From 09e5b30c160a1f368c9e9832b919252443c93993 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Fri, 9 Oct 2015 11:21:59 -0700 Subject: [PATCH] Only emit particles if isEmitting is true --- libraries/entities/src/ParticleEffectEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities/src/ParticleEffectEntityItem.cpp b/libraries/entities/src/ParticleEffectEntityItem.cpp index f6ed4a06ab..904eb1202f 100644 --- a/libraries/entities/src/ParticleEffectEntityItem.cpp +++ b/libraries/entities/src/ParticleEffectEntityItem.cpp @@ -663,7 +663,7 @@ void ParticleEffectEntityItem::stepSimulation(float deltaTime) { } // emit new particles, but only if we are emmitting - if (isEmittingParticles() && _emitRate > 0.0f && _lifespan > 0.0f && _polarStart <= _polarFinish) { + if (getIsEmitting() && _emitRate > 0.0f && _lifespan > 0.0f && _polarStart <= _polarFinish) { float timeLeftInFrame = deltaTime; while (_timeUntilNextEmit < timeLeftInFrame) {