use invokeMethod for Audio reset

This commit is contained in:
Stephen Birarda 2013-12-04 16:58:21 -08:00
parent ab1cd7bd2c
commit 0e3cb11863
2 changed files with 8 additions and 4 deletions

View file

@ -4023,14 +4023,18 @@ void Application::resetSensors() {
_webcam.reset();
_faceshift.reset();
LeapManager::reset();
OculusManager::reset();
if (OculusManager::isConnected()) {
OculusManager::reset();
}
QCursor::setPos(_headMouseX, _headMouseY);
_myAvatar.reset();
_myTransmitter.resetLevels();
_myAvatar.setVelocity(glm::vec3(0,0,0));
_myAvatar.setThrust(glm::vec3(0,0,0));
_audio.reset();
QMetaObject::invokeMethod(&_audio, "reset", Qt::QueuedConnection);
}
static void setShortcutsEnabled(QWidget* widget, bool enabled) {

View file

@ -39,8 +39,7 @@ class Audio : public QObject {
public:
// setup for audio I/O
Audio(int16_t initialJitterBufferSamples, QObject* parent = 0);
void reset();
void render(int screenWidth, int screenHeight);
void addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes);
@ -67,6 +66,7 @@ public:
public slots:
void start();
void handleAudioInput();
void reset();
private:
QAudioInput* _audioInput;