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cleanup
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parent
28f3af4ea5
commit
0c2c90b84d
1 changed files with 4 additions and 4 deletions
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@ -28,8 +28,8 @@ const float HAIR_SPRING_FORCE = 10.0f;
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const float HAIR_TORQUE_FORCE = 0.1f;
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const float HAIR_GRAVITY_FORCE = 0.05f;
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const float HAIR_DRAG = 10.0f;
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const float HAIR_LENGTH = 0.06f;
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const float HAIR_THICKNESS = 0.02f;
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const float HAIR_LENGTH = 0.09f;
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const float HAIR_THICKNESS = 0.03f;
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const float IRIS_RADIUS = 0.007;
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const float IRIS_PROTRUSION = 0.0145f;
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const char IRIS_TEXTURE_FILENAME[] = "resources/images/iris.png";
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@ -65,12 +65,11 @@ Head::Head(Avatar* owningAvatar) :
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_mohawkTriangleFan(NULL),
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_mohawkColors(NULL),
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_renderLookatVectors(false) {
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for (int t = 0; t < NUM_HAIR_TUFTS; t ++) {
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_hairTuft[t].length = HAIR_LENGTH;
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_hairTuft[t].thickness = HAIR_THICKNESS;
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_hairTuft[t].basePosition = glm::vec3(0.0f, 0.0f, 0.0f);
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//_hairTuft[t].baseDirection = glm::vec3(0.0f, 1.0f, 0.0f);
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_hairTuft[t].basePosition = glm::vec3(0.0f, 0.0f, 0.0f);
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_hairTuft[t].midPosition = glm::vec3(0.0f, 0.0f, 0.0f);
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@ -240,6 +239,7 @@ void Head::createMohawk() {
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_mohawkTriangleFan[0] = glm::vec3(0, 0, 0);
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glm::vec3 basicColor(randFloat(), randFloat(), randFloat());
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_mohawkColors[0] = basicColor;
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for (int i = 1; i < MOHAWK_TRIANGLES; i++) {
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_mohawkTriangleFan[i] = glm::vec3((randFloat() - 0.5f) * variance,
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height * cosf(i * RAD_PER_TRIANGLE - PI / 2.f)
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