Merge pull request #5979 from imgntn/ping_pong_gun

[Script] Updates to Ping Pong Gun
This commit is contained in:
Eric Levin 2015-10-06 09:47:53 -07:00
commit 0afaf84e2a
3 changed files with 35 additions and 30 deletions

View file

@ -13,8 +13,8 @@ Script.include("../../utilities.js");
var scriptURL = Script.resolvePath('pingPongGun.js'); var scriptURL = Script.resolvePath('pingPongGun.js');
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun.fbx' var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun.fbx?123'
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun_collision_hull.obj'; var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun_collision_hull.obj?123';
var center = Vec3.sum(Vec3.sum(MyAvatar.position, { var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0, x: 0,
@ -25,14 +25,15 @@ var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
var pingPongGun = Entities.addEntity({ var pingPongGun = Entities.addEntity({
type: "Model", type: "Model",
modelURL: MODEL_URL, modelURL: MODEL_URL,
shapeType: 'compound', shapeType:'box',
compoundShapeURL: COLLISION_HULL_URL, // shapeType: 'compound',
// compoundShapeURL: COLLISION_HULL_URL,
script: scriptURL, script: scriptURL,
position: center, position: center,
dimensions: { dimensions: {
x:0.67, x: 0.08,
y: 0.14, y: 0.21,
z: 0.09 z: 0.47
}, },
collisionsWillMove: true, collisionsWillMove: true,
}); });
@ -40,4 +41,4 @@ var pingPongGun = Entities.addEntity({
function cleanUp() { function cleanUp() {
Entities.deleteEntity(pingPongGun); Entities.deleteEntity(pingPongGun);
} }
Script.scriptEnding.connect(cleanUp); Script.scriptEnding.connect(cleanUp);

