adjust method names to fit convention

This commit is contained in:
Seth Alves 2015-12-07 14:37:35 -08:00
parent 982e986f1a
commit 0bf276efa5
4 changed files with 11 additions and 11 deletions

View file

@ -158,8 +158,8 @@ public:
void setMotionState(AvatarMotionState* motionState) { _motionState = motionState; } void setMotionState(AvatarMotionState* motionState) { _motionState = motionState; }
AvatarMotionState* getMotionState() { return _motionState; } AvatarMotionState* getMotionState() { return _motionState; }
virtual void setPosition(const glm::vec3& position); virtual void setPosition(const glm::vec3& position) override;
virtual void setOrientation(const glm::quat& orientation); virtual void setOrientation(const glm::quat& orientation) override;
public slots: public slots:

View file

@ -201,8 +201,8 @@ public:
float getBodyRoll() const; float getBodyRoll() const;
void setBodyRoll(float bodyRoll); void setBodyRoll(float bodyRoll);
virtual void setPosition(const glm::vec3& position); virtual void setPosition(const glm::vec3& position) override;
virtual void setOrientation(const glm::quat& orientation); virtual void setOrientation(const glm::quat& orientation) override;
void nextAttitude(glm::vec3 position, glm::quat orientation); // Can be safely called at any time. void nextAttitude(glm::vec3 position, glm::quat orientation); // Can be safely called at any time.
void startCapture(); // start/end of the period in which the latest values are about to be captured for camera, etc. void startCapture(); // start/end of the period in which the latest values are about to be captured for camera, etc.

View file

@ -806,19 +806,19 @@ glm::vec3 EntityScriptingInterface::localCoordsToVoxelCoords(const QUuid& entity
} }
} }
glm::vec3 EntityScriptingInterface::getJointTranslation(const QUuid& entityID, int jointIndex) { glm::vec3 EntityScriptingInterface::getAbsoluteJointTranslationInObjectFrame(const QUuid& entityID, int jointIndex) {
if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) {
auto modelEntity = std::dynamic_pointer_cast<ModelEntityItem>(entity); auto modelEntity = std::dynamic_pointer_cast<ModelEntityItem>(entity);
return modelEntity->getJointTranslation(jointIndex); return modelEntity->getAbsoluteJointTranslationInObjectFrame(jointIndex);
} else { } else {
return glm::vec3(0.0f); return glm::vec3(0.0f);
} }
} }
glm::quat EntityScriptingInterface::getJointRotation(const QUuid& entityID, int jointIndex) { glm::quat EntityScriptingInterface::getAbsoluteJointRotationInObjectFrame(const QUuid& entityID, int jointIndex) {
if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) { if (auto entity = checkForTreeEntityAndTypeMatch(entityID, EntityTypes::Model)) {
auto modelEntity = std::dynamic_pointer_cast<ModelEntityItem>(entity); auto modelEntity = std::dynamic_pointer_cast<ModelEntityItem>(entity);
return modelEntity->getJointRotation(jointIndex); return modelEntity->getAbsoluteJointRotationInObjectFrame(jointIndex);
} else { } else {
return glm::quat(); return glm::quat();
} }

View file

@ -148,9 +148,9 @@ public slots:
Q_INVOKABLE glm::vec3 worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords); Q_INVOKABLE glm::vec3 worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords);
Q_INVOKABLE glm::vec3 voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords); Q_INVOKABLE glm::vec3 voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords);
Q_INVOKABLE glm::vec3 localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords); Q_INVOKABLE glm::vec3 localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords);
Q_INVOKABLE glm::vec3 getJointTranslation(const QUuid& entityID, int jointIndex); Q_INVOKABLE glm::vec3 getAbsoluteJointTranslationInObjectFrame(const QUuid& entityID, int jointIndex);
Q_INVOKABLE glm::quat getJointRotation(const QUuid& entityID, int jointIndex); Q_INVOKABLE glm::quat getAbsoluteJointRotationInObjectFrame(const QUuid& entityID, int jointIndex);
signals: signals:
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision); void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);