remove version conflict markers accidentally committed

This commit is contained in:
Stephen Birarda 2015-08-27 14:58:22 -07:00
parent 80cf7b6c76
commit 0f36385b86

View file

@ -289,18 +289,13 @@ void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
packetReceiver.registerListener(PacketType::DomainListRequest, this, "processListRequestPacket");
packetReceiver.registerListener(PacketType::DomainServerPathQuery, this, "processPathQueryPacket");
packetReceiver.registerListener(PacketType::NodeJsonStats, this, "processNodeJSONStatsPacket");
<<<<<<< HEAD
packetReceiver.registerListener(PacketType::ICEPing, this, "processICEPingPacket");
packetReceiver.registerListener(PacketType::ICEPingReply, this, "processICEPingReplyPacket");
packetReceiver.registerListener(PacketType::ICEServerPeerInformation, this, "processICEPeerInformationPacket");
// NodeList won't be available to the settings manager when it is created, so call registerListener here
packetReceiver.registerListener(PacketType::DomainSettingsRequest, &_settingsManager, "processSettingsRequestPacket");
=======
packetReceiver.registerListener(PacketType::ICEPing, &_gatekeeper, "processICEPingPacket");
packetReceiver.registerListener(PacketType::ICEPingReply, &_gatekeeper, "processICEPingReplyPacket");
packetReceiver.registerListener(PacketType::ICEServerPeerInformation, &_gatekeeper, "processICEPeerInformationPacket");
>>>>>>> d0db56a4a6902e9d1ee706ec02152e94688f4e5c
// add whatever static assignments that have been parsed to the queue
addStaticAssignmentsToQueue();
@ -584,204 +579,6 @@ void DomainServer::populateDefaultStaticAssignmentsExcludingTypes(const QSet<Ass
}
}
<<<<<<< HEAD
const NodeSet STATICALLY_ASSIGNED_NODES = NodeSet() << NodeType::AudioMixer
<< NodeType::AvatarMixer << NodeType::EntityServer;
void DomainServer::processConnectRequestPacket(QSharedPointer<NLPacket> packet) {
NodeType_t nodeType;
HifiSockAddr publicSockAddr, localSockAddr;
if (packet->getPayloadSize() == 0) {
return;
}
QDataStream packetStream(packet.data());
QUuid connectUUID;
packetStream >> connectUUID;
const HifiSockAddr& senderSockAddr = packet->getSenderSockAddr();
parseNodeData(packetStream, nodeType, publicSockAddr, localSockAddr, senderSockAddr);
if (localSockAddr.isNull() || senderSockAddr.isNull()) {
qDebug() << "Unexpected data received for node local socket or public socket. Will not allow connection.";
return;
}
// check if this connect request matches an assignment in the queue
bool isAssignment = _pendingAssignedNodes.contains(connectUUID);
SharedAssignmentPointer matchingQueuedAssignment = SharedAssignmentPointer();
PendingAssignedNodeData* pendingAssigneeData = NULL;
if (isAssignment) {
pendingAssigneeData = _pendingAssignedNodes.value(connectUUID);
if (pendingAssigneeData) {
matchingQueuedAssignment = matchingQueuedAssignmentForCheckIn(pendingAssigneeData->getAssignmentUUID(), nodeType);
if (matchingQueuedAssignment) {
qDebug() << "Assignment deployed with" << uuidStringWithoutCurlyBraces(connectUUID)
<< "matches unfulfilled assignment"
<< uuidStringWithoutCurlyBraces(matchingQueuedAssignment->getUUID());
// remove this unique assignment deployment from the hash of pending assigned nodes
// cleanup of the PendingAssignedNodeData happens below after the node has been added to the LimitedNodeList
_pendingAssignedNodes.remove(connectUUID);
} else {
// this is a node connecting to fulfill an assignment that doesn't exist
// don't reply back to them so they cycle back and re-request an assignment
qDebug() << "No match for assignment deployed with" << uuidStringWithoutCurlyBraces(connectUUID);
return;
}
}
}
QList<NodeType_t> nodeInterestList;
QString username;
QByteArray usernameSignature;
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
packetStream >> nodeInterestList;
if (packet->bytesLeftToRead() > 0) {
// try to verify username
packetStream >> username;
}
bool isRestrictingAccess =
_settingsManager.valueOrDefaultValueForKeyPath(RESTRICTED_ACCESS_SETTINGS_KEYPATH).toBool();
// we always let in a user who is sending a packet from our local socket or from the localhost address
bool isLocalUser = (senderSockAddr.getAddress() == DependencyManager::get<LimitedNodeList>()->getLocalSockAddr().getAddress() || senderSockAddr.getAddress() == QHostAddress::LocalHost);
if (isRestrictingAccess && !isLocalUser) {
if (!username.isEmpty()) {
// if there's a username, try to unpack username signature
packetStream >> usernameSignature;
if (usernameSignature.isEmpty()) {
// if user didn't include usernameSignature in connect request, send a connectionToken packet
