fix indentation

This commit is contained in:
Seth Alves 2017-02-25 11:33:10 -08:00
parent 8e91fc3dde
commit 0c84ddc503

View file

@ -285,7 +285,7 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
desiredProperties = entity->getEntityProperties(params);
desiredProperties.setHasProperty(PROP_LOCAL_POSITION);
desiredProperties.setHasProperty(PROP_LOCAL_ROTATION);
}
}
results = entity->getProperties(desiredProperties);
@ -825,7 +825,7 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::setVoxelSphere no entity with ID" << entityID;
qCDebug(entities) << "EntityScriptingInterface::setVoxels no entity with ID" << entityID;
return false;
}
@ -887,24 +887,24 @@ bool EntityScriptingInterface::setVoxelSphere(QUuid entityID, const glm::vec3& c
PROFILE_RANGE(script_entities, __FUNCTION__);
return setVoxels(entityID, [center, radius, value](PolyVoxEntityItem& polyVoxEntity) {
return polyVoxEntity.setSphere(center, radius, value);
});
return polyVoxEntity.setSphere(center, radius, value);
});
}
bool EntityScriptingInterface::setVoxel(QUuid entityID, const glm::vec3& position, int value) {
PROFILE_RANGE(script_entities, __FUNCTION__);
return setVoxels(entityID, [position, value](PolyVoxEntityItem& polyVoxEntity) {
return polyVoxEntity.setVoxelInVolume(position, value);
});
return polyVoxEntity.setVoxelInVolume(position, value);
});
}
bool EntityScriptingInterface::setAllVoxels(QUuid entityID, int value) {
PROFILE_RANGE(script_entities, __FUNCTION__);
return setVoxels(entityID, [value](PolyVoxEntityItem& polyVoxEntity) {
return polyVoxEntity.setAll(value);
});
return polyVoxEntity.setAll(value);
});
}
bool EntityScriptingInterface::setVoxelsInCuboid(QUuid entityID, const glm::vec3& lowPosition,
@ -912,8 +912,8 @@ bool EntityScriptingInterface::setVoxelsInCuboid(QUuid entityID, const glm::vec3
PROFILE_RANGE(script_entities, __FUNCTION__);
return setVoxels(entityID, [lowPosition, cuboidSize, value](PolyVoxEntityItem& polyVoxEntity) {
return polyVoxEntity.setCuboid(lowPosition, cuboidSize, value);
});
return polyVoxEntity.setCuboid(lowPosition, cuboidSize, value);
});
}
bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector<glm::vec3>& points) {
@ -1020,25 +1020,25 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
bool success = false;
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
// create this action even if the entity doesn't have physics info. it will often be the
// case that a script adds an action immediately after an object is created, and the physicsInfo
// is computed asynchronously.
// if (!entity->getPhysicsInfo()) {
// return false;
// }
EntityActionType actionType = EntityActionInterface::actionTypeFromString(actionTypeString);
if (actionType == ACTION_TYPE_NONE) {
return false;
}
EntityActionPointer action = actionFactory->factory(actionType, actionID, entity, arguments);
if (!action) {
return false;
}
action->setIsMine(true);
success = entity->addAction(simulation, action);
entity->grabSimulationOwnership();
return false; // Physics will cause a packet to be sent, so don't send from here.
});
// create this action even if the entity doesn't have physics info. it will often be the
// case that a script adds an action immediately after an object is created, and the physicsInfo
// is computed asynchronously.
// if (!entity->getPhysicsInfo()) {
// return false;
// }
EntityActionType actionType = EntityActionInterface::actionTypeFromString(actionTypeString);
if (actionType == ACTION_TYPE_NONE) {
return false;
}
EntityActionPointer action = actionFactory->factory(actionType, actionID, entity, arguments);
if (!action) {
return false;
}
action->setIsMine(true);
success = entity->addAction(simulation, action);
entity->grabSimulationOwnership();
return false; // Physics will cause a packet to be sent, so don't send from here.
});
if (success) {
return actionID;
}
@ -1050,12 +1050,12 @@ bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid&
PROFILE_RANGE(script_entities, __FUNCTION__);
return actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
bool success = entity->updateAction(simulation, actionID, arguments);
if (success) {
entity->grabSimulationOwnership();
}
return success;
});
bool success = entity->updateAction(simulation, actionID, arguments);
if (success) {
entity->grabSimulationOwnership();
}
return success;
});
}
bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid& actionID) {
@ -1063,13 +1063,13 @@ bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid&
bool success = false;
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
success = entity->removeAction(simulation, actionID);
if (success) {
// reduce from grab to poke
entity->pokeSimulationOwnership();
}
return false; // Physics will cause a packet to be sent, so don't send from here.
});
success = entity->removeAction(simulation, actionID);
if (success) {
// reduce from grab to poke
entity->pokeSimulationOwnership();
}
return false; // Physics will cause a packet to be sent, so don't send from here.
});
return success;
}
@ -1078,10 +1078,10 @@ QVector<QUuid> EntityScriptingInterface::getActionIDs(const QUuid& entityID) {
QVector<QUuid> result;
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
QList<QUuid> actionIDs = entity->getActionIDs();
result = QVector<QUuid>::fromList(actionIDs);
return false; // don't send an edit packet
});
QList<QUuid> actionIDs = entity->getActionIDs();
result = QVector<QUuid>::fromList(actionIDs);
return false; // don't send an edit packet
});
return result;
}
@ -1090,9 +1090,9 @@ QVariantMap EntityScriptingInterface::getActionArguments(const QUuid& entityID,
QVariantMap result;
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
result = entity->getActionArguments(actionID);
return false; // don't send an edit packet
});
result = entity->getActionArguments(actionID);
return false; // don't send an edit packet
});
return result;
}