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woops, forgot to include this in last commit
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@ -15,6 +15,7 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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const int PHYSICS_ENGINE_MAX_NUM_SUBSTEPS = 4;
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const float PHYSICS_ENGINE_FIXED_SUBSTEP = 1.0f / 60.0f;
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// return incremental rotation (Bullet-style) caused by angularVelocity over timeStep
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