Merge pull request #7192 from zzmp/fix/zone-edit-update

Update Scene on ZoneEntity update
This commit is contained in:
Seth Alves 2016-02-25 14:05:29 -08:00
commit 09e4c54831
4 changed files with 38 additions and 12 deletions

View file

@ -134,14 +134,14 @@ void EntityTreeRenderer::update() {
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
tree->update();
// check to see if the avatar has moved and if we need to handle enter/leave entity logic
checkEnterLeaveEntities();
// Handle enter/leave entity logic
bool updated = checkEnterLeaveEntities();
// even if we haven't changed positions, if we previously attempted to set the skybox, but
// have a pending download of the skybox texture, then we should attempt to reapply to
// get the correct texture.
if ((_pendingSkyboxTexture && _skyboxTexture && _skyboxTexture->isLoaded()) ||
(_pendingAmbientTexture && _ambientTexture && _ambientTexture->isLoaded())) {
// If we haven't already updated and previously attempted to load a texture,
// check if the texture loaded and apply it
if (!updated && (
(_pendingSkyboxTexture && _skyboxTexture && _skyboxTexture->isLoaded()) ||
(_pendingAmbientTexture && _ambientTexture && _ambientTexture->isLoaded()))) {
applyZonePropertiesToScene(_bestZone);
}
@ -157,7 +157,7 @@ void EntityTreeRenderer::update() {
deleteReleasedModels();
}
void EntityTreeRenderer::checkEnterLeaveEntities() {
bool EntityTreeRenderer::checkEnterLeaveEntities() {
if (_tree && !_shuttingDown) {
glm::vec3 avatarPosition = _viewState->getAvatarPosition();
@ -172,7 +172,7 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
std::static_pointer_cast<EntityTree>(_tree)->findEntities(avatarPosition, radius, foundEntities);
// Whenever you're in an intersection between zones, we will always choose the smallest zone.
_bestZone = NULL; // NOTE: Is this what we want?
_bestZone = nullptr; // NOTE: Is this what we want?
_bestZoneVolume = std::numeric_limits<float>::max();
// create a list of entities that actually contain the avatar's position
@ -205,7 +205,6 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
}
applyZonePropertiesToScene(_bestZone);
});
// Note: at this point we don't need to worry about the tree being locked, because we only deal with
@ -229,8 +228,11 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
}
_currentEntitiesInside = entitiesContainingAvatar;
_lastAvatarPosition = avatarPosition;
return true;
}
}
return false;
}
void EntityTreeRenderer::leaveAllEntities() {
@ -851,3 +853,19 @@ void EntityTreeRenderer::updateEntityRenderStatus(bool shouldRenderEntities) {
}
}
}
void EntityTreeRenderer::updateZone(const EntityItemID& id) {
if (!_bestZone) {
// Get in the zone!
auto zone = getTree()->findEntityByEntityItemID(id);
if (zone && zone->contains(_lastAvatarPosition)) {
_currentEntitiesInside << id;
emit enterEntity(id);
_entitiesScriptEngine->callEntityScriptMethod(id, "enterEntity");
_bestZone = std::dynamic_pointer_cast<ZoneEntityItem>(zone);
}
}
if (_bestZone && _bestZone->getID() == id) {
applyZonePropertiesToScene(_bestZone);
}
}

View file

@ -109,6 +109,7 @@ public slots:
void entitySciptChanging(const EntityItemID& entityID, const bool reload);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
void updateEntityRenderStatus(bool shouldRenderEntities);
void updateZone(const EntityItemID& id);
// optional slots that can be wired to menu items
void setDisplayModelBounds(bool value) { _displayModelBounds = value; }
@ -136,11 +137,11 @@ private:
EntityItemID _currentClickingOnEntityID;
QScriptValueList createEntityArgs(const EntityItemID& entityID);
void checkEnterLeaveEntities();
bool checkEnterLeaveEntities();
void leaveAllEntities();
void forceRecheckEntities();
glm::vec3 _lastAvatarPosition;
glm::vec3 _lastAvatarPosition { 0.0f };
QVector<EntityItemID> _currentEntitiesInside;
bool _pendingSkyboxTexture { false };

View file

@ -18,6 +18,7 @@
#include <GeometryCache.h>
#include <PerfStat.h>
#include "EntityTreeRenderer.h"
#include "RenderableEntityItem.h"
// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
@ -62,6 +63,10 @@ bool RenderableZoneEntityItem::setProperties(const EntityItemProperties& propert
return somethingChanged;
}
void RenderableZoneEntityItem::somethingChangedNotification() {
DependencyManager::get<EntityTreeRenderer>()->updateZone(_id);
}
int RenderableZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,

View file

@ -28,6 +28,8 @@ public:
{ }
virtual bool setProperties(const EntityItemProperties& properties);
virtual void somethingChangedNotification() override;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,