.0, (-<$fragPosES$>).z));
|
||||
<$normal$> = vec3(normalizedBitangent * localNormal.x + normalizedNormal * localNormal.y + normalizedTangent * localNormal.z);
|
||||
}
|
||||
<@endfunc@>
|
||||
|
|
|
@ -23,11 +23,11 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION)$>
|
||||
|
||||
in vec4 _position;
|
||||
in vec4 _positionES;
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec3 _normal;
|
||||
in vec3 _tangent;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _tangentWS;
|
||||
in vec3 _color;
|
||||
|
||||
layout(location = 0) out vec4 _fragColor0;
|
||||
|
@ -56,9 +56,9 @@ void main(void) {
|
|||
<$evalMaterialMetallic(metallicTex, metallic, matKey, metallic)$>;
|
||||
vec3 fresnel = getFresnelF0(metallic, albedo);
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
vec3 fragPosition = _positionES.xyz;
|
||||
vec3 fragNormal;
|
||||
<$evalMaterialNormal(normalTex, _normal, _tangent, fragNormal)$>
|
||||
<$evalMaterialNormal(normalTex, _normalWS, _tangentWS, fragNormal)$>
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
|
||||
|
|
|
@ -22,19 +22,19 @@
|
|||
<@include Fade.slh@>
|
||||
<$declareFadeFragment()$>
|
||||
|
||||
in vec4 _position;
|
||||
in vec4 _positionES;
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec3 _normal;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _color;
|
||||
in vec4 _worldPosition;
|
||||
in vec4 _positionWS;
|
||||
|
||||
void main(void) {
|
||||
vec3 fadeEmissive;
|
||||
FadeObjectParams fadeParams;
|
||||
|
||||
<$fetchFadeObjectParams(fadeParams)$>
|
||||
applyFade(fadeParams, _worldPosition.xyz, fadeEmissive);
|
||||
applyFade(fadeParams, _positionWS.xyz, fadeEmissive);
|
||||
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
|
@ -61,7 +61,7 @@ void main(void) {
|
|||
float scattering = getMaterialScattering(mat);
|
||||
|
||||
packDeferredFragment(
|
||||
normalize(_normal),
|
||||
normalize(_normalWS),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
|
|
|
@ -22,9 +22,9 @@
|
|||
out float _alpha;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec4 _position;
|
||||
out vec4 _worldPosition;
|
||||
out vec3 _normal;
|
||||
out vec4 _positionES;
|
||||
out vec4 _positionWS;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
|
@ -38,7 +38,7 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
|
||||
}
|
||||
|
|
|
@ -19,11 +19,11 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION, SCATTERING)$>
|
||||
|
||||
in vec4 _position;
|
||||
in vec4 _positionES;
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec3 _normal;
|
||||
in vec3 _tangent;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _tangentWS;
|
||||
in vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
|
@ -46,8 +46,8 @@ void main(void) {
|
|||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragNormal;
|
||||
<$evalMaterialNormalLOD(_position, normalTex, _normal, _tangent, fragNormal)$>
|
||||
vec3 fragNormalWS;
|
||||
<$evalMaterialNormalLOD(_positionES, normalTex, _normalWS, _tangentWS, fragNormalWS)$>
|
||||
|
||||
float metallic = getMaterialMetallic(mat);
|
||||
<$evalMaterialMetallic(metallicTex, metallic, matKey, metallic)$>;
|
||||
|
@ -56,7 +56,7 @@ void main(void) {
|
|||
<$evalMaterialScattering(scatteringTex, scattering, matKey, scattering)$>;
|
||||
|
||||
packDeferredFragment(
|
||||
normalize(fragNormal.xyz),
|
||||
normalize(fragNormalWS.xyz),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
|
|
|
@ -20,11 +20,11 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out vec4 _position;
|
||||
out vec4 _positionES;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec3 _normal;
|
||||
out vec3 _tangent;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _tangentWS;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
|
||||
|
@ -40,7 +40,7 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$>
|
||||
<$transformModelToWorldDir(cam, obj, inTangent.xyz, _tangent)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, inTangent.xyz, _tangentWS)$>
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// model_normal_specular_map_fade.frag
|
||||
// model_normal_map_fade.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Olivier Prat on 06/05/17.
|
||||
|
@ -22,20 +22,20 @@
|
|||
<@include Fade.slh@>
|
||||
<$declareFadeFragment()$>
|
||||
|
||||
in vec4 _position;
|
||||
in vec4 _positionES;
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec3 _normal;
|
||||
in vec3 _tangent;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _tangentWS;
|
||||
in vec3 _color;
|
||||
in vec4 _worldPosition;
|
||||
in vec4 _positionWS;
|
||||
|
||||
void main(void) {
|
||||
vec3 fadeEmissive;
|
||||
FadeObjectParams fadeParams;
|
||||
|
||||
<$fetchFadeObjectParams(fadeParams)$>
|
||||
applyFade(fadeParams, _worldPosition.xyz, fadeEmissive);
|
||||
applyFade(fadeParams, _positionWS.xyz, fadeEmissive);
|
||||
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
|
@ -56,8 +56,8 @@ void main(void) {
|
|||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragNormal;
|
||||
<$evalMaterialNormalLOD(_position, normalTex, _normal, _tangent, fragNormal)$>
|
||||
vec3 fragNormalWS;
|
||||
<$evalMaterialNormalLOD(_positionES, normalTex, _normalWS, _tangentWS, fragNormalWS)$>
|
||||
|
||||
float metallic = getMaterialMetallic(mat);
|
||||
<$evalMaterialMetallic(metallicTex, metallic, matKey, metallic)$>;
|
||||
|
@ -65,12 +65,12 @@ void main(void) {
|
|||
float scattering = getMaterialScattering(mat);
|
||||
|
||||
packDeferredFragment(
|
||||
normalize(fragNormal.xyz),
|
||||
normalize(fragNormalWS.xyz),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
metallic,
|
||||
emissive+fadeEmissive,
|
||||
emissive + fadeEmissive,
|
||||
occlusionTex,
|
||||
scattering);
|
||||
}
|
||||
|
|
|
@ -20,12 +20,12 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out vec4 _position;
|
||||
out vec4 _worldPosition;
|
||||
out vec4 _positionES;
|
||||
out vec4 _positionWS;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec3 _normal;
|
||||
out vec3 _tangent;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _tangentWS;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
|
||||
|
@ -41,8 +41,8 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$>
|
||||
<$transformModelToWorldDir(cam, obj, inTangent.xyz, _tangent)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, inTangent.xyz, _tangentWS)$>
|
||||
}
|
||||
|
|
|
@ -28,9 +28,9 @@
|
|||
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _position;
|
||||
in vec4 _worldPosition;
|
||||
in vec3 _normal;
|
||||
in vec4 _positionES;
|
||||
in vec4 _positionWS;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
|
@ -58,33 +58,35 @@ void main(void) {
|
|||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
vec3 fragPositionES = _positionES.xyz;
|
||||
vec3 fragPositionWS = _positionWS.xyz;
|
||||
// Lighting is done in world space
|
||||
vec3 fragNormal = normalize(_normal);
|
||||
vec3 fragNormalWS = normalize(_normalWS);
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
vec3 fragToEyeWS = cam._viewInverse[3].xyz - fragPositionWS;
|
||||
vec3 fragToEyeDirWS = normalize(fragToEyeWS);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragToEyeDirWS);
|
||||
|
||||
vec4 localLighting = vec4(0.0);
|
||||
|
||||
<$fetchClusterInfo(_worldPosition)$>;
|
||||
<$fetchClusterInfo(_positionWS)$>;
|
||||
if (hasLocalLights(numLights, clusterPos, dims)) {
|
||||
localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, surface,
|
||||
localLighting = evalLocalLighting(cluster, numLights, fragPositionWS, surfaceWS,
|
||||
metallic, fresnel, albedo, 0.0,
|
||||
vec4(0), vec4(0), opacity);
|
||||
}
|
||||
|
||||
_fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze(
|
||||
_fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze(
|
||||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
fragPositionES,
|
||||
fragPositionWS,
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
emissive,
|
||||
surface, opacity, localLighting.rgb),
|
||||
surfaceWS, opacity, localLighting.rgb),
|
||||
opacity);
|
||||
}
|
||||
|
|
|
@ -22,9 +22,9 @@
|
|||
out float _alpha;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec4 _position;
|
||||
out vec4 _worldPosition;
|
||||
out vec3 _normal;
|
||||
out vec4 _positionES;
|
||||
out vec4 _positionWS;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
|
@ -38,7 +38,7 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
|
||||
}
|
||||
|
|
|
@ -24,11 +24,11 @@
|
|||
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _position;
|
||||
in vec3 _normal;
|
||||
in vec4 _positionES;
|
||||
in vec4 _positionWS;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
in vec4 _worldPosition;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
|
@ -37,7 +37,7 @@ void main(void) {
|
|||
FadeObjectParams fadeParams;
|
||||
|
||||
<$fetchFadeObjectParams(fadeParams)$>
|
||||
applyFade(fadeParams, _worldPosition.xyz, fadeEmissive);
|
||||
applyFade(fadeParams, _positionWS.xyz, fadeEmissive);
|
||||
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
|
@ -60,20 +60,21 @@ void main(void) {
|
|||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
vec3 fragPositionES = _positionES.xyz;
|
||||
vec3 fragPositionWS = _positionWS.xyz;
|
||||
// Lighting is done in world space
|
||||
vec3 fragNormal = normalize(_normal);
|
||||
vec3 fragNormalWS = normalize(_normalWS);
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
vec3 fragToEyeWS = cam._viewInverse[3].xyz - fragPositionWS;
|
||||
vec3 fragToEyeDirWS = normalize(fragToEyeWS);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragToEyeDirWS);
|
||||
|
||||
vec4 localLighting = vec4(0.0);
|
||||
|
||||
<$fetchClusterInfo(_worldPosition)$>;
|
||||
<$fetchClusterInfo(_positionWS)$>;
|
||||
if (hasLocalLights(numLights, clusterPos, dims)) {
|
||||
localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, surface,
|
||||
localLighting = evalLocalLighting(cluster, numLights, fragPositionWS, surfaceWS,
|
||||
metallic, fresnel, albedo, 0.0,
|
||||
vec4(0), vec4(0), opacity);
|
||||
}
|
||||
|
@ -82,11 +83,12 @@ void main(void) {
|
|||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
fragPositionES,
|
||||
fragPositionWS,
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
emissive+fadeEmissive,
|
||||
surface, opacity, localLighting.rgb),
|
||||
emissive + fadeEmissive,
|
||||
surfaceWS, opacity, localLighting.rgb),
|
||||
opacity);
|
||||
}
|
||||
|
|
|
@ -28,10 +28,10 @@
|
|||
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _position;
|
||||
in vec4 _worldPosition;
|
||||
in vec3 _normal;
|
||||
in vec3 _tangent;
|
||||
in vec4 _positionES;
|
||||
in vec4 _positionWS;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _tangentWS;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
|
@ -59,20 +59,22 @@ void main(void) {
|
|||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
vec3 fragNormal;
|
||||
<$evalMaterialNormalLOD(_position, normalTex, _normal, _tangent, fragNormal)$>
|
||||
vec3 fragPositionES = _positionES.xyz;
|
||||
vec3 fragPositionWS = _positionWS.xyz;
|
||||
// Lighting is done in world space
|
||||
vec3 fragNormalWS;
|
||||
<$evalMaterialNormalLOD(_positionES, normalTex, _normalWS, _tangentWS, fragNormalWS)$>
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
vec3 fragToEyeWS = cam._viewInverse[3].xyz - fragPositionWS;
|
||||
vec3 fragToEyeDirWS = normalize(fragToEyeWS);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragToEyeDirWS);
|
||||
|
||||
vec4 localLighting = vec4(0.0);
|
||||
|
||||
<$fetchClusterInfo(_worldPosition)$>;
|
||||
<$fetchClusterInfo(_positionWS)$>;
|
||||
if (hasLocalLights(numLights, clusterPos, dims)) {
|
||||
localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, surface,
|
||||
localLighting = evalLocalLighting(cluster, numLights, fragPositionWS, surfaceWS,
|
||||
metallic, fresnel, albedo, 0.0,
|
||||
vec4(0), vec4(0), opacity);
|
||||
}
|
||||
|
@ -81,11 +83,12 @@ void main(void) {
|
|||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
fragPositionES,
|
||||
fragPositionWS,
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
emissive,
|
||||
surface, opacity, localLighting.rgb),
|
||||
surfaceWS, opacity, localLighting.rgb),
|
||||
opacity);
|
||||
}
|
||||
|
|
|
@ -22,10 +22,10 @@
|
|||
out float _alpha;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec4 _position;
|
||||
out vec4 _worldPosition;
|
||||
out vec3 _normal;
|
||||
out vec3 _tangent;
|
||||
out vec4 _positionES;
|
||||
out vec4 _positionWS;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _tangentWS;
|
||||
out vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
|
@ -39,8 +39,8 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$>
|
||||
<$transformModelToWorldDir(cam, obj, inTangent.xyz, _tangent)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, inTangent.xyz, _tangentWS)$>
|
||||
}
|
