woops, forgot to include this in last commit

This commit is contained in:
Andrew Meadows 2015-06-10 12:41:15 -07:00
parent 8d41960cc3
commit 0e12cdc39e

View file

@ -15,6 +15,7 @@
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
const int PHYSICS_ENGINE_MAX_NUM_SUBSTEPS = 4;
const float PHYSICS_ENGINE_FIXED_SUBSTEP = 1.0f / 60.0f;
// return incremental rotation (Bullet-style) caused by angularVelocity over timeStep