mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 11:45:36 +02:00
Adding support for Equirectangular skymaps
This commit is contained in:
parent
dd189747f5
commit
0e13b1623b
1 changed files with 59 additions and 78 deletions
|
@ -474,101 +474,81 @@ public:
|
|||
|
||||
static QImage extractEquirectangularFace(const QImage& source, gpu::Texture::CubeFace face, int faceWidth) {
|
||||
QImage image(faceWidth, faceWidth, source.format());
|
||||
|
||||
glm::vec2 dstInvSize(1.0 / (float)image.width(), 1.0 / (float)image.height());
|
||||
float RAD_TO_SRC = 4.0f / glm::pi<float>();
|
||||
|
||||
struct CubeToXYZ {
|
||||
gpu::Texture::CubeFace _face;
|
||||
CubeToXYZ(gpu::Texture::CubeFace face) : _face(face) {}
|
||||
|
||||
if (face == gpu::Texture::CubeFace::CUBE_FACE_BOTTOM_NEG_Y || face == gpu::Texture::CubeFace::CUBE_FACE_TOP_POS_Y) {
|
||||
int isTopFace = (face == gpu::Texture::CubeFace::CUBE_FACE_TOP_POS_Y);
|
||||
int isBottomFace = (1 - isTopFace);
|
||||
glm::vec3 xyzFrom(const glm::vec2& uv) {
|
||||
auto nuv = glm::vec2(-1.0 + 2.0f * uv.x, 1.0 - 2.0f * uv.y);
|
||||
|
||||
const int SOURCE_FACE_X_OFFSET[] = {
|
||||
2, // Right +X
|
||||
0, // Left -X
|
||||
0, // top not used
|
||||
0, // bottom not used
|
||||
3, // Back +Z
|
||||
1 // Front -Z
|
||||
};
|
||||
|
||||
int srcFaceHeight = source.height() / 4;
|
||||
int srcYOffset = 0 + isBottomFace * source.height();
|
||||
|
||||
int srcFaceWidth = source.width();
|
||||
int srcXOffset = 0;
|
||||
|
||||
glm::vec2 dstCoord;
|
||||
glm::vec2 srcCoord;
|
||||
glm::ivec2 srcPixel;
|
||||
for (int y = 0; y < image.height(); ++y) {
|
||||
auto data = reinterpret_cast<QRgb*>(image.scanLine(y));
|
||||
dstCoord.y = -1.0 + 2.0 * (y + 0.5) * dstInvSize.y;
|
||||
|
||||
for (int x = 0; x < image.width(); ++x) {
|
||||
dstCoord.x = -1.0 + 2.0 * (x + 0.5) * dstInvSize.x;
|
||||
|
||||
glm::vec2 dstCoordPol(atan2(dstCoord.y, dstCoord.x), glm::length(dstCoord));
|
||||
|
||||
srcCoord.x = dstCoordPol.y * RAD_TO_SRC / 8.0f;
|
||||
srcCoord.y = atan(dstCoordPol.y) * RAD_TO_SRC;
|
||||
if (isBottomFace) {
|
||||
srcCoord.y -= srcCoord.y;
|
||||
}
|
||||
|
||||
srcPixel.x = floor(srcCoord.x * srcFaceHeight + srcXOffset);
|
||||
srcPixel.y = floor(srcCoord.y * srcFaceWidth + srcYOffset);
|
||||
|
||||
if (srcPixel.x >= source.width() || srcPixel.y >= source.height()) {
|
||||
data[x] = QRgb(0);
|
||||
} else {
|
||||
data[x] = source.pixel(QPoint(srcPixel.x, srcPixel.y));
|
||||
}
|
||||
switch (_face) {
|
||||
case gpu::Texture::CubeFace::CUBE_FACE_BACK_POS_Z:
|
||||
return glm::normalize(glm::vec3(-nuv.x, nuv.y, 1.0));
|
||||
case gpu::Texture::CubeFace::CUBE_FACE_FRONT_NEG_Z:
|
||||
return glm::normalize(glm::vec3(nuv.x, nuv.y, -1.0));
|
||||
case gpu::Texture::CubeFace::CUBE_FACE_LEFT_NEG_X:
|
||||
return glm::normalize(glm::vec3(1.0, nuv.y, nuv.x));
|
||||
case gpu::Texture::CubeFace::CUBE_FACE_RIGHT_POS_X:
|
||||
return glm::normalize(glm::vec3(-1.0, nuv.y, -nuv.x));
|
||||
case gpu::Texture::CubeFace::CUBE_FACE_BOTTOM_NEG_Y:
|
||||
return glm::normalize(glm::vec3(-nuv.x, -1.0, nuv.y));
|
||||
case gpu::Texture::CubeFace::CUBE_FACE_TOP_POS_Y:
|
||||
default:
|
||||
return glm::normalize(glm::vec3(-nuv.x, 1.0, -nuv.y));
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
const int SOURCE_FACE_X_OFFSET[] = {
|
||||
2, // Right +X
|
||||
0, // Left -X
|
||||
0, // top not used
|
||||
0, // bottom not used
|
||||
3, // Back +Z
|
||||
