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Merge pull request #1127 from ZappoMan/bugfixes
temporarily force external child storage
This commit is contained in:
commit
0ba73154b9
1 changed files with 36 additions and 33 deletions
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@ -351,6 +351,7 @@ VoxelNode* VoxelNode::getChildAtIndex(int childIndex) const {
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int indexTwo = getNthBit(_childBitmask, 2);
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if (_childrenExternal) {
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//assert(_children.external);
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if (indexOne == childIndex) {
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result = _children.external[0];
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} else if (indexTwo == childIndex) {
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@ -375,6 +376,7 @@ VoxelNode* VoxelNode::getChildAtIndex(int childIndex) const {
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int indexThree = getNthBit(_childBitmask, 3);
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if (_childrenExternal) {
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//assert(_children.external);
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if (indexOne == childIndex) {
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result = _children.external[0];
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} else if (indexTwo == childIndex) {
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@ -430,9 +432,11 @@ void VoxelNode::storeTwoChildren(VoxelNode* childOne, VoxelNode* childTwo) {
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const int64_t minOffset = std::numeric_limits<int32_t>::min();
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const int64_t maxOffset = std::numeric_limits<int32_t>::max();
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if (isBetween(offsetOne, maxOffset, minOffset) && isBetween(offsetTwo, maxOffset, minOffset)) {
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bool forceExternal = true;
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if (!forceExternal && isBetween(offsetOne, maxOffset, minOffset) && isBetween(offsetTwo, maxOffset, minOffset)) {
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// if previously external, then clean it up...
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if (_childrenExternal) {
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//assert(_children.external);
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const int previousChildCount = 2;
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_externalChildrenMemoryUsage -= previousChildCount * sizeof(VoxelNode*);
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delete[] _children.external;
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@ -539,7 +543,9 @@ void VoxelNode::storeThreeChildren(VoxelNode* childOne, VoxelNode* childTwo, Vox
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const int64_t minOffset = -1048576; // what can fit in 20 bits // std::numeric_limits<int16_t>::min();
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const int64_t maxOffset = 1048576; // what can fit in 20 bits // std::numeric_limits<int16_t>::max();
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if (isBetween(offsetOne, maxOffset, minOffset) &&
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bool forceExternal = true;
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if (!forceExternal &&
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isBetween(offsetOne, maxOffset, minOffset) &&
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isBetween(offsetTwo, maxOffset, minOffset) &&
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isBetween(offsetThree, maxOffset, minOffset)) {
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// if previously external, then clean it up...
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@ -601,7 +607,9 @@ void VoxelNode::checkStoreFourChildren(VoxelNode* childOne, VoxelNode* childTwo,
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const int64_t minOffset = std::numeric_limits<int16_t>::min();
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const int64_t maxOffset = std::numeric_limits<int16_t>::max();
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if (isBetween(offsetOne, maxOffset, minOffset) &&
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bool forceExternal = true;
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if (!forceExternal &&
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isBetween(offsetOne, maxOffset, minOffset) &&
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isBetween(offsetTwo, maxOffset, minOffset) &&
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isBetween(offsetThree, maxOffset, minOffset) &&
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isBetween(offsetFour, maxOffset, minOffset)
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@ -720,7 +728,7 @@ void VoxelNode::setChildAtIndex(int childIndex, VoxelNode* child) {
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storeTwoChildren(childOne, childTwo);
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} else if (previousChildCount == 2 && newChildCount == 1) {
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// If we had 2 children, and we're removing one, then we know we can go down to single mode
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assert(child == NULL); // this is the only logical case
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//assert(child == NULL); // this is the only logical case
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int indexTwo = getNthBit(previousChildMask, 2);
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bool keepChildOne = indexTwo == childIndex;
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@ -743,31 +751,19 @@ void VoxelNode::setChildAtIndex(int childIndex, VoxelNode* child) {
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int indexOne = getNthBit(previousChildMask, 1);
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bool replaceChildOne = indexOne == childIndex;
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// If we previously had an external array, then just replace the right one... that's easy.
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if (_childrenExternal) {
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// technically, we could look to see if these are now in the offsets to handle be encoded, but
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// we're going to go ahead and keep this as an array.