||||
|
|
|
@ -31,12 +31,12 @@
|
|||
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _position;
|
||||
in vec3 _normal;
|
||||
in vec3 _tangent;
|
||||
in vec4 _positionES;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _tangentWS;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
in vec4 _worldPosition;
|
||||
in vec4 _positionWS;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
|
@ -45,7 +45,7 @@ void main(void) {
|
|||
FadeObjectParams fadeParams;
|
||||
|
||||
<$fetchFadeObjectParams(fadeParams)$>
|
||||
applyFade(fadeParams, _worldPosition.xyz, fadeEmissive);
|
||||
applyFade(fadeParams, _positionWS.xyz, fadeEmissive);
|
||||
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
|
@ -68,21 +68,22 @@ void main(void) {
|
|||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
vec3 fragPositionES = _positionES.xyz;
|
||||
vec3 fragPositionWS = _positionWS.xyz;
|
||||
// Lighting is done in world space
|
||||
vec3 fragNormal;
|
||||
<$evalMaterialNormalLOD(_position, normalTex, _normal, _tangent, fragNormal)$>
|
||||
vec3 fragNormalWS;
|
||||
<$evalMaterialNormalLOD(_positionES, normalTex, _normalWS, _tangentWS, fragNormalWS)$>
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragEyeVector = vec3(cam._viewInverse * vec4(-fragPosition, 0.0));
|
||||
vec3 fragEyeDir = normalize(fragEyeVector);
|
||||
SurfaceData surface = initSurfaceData(roughness, fragNormal, fragEyeDir);
|
||||
vec3 fragToEyeWS = cam._viewInverse[3].xyz - fragPositionWS;
|
||||
vec3 fragToEyeDirWS = normalize(fragToEyeWS);
|
||||
SurfaceData surfaceWS = initSurfaceData(roughness, fragNormalWS, fragToEyeDirWS);
|
||||
|
||||
vec4 localLighting = vec4(0.0);
|
||||
|
||||
<$fetchClusterInfo(_worldPosition)$>;
|
||||
<$fetchClusterInfo(_positionWS)$>;
|
||||
if (hasLocalLights(numLights, clusterPos, dims)) {
|
||||
localLighting = evalLocalLighting(cluster, numLights, _worldPosition.xyz, surface,
|
||||
localLighting = evalLocalLighting(cluster, numLights, fragPositionWS, surfaceWS,
|
||||
metallic, fresnel, albedo, 0.0,
|
||||
vec4(0), vec4(0), opacity);
|
||||
}
|
||||
|
@ -91,11 +92,12 @@ void main(void) {
|
|||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
fragPositionES,
|
||||
fragPositionWS,
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
emissive+fadeEmissive,
|
||||
surface, opacity, localLighting.rgb),
|
||||
emissive + fadeEmissive,
|
||||
surfaceWS, opacity, localLighting.rgb),
|
||||
opacity);
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
in vec2 _texCoord0;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
in vec4 _worldPosition;
|
||||
in vec4 _positionWS;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
|
@ -33,7 +33,7 @@ void main(void) {
|
|||
FadeObjectParams fadeParams;
|
||||
|
||||
<$fetchFadeObjectParams(fadeParams)$>
|
||||
applyFade(fadeParams, _worldPosition.xyz, fadeEmissive);
|
||||
applyFade(fadeParams, _positionWS.xyz, fadeEmissive);
|
||||
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
|
|
|
@ -23,17 +23,17 @@
|
|||
<$declareMaterialTextures(ALBEDO)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec3 _normal;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
in vec4 _worldPosition;
|
||||
in vec4 _positionWS;
|
||||
|
||||
void main(void) {
|
||||
vec3 fadeEmissive;
|
||||
FadeObjectParams fadeParams;
|
||||
|
||||
<$fetchFadeObjectParams(fadeParams)$>
|
||||
applyFade(fadeParams, _worldPosition.xyz, fadeEmissive);
|
||||
applyFade(fadeParams, _positionWS.xyz, fadeEmissive);
|
||||
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
|
@ -48,7 +48,7 @@ void main(void) {
|
|||
albedo *= _color;
|
||||
albedo += fadeEmissive;
|
||||
packDeferredFragmentUnlit(
|
||||
normalize(_normal),
|
||||
normalize(_normalWS),
|
||||
opacity,
|
||||
albedo * isUnlitEnabled());
|
||||
}
|
||||
|
|
|
@ -23,13 +23,13 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out vec4 _position;
|
||||
out vec4 _positionES;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec3 _normal;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
out vec4 _worldPosition;
|
||||
out vec4 _positionWS;
|
||||
|
||||
void main(void) {
|
||||
vec4 position = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
@ -48,7 +48,7 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, _normal.xyz)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _positionWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, _normalWS.xyz)$>