1 // Front -Z
|
||||
};
|
||||
};
|
||||
CubeToXYZ cubeToXYZ(face);
|
||||
|
||||
int srcFaceHeight = source.height() / 2;
|
||||
int srcYOffset = srcFaceHeight;
|
||||
|
||||
int srcFaceWidth = source.width() / 4;
|
||||
int srcXOffset = SOURCE_FACE_X_OFFSET[face] * srcFaceWidth;
|
||||
struct RectToXYZ {
|
||||
RectToXYZ() {}
|
||||
|
||||
glm::vec2 dstCoord;
|
||||
glm::vec2 srcCoord;
|
||||
glm::ivec2 srcPixel;
|
||||
for (int y = 0; y < image.height(); ++y) {
|
||||
auto data = reinterpret_cast<QRgb*>(image.scanLine(y));
|
||||
dstCoord.y = (y + 0.5) * dstInvSize.y;
|
||||
glm::vec2 uvFrom(const glm::vec3& xyz) {
|
||||
|
||||
srcCoord.y = 0.5f + 0.5f * atan(-1.0 + 2.0 * dstCoord.y) * RAD_TO_SRC;
|
||||
auto flatDir = glm::normalize(glm::vec2(xyz.x, xyz.z));
|
||||
auto uvRad = glm::vec2( atan2(flatDir.x, flatDir.y), -asin(xyz.y));
|
||||
|
||||
srcPixel.y = floor(srcCoord.y * srcFaceHeight) + srcYOffset;
|
||||
const float LON_TO_RECT_U = 1.0f / (glm::pi<float>());
|
||||
const float LAT_TO_RECT_V = 2.0f / glm::pi<float>();
|
||||
return glm::vec2(0.5f * uvRad.x * LON_TO_RECT_U + 0.5f, 0.5f * uvRad.y * LAT_TO_RECT_V + 0.5f);
|
||||
}
|
||||
};
|
||||
RectToXYZ rectToXYZ;
|
||||
|
||||
for (int x = 0; x < image.width(); ++x) {
|
||||
dstCoord.x = (x + 0.5) * dstInvSize.x;
|
||||
|
||||
srcCoord.x = 0.5f + 0.5f * atan(-1.0 + 2.0 * dstCoord.x) * RAD_TO_SRC;
|
||||
int srcFaceHeight = source.height();
|
||||
int srcFaceWidth = source.width();
|
||||
|
||||
srcPixel.x = floor(srcCoord.x * srcFaceWidth) + srcXOffset;
|
||||
glm::vec2 dstCoord;
|
||||
glm::ivec2 srcPixel;
|
||||
for (int y = 0; y < faceWidth; ++y) {
|
||||
dstCoord.y = (y + 0.5) * dstInvSize.y;
|
||||
|
||||
if (srcPixel.x >= source.width() || srcPixel.y >= source.height()) {
|
||||
data[x] = 0xff000011;
|
||||
} else {
|
||||
data[x] = 0xff000000 | source.pixel(QPoint(srcPixel.x, srcPixel.y));
|
||||
}
|
||||
for (int x = 0; x < faceWidth; ++x) {
|
||||
dstCoord.x = (x + 0.5) * dstInvSize.x;
|
||||
|
||||
auto xyzDir = cubeToXYZ.xyzFrom(dstCoord);
|
||||
auto srcCoord = rectToXYZ.uvFrom(xyzDir);
|
||||
|
||||
srcPixel.x = floor(srcCoord.x * srcFaceWidth);
|
||||
srcPixel.y = floor(srcCoord.y * srcFaceHeight);
|
||||
|
||||
if (((uint32)srcPixel.x >= (uint32)source.width()) || ((uint32) srcPixel.y >= (uint32) source.height()) ) {
|
||||
//image.setPixel(x, y, 0xff000011);
|
||||
} else {
|
||||
image.setPixel(x, y, 0xff000000 | source.pixel(QPoint(srcPixel.x, srcPixel.y)));
|
||||
|
||||
// Keep for debug, this is showing the dir as a color
|
||||
// glm::u8vec4 rgba((xyzDir.x + 1.0)*0.5 * 256, (xyzDir.y + 1.0)*0.5 * 256, (xyzDir.z + 1.0)*0.5 * 256, 256);
|
||||
// unsigned int val = 0xff000000 | (rgba.r) | (rgba.g << 8) | (rgba.b << 16);
|
||||
// image.setPixel(x, y, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
};
|
||||
|
@ -724,7 +704,8 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
|
|||
} else if (layout._type == CubeLayout::EQUIRECTANGULAR) {
|
||||
int faceWidth = image.width() / 4;
|
||||
for (int face = gpu::Texture::CUBE_FACE_RIGHT_POS_X; face < gpu::Texture::NUM_CUBE_FACES; face++) {
|
||||
faces.push_back(CubeLayout::extractEquirectangularFace(image, (gpu::Texture::CubeFace) face, faceWidth));
|
||||
QImage faceImage = CubeLayout::extractEquirectangularFace(image, (gpu::Texture::CubeFace) face, faceWidth);
|
||||
faces.push_back(faceImage);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue