Merge pull request #13338 from amantley/scriptedBlendshapesFaceFlags

Scripted Blendshapes and Procedural Face Movement Flags
This commit is contained in:
John Conklin II 2018-06-13 10:32:59 -07:00 committed by GitHub
commit 0ba97fa83b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 591 additions and 104 deletions

View file

@ -2117,6 +2117,31 @@ bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
return !defaultMode || !firstPerson || !insideHead;
}
void MyAvatar::setHasScriptedBlendshapes(bool hasScriptedBlendshapes) {
if (hasScriptedBlendshapes == _hasScriptedBlendShapes) {
return;
}
if (!hasScriptedBlendshapes) {
// send a forced avatarData update to make sure the script can send neutal blendshapes on unload
// without having to wait for the update loop, make sure _hasScriptedBlendShapes is still true
// before sending the update, or else it won't send the neutal blendshapes to the receiving clients
sendAvatarDataPacket(true);
}
_hasScriptedBlendShapes = hasScriptedBlendshapes;
}
void MyAvatar::setHasProceduralBlinkFaceMovement(bool hasProceduralBlinkFaceMovement) {
_headData->setHasProceduralBlinkFaceMovement(hasProceduralBlinkFaceMovement);
}
void MyAvatar::setHasProceduralEyeFaceMovement(bool hasProceduralEyeFaceMovement) {
_headData->setHasProceduralEyeFaceMovement(hasProceduralEyeFaceMovement);
}
void MyAvatar::setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement) {
_headData->setHasAudioEnabledFaceMovement(hasAudioEnabledFaceMovement);
}
void MyAvatar::updateOrientation(float deltaTime) {
// Smoothly rotate body with arrow keys

View file

@ -86,6 +86,10 @@ class MyAvatar : public Avatar {
* @property {number} audioListenerModeCamera=1 - The audio listening position is at the camera. <em>Read-only.</em>
* @property {number} audioListenerModeCustom=2 - The audio listening position is at a the position specified by set by the
* <code>customListenPosition</code> and <code>customListenOrientation</code> property values. <em>Read-only.</em>
* @property {boolean} hasScriptedBlendshapes=false - Blendshapes will be transmitted over the network if set to true.
* @property {boolean} hasProceduralBlinkFaceMovement=true - procedural blinking will be turned on if set to true.
* @property {boolean} hasProceduralEyeFaceMovement=true - procedural eye movement will be turned on if set to true.
* @property {boolean} hasAudioEnabledFaceMovement=true - If set to true, voice audio will move the mouth Blendshapes while MyAvatar.hasScriptedBlendshapes is enabled.
* @property {Vec3} customListenPosition=Vec3.ZERO - The listening position used when the <code>audioListenerMode</code>
* property value is <code>audioListenerModeCustom</code>.
* @property {Quat} customListenOrientation=Quat.IDENTITY - The listening orientation used when the
@ -187,6 +191,10 @@ class MyAvatar : public Avatar {
Q_PROPERTY(AudioListenerMode audioListenerModeHead READ getAudioListenerModeHead)
Q_PROPERTY(AudioListenerMode audioListenerModeCamera READ getAudioListenerModeCamera)
Q_PROPERTY(AudioListenerMode audioListenerModeCustom READ getAudioListenerModeCustom)
Q_PROPERTY(bool hasScriptedBlendshapes READ getHasScriptedBlendshapes WRITE setHasScriptedBlendshapes)
Q_PROPERTY(bool hasProceduralBlinkFaceMovement READ getHasProceduralBlinkFaceMovement WRITE setHasProceduralBlinkFaceMovement)
Q_PROPERTY(bool hasProceduralEyeFaceMovement READ getHasProceduralEyeFaceMovement WRITE setHasProceduralEyeFaceMovement)
Q_PROPERTY(bool hasAudioEnabledFaceMovement READ getHasAudioEnabledFaceMovement WRITE setHasAudioEnabledFaceMovement)
//TODO: make gravity feature work Q_PROPERTY(glm::vec3 gravity READ getGravity WRITE setGravity)
Q_PROPERTY(glm::vec3 leftHandPosition READ getLeftHandPosition)
@ -1380,6 +1388,14 @@ private:
virtual bool shouldRenderHead(const RenderArgs* renderArgs) const override;
void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; setEnableMeshVisible(shouldRender); }
bool getShouldRenderLocally() const { return _shouldRender; }
void setHasScriptedBlendshapes(bool hasScriptedBlendshapes);
bool getHasScriptedBlendshapes() const override { return _hasScriptedBlendShapes; }
void setHasProceduralBlinkFaceMovement(bool hasProceduralBlinkFaceMovement);
bool getHasProceduralBlinkFaceMovement() const override { return _headData->getHasProceduralBlinkFaceMovement(); }
void setHasProceduralEyeFaceMovement(bool hasProceduralEyeFaceMovement);
bool getHasProceduralEyeFaceMovement() const override { return _headData->getHasProceduralEyeFaceMovement(); }
void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement);
bool getHasAudioEnabledFaceMovement() const override { return _headData->getHasAudioEnabledFaceMovement(); }
bool isMyAvatar() const override { return true; }
virtual int parseDataFromBuffer(const QByteArray& buffer) override;
virtual glm::vec3 getSkeletonPosition() const override;
@ -1488,6 +1504,7 @@ private:
bool _hmdRollControlEnabled { true };
float _hmdRollControlDeadZone { ROLL_CONTROL_DEAD_ZONE_DEFAULT };
float _hmdRollControlRate { ROLL_CONTROL_RATE_DEFAULT };
std::atomic<bool> _hasScriptedBlendShapes { false };
// working copy -- see AvatarData for thread-safe _sensorToWorldMatrixCache, used for outward facing access
glm::mat4 _sensorToWorldMatrix { glm::mat4() };

View file

@ -46,32 +46,18 @@ void MyHead::simulate(float deltaTime) {
auto player = DependencyManager::get<recording::Deck>();
// Only use face trackers when not playing back a recording.
if (!player->isPlaying()) {
FaceTracker* faceTracker = qApp->getActiveFaceTracker();
_isFaceTrackerConnected = faceTracker != nullptr && !faceTracker->isMuted();
auto faceTracker = qApp->getActiveFaceTracker();
const bool hasActualFaceTrackerConnected = faceTracker && !faceTracker->isMuted();
_isFaceTrackerConnected = hasActualFaceTrackerConnected || _owningAvatar->getHasScriptedBlendshapes();
if (_isFaceTrackerConnected) {
_transientBlendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
if (typeid(*faceTracker) == typeid(DdeFaceTracker)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::UseAudioForMouth)) {
calculateMouthShapes(deltaTime);
const int JAW_OPEN_BLENDSHAPE = 21;
const int MMMM_BLENDSHAPE = 34;
const int FUNNEL_BLENDSHAPE = 40;
const int SMILE_LEFT_BLENDSHAPE = 28;
const int SMILE_RIGHT_BLENDSHAPE = 29;
_transientBlendshapeCoefficients[JAW_OPEN_BLENDSHAPE] += _audioJawOpen;
_transientBlendshapeCoefficients[SMILE_LEFT_BLENDSHAPE] += _mouth4;
_transientBlendshapeCoefficients[SMILE_RIGHT_BLENDSHAPE] += _mouth4;
_transientBlendshapeCoefficients[MMMM_BLENDSHAPE] += _mouth2;
_transientBlendshapeCoefficients[FUNNEL_BLENDSHAPE] += _mouth3;
}
applyEyelidOffset(getFinalOrientationInWorldFrame());
if (hasActualFaceTrackerConnected) {
_blendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
}
}
auto eyeTracker = DependencyManager::get<EyeTracker>();
_isEyeTrackerConnected = eyeTracker->isTracking();
// if eye tracker is connected we should get the data here.
}
Parent::simulate(deltaTime);
}

View file

@ -20,6 +20,7 @@
#include <trackers/FaceTracker.h>
#include <trackers/EyeTracker.h>
#include <Rig.h>
#include "Logging.h"
#include "Avatar.h"
@ -58,25 +59,30 @@ void Head::simulate(float deltaTime) {
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
}
if (!_isFaceTrackerConnected) {
if (!_isEyeTrackerConnected) {
// Update eye saccades
const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
const float AVERAGE_SACCADE_INTERVAL = 6.0f;
const float MICROSACCADE_MAGNITUDE = 0.002f;
const float SACCADE_MAGNITUDE = 0.04f;
const float NOMINAL_FRAME_RATE = 60.0f;
if (!_isEyeTrackerConnected) {
// Update eye saccades
const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
const float AVERAGE_SACCADE_INTERVAL = 6.0f;
const float MICROSACCADE_MAGNITUDE = 0.002f;
const float SACCADE_MAGNITUDE = 0.04f;
const float NOMINAL_FRAME_RATE = 60.0f;
if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) {
_saccadeTarget = MICROSACCADE_MAGNITUDE * randVector();
} else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) {
_saccadeTarget = SACCADE_MAGNITUDE * randVector();
}
_saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime);
} else {
_saccade = glm::vec3();
if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) {
_saccadeTarget = MICROSACCADE_MAGNITUDE * randVector();
} else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) {
_saccadeTarget = SACCADE_MAGNITUDE * randVector();
}
_saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime);
} else {
_saccade = glm::vec3();
}
const float BLINK_SPEED = 10.0f;
const float BLINK_SPEED_VARIABILITY = 1.0f;
const float BLINK_START_VARIABILITY = 0.25f;
const float FULLY_OPEN = 0.0f;
const float FULLY_CLOSED = 1.0f;
if (getHasProceduralBlinkFaceMovement()) {
// Detect transition from talking to not; force blink after that and a delay
bool forceBlink = false;
const float TALKING_LOUDNESS = 100.0f;
@ -88,29 +94,12 @@ void Head::simulate(float deltaTime) {
forceBlink = true;
}
// Update audio attack data for facial animation (eyebrows and mouth)
float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
_audioAttack = audioAttackAveragingRate * _audioAttack +
(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
_lastLoudness = (audioLoudness - _longTermAverageLoudness);
const float BROW_LIFT_THRESHOLD = 100.0f;
if (_audioAttack > BROW_LIFT_THRESHOLD) {
_browAudioLift += sqrtf(_audioAttack) * 0.01f;
}
_browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f);
const float BLINK_SPEED = 10.0f;
const float BLINK_SPEED_VARIABILITY = 1.0f;
const float BLINK_START_VARIABILITY = 0.25f;
const float FULLY_OPEN = 0.0f;
const float FULLY_CLOSED = 1.0f;
if (_leftEyeBlinkVelocity == 0.0f && _rightEyeBlinkVelocity == 0.0f) {
// no blinking when brows are raised; blink less with increasing loudness
const float BASE_BLINK_RATE = 15.0f / 60.0f;
const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.25f;
if (forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
_leftEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
_rightEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
if (randFloat() < 0.5f) {
@ -136,22 +125,45 @@ void Head::simulate(float deltaTime) {
_rightEyeBlinkVelocity = 0.0f;
}
}
} else {
_rightEyeBlink = FULLY_OPEN;
_leftEyeBlink = FULLY_OPEN;
}
// use data to update fake Faceshift blendshape coefficients
if (getHasAudioEnabledFaceMovement()) {
// Update audio attack data for facial animation (eyebrows and mouth)
float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
_audioAttack = audioAttackAveragingRate * _audioAttack +
(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
_lastLoudness = (audioLoudness - _longTermAverageLoudness);
const float BROW_LIFT_THRESHOLD = 100.0f;
if (_audioAttack > BROW_LIFT_THRESHOLD) {
_browAudioLift += sqrtf(_audioAttack) * 0.01f;
}
_browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f);
calculateMouthShapes(deltaTime);
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
_rightEyeBlink,
_browAudioLift,
_audioJawOpen,
_mouth2,
_mouth3,
_mouth4,
_transientBlendshapeCoefficients);
applyEyelidOffset(getOrientation());
} else {
_saccade = glm::vec3();
_audioJawOpen = 0.0f;
_browAudioLift = 0.0f;
_mouth2 = 0.0f;
_mouth3 = 0.0f;
_mouth4 = 0.0f;
_mouthTime = 0.0f;
}
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
_rightEyeBlink,
_browAudioLift,
_audioJawOpen,
_mouth2,
_mouth3,
_mouth4,
_transientBlendshapeCoefficients);
if (getHasProceduralEyeFaceMovement()) {
applyEyelidOffset(getOrientation());
}
_leftEyePosition = _rightEyePosition = getPosition();

View file

@ -300,14 +300,15 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
tranlationChangedSince(lastSentTime) ||
parentInfoChangedSince(lastSentTime));
hasFaceTrackerInfo = !dropFaceTracking && hasFaceTracker() && (sendAll || faceTrackerInfoChangedSince(lastSentTime));
hasFaceTrackerInfo = !dropFaceTracking && (hasFaceTracker() || getHasScriptedBlendshapes()) &&
(sendAll || faceTrackerInfoChangedSince(lastSentTime));
hasJointData = sendAll || !sendMinimum;
hasJointDefaultPoseFlags = hasJointData;
}
const size_t byteArraySize = AvatarDataPacket::MAX_CONSTANT_HEADER_SIZE +
(hasFaceTrackerInfo ? AvatarDataPacket::maxFaceTrackerInfoSize(_headData->getNumSummedBlendshapeCoefficients()) : 0) +
(hasFaceTrackerInfo ? AvatarDataPacket::maxFaceTrackerInfoSize(_headData->getBlendshapeCoefficients().size()) : 0) +
(hasJointData ? AvatarDataPacket::maxJointDataSize(_jointData.size()) : 0) +
(hasJointDefaultPoseFlags ? AvatarDataPacket::maxJointDefaultPoseFlagsSize(_jointData.size()) : 0);
@ -442,7 +443,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AdditionalFlags*>(destinationBuffer);
uint8_t flags { 0 };
uint16_t flags { 0 };
setSemiNibbleAt(flags, KEY_STATE_START_BIT, _keyState);
@ -450,20 +451,33 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
bool isFingerPointing = _handState & IS_FINGER_POINTING_FLAG;
setSemiNibbleAt(flags, HAND_STATE_START_BIT, _handState & ~IS_FINGER_POINTING_FLAG);
if (isFingerPointing) {
setAtBit(flags, HAND_STATE_FINGER_POINTING_BIT);
setAtBit16(flags, HAND_STATE_FINGER_POINTING_BIT);
}
// face tracker state
if (_headData->_isFaceTrackerConnected) {
setAtBit(flags, IS_FACE_TRACKER_CONNECTED);
setAtBit16(flags, IS_FACE_TRACKER_CONNECTED);
}
// eye tracker state
if (_headData->_isEyeTrackerConnected) {
setAtBit(flags, IS_EYE_TRACKER_CONNECTED);
setAtBit16(flags, IS_EYE_TRACKER_CONNECTED);
}
// referential state
if (!parentID.isNull()) {
setAtBit(flags, HAS_REFERENTIAL);
setAtBit16(flags, HAS_REFERENTIAL);
}
// audio face movement
if (_headData->getHasAudioEnabledFaceMovement()) {
setAtBit16(flags, AUDIO_ENABLED_FACE_MOVEMENT);
}
// procedural eye face movement
if (_headData->getHasProceduralEyeFaceMovement()) {
setAtBit16(flags, PROCEDURAL_EYE_FACE_MOVEMENT);
}
// procedural blink face movement
if (_headData->getHasProceduralBlinkFaceMovement()) {
setAtBit16(flags, PROCEDURAL_BLINK_FACE_MOVEMENT);
}
data->flags = flags;
destinationBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
@ -506,8 +520,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasFaceTrackerInfo) {
auto startSection = destinationBuffer;
auto faceTrackerInfo = reinterpret_cast<AvatarDataPacket::FaceTrackerInfo*>(destinationBuffer);
const auto& blendshapeCoefficients = _headData->getSummedBlendshapeCoefficients();
const auto& blendshapeCoefficients = _headData->getBlendshapeCoefficients();
// note: we don't use the blink and average loudness, we just use the numBlendShapes and
// compute the procedural info on the client side.
faceTrackerInfo->leftEyeBlink = _headData->_leftEyeBlink;
faceTrackerInfo->rightEyeBlink = _headData->_rightEyeBlink;
faceTrackerInfo->averageLoudness = _headData->_averageLoudness;
@ -972,7 +987,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
PACKET_READ_CHECK(AdditionalFlags, sizeof(AvatarDataPacket::AdditionalFlags));
auto data = reinterpret_cast<const AvatarDataPacket::AdditionalFlags*>(sourceBuffer);
uint8_t bitItems = data->flags;
uint16_t bitItems = data->flags;
// key state, stored as a semi-nibble in the bitItems
auto newKeyState = (KeyState)getSemiNibbleAt(bitItems, KEY_STATE_START_BIT);
@ -980,26 +995,38 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
// hand state, stored as a semi-nibble plus a bit in the bitItems
// we store the hand state as well as other items in a shared bitset. The hand state is an octal, but is split
// into two sections to maintain backward compatibility. The bits are ordered as such (0-7 left to right).
// +---+-----+-----+--+
// |x,x|H0,H1|x,x,x|H2|
// +---+-----+-----+--+
// AA 6/1/18 added three more flags bits 8,9, and 10 for procedural audio, blink, and eye saccade enabled
// +---+-----+-----+--+--+--+--+-----+
// |x,x|H0,H1|x,x,x|H2|Au|Bl|Ey|xxxxx|
// +---+-----+-----+--+--+--+--+-----+
// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
auto newHandState = getSemiNibbleAt(bitItems, HAND_STATE_START_BIT)
+ (oneAtBit(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0);
+ (oneAtBit16(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0);
auto newFaceTrackerConnected = oneAtBit(bitItems, IS_FACE_TRACKER_CONNECTED);
auto newEyeTrackerConnected = oneAtBit(bitItems, IS_EYE_TRACKER_CONNECTED);
auto newFaceTrackerConnected = oneAtBit16(bitItems, IS_FACE_TRACKER_CONNECTED);
auto newEyeTrackerConnected = oneAtBit16(bitItems, IS_EYE_TRACKER_CONNECTED);
auto newHasAudioEnabledFaceMovement = oneAtBit16(bitItems, AUDIO_ENABLED_FACE_MOVEMENT);
auto newHasProceduralEyeFaceMovement = oneAtBit16(bitItems, PROCEDURAL_EYE_FACE_MOVEMENT);
auto newHasProceduralBlinkFaceMovement = oneAtBit16(bitItems, PROCEDURAL_BLINK_FACE_MOVEMENT);
bool keyStateChanged = (_keyState != newKeyState);
bool handStateChanged = (_handState != newHandState);
bool faceStateChanged = (_headData->_isFaceTrackerConnected != newFaceTrackerConnected);
bool eyeStateChanged = (_headData->_isEyeTrackerConnected != newEyeTrackerConnected);
bool somethingChanged = keyStateChanged || handStateChanged || faceStateChanged || eyeStateChanged;
bool audioEnableFaceMovementChanged = (_headData->getHasAudioEnabledFaceMovement() != newHasAudioEnabledFaceMovement);
bool proceduralEyeFaceMovementChanged = (_headData->getHasProceduralEyeFaceMovement() != newHasProceduralEyeFaceMovement);
bool proceduralBlinkFaceMovementChanged = (_headData->getHasProceduralBlinkFaceMovement() != newHasProceduralBlinkFaceMovement);
bool somethingChanged = keyStateChanged || handStateChanged || faceStateChanged || eyeStateChanged || audioEnableFaceMovementChanged || proceduralEyeFaceMovementChanged || proceduralBlinkFaceMovementChanged;
_keyState = newKeyState;
_handState = newHandState;
_headData->_isFaceTrackerConnected = newFaceTrackerConnected;
_headData->_isEyeTrackerConnected = newEyeTrackerConnected;
_headData->setHasAudioEnabledFaceMovement(newHasAudioEnabledFaceMovement);
_headData->setHasProceduralEyeFaceMovement(newHasProceduralEyeFaceMovement);
_headData->setHasProceduralBlinkFaceMovement(newHasProceduralBlinkFaceMovement);
sourceBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
@ -1060,23 +1087,21 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
PACKET_READ_CHECK(FaceTrackerInfo, sizeof(AvatarDataPacket::FaceTrackerInfo));
auto faceTrackerInfo = reinterpret_cast<const AvatarDataPacket::FaceTrackerInfo*>(sourceBuffer);
sourceBuffer += sizeof(AvatarDataPacket::FaceTrackerInfo);
_headData->_leftEyeBlink = faceTrackerInfo->leftEyeBlink;
_headData->_rightEyeBlink = faceTrackerInfo->rightEyeBlink;
_headData->_averageLoudness = faceTrackerInfo->averageLoudness;
_headData->_browAudioLift = faceTrackerInfo->browAudioLift;
int numCoefficients = faceTrackerInfo->numBlendshapeCoefficients;
const int coefficientsSize = sizeof(float) * numCoefficients;
sourceBuffer += sizeof(AvatarDataPacket::FaceTrackerInfo);
PACKET_READ_CHECK(FaceTrackerCoefficients, coefficientsSize);
_headData->_blendshapeCoefficients.resize(numCoefficients); // make sure there's room for the copy!
_headData->_transientBlendshapeCoefficients.resize(numCoefficients);
//only copy the blendshapes to headData, not the procedural face info
memcpy(_headData->_blendshapeCoefficients.data(), sourceBuffer, coefficientsSize);
sourceBuffer += coefficientsSize;
int numBytesRead = sourceBuffer - startSection;
_faceTrackerRate.increment(numBytesRead);
_faceTrackerUpdateRate.increment();
} else {
_headData->_blendshapeCoefficients.fill(0, _headData->_blendshapeCoefficients.size());
}
if (hasJointData) {

View file

@ -79,20 +79,30 @@ const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
// Bitset of state flags - we store the key state, hand state, Faceshift, eye tracking, and existence of
// referential data in this bit set. The hand state is an octal, but is split into two sections to maintain
// backward compatibility. The bits are ordered as such (0-7 left to right).
// +-----+-----+-+-+-+--+
// |K0,K1|H0,H1|F|E|R|H2|
// +-----+-----+-+-+-+--+
// AA 6/1/18 added three more flags bits 8,9, and 10 for procedural audio, blink, and eye saccade enabled
//
// +-----+-----+-+-+-+--+--+--+--+-----+
// |K0,K1|H0,H1|F|E|R|H2|Au|Bl|Ey|xxxxx|
// +-----+-----+-+-+-+--+--+--+--+-----+
//
// Key state - K0,K1 is found in the 1st and 2nd bits
// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
// Face tracker - F is found in the 5th bit
// Eye tracker - E is found in the 6th bit
// Referential Data - R is found in the 7th bit
// Procedural audio to mouth movement is enabled 8th bit
// Procedural Blink is enabled 9th bit
// Procedural Eyelid is enabled 10th bit
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
const int IS_FACE_TRACKER_CONNECTED = 4; // 5th bit
const int IS_EYE_TRACKER_CONNECTED = 5; // 6th bit (was CHAT_CIRCLING)
const int HAS_REFERENTIAL = 6; // 7th bit
const int HAND_STATE_FINGER_POINTING_BIT = 7; // 8th bit
const int AUDIO_ENABLED_FACE_MOVEMENT = 8; // 9th bit
const int PROCEDURAL_EYE_FACE_MOVEMENT = 9; // 10th bit
const int PROCEDURAL_BLINK_FACE_MOVEMENT = 10; // 11th bit
const char HAND_STATE_NULL = 0;
@ -200,9 +210,9 @@ namespace AvatarDataPacket {
static_assert(sizeof(SensorToWorldMatrix) == SENSOR_TO_WORLD_SIZE, "AvatarDataPacket::SensorToWorldMatrix size doesn't match.");
PACKED_BEGIN struct AdditionalFlags {
uint8_t flags; // additional flags: hand state, key state, eye tracking
uint16_t flags; // additional flags: hand state, key state, eye tracking
} PACKED_END;
const size_t ADDITIONAL_FLAGS_SIZE = 1;
const size_t ADDITIONAL_FLAGS_SIZE = 2;
static_assert(sizeof(AdditionalFlags) == ADDITIONAL_FLAGS_SIZE, "AvatarDataPacket::AdditionalFlags size doesn't match.");
// only present if HAS_REFERENTIAL flag is set in AvatarInfo.flags
@ -501,6 +511,11 @@ public:
float getDomainLimitedScale() const;
virtual bool getHasScriptedBlendshapes() const { return false; }
virtual bool getHasProceduralBlinkFaceMovement() const { return true; }
virtual bool getHasProceduralEyeFaceMovement() const { return true; }
virtual bool getHasAudioEnabledFaceMovement() const { return false; }
/**jsdoc
* Returns the minimum scale allowed for this avatar in the current domain.
* This value can change as the user changes avatars or when changing domains.

View file

@ -69,6 +69,24 @@ public:
}
bool lookAtPositionChangedSince(quint64 time) { return _lookAtPositionChanged >= time; }
bool getHasProceduralEyeFaceMovement() const { return _hasProceduralEyeFaceMovement; }
void setHasProceduralEyeFaceMovement(const bool hasProceduralEyeFaceMovement) {
_hasProceduralEyeFaceMovement = hasProceduralEyeFaceMovement;
}
bool getHasProceduralBlinkFaceMovement() const { return _hasProceduralBlinkFaceMovement; }
void setHasProceduralBlinkFaceMovement(const bool hasProceduralBlinkFaceMovement) {
_hasProceduralBlinkFaceMovement = hasProceduralBlinkFaceMovement;
}
bool getHasAudioEnabledFaceMovement() const { return _hasAudioEnabledFaceMovement; }
void setHasAudioEnabledFaceMovement(const bool hasAudioEnabledFaceMovement) {
_hasAudioEnabledFaceMovement = hasAudioEnabledFaceMovement;
}
friend class AvatarData;
QJsonObject toJson() const;
@ -83,6 +101,9 @@ protected:
glm::vec3 _lookAtPosition;
quint64 _lookAtPositionChanged { 0 };
bool _hasAudioEnabledFaceMovement { true };
bool _hasProceduralBlinkFaceMovement { true };
bool _hasProceduralEyeFaceMovement { true };
bool _isFaceTrackerConnected { false };
bool _isEyeTrackerConnected { false };
float _leftEyeBlink { 0.0f };

View file

@ -40,7 +40,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::AvatarData:
case PacketType::BulkAvatarData:
case PacketType::KillAvatar:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::FixMannequinDefaultAvatarFeet);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::ProceduralFaceMovementFlagsAndBlendshapes);
case PacketType::MessagesData:
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
// ICE packets

View file

@ -283,7 +283,8 @@ enum class AvatarMixerPacketVersion : PacketVersion {
UpdatedMannequinDefaultAvatar,
AvatarJointDefaultPoseFlags,
FBXReaderNodeReparenting,
FixMannequinDefaultAvatarFeet
FixMannequinDefaultAvatarFeet,
ProceduralFaceMovementFlagsAndBlendshapes
};
enum class DomainConnectRequestVersion : PacketVersion {

View file

@ -297,14 +297,23 @@ void setAtBit(unsigned char& byte, int bitIndex) {
byte |= (1 << (7 - bitIndex));
}
bool oneAtBit16(unsigned short word, int bitIndex) {
return (word >> (15 - bitIndex) & 1);
}
void setAtBit16(unsigned short& word, int bitIndex) {
word |= (1 << (15 - bitIndex));
}
void clearAtBit(unsigned char& byte, int bitIndex) {
if (oneAtBit(byte, bitIndex)) {
byte -= (1 << (7 - bitIndex));
}
}
int getSemiNibbleAt(unsigned char byte, int bitIndex) {
return (byte >> (6 - bitIndex) & 3); // semi-nibbles store 00, 01, 10, or 11
int getSemiNibbleAt(unsigned short word, int bitIndex) {
return (word >> (14 - bitIndex) & 3); // semi-nibbles store 00, 01, 10, or 11
}
int getNthBit(unsigned char byte, int ordinal) {
@ -326,9 +335,9 @@ int getNthBit(unsigned char byte, int ordinal) {
return ERROR_RESULT;
}
void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value) {
void setSemiNibbleAt(unsigned short& word, int bitIndex, int value) {
//assert(value <= 3 && value >= 0);
byte |= ((value & 3) << (6 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11
word |= ((value & 3) << (14 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11
}
bool isInEnvironment(const char* environment) {

View file

@ -163,9 +163,11 @@ void printVoxelCode(unsigned char* voxelCode);
int numberOfOnes(unsigned char byte);
bool oneAtBit(unsigned char byte, int bitIndex);
void setAtBit(unsigned char& byte, int bitIndex);
bool oneAtBit16(unsigned short word, int bitIndex);
void setAtBit16(unsigned short& word, int bitIndex);
void clearAtBit(unsigned char& byte, int bitIndex);
int getSemiNibbleAt(unsigned char byte, int bitIndex);
void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value);
int getSemiNibbleAt(unsigned short word, int bitIndex);
void setSemiNibbleAt(unsigned short& word, int bitIndex, int value);
int getNthBit(unsigned char byte, int ordinal); /// determines the bit placement 0-7 of the ordinal set bit

