Merge pull request #1815 from birarda/script-timer

expose QTimer to the script engine
This commit is contained in:
ZappoMan 2014-02-03 10:27:04 -08:00
commit 0bcbe485c0
3 changed files with 67 additions and 4 deletions

8
examples/timer.js Normal file
View file

@ -0,0 +1,8 @@
var one_timer = Script.setTimeout(function() { print("One time timer fired!"); }, 10000);
var multiple_timer = Script.setInterval(function() { print("Repeating timer fired!"); }, 1000);
// this would stop a scheduled single shot timer
Script.clearTimeout(one_timer);
// this stops the repeating timer
Script.clearInterval(multiple_timer);

View file

@ -105,8 +105,6 @@ bool ScriptEngine::setScriptContents(const QString& scriptContents) {
return true;
}
Q_SCRIPT_DECLARE_QMETAOBJECT(AudioInjectorOptions, QObject*)
void ScriptEngine::init() {
if (_isInitialized) {
return; // only initialize once
@ -298,4 +296,51 @@ void ScriptEngine::stop() {
_isFinished = true;
}
void ScriptEngine::timerFired() {
QTimer* callingTimer = reinterpret_cast<QTimer*>(sender());
// call the associated JS function, if it exists
QScriptValue timerFunction = _timerFunctionMap.value(callingTimer);
if (timerFunction.isValid()) {
timerFunction.call();
}
if (!callingTimer->isActive()) {
// this timer is done, we can kill it
qDebug() << "Deleting a single shot timer";
delete callingTimer;
}
}
QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot) {
// create the timer, add it to the map, and start it
QTimer* newTimer = new QTimer(this);
newTimer->setSingleShot(isSingleShot);
connect(newTimer, &QTimer::timeout, this, &ScriptEngine::timerFired);
// make sure the timer stops when the script does
connect(this, &ScriptEngine::scriptEnding, newTimer, &QTimer::stop);
_timerFunctionMap.insert(newTimer, function);
newTimer->start(intervalMS);
return newTimer;
}
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
return setupTimerWithInterval(function, intervalMS, false);
}
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
return setupTimerWithInterval(function, timeoutMS, true);
}
void ScriptEngine::stopTimer(QTimer *timer) {
if (_timerFunctionMap.contains(timer)) {
timer->stop();
_timerFunctionMap.remove(timer);
delete timer;
}
}

View file

@ -59,13 +59,20 @@ public:
bool isAvatar() const { return _isAvatar; }
void setAvatarData(AvatarData* avatarData, const QString& objectName);
void timerFired();
public slots:
void init();
void run(); /// runs continuously until Agent.stop() is called
void stop();
void evaluate(); /// initializes the engine, and evaluates the script, but then returns control to caller
QObject* setInterval(const QScriptValue& function, int intervalMS);
QObject* setTimeout(const QScriptValue& function, int timeoutMS);
void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
signals:
void willSendAudioDataCallback();
void willSendVisualDataCallback();
@ -73,15 +80,18 @@ signals:
void finished(const QString& fileNameString);
protected:
QString _scriptContents;
bool _isFinished;
bool _isRunning;
bool _isInitialized;
QScriptEngine _engine;
bool _isAvatar;
QHash<QTimer*, QScriptValue> _timerFunctionMap;
private:
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
void stopTimer(QTimer* timer);
static VoxelsScriptingInterface _voxelsScriptingInterface;
static ParticlesScriptingInterface _particlesScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;