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Merge pull request #3391 from chansensturm/audio-windows
log audio device framing errors, don't assert
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commit
0e4de53c99
1 changed files with 38 additions and 6 deletions
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@ -110,12 +110,44 @@ public:
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if ( !_frameBuffer || !frames) {
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return;
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}
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assert(channelCount <= _channelCountMax);
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assert(frameCount <= _frameCountMax);
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_frameCount = frameCount; // we allow copying fewer frames than we've allocated
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_channelCount = channelCount; // we allow copying fewer channels that we've allocated
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if (channelCount <=_channelCountMax && frameCount <=_frameCountMax) {
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// We always allow copying fewer frames than we have allocated
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_frameCount = frameCount;
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_channelCount = channelCount;
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}
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else {
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//
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// However we do not attempt to copy more frames than we've allocated ;-) This is a framing error caused by either
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// a/ the platform audio driver not correctly queuing and regularly smoothing device IO capture frames -or-
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// b/ our IO processing thread (currently running on a Qt GUI thread) has been delayed/scheduled too late.
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//
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// The fix is not to make the problem worse by allocating additional frames on this thread, rather, it is to handle
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// dynamic re-sizing off the IO processing thread. While a/ is not in our control, we will address the off thread
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// re-sizing,, as well as b/, in later releases.
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//
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// For now, we log this condition, and do our best to recover by copying as many frames as we have allocated.
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// Unfortunately, this will result (temporarily), in an audible discontinuity.
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//
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// If you repeatedly receive this error, contact craig@highfidelity.io and send me what audio device you are using,
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// what audio-stack you are using (pulse/alsa, core audio, ...), what OS, and what the reported frame/channel
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// counts are. In addition, any information about what you were doing at the time of the discontinuity, would be
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// useful (e.g., accessing any client features/menus)
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//
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qDebug() << "Audio framing error: _channelCount="
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<< _channelCount
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<< "channelCountMax="
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<< _channelCountMax
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<< "_frameCount="
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<< _frameCount
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<< "frameCountMax="
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<< _frameCountMax;
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_channelCount = std::min(_channelCount,_channelCountMax);
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_frameCount = std::min(_frameCount,_frameCountMax);
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}
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if (copyOut) {
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S* dst = frames;
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