From 0c2c581c646b8620433752529b8532986a76c1b9 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Mon, 11 Feb 2019 22:52:35 -0800 Subject: [PATCH] Add the gles backend MS texture ad framebuffer support --- .../src/gpu/gles/GLESBackendOutput.cpp | 4 ++ .../src/gpu/gles/GLESBackendTexture.cpp | 44 ++++++++++++------- 2 files changed, 32 insertions(+), 16 deletions(-) diff --git a/libraries/gpu-gles/src/gpu/gles/GLESBackendOutput.cpp b/libraries/gpu-gles/src/gpu/gles/GLESBackendOutput.cpp index 90ce8c853a..36b37083cb 100644 --- a/libraries/gpu-gles/src/gpu/gles/GLESBackendOutput.cpp +++ b/libraries/gpu-gles/src/gpu/gles/GLESBackendOutput.cpp @@ -130,6 +130,8 @@ public: } #endif + } else if (gltexture->_target == GL_TEXTURE_2D_MULTISAMPLE) { + glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D_MULTISAMPLE, gltexture->_texture, 0); } else { glFramebufferTextureLayer(GL_FRAMEBUFFER, colorAttachments[unit], gltexture->_texture, 0, b._subresource); @@ -162,6 +164,8 @@ public: if (gltexture) { if (gltexture->_target == GL_TEXTURE_2D) { glFramebufferTexture2D(GL_FRAMEBUFFER, attachement, GL_TEXTURE_2D, gltexture->_texture, 0); + } else if (gltexture->_target == GL_TEXTURE_2D_MULTISAMPLE) { + glFramebufferTexture2D(GL_FRAMEBUFFER, attachement, GL_TEXTURE_2D_MULTISAMPLE, gltexture->_texture, 0); } else { glFramebufferTextureLayer(GL_FRAMEBUFFER, attachement, gltexture->_texture, 0, _gpuObject.getDepthStencilBufferSubresource()); diff --git a/libraries/gpu-gles/src/gpu/gles/GLESBackendTexture.cpp b/libraries/gpu-gles/src/gpu/gles/GLESBackendTexture.cpp index 23dc271af9..4b2d4d09e6 100644 --- a/libraries/gpu-gles/src/gpu/gles/GLESBackendTexture.cpp +++ b/libraries/gpu-gles/src/gpu/gles/GLESBackendTexture.cpp @@ -272,28 +272,40 @@ void GLESFixedAllocationTexture::allocateStorage() const { const GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat()); const auto numMips = _gpuObject.getNumMips(); const auto numSlices = _gpuObject.getNumSlices(); + const auto numSamples = _gpuObject.getNumSamples(); // glTextureStorage2D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y); - for (GLint level = 0; level < numMips; level++) { - Vec3u dimensions = _gpuObject.evalMipDimensions(level); - for (GLenum target : getFaceTargets(_target)) { - if (texelFormat.isCompressed()) { - auto size = getCompressedImageSize(dimensions.x, dimensions.y, texelFormat.internalFormat); - if (!_gpuObject.isArray()) { - glCompressedTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, size, nullptr); + if (!_gpuObject.isMultisample()) { + for (GLint level = 0; level < numMips; level++) { + Vec3u dimensions = _gpuObject.evalMipDimensions(level); + for (GLenum target : getFaceTargets(_target)) { + if (texelFormat.isCompressed()) { + auto size = getCompressedImageSize(dimensions.x, dimensions.y, texelFormat.internalFormat); + if (!_gpuObject.isArray()) { + glCompressedTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, size, nullptr); + } else { + glCompressedTexImage3D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, numSlices, 0, size * numSlices, nullptr); + } } else { - glCompressedTexImage3D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, numSlices, 0, size * numSlices, nullptr); - } - } else { - if (!_gpuObject.isArray()) { - glTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, texelFormat.format, - texelFormat.type, nullptr); - } else { - glTexImage3D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, numSlices, 0, - texelFormat.format, texelFormat.type, nullptr); + if (!_gpuObject.isArray()) { + glTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, texelFormat.format, + texelFormat.type, nullptr); + } else { + glTexImage3D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, numSlices, 0, + texelFormat.format, texelFormat.type, nullptr); + } } } } + } else { + const auto dimensions = _gpuObject.getDimensions(); + if (!_gpuObject.isArray()) { + glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, numSamples, + texelFormat.internalFormat, dimensions.x, dimensions.y, + GL_FALSE); + } else { + // NOT SUPPORTED (yet) + } } glTexParameteri(_target, GL_TEXTURE_BASE_LEVEL, 0);