Revert "Revert "don't blend animations for otherAvatars""

This reverts commit 8bf9b70915.
This commit is contained in:
Atlante45 2017-03-13 15:17:35 -07:00
parent 203325fd2a
commit 0b237fa644
4 changed files with 43 additions and 39 deletions

View file

@ -95,12 +95,6 @@ void CauterizedModel::createCollisionRenderItemSet() {
Model::createCollisionRenderItemSet();
}
// Called within Model::simulate call, below.
void CauterizedModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
Model::updateRig(deltaTime, parentTransform);
_needsUpdateClusterMatrices = true;
}
void CauterizedModel::updateClusterMatrices() {
PerformanceTimer perfTimer("CauterizedModel::updateClusterMatrices");

View file

@ -37,7 +37,6 @@ public:
void createVisibleRenderItemSet() override;
void createCollisionRenderItemSet() override;
virtual void updateRig(float deltaTime, glm::mat4 parentTransform) override;
virtual void updateClusterMatrices() override;
void updateRenderItems() override;

View file

@ -166,7 +166,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_rig->computeMotionAnimationState(deltaTime, position, velocity, orientation, ccState);
// evaluate AnimGraph animation and update jointStates.
CauterizedModel::updateRig(deltaTime, parentTransform);
Model::updateRig(deltaTime, parentTransform);
Rig::EyeParameters eyeParams;
eyeParams.worldHeadOrientation = headParams.worldHeadOrientation;
@ -179,7 +179,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_rig->updateFromEyeParameters(eyeParams);
} else {
CauterizedModel::updateRig(deltaTime, parentTransform);
Model::updateRig(deltaTime, parentTransform);
// This is a little more work than we really want.
//

View file

@ -1307,7 +1307,14 @@ void Rig::copyJointsIntoJointData(QVector<JointData>& jointDataVec) const {
void Rig::copyJointsFromJointData(const QVector<JointData>& jointDataVec) {
PerformanceTimer perfTimer("copyJoints");
PROFILE_RANGE(simulation_animation_detail, "copyJoints");
if (_animSkeleton && jointDataVec.size() == (int)_internalPoseSet._relativePoses.size()) {
if (!_animSkeleton) {
return;
}
if (jointDataVec.size() != (int)_internalPoseSet._relativePoses.size()) {
// animations haven't fully loaded yet.
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
}
// make a vector of rotations in absolute-geometry-frame
const AnimPoseVec& absoluteDefaultPoses = _animSkeleton->getAbsoluteDefaultPoses();
std::vector<glm::quat> rotations;
@ -1339,7 +1346,11 @@ void Rig::copyJointsFromJointData(const QVector<JointData>& jointDataVec) {
_internalPoseSet._relativePoses[i].trans() = relativeDefaultPoses[i].trans();
}
}
}
// build absolute poses and copy to externalPoseSet
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
QWriteLocker writeLock(&_externalPoseSetLock);
_externalPoseSet = _internalPoseSet;
}
void Rig::computeAvatarBoundingCapsule(