diff --git a/libraries/render-utils/src/MaterialTextures.slh b/libraries/render-utils/src/MaterialTextures.slh index 044ef6c92d..b3662385b0 100644 --- a/libraries/render-utils/src/MaterialTextures.slh +++ b/libraries/render-utils/src/MaterialTextures.slh @@ -154,8 +154,7 @@ vec3 fetchLightmapMap(vec2 uv) { vec3 normalizedTangent = normalize(<$interpolatedTangent$>.xyz); vec3 normalizedBitangent = normalize(cross(normalizedNormal, normalizedTangent)); vec3 localNormal = <$fetchedNormal$>; - <$normal$> = vec3(normalizedTangent * localNormal.x + normalizedBitangent * localNormal.y + normalizedNormal * localNormal.z); -// <$normal$> = fetchedNormal; + <$normal$> = vec3(normalizedTangent * localNormal.x + normalizedNormal * localNormal.y + normalizedBitangent * localNormal.z); } <@endfunc@> diff --git a/libraries/render-utils/src/forward_model.slf b/libraries/render-utils/src/forward_model.slf index 382a6ea8e9..de721e9c2e 100644 --- a/libraries/render-utils/src/forward_model.slf +++ b/libraries/render-utils/src/forward_model.slf @@ -62,7 +62,7 @@ void main(void) { vec4 color = vec4(evalSkyboxGlobalColor( cam._viewInverse, 1.0, - 1.0, + occlusionTex, fragPosition, fragNormal, albedo,