fix warnings

This commit is contained in:
Brad Hefta-Gaub 2015-12-17 18:39:05 -08:00
parent 1bb6ddb99f
commit 0b781a3589
3 changed files with 2 additions and 3 deletions

View file

@ -157,7 +157,7 @@ void Avatar::animateScaleChanges(float deltaTime) {
// snap to the end when we get close enough
const float MIN_RELATIVE_SCALE_ERROR = 0.03f;
if (fabsf(_targetScale - currentScale) / _targetScale < 0.03f) {
if (fabsf(_targetScale - currentScale) / _targetScale < MIN_RELATIVE_SCALE_ERROR) {
animatedScale = _targetScale;
}

View file

@ -77,7 +77,7 @@ void AvatarActionHold::prepareForPhysicsSimulation() {
// getTarget would get the palm position of the previous location of the avatar (because
// bullet has moved the av's rigid body but the rigid body's location has not yet been
// copied out into the Avatar class.
glm::quat avatarRotationInverse = glm::inverse(avatarRigidBodyRotation);
//glm::quat avatarRotationInverse = glm::inverse(avatarRigidBodyRotation);
// the offset should be in the frame of the avatar, but something about the order
// things are updated makes this wrong:

View file

@ -34,7 +34,6 @@
static const quint64 MSECS_TO_USECS = 1000ULL;
static const quint64 TOOLTIP_DELAY = 500 * MSECS_TO_USECS;
static const float RETICLE_COLOR[] = { 0.0f, 198.0f / 255.0f, 244.0f / 255.0f };
static const float reticleSize = TWO_PI / 100.0f;
static const float CURSOR_PIXEL_SIZE = 32.0f;