View file

@ -0,0 +1,374 @@
//
// facialExpressions.js
// A script to set different emotions using blend shapes
//
// Author: Elisa Lupin-Jimenez
// Copyright High Fidelity 2018
//
// Licensed under the Apache 2.0 License
// See accompanying license file or http://apache.org/
//
// All assets are under CC Attribution Non-Commerical
// http://creativecommons.org/licenses/
//
(function() {
var TABLET_BUTTON_NAME = "EMOTIONS";
// TODO: ADD HTML LANDING PAGE
var TRANSITION_TIME_SECONDS = 0.25;
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var icon = "https://hifi-content.s3.amazonaws.com/elisalj/emoji_scripts/icons/emoji-i.svg";
var activeIcon = "https://hifi-content.s3.amazonaws.com/elisalj/emoji_scripts/icons/emoji-a.svg";
var isActive = true;
var controllerMappingName;
var controllerMapping;
var tabletButton = tablet.addButton({
icon: icon,
activeIcon: activeIcon,
text: TABLET_BUTTON_NAME,
isActive: true
});
var toggle = function() {
isActive = !isActive;
tabletButton.editProperties({isActive: isActive});
if (isActive) {
Controller.enableMapping(controllerMappingName);
} else {
setEmotion(DEFAULT);
Controller.disableMapping(controllerMappingName);
}
};
tabletButton.clicked.connect(toggle);
var DEFAULT = {
"EyeOpen_L": 0.00,
"EyeOpen_R": 0.00,
"EyeBlink_L": 0.00,
"EyeBlink_R": 0.00,
"EyeSquint_L": 0.00,
"EyeSquint_R": 0.00,
"BrowsD_L": 0.00,
"BrowsD_R": 0.00,
"BrowsU_L": 0.00,
"BrowsU_C": 0.00,
"JawOpen": 0.00,
"JawFwd": 0.00,
"MouthFrown_L": 0.00,
"MouthFrown_R": 0.00,
"MouthSmile_L": 0.00,
"MouthSmile_R": 0.00,
"MouthDimple_L": 0.00,
"MouthDimple_R": 0.00,
"LipsUpperClose": 0.00,
"LipsLowerClose": 0.00,
"LipsLowerOpen": 0.00,
"ChinUpperRaise": 0.00,
"Sneer": 0.00,
"Puff": 0.00
};
var SMILE = {
"EyeOpen_L": 0.00,
"EyeOpen_R": 0.00,
"EyeBlink_L": 0.30,
"EyeBlink_R": 0.30,
"EyeSquint_L": 0.90,
"EyeSquint_R": 0.90,
"BrowsD_L": 1.00,
"BrowsD_R": 1.00,
"BrowsU_L": 0.00,
"BrowsU_C": 0.00,
"JawOpen": 0.00,
"JawFwd": 0.00,
"MouthFrown_L": 0.00,
"MouthFrown_R": 0.00,
"MouthSmile_L": 1.00,
"MouthSmile_R": 1.00,
"MouthDimple_L": 1.00,
"MouthDimple_R": 1.00,
"LipsUpperClose": 0.40,
"LipsLowerClose": 0.30,
"LipsLowerOpen": 0.25,
"ChinUpperRaise": 0.35,
"Sneer": 0.00,
"Puff": 0.00
};
var LAUGH = {
"EyeOpen_L": 0.00,
"EyeOpen_R": 0.00,
"EyeBlink_L": 0.45,
"EyeBlink_R": 0.45,
"EyeSquint_L": 0.75,
"EyeSquint_R": 0.75,
"BrowsD_L": 0.00,
"BrowsD_R": 0.00,
"BrowsU_L": 0.00,
"BrowsU_C": 0.50,
"JawOpen": 0.50,
"JawFwd": 0.00,
"MouthFrown_L": 0.00,
"MouthFrown_R": 0.00,
"MouthSmile_L": 1.00,
"MouthSmile_R": 1.00,
"MouthDimple_L": 1.00,
"MouthDimple_R": 1.00,
"LipsUpperClose": 0.00,
"LipsLowerClose": 0.00,
"LipsLowerOpen": 0.00,
"ChinUpperRaise": 0.30,
"Sneer": 1.00,
"Puff": 0.30
};
var FLIRT = {
"EyeOpen_L": 0.00,
"EyeOpen_R": 0.00,
"EyeBlink_L": 0.50,
"EyeBlink_R": 0.50,
"EyeSquint_L": 0.25,
"EyeSquint_R": 0.25,
"BrowsD_L": 0.00,
"BrowsD_R": 1.00,
"BrowsU_L": 0.55,
"BrowsU_C": 0.00,
"JawOpen": 0.00,
"JawFwd": 0.00,
"MouthFrown_L": 0.00,
"MouthFrown_R": 0.00,
"MouthSmile_L": 0.50,
"MouthSmile_R": 0.00,
"MouthDimple_L": 1.00,
"MouthDimple_R": 1.00,
"LipsUpperClose": 0.00,
"LipsLowerClose": 0.00,
"LipsLowerOpen": 0.00,
"ChinUpperRaise": 0.00,
"Sneer": 0.00,
"Puff": 0.00
};
var SAD = {
"EyeOpen_L": 0.00,
"EyeOpen_R": 0.00,
"EyeBlink_L": 0.30,
"EyeBlink_R": 0.30,
"EyeSquint_L": 0.30,
"EyeSquint_R": 0.30,
"BrowsD_L": 0.00,
"BrowsD_R": 0.00,
"BrowsU_L": 0.00,
"BrowsU_C": 0.50,
"JawOpen": 0.00,
"JawFwd": 0.80,
"MouthFrown_L": 0.80,
"MouthFrown_R": 0.80,
"MouthSmile_L": 0.00,
"MouthSmile_R": 0.00,
"MouthDimple_L": 0.00,
"MouthDimple_R": 0.00,
"LipsUpperClose": 0.00,
"LipsLowerClose": 0.50,
"LipsLowerOpen": 0.00,
"ChinUpperRaise": 0.00,
"Sneer": 0.00,
"Puff": 0.00
};
var ANGRY = {
"EyeOpen_L": 1.00,
"EyeOpen_R": 1.00,
"EyeBlink_L": 0.00,
"EyeBlink_R": 0.00,
"EyeSquint_L": 1.00,
"EyeSquint_R": 1.00,