|
||||
}
|
||||
|
|
|
@ -23,13 +23,13 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out vec4 _position;
|
||||
out vec4 _positionES;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec3 _normal;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
out vec4 _worldPosition;
|
||||
out vec4 _positionWS;
|
||||
|
||||
void main(void) {
|
||||
vec4 position = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
@ -48,7 +48,7 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, _normal.xyz)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _positionWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, _normalWS.xyz)$>
|
||||
}
|
||||
|
|
|
@ -23,11 +23,11 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out vec4 _position;
|
||||
out vec4 _positionES;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec3 _normal;
|
||||
out vec3 _tangent;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _tangentWS;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
|
||||
|
@ -52,10 +52,10 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$>
|
||||
|
||||
_normal = interpolatedNormal.xyz;
|
||||
_tangent = interpolatedTangent.xyz;
|
||||
_normalWS = interpolatedNormal.xyz;
|
||||
_tangentWS = interpolatedTangent.xyz;
|
||||
}
|
||||
|
|
|
@ -23,11 +23,11 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out vec4 _position;
|
||||
out vec4 _positionES;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec3 _normal;
|
||||
out vec3 _tangent;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _tangentWS;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
|
||||
|
@ -52,10 +52,10 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$>
|
||||
|
||||
_normal = interpolatedNormal.xyz;
|
||||
_tangent = interpolatedTangent.xyz;
|
||||
_normalWS = interpolatedNormal.xyz;
|
||||
_tangentWS = interpolatedTangent.xyz;
|
||||
}
|
||||
|
|
|
@ -23,14 +23,14 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out vec4 _position;
|
||||
out vec4 _positionES;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec3 _normal;
|
||||
out vec3 _tangent;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _tangentWS;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
out vec4 _worldPosition;
|
||||
out vec4 _positionWS;
|
||||
|
||||
void main(void) {
|
||||
vec4 position = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
@ -53,11 +53,11 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _worldPosition)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _positionWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$>
|
||||
|
||||
_normal = interpolatedNormal.xyz;
|
||||
_tangent = interpolatedTangent.xyz;
|
||||
_normalWS = interpolatedNormal.xyz;
|
||||
_tangentWS = interpolatedTangent.xyz;
|
||||
}
|
||||
|
|
|
@ -23,14 +23,14 @@
|
|||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTexMapArrayBuffer()$>
|
||||
|
||||
out vec4 _position;
|
||||
out vec4 _positionES;
|
||||
out vec2 _texCoord0;
|
||||
out vec2 _texCoord1;
|
||||
out vec3 _normal;
|
||||
out vec3 _tangent;
|
||||
out vec3 _normalWS;
|
||||
out vec3 _tangentWS;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
out vec4 _worldPosition;
|
||||
out vec4 _positionWS;
|
||||
|
||||
void main(void) {
|
||||
vec4 position = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
@ -53,11 +53,11 @@ void main(void) {
|
|||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _worldPosition)$>
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _positionWS)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$>
|
||||
|
||||
_normal = interpolatedNormal.xyz;
|
||||
_tangent = interpolatedTangent.xyz;
|
||||
_normalWS = interpolatedNormal.xyz;
|
||||
_tangentWS = interpolatedTangent.xyz;
|
||||
}
|
||||
|
|
|
@ -248,22 +248,6 @@ void setOctalCodeSectionValue(unsigned char* octalCode, int section, char sectio
|
|||
}
|
||||
}
|
||||
|
||||
unsigned char* chopOctalCode(const unsigned char* originalOctalCode, int chopLevels) {
|
||||
int codeLength = numberOfThreeBitSectionsInCode(originalOctalCode);
|
||||
unsigned char* newCode = NULL;
|
||||
if (codeLength > chopLevels) {
|
||||
int newLength = codeLength - chopLevels;
|
||||
newCode = new unsigned char[newLength+1];
|
||||
*newCode = newLength; // set the length byte
