mirror of
https://github.com/overte-org/overte.git
synced 2025-04-26 18:56:24 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
This commit is contained in:
commit
09e12f93b3
62 changed files with 1885 additions and 657 deletions
|
@ -53,7 +53,7 @@ else ()
|
|||
endif ()
|
||||
endif(WIN32)
|
||||
|
||||
if (NOT MSVC12)
|
||||
if ((NOT MSVC12) AND (NOT MSVC14))
|
||||
include(CheckCXXCompilerFlag)
|
||||
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
|
||||
CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
|
||||
|
|
|
@ -66,6 +66,9 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
|
|||
// set the logging target to the the CHILD_TARGET_NAME
|
||||
LogHandler::getInstance().setTargetName(ASSIGNMENT_CLIENT_TARGET_NAME);
|
||||
|
||||
// make sure we output process IDs for a child AC otherwise it's insane to parse
|
||||
LogHandler::getInstance().setShouldOutputPID(true);
|
||||
|
||||
// setup our _requestAssignment member variable from the passed arguments
|
||||
_requestAssignment = Assignment(Assignment::RequestCommand, requestAssignmentType, assignmentPool);
|
||||
|
||||
|
|
|
@ -850,7 +850,9 @@ void AudioMixer::run() {
|
|||
|
||||
++_numStatFrames;
|
||||
|
||||
// since we're a while loop we need to help Qt's event processing
|
||||
QCoreApplication::processEvents();
|
||||
QCoreApplication::sendPostedEvents(this, 0);
|
||||
|
||||
if (_isFinished) {
|
||||
break;
|
||||
|
|
|
@ -16,10 +16,10 @@ macro(SETUP_EXTERNALS_BINARY_DIR)
|
|||
|
||||
if (MSVC12)
|
||||
set(CMAKE_GENERATOR_FOLDER_NAME "vc12")
|
||||
else ()
|
||||
if (CMAKE_GENERATOR_FOLDER_NAME STREQUAL "Unix-Makefiles")
|
||||
set(CMAKE_GENERATOR_FOLDER_NAME "makefiles")
|
||||
endif ()
|
||||
elseif (MSVC14)
|
||||
set(CMAKE_GENERATOR_FOLDER_NAME "vc14")
|
||||
elseif(CMAKE_GENERATOR_FOLDER_NAME STREQUAL "Unix-Makefiles")
|
||||
set(CMAKE_GENERATOR_FOLDER_NAME "makefiles")
|
||||
endif ()
|
||||
|
||||
set(EXTERNALS_BINARY_ROOT_DIR "${CMAKE_CURRENT_BINARY_DIR}/ext")
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
// examples
|
||||
//
|
||||
// Created by Stephen Birarda on 06/08/15.
|
||||
// Added disconnect HRS 6/11/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
|
@ -10,14 +11,19 @@
|
|||
//
|
||||
|
||||
// setup the local sound we're going to use
|
||||
var connectSound = SoundCache.getSound("file://" + Paths.resources + "sounds/short1.wav");
|
||||
var connectSound = SoundCache.getSound("file://" + Paths.resources + "sounds/hello.wav");
|
||||
var disconnectSound = SoundCache.getSound("file://" + Paths.resources + "sounds/goodbye.wav");
|
||||
|
||||
// setup the options needed for that sound
|
||||
var connectSoundOptions = {
|
||||
localOnly: true
|
||||
}
|
||||
};
|
||||
|
||||
// play the sound locally once we get the first audio packet from a mixer
|
||||
Audio.receivedFirstPacket.connect(function(){
|
||||
Audio.playSound(connectSound, connectSoundOptions);
|
||||
});
|
||||
|
||||
Audio.disconnected.connect(function(){
|
||||
Audio.playSound(disconnectSound, connectSoundOptions);
|
||||
});
|
||||
|
|
96
examples/example/scripts/controllerScriptingExamples.js
Normal file
96
examples/example/scripts/controllerScriptingExamples.js
Normal file
|
@ -0,0 +1,96 @@
|
|||
//
|
||||
// controllerScriptingExamples.js
|
||||
// examples
|
||||
//
|
||||
// Created by Sam Gondelman on 6/2/15
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
// Assumes you only have the default keyboard connected
|
||||
|
||||
// Resets every device to its default key bindings:
|
||||
Controller.resetAllDeviceBindings();
|
||||
|
||||
// Query all actions
