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made inline
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2 changed files with 11 additions and 17 deletions
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@ -37,12 +37,6 @@ AvatarTouch::AvatarTouch() {
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}
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}
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void AvatarTouch::setHasInteractingOther(bool hasInteractingOther) {
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_hasInteractingOther = hasInteractingOther;
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}
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void AvatarTouch::simulate (float deltaTime) {
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_canReachToOtherAvatar = false; // default
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@ -28,7 +28,7 @@ public:
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void simulate(float deltaTime);
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void render(glm::vec3 cameraPosition);
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void setHasInteractingOther(bool hasInteractingOther);
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void setHasInteractingOther(bool hasInteractingOther) { _hasInteractingOther = hasInteractingOther;}
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void setMyHandPosition (glm::vec3 position ) { _myHandPosition = position;}
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void setYourHandPosition (glm::vec3 position ) { _yourHandPosition = position;}
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void setMyOrientation (Orientation orientation ) { _myOrientation = orientation;}
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