View file

@ -21,14 +21,14 @@
//if the trigger value goes below this value, reload the gun. //if the trigger value goes below this value, reload the gun.
var RELOAD_THRESHOLD = 0.95; var RELOAD_THRESHOLD = 0.95;
var GUN_TIP_FWD_OFFSET = 0.45; var GUN_TIP_FWD_OFFSET =-0.35;
var GUN_TIP_UP_OFFSET = 0.040; var GUN_TIP_UP_OFFSET = 0.040;
var GUN_FORCE = 15; var GUN_FORCE = 9;
var BALL_RESTITUTION = 0.6; var BALL_RESTITUTION = 0.6;
var BALL_LINEAR_DAMPING = 0.4; var BALL_LINEAR_DAMPING = 0.4;
var BALL_GRAVITY = { var BALL_GRAVITY = {
x: 0, x: 0,
y: -9.8, y: -4.8,
z: 0 z: 0
}; };
@ -36,14 +36,14 @@
x: 0.04, x: 0.04,
y: 0.04, y: 0.04,
z: 0.04 z: 0.04
} };
var BALL_COLOR = { var BALL_COLOR = {
red: 255, red: 255,
green: 255, green: 255,
blue: 255 blue: 255
} };
PingPongGun.prototype = { PingPongGun.prototype = {
hand: null, hand: null,
@ -68,7 +68,6 @@
}, },
continueNearGrab: function() { continueNearGrab: function() {
if (this.whichHand === null) { if (this.whichHand === null) {
//only set the active hand once -- if we always read the current hand, our 'holding' hand will get overwritten //only set the active hand once -- if we always read the current hand, our 'holding' hand will get overwritten
this.setWhichHand(); this.setWhichHand();
@ -81,10 +80,14 @@
}, },
releaseGrab: function() { releaseGrab: function() {
var _t = this; var _this = this;
this.canShootTimeout = Script.setTimeout(function() {
_t.canShoot = false; if (this.whichHand === this.hand) {
}, 250) this.whichHand = null;
this.canShootTimeout = Script.setTimeout(function() {
_this.canShoot = false;
}, 250);
}
}, },
checkTriggerPressure: function(gunHand) { checkTriggerPressure: function(gunHand) {
@ -97,18 +100,20 @@
if (this.triggerValue < RELOAD_THRESHOLD) { if (this.triggerValue < RELOAD_THRESHOLD) {
// print('RELOAD'); // print('RELOAD');
this.canShoot = true; this.canShoot = true;
} else if (this.triggerValue >= RELOAD_THRESHOLD && this.canShoot === true) { } else if (this.triggerValue >= RELOAD_THRESHOLD && this.canShoot === true && this.hand === this.whichHand) {
var gunProperties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]); var gunProperties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
this.shootBall(gunProperties); this.shootBall(gunProperties);
this.canShoot = false; this.canShoot = false;
} }
return; return;
}, },
shootBall: function(gunProperties) { shootBall: function(gunProperties) {
var forwardVec = Quat.getFront(Quat.multiply(gunProperties.rotation, Quat.fromPitchYawRollDegrees(0, -90, 0))); var forwardVec = Quat.getFront(Quat.multiply(gunProperties.rotation, Quat.fromPitchYawRollDegrees(0, 180, 0)));
forwardVec = Vec3.normalize(forwardVec); forwardVec = Vec3.normalize(forwardVec);
forwardVec = Vec3.multiply(forwardVec, GUN_FORCE); forwardVec = Vec3.multiply(forwardVec, GUN_FORCE);
var properties = { var properties = {
type: 'Sphere', type: 'Sphere',
color: BALL_COLOR, color: BALL_COLOR,
@ -130,7 +135,7 @@
playSoundAtCurrentPosition: function(position) { playSoundAtCurrentPosition: function(position) {
var audioProperties = { var audioProperties = {
volume: 0.1, volume: 0.2,
position: position position: position
}; };
@ -139,12 +144,14 @@
getGunTipPosition: function(properties) { getGunTipPosition: function(properties) {
//the tip of the gun is going to be in a different place than the center, so we move in space relative to the model to find that position //the tip of the gun is going to be in a different place than the center, so we move in space relative to the model to find that position
var frontVector = Quat.getRight(properties.rotation); var frontVector = Quat.getFront(properties.rotation);
var frontOffset = Vec3.multiply(frontVector, GUN_TIP_FWD_OFFSET); var frontOffset = Vec3.multiply(frontVector, GUN_TIP_FWD_OFFSET);
var upVector = Quat.getRight(properties.rotation); var upVector = Quat.getUp(properties.rotation);
var upOffset = Vec3.multiply(upVector, GUN_TIP_UP_OFFSET); var upOffset = Vec3.multiply(upVector, GUN_TIP_UP_OFFSET);
var gunTipPosition = Vec3.sum(properties.position, frontOffset); var gunTipPosition = Vec3.sum(properties.position, frontOffset);
gunTipPosition = Vec3.sum(gunTipPosition, upOffset); gunTipPosition = Vec3.sum(gunTipPosition, upOffset);
return gunTipPosition; return gunTipPosition;
}, },

View file

@ -457,8 +457,7 @@ function createPingPongBallGun() {
var pingPongGun = Entities.addEntity({ var pingPongGun = Entities.addEntity({
type: "Model", type: "Model",
modelURL: MODEL_URL, modelURL: MODEL_URL,
shapeType: 'compound', shapeType: 'box',
compoundShapeURL: COLLISION_HULL_URL,
script: scriptURL, script: scriptURL,
position: position, position: position,
rotation: rotation, rotation: rotation,
@ -468,9 +467,9 @@ function createPingPongBallGun() {
z: 0 z: 0
}, },
dimensions: { dimensions: {
x: 0.67, x: 0.08,
y: 0.14, y: 0.21,
z: 0.09 z: 0.47
}, },
collisionsWillMove: true, collisionsWillMove: true,
}); });
@ -478,8 +477,6 @@ function createPingPongBallGun() {
setEntityCustomData(resetKey, pingPongGun, { setEntityCustomData(resetKey, pingPongGun, {
resetMe: true resetMe: true
}); });
} }
function createBasketballHoop() { function createBasketballHoop() {