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Merge pull request #9348 from howard-stearns/talking-glow-node
Talking glow node
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commit
0b574e170a
1 changed files with 20 additions and 8 deletions
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@ -58,8 +58,13 @@ ExtendedOverlay.prototype.editOverlay = function (properties) { // change displa
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Overlays.editOverlay(this.activeOverlay, properties);
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};
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function color(selected) {
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return selected ? SELECTED_COLOR : UNSELECTED_COLOR;
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function color(selected, level) {
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var base = selected ? SELECTED_COLOR : UNSELECTED_COLOR;
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function scale(component) {
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var delta = 0xFF - component;
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return component + (delta * level);
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}
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return {red: scale(base.red), green: scale(base.green), blue: scale(base.blue)};
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}
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function textures(selected) {
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@ -71,7 +76,7 @@ ExtendedOverlay.prototype.select = function (selected) {
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return;
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}
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this.editOverlay({color: color(selected)});
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this.editOverlay({color: color(selected, this.audioLevel)});
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if (this.model) {
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this.model.editOverlay({textures: textures(selected)});
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}
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@ -204,7 +209,7 @@ function addAvatarNode(id) {
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drawInFront: true,
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solid: true,
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alpha: 0.8,
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color: color(selected),
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color: color(selected, 0.0),
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ignoreRayIntersection: false}, selected, true);
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}
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function populateUserList() {
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@ -288,6 +293,7 @@ function updateOverlays() {
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overlay.ping = pingPong;
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overlay.editOverlay({
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color: color(ExtendedOverlay.isSelected(id), overlay.audioLevel),
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position: target,
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dimensions: 0.032 * distance
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});
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@ -422,7 +428,7 @@ var LOUDNESS_FLOOR = 11.0;
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var LOUDNESS_SCALE = 2.8 / 5.0;
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var LOG2 = Math.log(2.0);
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var AUDIO_LEVEL_UPDATE_INTERVAL_MS = 100; // 10hz for now (change this and change the AVERAGING_RATIO too)
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var accumulatedLevels = {};
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var myData = {}; // we're not includied in ExtendedOverlay.get.
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function getAudioLevel(id) {
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// the VU meter should work similarly to the one in AvatarInputs: log scale, exponentially averaged
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@ -430,13 +436,18 @@ function getAudioLevel(id) {
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// of updating (the latter for efficiency too).
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var avatar = AvatarList.getAvatar(id);
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var audioLevel = 0.0;
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var data = id ? ExtendedOverlay.get(id) : myData;
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if (!data) {
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print('no data for', id);
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return audioLevel;
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}
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// we will do exponential moving average by taking some the last loudness and averaging
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accumulatedLevels[id] = AVERAGING_RATIO * (accumulatedLevels[id] || 0) + (1 - AVERAGING_RATIO) * (avatar.audioLoudness);
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data.accumulatedLevel = AVERAGING_RATIO * (data.accumulatedLevel || 0) + (1 - AVERAGING_RATIO) * (avatar.audioLoudness);
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// add 1 to insure we don't go log() and hit -infinity. Math.log is
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// natural log, so to get log base 2, just divide by ln(2).
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var logLevel = Math.log(accumulatedLevels[id] + 1) / LOG2;
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var logLevel = Math.log(data.accumulatedLevel + 1) / LOG2;
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if (logLevel <= LOUDNESS_FLOOR) {
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audioLevel = logLevel / LOUDNESS_FLOOR * LOUDNESS_SCALE;
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@ -446,6 +457,7 @@ function getAudioLevel(id) {
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if (audioLevel > 1.0) {
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audioLevel = 1;
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}
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data.audioLevel = audioLevel;
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return audioLevel;
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}
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@ -455,7 +467,7 @@ function getAudioLevel(id) {
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Script.setInterval(function () {
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if (pal.visible) {
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var param = {};
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AvatarList.getAvatarIdentifiers().sort().forEach(function (id) {
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AvatarList.getAvatarIdentifiers().forEach(function (id) {
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var level = getAudioLevel(id);
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// qml didn't like an object with null/empty string for a key, so...
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var userId = id || 0;
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