|
||||
|
||||
for (int section = chopLevels; section < codeLength; section++) {
|
||||
char sectionValue = getOctalCodeSectionValue(originalOctalCode, section);
|
||||
setOctalCodeSectionValue(newCode, section - chopLevels, sectionValue);
|
||||
}
|
||||
}
|
||||
return newCode;
|
||||
}
|
||||
|
||||
bool isAncestorOf(const unsigned char* possibleAncestor, const unsigned char* possibleDescendent, int descendentsChild) {
|
||||
if (!possibleAncestor || !possibleDescendent) {
|
||||
return false;
|
||||
|
|
|
@ -40,8 +40,6 @@ const int UNKNOWN_OCTCODE_LENGTH = -2;
|
|||
/// \param int maxBytes number of bytes that octalCode is expected to be, -1 if unknown
|
||||
int numberOfThreeBitSectionsInCode(const unsigned char* octalCode, int maxBytes = UNKNOWN_OCTCODE_LENGTH);
|
||||
|
||||
unsigned char* chopOctalCode(const unsigned char* originalOctalCode, int chopLevels);
|
||||
|
||||
const int CHECK_NODE_ONLY = -1;
|
||||
bool isAncestorOf(const unsigned char* possibleAncestor, const unsigned char* possibleDescendent,
|
||||
int descendentsChild = CHECK_NODE_ONLY);
|
||||
|
|
|
@ -1303,7 +1303,7 @@ Script.scriptEnding.connect(function () {
|
|||
Settings.setValue(SETTING_EDIT_PREFIX + MENU_CREATE_ENTITIES_GRABBABLE, Menu.isOptionChecked(MENU_CREATE_ENTITIES_GRABBABLE));
|
||||
Settings.setValue(SETTING_EDIT_PREFIX + MENU_ALLOW_SELECTION_LARGE, Menu.isOptionChecked(MENU_ALLOW_SELECTION_LARGE));
|
||||
Settings.setValue(SETTING_EDIT_PREFIX + MENU_ALLOW_SELECTION_SMALL, Menu.isOptionChecked(MENU_ALLOW_SELECTION_SMALL));
|
||||
Settings.setValue(SETTING_EDIT_PREFIX + MENU_ALLOW_SELECTION_LIGHTS, Menu.isOptionChecked(GRABBABLE_ENTITIES_MENU_ITEM));
|
||||
Settings.setValue(SETTING_EDIT_PREFIX + MENU_ALLOW_SELECTION_LIGHTS, Menu.isOptionChecked(MENU_ALLOW_SELECTION_LIGHTS));
|
||||
|
||||
|
||||
progressDialog.cleanup();
|
||||
|
|
|
@ -15,7 +15,7 @@ Script.include(Script.resolvePath("../libraries/controllers.js"));
|
|||
Script.include(Script.resolvePath("../libraries/Xform.js"));
|
||||
|
||||
var Y_AXIS = {x: 0, y: 1, z: 0};
|
||||
var DEFAULT_DPI = 34;
|
||||
var DEFAULT_DPI = 31;
|
||||
var DEFAULT_WIDTH = 0.4375;
|
||||
var DEFAULT_VERTICAL_FIELD_OF_VIEW = 45; // degrees
|
||||
var SENSOR_TO_ROOM_MATRIX = -2;
|
||||
|
@ -31,12 +31,12 @@ var DELAY_FOR_30HZ = 33; // milliseconds
|
|||
|
||||
|
||||
// will need to be recaclulated if dimensions of fbx model change.
|
||||
var TABLET_NATURAL_DIMENSIONS = {x: 33.797, y: 50.129, z: 2.269};
|
||||
var TABLET_NATURAL_DIMENSIONS = {x: 32.083, y: 48.553, z: 2.269};
|
||||
|
||||
var HOME_BUTTON_TEXTURE = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-close.png";
|
||||
// var HOME_BUTTON_TEXTURE = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-close.png";
|
||||
// var TABLET_MODEL_PATH = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-with-home-button.fbx";
|
||||
var LOCAL_TABLET_MODEL_PATH = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx";
|
||||
var LOCAL_TABLET_MODEL_PATH = Script.resourcesPath() + "meshes/tablet-with-home-button-small-bezel.fbx";
|
||||
|
||||
// returns object with two fields:
|
||||
// * position - position in front of the user
|
||||
|
@ -44,14 +44,28 @@ var LOCAL_TABLET_MODEL_PATH = Script.resourcesPath() + "meshes/tablet-with-home-
|
|||
function calcSpawnInfo(hand, landscape) {
|
||||
var finalPosition;
|
||||
|
||||
var LEFT_HAND = Controller.Standard.LeftHand;
|
||||
var sensorToWorldScale = MyAvatar.sensorToWorldScale;
|
||||
var headPos = (HMD.active && Camera.mode === "first person") ? HMD.position : Camera.position;
|
||||
var headRot = (HMD.active && Camera.mode === "first person") ? HMD.orientation : Camera.orientation;
|
||||
var dominantHandRotation = MyAvatar.getDominantHand() === "right" ? -20 : 20;
|
||||
var offsetRotation = Quat.fromPitchYawRollDegrees(0, dominantHandRotation, 0);
|
||||
var forward = Vec3.multiplyQbyV(offsetRotation, Quat.getForward(Quat.cancelOutRollAndPitch(headRot)));
|
||||
var FORWARD_OFFSET = 0.5 * MyAvatar.sensorToWorldScale;
|
||||
finalPosition = Vec3.sum(headPos, Vec3.multiply(FORWARD_OFFSET, forward));
|
||||
var orientation = Quat.lookAt({x: 0, y: 0, z: 0}, forward, Vec3.multiplyQbyV(MyAvatar.orientation, Vec3.UNIT_Y));
|
||||
var headRot = Quat.cancelOutRollAndPitch((HMD.active && Camera.mode === "first person") ?
