try this?

This commit is contained in:
HifiExperiments 2025-04-08 20:49:00 -07:00
parent aed999512e
commit 0d2626fa0f

View file

@ -241,7 +241,7 @@ float fetchScatteringMap(vec2 uv) {
// From https://bgolus.medium.com/normal-mapping-for-a-triplanar-shader-10bf39dca05a
vec3 blend = abs(normalMS.xyz);
blend = max(blend - 0.2, vec3(0.0));
blend /= dot(blend, vec3(1.0));
blend /= (blend.x + blend.y + blend.z);
TexMapArray texMapArray = getTexMapArray();
vec2 uvXY = vec2(-inPosition.x, -inPosition.y);
@ -589,7 +589,7 @@ float fetchUVAnimationMaskMap(vec2 uv) {
// From https://bgolus.medium.com/normal-mapping-for-a-triplanar-shader-10bf39dca05a
vec3 blend = abs(normalMS.xyz);
blend = max(blend - 0.2, vec3(0.0));
blend /= dot(blend, vec3(1.0));
blend /= (blend.x + blend.y + blend.z);
TexMapArray texMapArray = getTexMapArray();
vec2 uvXY = vec2(-inPosition.x, -inPosition.y);