"BrowsD_L": 1.00,
"BrowsD_R": 1.00,
"BrowsU_L": 0.00,
"BrowsU_C": 0.00,
"JawOpen": 0.00,
"JawFwd": 0.00,
"MouthFrown_L": 0.50,
"MouthFrown_R": 0.50,
"MouthSmile_L": 0.00,
"MouthSmile_R": 0.00,
"MouthDimple_L": 0.00,
"MouthDimple_R": 0.00,
"LipsUpperClose": 0.50,
"LipsLowerClose": 0.50,
"LipsLowerOpen": 0.00,
"ChinUpperRaise": 0.00,
"Sneer": 0.50,
"Puff": 0.00
};
var FEAR = {
"EyeOpen_L": 1.00,
"EyeOpen_R": 1.00,
"EyeBlink_L": 0.00,
"EyeBlink_R": 0.00,
"EyeSquint_L": 0.00,
"EyeSquint_R": 0.00,
"BrowsD_L": 0.00,
"BrowsD_R": 0.00,
"BrowsU_L": 0.00,
"BrowsU_C": 1.00,
"JawOpen": 0.15,
"JawFwd": 0.00,
"MouthFrown_L": 0.30,
"MouthFrown_R": 0.30,
"MouthSmile_L": 0.00,
"MouthSmile_R": 0.00,
"MouthDimple_L": 0.00,
"MouthDimple_R": 0.00,
"LipsUpperClose": 0.00,
"LipsLowerClose": 0.00,
"LipsLowerOpen": 0.00,
"ChinUpperRaise": 0.00,
"Sneer": 0.00,
"Puff": 0.00
};
var DISGUST = {
"EyeOpen_L": 0.00,
"EyeOpen_R": 0.00,
"EyeBlink_L": 0.25,
"EyeBlink_R": 0.25,
"EyeSquint_L": 1.00,
"EyeSquint_R": 1.00,
"BrowsD_L": 1.00,
"BrowsD_R": 1.00,
"BrowsU_L": 0.00,
"BrowsU_C": 0.00,
"JawOpen": 0.00,
"JawFwd": 0.00,
"MouthFrown_L": 1.00,
"MouthFrown_R": 1.00,
"MouthSmile_L": 0.00,
"MouthSmile_R": 0.00,
"MouthDimple_L": 0.00,
"MouthDimple_R": 0.00,
"LipsUpperClose": 0.00,
"LipsLowerClose": 0.75,
"LipsLowerOpen": 0.00,
"ChinUpperRaise": 0.75,
"Sneer": 1.00,
"Puff": 0.00
};
function mixValue(valueA, valueB, percentage) {
return valueA + ((valueB - valueA) * percentage);
}
var lastEmotionUsed = DEFAULT;
var emotion = DEFAULT;
var isChangingEmotion = false;
var changingEmotionPercentage = 0.0;
Script.update.connect(function(deltaTime) {
if (!isChangingEmotion) {
return;
}
changingEmotionPercentage += deltaTime / TRANSITION_TIME_SECONDS;
if (changingEmotionPercentage >= 1.0) {
changingEmotionPercentage = 1.0;
isChangingEmotion = false;
if (emotion === DEFAULT) {
MyAvatar.hasScriptedBlendshapes = false;
}
}
for (var blendshape in emotion) {
MyAvatar.setBlendshape(blendshape,
mixValue(lastEmotionUsed[blendshape], emotion[blendshape], changingEmotionPercentage));
}
});
function setEmotion(currentEmotion) {
if (emotion !== lastEmotionUsed) {
lastEmotionUsed = emotion;
}
if (currentEmotion !== lastEmotionUsed) {
changingEmotionPercentage = 0.0;
emotion = currentEmotion;
isChangingEmotion = true;
MyAvatar.hasScriptedBlendshapes = true;
}
}
controllerMappingName = 'Hifi-FacialExpressions-Mapping';
controllerMapping = Controller.newMapping(controllerMappingName);
controllerMapping.from(Controller.Hardware.Keyboard.H).to(function(value) {
if (value !== 0) {
setEmotion(SMILE);
}
});
controllerMapping.from(Controller.Hardware.Keyboard.J).to(function(value) {
if (value !== 0) {
setEmotion(LAUGH);
}
});
controllerMapping.from(Controller.Hardware.Keyboard.K).to(function(value) {
if (value !== 0) {
setEmotion(FLIRT);
}
});
controllerMapping.from(Controller.Hardware.Keyboard.L).to(function(value) {
if (value !== 0) {
setEmotion(SAD);
}
});
controllerMapping.from(Controller.Hardware.Keyboard.V).to(function(value) {
if (value !== 0) {
setEmotion(ANGRY);
}
});
controllerMapping.from(Controller.Hardware.Keyboard.B).to(function(value) {
if (value !== 0) {
setEmotion(FEAR);
}
});
controllerMapping.from(Controller.Hardware.Keyboard.M).to(function(value) {
if (value !== 0) {
setEmotion(DISGUST);
}
});
controllerMapping.from(Controller.Hardware.Keyboard.N).to(function(value) {
if (value !== 0) {
setEmotion(DEFAULT);
}
});
Controller.enableMapping(controllerMappingName);
Script.scriptEnding.connect(function() {
tabletButton.clicked.disconnect(toggle);
tablet.removeButton(tabletButton);
Controller.disableMapping(controllerMappingName);
if (emotion !== DEFAULT || isChangingEmotion) {
isChangingEmotion = false;
for (var blendshape in DEFAULT) {
MyAvatar.setBlendshape(blendshape, DEFAULT[blendshape]);
}
MyAvatar.hasScriptedBlendshapes = false;
}
});
}());