|
||||
print("All Actions: \n" + Controller.getAllActions());
|
||||
|
||||
// Each action stores:
|
||||
// action: int representation of enum
|
||||
print("Action 5 int: \n" + Controller.getAllActions()[5].action);
|
||||
|
||||
// actionName: string representation of enum
|
||||
print("Action 5 name: \n" + Controller.getAllActions()[5].actionName);
|
||||
|
||||
// inputChannels: list of all inputchannels that control that action
|
||||
print("Action 5 input channels: \n" + Controller.getAllActions()[5].inputChannels + "\n");
|
||||
|
||||
|
||||
// Each input channel stores:
|
||||
// action: Action that this InputChannel maps to
|
||||
print("Input channel action: \n" + Controller.getAllActions()[5].inputChannels[0].action);
|
||||
|
||||
// scale: sensitivity of input
|
||||
print("Input channel scale: \n" + Controller.getAllActions()[5].inputChannels[0].scale);
|
||||
|
||||
// input and modifier: Inputs
|
||||
print("Input channel input and modifier: \n" + Controller.getAllActions()[5].inputChannels[0].input + "\n" + Controller.getAllActions()[5].inputChannels[0].modifier + "\n");
|
||||
|
||||
|
||||
// Each Input stores:
|
||||
// device: device of input
|
||||
print("Input device: \n" + Controller.getAllActions()[5].inputChannels[0].input.device);
|
||||
|
||||
// channel: channel of input
|
||||
print("Input channel: \n" + Controller.getAllActions()[5].inputChannels[0].input.channel);
|
||||
|
||||
// type: type of input (Unknown, Button, Axis, Joint)
|
||||
print("Input type: \n" + Controller.getAllActions()[5].inputChannels[0].input.type);
|
||||
|
||||
// id: id of input
|
||||
print("Input id: \n" + Controller.getAllActions()[5].inputChannels[0].input.id + "\n");
|
||||
|
||||
|
||||
// You can get the name of a device from its id
|
||||
print("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[5].inputChannels[0].input.id));
|
||||
|
||||
// You can also get all of a devices input channels
|
||||
print("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n");
|
||||
|
||||
|
||||
// Modifying properties:
|
||||
// The following code will switch the "w" and "s" key functionality and adjust their scales
|
||||
var s = Controller.getAllActions()[0].inputChannels[0];
|
||||
var w = Controller.getAllActions()[1].inputChannels[0];
|
||||
|
||||
// You must remove an input controller before modifying it so the old input controller isn't registered anymore
|
||||
// removeInputChannel and addInputChannel return true if successful, false otherwise
|
||||
Controller.removeInputChannel(s);
|
||||
Controller.removeInputChannel(w);
|
||||
print(s.scale);
|
||||
s.action = 1;
|
||||
s.scale = .01;
|
||||
|
||||
w.action = 0;
|
||||
w.scale = 10000;
|
||||
Controller.addInputChannel(s);
|
||||
Controller.addInputChannel(w);
|
||||
print(s.scale);
|
||||
|
||||
// You can get all the available inputs for any device
|
||||
// Each AvailableInput has:
|
||||
// input: the Input itself
|
||||
// inputName: string representing the input
|
||||
var availableInputs = Controller.getAvailableInputs(1);
|
||||
for (i = 0; i < availableInputs.length; i++) {
|
||||
print(availableInputs[i].inputName);
|
||||
}
|
||||
|
||||
// You can modify key bindings by using these avaiable inputs
|
||||
// This will replace e (up) with 6
|
||||
var e = Controller.getAllActions()[5].inputChannels[0];
|
||||
Controller.removeInputChannel(e);
|
||||
e.input = availableInputs[6].input;
|
||||
Controller.addInputChannel(e);
|
|
@ -20,7 +20,7 @@ var ANGULAR_DAMPING_RATE = 0.40;
|
|||
// NOTE: to improve readability global variable names start with 'g'
|
||||
