Merge pull request #11677 from druiz17/fix-fargrab

Make non-dynamic entities collisionless during far-grab
This commit is contained in:
Seth Alves 2017-10-25 17:31:02 -07:00 committed by GitHub
commit 0f31631f17

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@ -119,6 +119,7 @@ Script.include("/~/system/libraries/controllers.js");
this.actionID = null; // action this script created...
this.entityWithContextOverlay = false;
this.contextOverlayTimer = false;
this.previousCollisionStatus = false;
this.reticleMinX = MARGIN;
this.reticleMaxX;
this.reticleMinY = MARGIN;
@ -342,7 +343,9 @@ Script.include("/~/system/libraries/controllers.js");
if (this.madeDynamic) {
var props = {};
props.dynamic = false;
props.collisionless = this.previousCollisionStatus;
props.localVelocity = {x: 0, y: 0, z: 0};
props.localRotation = {x: 0, y: 0, z: 0};
Entities.editEntity(this.grabbedThingID, props);
this.madeDynamic = false;
}
@ -507,10 +510,12 @@ Script.include("/~/system/libraries/controllers.js");
if (entityIsGrabbable(targetProps)) {
if (!entityIsDistanceGrabbable(targetProps)) {
targetProps.dynamic = true;
this.previousCollisionStatus = targetProps.collisionless;
targetProps.collisionless = true;
Entities.editEntity(entityID, targetProps);
this.madeDynamic = true;
}
if (!this.distanceRotating) {
this.grabbedThingID = entityID;
this.grabbedDistance = rayPickInfo.distance;