|
||||
HMD.orientation : Camera.orientation);
|
||||
|
||||
var right = Quat.getRight(headRot);
|
||||
var forward = Quat.getForward(headRot);
|
||||
var up = Quat.getUp(headRot);
|
||||
|
||||
var FORWARD_OFFSET = 0.5 * sensorToWorldScale;
|
||||
var UP_OFFSET = -0.16 * sensorToWorldScale;
|
||||
var RIGHT_OFFSET = ((hand === LEFT_HAND) ? -0.18 : 0.18) * sensorToWorldScale;
|
||||
|
||||
var forwardPosition = Vec3.sum(headPos, Vec3.multiply(FORWARD_OFFSET, forward));
|
||||
var lateralPosition = Vec3.sum(forwardPosition, Vec3.multiply(RIGHT_OFFSET, right));
|
||||
finalPosition = Vec3.sum(lateralPosition, Vec3.multiply(UP_OFFSET, up));
|
||||
|
||||
var MY_EYES = { x: 0.0, y: 0.15, z: 0.0 };
|
||||
var lookAtEndPosition = Vec3.sum(Vec3.multiply(RIGHT_OFFSET, right), Vec3.multiply(FORWARD_OFFSET, forward));
|
||||
var orientation = Quat.lookAt(MY_EYES, lookAtEndPosition, Vec3.multiplyQbyV(MyAvatar.orientation, Vec3.UNIT_Y));
|
||||
|
||||
return {
|
||||
position: finalPosition,
|
||||
rotation: landscape ? Quat.multiply(orientation, ROT_LANDSCAPE) : Quat.multiply(orientation, ROT_Y_180)
|
||||
|
@ -119,11 +133,11 @@ WebTablet = function (url, width, dpi, hand, clientOnly, location, visible) {
|
|||
Overlays.deleteOverlay(this.webOverlayID);
|
||||
}
|
||||
|
||||
var RAYPICK_OFFSET = 0.0001; // Sufficient for raypick to reliably intersect tablet screen before tablet model.
|
||||
var RAYPICK_OFFSET = 0.0007; // Sufficient for raypick to reliably intersect tablet screen before tablet model.
|
||||
var WEB_ENTITY_Z_OFFSET = (tabletDepth / 2.0) / sensorScaleFactor + RAYPICK_OFFSET;
|
||||
var WEB_ENTITY_Y_OFFSET = 0.004;
|
||||
var screenWidth = 0.82 * tabletWidth;
|
||||
var screenHeight = 0.81 * tabletHeight;
|
||||
var WEB_ENTITY_Y_OFFSET = 1 * tabletScaleFactor;
|
||||
var screenWidth = 0.9275 * tabletWidth;
|
||||
var screenHeight = 0.8983 * tabletHeight;
|
||||
this.webOverlayID = Overlays.addOverlay("web3d", {
|
||||
name: "WebTablet Web",
|
||||
url: url,
|
||||
|
@ -139,7 +153,7 @@ WebTablet = function (url, width, dpi, hand, clientOnly, location, visible) {
|
|||
visible: visible
|
||||
});
|
||||
|
||||
var HOME_BUTTON_Y_OFFSET = ((tabletHeight / 2) - (tabletHeight / 20)) * (1 / sensorScaleFactor) - 0.003;
|
||||
var HOME_BUTTON_Y_OFFSET = (tabletHeight / 2) - (tabletHeight / 20) + 0.003 * sensorScaleFactor;
|
||||
// FIXME: Circle3D overlays currently at the wrong dimensions, so we need to account for that here
|
||||
var homeButtonDim = 4.0 * tabletScaleFactor / 3.0;
|
||||
this.homeButtonID = Overlays.addOverlay("circle3d", {
|
||||
|
@ -277,8 +291,8 @@ WebTablet.prototype.setLandscape = function(newLandscapeValue) {
|
|||
var tabletWidth = getTabletWidthFromSettings() * MyAvatar.sensorToWorldScale;
|
||||
var tabletScaleFactor = tabletWidth / TABLET_NATURAL_DIMENSIONS.x;
|
||||
var tabletHeight = TABLET_NATURAL_DIMENSIONS.y * tabletScaleFactor;
|
||||
var screenWidth = 0.82 * tabletWidth;
|
||||
var screenHeight = 0.81 * tabletHeight;
|
||||
var screenWidth = 0.9275 * tabletWidth;
|
||||
var screenHeight = 0.8983 * tabletHeight;
|
||||
Overlays.editOverlay(this.webOverlayID, {
|
||||
rotation: Quat.multiply(cameraOrientation, ROT_LANDSCAPE_WINDOW),
|
||||
dimensions: {x: this.landscape ? screenHeight : screenWidth, y: this.landscape ? screenWidth : screenHeight, z: 0.1}
|
||||
|
|
|
@ -373,7 +373,6 @@ resizeTablet = function (width, newParentJointIndex, sensorToWorldScaleOverride)
|
|||
if (!HMD.tabletID || !HMD.tabletScreenID || !HMD.homeButtonID || !HMD.homeButtonHighlightID) {
|
||||
return;
|
||||
}
|
||||
|
||||
var sensorScaleFactor = sensorToWorldScaleOverride || MyAvatar.sensorToWorldScale;
|
||||
var sensorScaleOffsetOverride = 1;
|
||||
var SENSOR_TO_ROOM_MATRIX = 65534;
|
||||
|
@ -383,8 +382,8 @@ resizeTablet = function (width, newParentJointIndex, sensorToWorldScaleOverride)
|
|||
}
|
||||
|
||||
// will need to be recaclulated if dimensions of fbx model change.
