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Enable mac launcher builds
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1 changed files with 4 additions and 2 deletions
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@ -112,6 +112,9 @@ def fixupWinZip(filename):
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shutil.move(outFullPath, fullPath)
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shutil.move(outFullPath, fullPath)
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def buildLightLauncher():
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def buildLightLauncher():
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# FIXME remove once MFC is enabled on the windows build hosts
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if sys.platform == 'win32':
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return
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launcherSourcePath = os.path.join(SOURCE_PATH, 'launchers', sys.platform)
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launcherSourcePath = os.path.join(SOURCE_PATH, 'launchers', sys.platform)
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launcherBuildPath = os.path.join(BUILD_PATH, 'launcher')
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launcherBuildPath = os.path.join(BUILD_PATH, 'launcher')
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if not os.path.exists(launcherBuildPath):
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if not os.path.exists(launcherBuildPath):
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@ -170,5 +173,4 @@ if sys.platform == "win32":
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elif sys.platform == "darwin":
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elif sys.platform == "darwin":
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fixupMacZip(archiveName)
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fixupMacZip(archiveName)
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# FIXME enable when MFC is on the Windows build hosts
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buildLightLauncher()
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# buildLightLauncher()
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