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if (replaceChildOne) {
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_children.external[0] = child;
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} else {
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_children.external[1] = child;
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}
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} else {
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// If we were previously encoded as offsets, then we need to see if we can still encode as offsets
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VoxelNode* childOne;
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VoxelNode* childTwo;
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if (replaceChildOne) {
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childOne = child;
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childTwo = (VoxelNode*)((uint8_t*)this + _children.offsetsTwoChildren[1]);
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} else {
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childOne = (VoxelNode*)((uint8_t*)this + _children.offsetsTwoChildren[0]);
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childTwo = child;
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}
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// Get the existing two children out of their encoding...
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VoxelNode* childOne;
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VoxelNode* childTwo;
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retrieveTwoChildren(childOne, childTwo);
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_twoChildrenOffsetCount--; // will end up one or the other
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storeTwoChildren(childOne, childTwo);
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if (replaceChildOne) {
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childOne = child;
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} else {
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childTwo = child;
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}
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storeTwoChildren(childOne, childTwo);
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} else if (previousChildCount == 2 && newChildCount == 3) {
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// If we had 2 children, and now have 3, then we know we are going to an external case...
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@ -893,7 +889,7 @@ void VoxelNode::setChildAtIndex(int childIndex, VoxelNode* child) {
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_externalChildrenCount++;
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} else if (previousChildCount == 4 && newChildCount == 3) {
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// If we had 4 children, and now have 3, then we know we are going from an external case to a potential internal case
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assert(_childrenExternal);
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//assert(_children.external && _childrenExternal && previousChildCount == 4);
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// We need to determine which children we had, and which one we got rid of...
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int indexOne = getNthBit(previousChildMask, 1);
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@ -928,10 +924,11 @@ void VoxelNode::setChildAtIndex(int childIndex, VoxelNode* child) {
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_children.external = NULL;
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_externalChildrenCount--;
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_externalChildrenMemoryUsage -= previousChildCount * sizeof(VoxelNode*);
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storeThreeChildren(childOne, childTwo, childThree);
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} else if (previousChildCount == newChildCount) {
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//assert(_children.external && _childrenExternal && previousChildCount >= 4);
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//assert(previousChildCount == newChildCount);
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// 4 or more children, one item being replaced, we know we're stored externally, we just need to find the one
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// that needs to be replaced and replace it.
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for (int ordinal = 1; ordinal <= 8; ordinal++) {
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@ -944,6 +941,10 @@ void VoxelNode::setChildAtIndex(int childIndex, VoxelNode* child) {
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}
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}
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} else if (previousChildCount < newChildCount) {
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// Growing case... previous must be 4 or greater
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//assert(_children.external && _childrenExternal && previousChildCount >= 4);
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//assert(previousChildCount == newChildCount-1);
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// 4 or more children, one item being added, we know we're stored externally, we just figure out where to insert
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// this child pointer into our external list
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VoxelNode** newExternalList = new VoxelNode*[newChildCount];
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@ -975,13 +976,16 @@ void VoxelNode::setChildAtIndex(int childIndex, VoxelNode* child) {
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_externalChildrenMemoryUsage += newChildCount * sizeof(VoxelNode*);
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} else if (previousChildCount > newChildCount) {
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//assert(_children.external && _childrenExternal && previousChildCount >= 4);
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//assert(previousChildCount == newChildCount+1);
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// 4 or more children, one item being removed, we know we're stored externally, we just figure out which
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// item to remove from our external list
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VoxelNode** newExternalList = new VoxelNode*[newChildCount];
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for (int ordinal = 1; ordinal <= previousChildCount; ordinal++) {
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int index = getNthBit(previousChildMask, ordinal);
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assert(index != -1);
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//assert(index != -1);
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if (index < childIndex) {
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newExternalList[ordinal - 1] = _children.external[ordinal - 1];
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} else {
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@ -997,7 +1001,7 @@ void VoxelNode::setChildAtIndex(int childIndex, VoxelNode* child) {
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_externalChildrenMemoryUsage -= previousChildCount * sizeof(VoxelNode*);
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_externalChildrenMemoryUsage += newChildCount * sizeof(VoxelNode*);
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} else {
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assert(false);
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//assert(false);
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qDebug("THIS SHOULD NOT HAPPEN previousChildCount == %d && newChildCount == %d\n",previousChildCount, newChildCount);
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}
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@ -1024,7 +1028,6 @@ VoxelNode* VoxelNode::addChildAtIndex(int childIndex) {
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childAt = new VoxelNode(childOctalCode(getOctalCode(), childIndex));
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childAt->setVoxelSystem(getVoxelSystem()); // our child is always part of our voxel system NULL ok
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setChildAtIndex(childIndex, childAt);
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_isDirty = true;
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