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Removing cruft and warnings
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e0f4c8239e
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0ae18febc7
2 changed files with 19 additions and 24 deletions
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@ -36,12 +36,6 @@ LODManager::LODManager() {
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// faster than the runningAverage is computed, the error between the value and its runningAverage will be
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// reduced by 1/e every timescale of real-time that passes.
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const float LOD_ADJUST_RUNNING_AVG_TIMESCALE = 0.08f; // sec
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//
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// Assuming the measured value is affected by logic invoked by the runningAverage bumping up against its
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// thresholds, we expect the adjustment to introduce a step-function. We want the runningAverage to settle
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// to the new value BEFORE we test it aginst its thresholds again. Hence we test on a period that is a few
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// multiples of the running average timescale:
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const uint64_t LOD_AUTO_ADJUST_PERIOD = 4 * (uint64_t)(LOD_ADJUST_RUNNING_AVG_TIMESCALE * (float)USECS_PER_MSEC); // usec
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// batchTIme is always contained in presentTime.
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// We favor using batchTime instead of presentTime as a representative value for rendering duration (on present thread)
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@ -220,7 +214,6 @@ float LODManager::getPidO() const {
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}
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void LODManager::resetLODAdjust() {
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// _decreaseFPSExpiry = _increaseFPSExpiry = usecTimestampNow() + LOD_AUTO_ADJUST_PERIOD;
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}
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void LODManager::setAutomaticLODAdjust(bool value) {
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@ -370,27 +370,29 @@ void Stats::updateStats(bool force) {
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STAT_UPDATE(engineFrameTime, (float) config->getCPURunTime());
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STAT_UPDATE(avatarSimulationTime, (float)avatarManager->getAvatarSimulationTime());
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STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount());
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STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemSize()));
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STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount());
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if (_expanded) {
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STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount());
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STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemSize()));
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STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount());
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STAT_UPDATE(glContextSwapchainMemory, (int)BYTES_TO_MB(gl::Context::getSwapchainMemoryUsage()));
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STAT_UPDATE(glContextSwapchainMemory, (int)BYTES_TO_MB(gl::Context::getSwapchainMemoryUsage()));
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STAT_UPDATE(qmlTextureMemory, (int)BYTES_TO_MB(OffscreenQmlSurface::getUsedTextureMemory()));
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STAT_UPDATE(texturePendingTransfers, (int)BYTES_TO_MB(gpu::Context::getTexturePendingGPUTransferMemSize()));
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STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Context::getTextureGPUMemSize()));
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STAT_UPDATE(gpuTextureResidentMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResidentGPUMemSize()));
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STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Context::getTextureFramebufferGPUMemSize()));
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STAT_UPDATE(gpuTextureResourceMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceGPUMemSize()));
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STAT_UPDATE(gpuTextureResourceIdealMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceIdealGPUMemSize()));
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STAT_UPDATE(gpuTextureResourcePopulatedMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourcePopulatedGPUMemSize()));
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STAT_UPDATE(gpuTextureExternalMemory, (int)BYTES_TO_MB(gpu::Context::getTextureExternalGPUMemSize()));
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STAT_UPDATE(qmlTextureMemory, (int)BYTES_TO_MB(OffscreenQmlSurface::getUsedTextureMemory()));
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STAT_UPDATE(texturePendingTransfers, (int)BYTES_TO_MB(gpu::Context::getTexturePendingGPUTransferMemSize()));
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STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Context::getTextureGPUMemSize()));
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STAT_UPDATE(gpuTextureResidentMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResidentGPUMemSize()));
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STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Context::getTextureFramebufferGPUMemSize()));
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STAT_UPDATE(gpuTextureResourceMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceGPUMemSize()));
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STAT_UPDATE(gpuTextureResourceIdealMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceIdealGPUMemSize()));
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STAT_UPDATE(gpuTextureResourcePopulatedMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourcePopulatedGPUMemSize()));
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STAT_UPDATE(gpuTextureExternalMemory, (int)BYTES_TO_MB(gpu::Context::getTextureExternalGPUMemSize()));
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#if !defined(Q_OS_ANDROID)
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STAT_UPDATE(gpuTextureMemoryPressureState, getTextureMemoryPressureModeString());
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STAT_UPDATE(gpuTextureMemoryPressureState, getTextureMemoryPressureModeString());
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#endif
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STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize()));
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STAT_UPDATE(rectifiedTextureCount, (int)RECTIFIED_TEXTURE_COUNT.load());
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STAT_UPDATE(decimatedTextureCount, (int)DECIMATED_TEXTURE_COUNT.load());
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STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize()));
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STAT_UPDATE(rectifiedTextureCount, (int)RECTIFIED_TEXTURE_COUNT.load());
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STAT_UPDATE(decimatedTextureCount, (int)DECIMATED_TEXTURE_COUNT.load());
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}
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gpu::ContextStats gpuFrameStats;
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gpuContext->getFrameStats(gpuFrameStats);
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