removed naked GL from drawOnHUD overlays.

This commit is contained in:
ZappoMan 2015-07-15 09:46:58 -07:00
parent 029af5354f
commit 0eeddddd6b

View file

@ -103,17 +103,7 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
if (thisOverlay->is3D()) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
thisOverlay->render(renderArgs);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
} else {
thisOverlay->render(renderArgs);
}
thisOverlay->render(renderArgs);
}
renderArgs->_context->syncCache();