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replace audio with AudioIOStatsRenderer in ApplicationOverlay
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parent
1db12453d4
commit
0f18a9651b
4 changed files with 16 additions and 8 deletions
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@ -105,6 +105,8 @@ public:
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bool mousePressEvent(int x, int y);
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void renderToolBox(int x, int y, bool boxed);
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const AudioIOStats& getStats() const { return _stats; }
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float getInputRingBufferMsecsAvailable() const;
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float getAudioOutputMsecsUnplayed() const;
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@ -16,16 +16,18 @@
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#include <NodeList.h>
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#include <Util.h>
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#include "Audio.h"
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#include "AudioIOStats.h"
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#include "AudioIOStatsRenderer.h"
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AudioIOStatsRenderer::AudioIOStatsRenderer(const AudioIOStats* stats) :
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_stats(stats),
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AudioIOStatsRenderer::AudioIOStatsRenderer() :
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_stats(NULL),
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_isEnabled(false),
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_shouldShowInjectedStreams(false)
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{
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// grab the stats object from the audio I/O singleton
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_stats = &DependencyManager::get<Audio>()->getStats();
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}
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#ifdef _WIN32
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@ -14,18 +14,22 @@
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#include <QObject>
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#include <DependencyManager.h>
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class AudioIOStats;
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class AudioStreamStats;
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class AudioIOStatsRenderer : public QObject {
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class AudioIOStatsRenderer : public QObject, public DependencyManager::Dependency {
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Q_OBJECT
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public:
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AudioIOStatsRenderer(const AudioIOStats* audioIOStats);
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void render(const float* color, int width, int height);
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friend class DependencyManager;
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public slots:
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void toggle() { _isEnabled = !_isEnabled; }
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void toggleShowInjectedStreams() { _shouldShowInjectedStreams = !_shouldShowInjectedStreams; }
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protected:
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AudioIOStatsRenderer();
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private:
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// audio stats methods for rendering
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void renderAudioStreamStats(const AudioStreamStats* streamStats, int horizontalOffset, int& verticalOffset,
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@ -15,6 +15,7 @@
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#include <PerfStat.h>
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#include "audio/AudioScope.h"
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#include "audio/AudioIOStatsRenderer.h"
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#include "Application.h"
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#include "ApplicationOverlay.h"
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#include "devices/OculusManager.h"
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@ -830,8 +831,7 @@ void ApplicationOverlay::renderAudioMeter() {
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audio->renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP, audioMeterY, boxed);
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DependencyManager::get<AudioScope>()->render(glWidget->width(), glWidget->height());
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audio->renderStats(WHITE_TEXT, glWidget->width(), glWidget->height());
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DependencyManager::get<AudioIOStatsRenderer>()->render(WHITE_TEXT, glWidget->width(), glWidget->height());
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glBegin(GL_QUADS);
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if (isClipping) {
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