Code style for floating point literal

This commit is contained in:
sabrina-shanman 2018-09-28 15:39:37 -07:00
parent e51f48d7ef
commit 0c3f55d6ef

View file

@ -146,7 +146,7 @@ void PathPointer::updateVisuals(const PickResultPointer& pickResult) {
IntersectionType type = getPickedObjectType(pickResult); IntersectionType type = getPickedObjectType(pickResult);
auto renderState = _renderStates.find(_currentRenderState); auto renderState = _renderStates.find(_currentRenderState);
auto defaultRenderState = _defaultRenderStates.find(_currentRenderState); auto defaultRenderState = _defaultRenderStates.find(_currentRenderState);
float parentScale = 1; float parentScale = 1.0f;
if (_enabled && _scaleWithParent) { if (_enabled && _scaleWithParent) {
glm::vec3 dimensions = DependencyManager::get<PickManager>()->getParentTransform(_pickUID).getScale(); glm::vec3 dimensions = DependencyManager::get<PickManager>()->getParentTransform(_pickUID).getScale();
parentScale = glm::max(glm::max(dimensions.x, dimensions.y), dimensions.z); parentScale = glm::max(glm::max(dimensions.x, dimensions.y), dimensions.z);