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put back glm dependency via external proj in entities-renderer
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@ -3,6 +3,9 @@ set(TARGET_NAME entities-renderer)
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# use setup_hifi_library macro to setup our project and link appropriate Qt modules
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setup_hifi_library(Widgets OpenGL Network Script)
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add_dependency_external_project(glm)
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target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
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link_hifi_libraries(shared gpu script-engine render-utils)
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# call macro to include our dependency includes and bubble them up via a property on our target
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