Support dragging when in coloring mode. I tried it in add/delete mode, too,

but it felt messy.
This commit is contained in:
Andrzej Kapolka 2013-05-15 11:48:23 -07:00
parent 6317404249
commit 0ce9e42085
2 changed files with 15 additions and 4 deletions

View file

@ -670,6 +670,12 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
void Application::mouseMoveEvent(QMouseEvent* event) {
_mouseX = event->x();
_mouseY = event->y();
// detect drag
glm::vec3 mouseVoxelPos(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
if (_colorVoxelMode->isChecked() && event->buttons().testFlag(Qt::LeftButton) && mouseVoxelPos != _lastMouseVoxelPos) {
addVoxelUnderCursor();
}
}
void Application::mousePressEvent(QMouseEvent* event) {
@ -797,8 +803,6 @@ void Application::idle() {
_mouseVoxel.s = 0.0f;
if (checkedVoxelModeAction() != 0) {
glm::vec3 oldMouseVoxelPos(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
float distance;
BoxFace face;
if (_voxels.findRayIntersection(mouseRayOrigin, mouseRayDirection, _mouseVoxel, distance, face)) {
@ -1948,6 +1952,9 @@ void Application::addVoxelUnderCursor() {
// create the voxel locally so it appears immediately
_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel);
// remember the position for drag detection
_lastMouseVoxelPos = glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
}
}
@ -1957,6 +1964,9 @@ void Application::deleteVoxelUnderCursor() {
// delete the voxel locally so it disappears immediately
_voxels.deleteVoxelAt(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
// remember the position for drag detection
_lastMouseVoxelPos = glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
}
}

View file

@ -202,8 +202,9 @@ private:
int _mouseY;
bool _mousePressed; // true if mouse has been pressed (clear when finished)
VoxelDetail _mouseVoxel; // details of the voxel under the mouse cursor
float _mouseVoxelScale; // the scale for adding/removing voxels
VoxelDetail _mouseVoxel; // details of the voxel under the mouse cursor
float _mouseVoxelScale; // the scale for adding/removing voxels
glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
bool _paintOn; // Whether to paint voxels as you fly around
unsigned char _dominantColor; // The dominant color of the voxel we're painting