QUuid& connectionToken = _connectionTokenHash[username.toLower()];
if (connectionToken.isNull()) {
connectionToken = QUuid::createUuid();
}
static auto connectionTokenPacket = NLPacket::create(PacketType::DomainServerConnectionToken, NUM_BYTES_RFC4122_UUID);
connectionTokenPacket->reset();
connectionTokenPacket->write(connectionToken.toRfc4122());
limitedNodeList->sendUnreliablePacket(*connectionTokenPacket, packet->getSenderSockAddr());
return;
}
}
}
QString reason;
if (!isAssignment && !shouldAllowConnectionFromNode(username, usernameSignature, senderSockAddr, reason)) {
// this is an agent and we've decided we won't let them connect - send them a packet to deny connection
QByteArray utfString = reason.toUtf8();
quint16 payloadSize = utfString.size();
auto connectionDeniedPacket = NLPacket::create(PacketType::DomainConnectionDenied, payloadSize + sizeof(payloadSize));
if (payloadSize > 0) {
connectionDeniedPacket->writePrimitive(payloadSize);
connectionDeniedPacket->write(utfString);
}
// tell client it has been refused.
limitedNodeList->sendPacket(std::move(connectionDeniedPacket), senderSockAddr);
return;
}
if ((!isAssignment && !STATICALLY_ASSIGNED_NODES.contains(nodeType))
|| (isAssignment && matchingQueuedAssignment)) {
// this was either not a static assignment or it was and we had a matching one in the queue
QUuid nodeUUID;
HifiSockAddr discoveredSocket = senderSockAddr;
SharedNetworkPeer connectedPeer = _icePeers.value(connectUUID);
if (connectedPeer) {
// this user negotiated a connection with us via ICE, so re-use their ICE client ID
nodeUUID = connectUUID;
if (connectedPeer->getActiveSocket()) {
// set their discovered socket to whatever the activated socket on the network peer object was
discoveredSocket = *connectedPeer->getActiveSocket();
}
} else {
// we got a connectUUID we didn't recognize, just add the node with a new UUID
nodeUUID = QUuid::createUuid();
}
// if this user is in the editors list (or if the editors list is empty) set the user's node's canAdjustLocks to true
const QVariant* allowedEditorsVariant =
valueForKeyPath(_settingsManager.getSettingsMap(), ALLOWED_EDITORS_SETTINGS_KEYPATH);
QStringList allowedEditors = allowedEditorsVariant ? allowedEditorsVariant->toStringList() : QStringList();
bool canAdjustLocks = allowedEditors.isEmpty() || allowedEditors.contains(username);
const QVariant* editorsAreRezzersVariant =
valueForKeyPath(_settingsManager.getSettingsMap(), EDITORS_ARE_REZZERS_KEYPATH);
bool onlyEditorsAreRezzers = false;
if (editorsAreRezzersVariant) {
onlyEditorsAreRezzers = editorsAreRezzersVariant->toBool();
}
bool canRez = true;
if (onlyEditorsAreRezzers) {
canRez = canAdjustLocks;
}
SharedNodePointer newNode = limitedNodeList->addOrUpdateNode(nodeUUID, nodeType,
publicSockAddr, localSockAddr,
canAdjustLocks, canRez);
// So that we can send messages to this node at will - we need to activate the correct socket on this node now
newNode->activateMatchingOrNewSymmetricSocket(discoveredSocket);
// when the newNode is created the linked data is also created
// if this was a static assignment set the UUID, set the sendingSockAddr
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(newNode->getLinkedData());
if (isAssignment) {
nodeData->setAssignmentUUID(matchingQueuedAssignment->getUUID());
nodeData->setWalletUUID(pendingAssigneeData->getWalletUUID());
nodeData->setNodeVersion(pendingAssigneeData->getNodeVersion());
// always allow assignment clients to create and destroy entities
newNode->setCanAdjustLocks(true);
newNode->setCanRez(true);
// now that we've pulled the wallet UUID and added the node to our list, delete the pending assignee data
delete pendingAssigneeData;
}
if (!username.isEmpty()) {
// if we have a username from the connect request, set it on the DomainServerNodeData
nodeData->setUsername(username);
// also add an interpolation to JSONBreakableMarshal so that servers can get username in stats
JSONBreakableMarshal::addInterpolationForKey(USERNAME_UUID_REPLACEMENT_STATS_KEY,
uuidStringWithoutCurlyBraces(nodeUUID), username);
}
nodeData->setSendingSockAddr(senderSockAddr);
// reply back to the user with a PacketType::DomainList
sendDomainListToNode(newNode, senderSockAddr, nodeInterestList.toSet());
// send out this node to our other connected nodes
broadcastNewNode(newNode);
}
}
=======
>>>>>>> d0db56a4a6902e9d1ee706ec02152e94688f4e5c
void DomainServer::processListRequestPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode) {
QDataStream packetStream(packet.data());