Merge pull request #3391 from chansensturm/audio-windows

log audio device framing errors, don't assert
This commit is contained in:
AndrewMeadows 2014-09-11 11:23:06 -07:00
commit 0e4de53c99

View file

@ -110,12 +110,44 @@ public:
if ( !_frameBuffer || !frames) {
return;
}
assert(channelCount <= _channelCountMax);
assert(frameCount <= _frameCountMax);
_frameCount = frameCount; // we allow copying fewer frames than we've allocated
_channelCount = channelCount; // we allow copying fewer channels that we've allocated
if (channelCount <=_channelCountMax && frameCount <=_frameCountMax) {
// We always allow copying fewer frames than we have allocated
_frameCount = frameCount;
_channelCount = channelCount;
}
else {
//
// However we do not attempt to copy more frames than we've allocated ;-) This is a framing error caused by either
// a/ the platform audio driver not correctly queuing and regularly smoothing device IO capture frames -or-
// b/ our IO processing thread (currently running on a Qt GUI thread) has been delayed/scheduled too late.
//
// The fix is not to make the problem worse by allocating additional frames on this thread, rather, it is to handle
// dynamic re-sizing off the IO processing thread. While a/ is not in our control, we will address the off thread
// re-sizing,, as well as b/, in later releases.
//
// For now, we log this condition, and do our best to recover by copying as many frames as we have allocated.
// Unfortunately, this will result (temporarily), in an audible discontinuity.
//
// If you repeatedly receive this error, contact craig@highfidelity.io and send me what audio device you are using,
// what audio-stack you are using (pulse/alsa, core audio, ...), what OS, and what the reported frame/channel
// counts are. In addition, any information about what you were doing at the time of the discontinuity, would be
// useful (e.g., accessing any client features/menus)
//
qDebug() << "Audio framing error: _channelCount="
<< _channelCount
<< "channelCountMax="
<< _channelCountMax
<< "_frameCount="
<< _frameCount
<< "frameCountMax="
<< _frameCountMax;
_channelCount = std::min(_channelCount,_channelCountMax);
_frameCount = std::min(_frameCount,_frameCountMax);
}
if (copyOut) {
S* dst = frames;