remove Camera menu from frustum debugging, because its obsolete and only causes problems

This commit is contained in:
ZappoMan 2013-06-12 21:44:49 -07:00
parent 91aea82418
commit 0f234d739e
2 changed files with 1 additions and 13 deletions

View file

@ -1304,9 +1304,6 @@ void Application::initMenu() {
_frustumOn->setShortcut(Qt::SHIFT | Qt::Key_F);
(_viewFrustumFromOffset = frustumMenu->addAction(
"Use Offset Camera", this, SLOT(setFrustumOffset(bool)), Qt::SHIFT | Qt::Key_O))->setCheckable(true);
(_cameraFrustum = frustumMenu->addAction("Switch Camera"))->setCheckable(true);
_cameraFrustum->setChecked(true);
_cameraFrustum->setShortcut(Qt::SHIFT | Qt::Key_C);
_frustumRenderModeAction = frustumMenu->addAction(
"Render Mode", this, SLOT(cycleFrustumRenderMode()), Qt::SHIFT | Qt::Key_R);
updateFrustumRenderModeAction();
@ -1717,15 +1714,7 @@ void Application::updateAvatar(float deltaTime) {
//
void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
// We will use these below, from either the camera or head vectors calculated above
glm::vec3 position;
// Camera or Head?
if (_cameraFrustum->isChecked()) {
position = camera.getPosition();
} else {
position = _myAvatar.getHeadJointPosition();
}
glm::vec3 position(camera.getPosition());
float fov = camera.getFieldOfView();
float nearClip = camera.getNearClip();
float farClip = camera.getFarClip();

View file

@ -203,7 +203,6 @@ private:
QAction* _destructiveAddVoxel; // when doing voxel editing do we want them to be destructive
QAction* _frustumOn; // Whether or not to display the debug view frustum
QAction* _viewFrustumFromOffset; // Whether or not to offset the view of the frustum
QAction* _cameraFrustum; // which frustum to look at
QAction* _fullScreenMode; // whether we are in full screen mode
QAction* _frustumRenderModeAction;
QAction* _settingsAutosave; // Whether settings are saved automatically