|
||||
var TABLET_NATURAL_DIMENSIONS = {x: 33.797, y: 50.129, z: 2.269};
|
||||
var DEFAULT_DPI = 34;
|
||||
var TABLET_NATURAL_DIMENSIONS = {x: 32.083, y: 48.553, z: 2.269};
|
||||
var DEFAULT_DPI = 31;
|
||||
var DEFAULT_WIDTH = 0.4375;
|
||||
|
||||
// scale factor of natural tablet dimensions.
|
||||
|
@ -402,9 +401,10 @@ resizeTablet = function (width, newParentJointIndex, sensorToWorldScaleOverride)
|
|||
// update webOverlay
|
||||
var RAYPICK_OFFSET = 0.0007; // Sufficient for raypick to reliably intersect tablet screen before tablet model.
|
||||
var WEB_ENTITY_Z_OFFSET = (tabletDepth / 2.0) * sensorScaleOffsetOverride + RAYPICK_OFFSET;
|
||||
var WEB_ENTITY_Y_OFFSET = 0.004 * sensorScaleFactor * sensorScaleOffsetOverride;
|
||||
var screenWidth = 0.82 * tabletWidth;
|
||||
var screenHeight = 0.81 * tabletHeight;
|
||||
var WEB_ENTITY_Y_OFFSET = 1 * tabletScaleFactor;
|
||||
print(WEB_ENTITY_Y_OFFSET);
|
||||
var screenWidth = 0.9275 * tabletWidth;
|
||||
var screenHeight = 0.8983 * tabletHeight;
|
||||
var landscape = Tablet.getTablet("com.highfidelity.interface.tablet.system").landscape;
|
||||
Overlays.editOverlay(HMD.tabletScreenID, {
|
||||
localPosition: { x: 0, y: WEB_ENTITY_Y_OFFSET, z: -WEB_ENTITY_Z_OFFSET },
|
||||
|
@ -413,7 +413,7 @@ resizeTablet = function (width, newParentJointIndex, sensorToWorldScaleOverride)
|
|||
});
|
||||
|
||||
// update homeButton
|
||||
var HOME_BUTTON_Y_OFFSET = ((tabletHeight / 2) - (tabletHeight / 20) - 0.003 * sensorScaleFactor) * sensorScaleOffsetOverride;
|
||||
var HOME_BUTTON_Y_OFFSET = ((tabletHeight / 2) - (tabletHeight / 20) + 0.003 * sensorScaleFactor) * sensorScaleOffsetOverride;
|
||||
// FIXME: Circle3D overlays currently at the wrong dimensions, so we need to account for that here
|
||||
var homeButtonDim = 4.0 * tabletScaleFactor / 3.0;
|
||||
Overlays.editOverlay(HMD.homeButtonID, {
|
||||
|
|
|
@ -160,7 +160,6 @@ int main(int argc, char** argv) {
|
|||
QByteArray packet = file.readAll();
|
||||
EntityItemPointer item = ShapeEntityItem::boxFactory(EntityItemID(), EntityItemProperties());
|
||||
ReadBitstreamToTreeParams params;
|
||||
params.bitstreamVersion = 33;
|
||||
|
||||
auto start = usecTimestampNow();
|
||||
for (int i = 0; i < 1000; ++i) {
|
||||
|
|
Loading…
Reference in a new issue