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if audio is muted don't loopback local audio, fixes #1561
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@ -297,7 +297,7 @@ void Audio::handleAudioInput() {
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QByteArray inputByteArray = _inputDevice->readAll();
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if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio) && !_muted) {
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// if this person wants local loopback add that to the locally injected audio
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if (!_loopbackOutputDevice) {
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