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remove some extra methods after menu cleanup
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2 changed files with 0 additions and 8 deletions
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@ -1104,11 +1104,6 @@ void Application::setFullscreen(bool fullscreen) {
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updateCursor();
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updateCursor();
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}
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}
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void Application::setFrustumOffset(bool frustumOffset) {
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// reshape so that OpenGL will get the right lens details for the camera of choice
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resizeGL(_glWidget->width(), _glWidget->height());
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}
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void Application::setRenderVoxels(bool voxelRender) {
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void Application::setRenderVoxels(bool voxelRender) {
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if (!voxelRender) {
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if (!voxelRender) {
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doKillLocalVoxels();
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doKillLocalVoxels();
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@ -162,8 +162,6 @@ private slots:
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void renderThrustAtVoxel(const glm::vec3& thrust);
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void renderThrustAtVoxel(const glm::vec3& thrust);
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void renderLineToTouchedVoxel();
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void renderLineToTouchedVoxel();
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void setFrustumOffset(bool frustumOffset);
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void renderCoverageMap();
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void renderCoverageMap();
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void renderCoverageMapsRecursively(CoverageMap* map);
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void renderCoverageMapsRecursively(CoverageMap* map);
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@ -182,7 +180,6 @@ private:
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static void processAvatarFaceVideoMessage(unsigned char* packetData, size_t dataBytes);
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static void processAvatarFaceVideoMessage(unsigned char* packetData, size_t dataBytes);
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static void sendPingPackets();
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static void sendPingPackets();
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void updateFrustumRenderModeAction();
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void initDisplay();
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void initDisplay();
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void init();
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void init();
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