Fix bug in reporting steam/oculus availability

This commit is contained in:
Dale Glass 2023-11-12 18:43:36 +01:00
parent 59f96cada1
commit 0bd72f3d54

View file

@ -407,8 +407,8 @@ int main(int argc, const char* argv[]) {
} }
QJsonObject staticJson; QJsonObject staticJson;
staticJson["steamAvailable"] = (pluginManager->getSteamClientPlugin() == nullptr); staticJson["steamAvailable"] = (pluginManager->getSteamClientPlugin() != nullptr);
staticJson["oculusAvailable"] = (pluginManager->getOculusPlatformPlugin() == nullptr); staticJson["oculusAvailable"] = (pluginManager->getOculusPlatformPlugin() != nullptr);
QJsonObject root; QJsonObject root;
root["input"] = inputJson; root["input"] = inputJson;