var gIsGrabbing = false;
|
||||
var gGrabbedEntity = null;
|
||||
var gPrevMouse = {x: 0, y: 0};
|
||||
var gActionID = null;
|
||||
var gEntityProperties;
|
||||
var gStartPosition;
|
||||
var gStartRotation;
|
||||
|
@ -53,13 +53,14 @@ var gTargetRotation;
|
|||
var gLiftKey = false; // SHIFT
|
||||
var gRotateKey = false; // CONTROL
|
||||
|
||||
var gInitialMouse = { x: 0, y: 0 };
|
||||
var gPreviousMouse = { x: 0, y: 0 };
|
||||
var gMouseCursorLocation = { x: 0, y: 0 };
|
||||
var gMouseAtRotateStart = { x: 0, y: 0 };
|
||||
|
||||
var gBeaconHeight = 0.10;
|
||||
|
||||
var gAngularVelocity = ZERO_VEC3;
|
||||
// var gAngularVelocity = ZERO_VEC3;
|
||||
|
||||
// TODO: play sounds again when we aren't leaking AudioInjector threads
|
||||
// var grabSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/eric/sounds/CloseClamp.wav");
|
||||
|
@ -140,6 +141,10 @@ function mouseIntersectionWithPlane(pointOnPlane, planeNormal, event) {
|
|||
}
|
||||
|
||||
function computeNewGrabPlane() {
|
||||
if (!gIsGrabbing) {
|
||||
return;
|
||||
}
|
||||
|
||||
var maybeResetMousePosition = false;
|
||||
if (gGrabMode !== "rotate") {
|
||||
gMouseAtRotateStart = gMouseCursorLocation;
|
||||
|
@ -173,6 +178,7 @@ function mousePressEvent(event) {
|
|||
if (!event.isLeftButton) {
|
||||
return;
|
||||
}
|
||||
gInitialMouse = {x: event.x, y: event.y };
|
||||
gPreviousMouse = {x: event.x, y: event.y };
|
||||
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
|
@ -189,12 +195,13 @@ function mousePressEvent(event) {
|
|||
|
||||
var clickedEntity = pickResults.entityID;
|
||||
var entityProperties = Entities.getEntityProperties(clickedEntity)
|
||||
var objectPosition = entityProperties.position;
|
||||
gStartPosition = entityProperties.position;
|
||||
gStartRotation = entityProperties.rotation;
|
||||
var cameraPosition = Camera.getPosition();
|
||||
|
||||
gBeaconHeight = Vec3.length(entityProperties.dimensions);
|
||||
gMaxGrabDistance = gBeaconHeight / MAX_SOLID_ANGLE;
|
||||
if (Vec3.distance(objectPosition, cameraPosition) > gMaxGrabDistance) {
|
||||
if (Vec3.distance(gStartPosition, cameraPosition) > gMaxGrabDistance) {
|
||||
// don't allow grabs of things far away
|
||||
return;
|
||||
}
|
||||
|
@ -205,20 +212,20 @@ function mousePressEvent(event) {
|
|||
gGrabbedEntity = clickedEntity;
|
||||
gCurrentPosition = entityProperties.position;
|
||||
gOriginalGravity = entityProperties.gravity;
|
||||
gTargetPosition = objectPosition;
|
||||
gTargetPosition = gStartPosition;
|
||||
|
||||
// compute the grab point
|
||||
var nearestPoint = Vec3.subtract(objectPosition, cameraPosition);
|
||||
var nearestPoint = Vec3.subtract(gStartPosition, cameraPosition);
|
||||
var distanceToGrab = Vec3.dot(nearestPoint, pickRay.direction);
|
||||
nearestPoint = Vec3.multiply(distanceToGrab, pickRay.direction);
|
||||
gPointOnPlane = Vec3.sum(cameraPosition, nearestPoint);
|
||||
|
||||
// compute the grab offset
|
||||
gGrabOffset = Vec3.subtract(objectPosition, gPointOnPlane);
|
||||
gGrabOffset = Vec3.subtract(gStartPosition, gPointOnPlane);
|
||||
|
||||
computeNewGrabPlane();
|
||||
|
||||
updateDropLine(objectPosition);
|
||||
updateDropLine(gStartPosition);
|
||||
|
||||
// TODO: play sounds again when we aren't leaking AudioInjector threads
|
||||
//Audio.playSound(grabSound, { position: entityProperties.position, volume: VOLUME });
|
||||
|
@ -231,6 +238,8 @@ function mouseReleaseEvent() {
|
|||
}
|
||||
|
||||
gIsGrabbing = false
|
||||
Entities.deleteAction(gGrabbedEntity, gActionID);
|
||||
gActionID = null;
|
||||
|
||||
Overlays.editOverlay(gBeacon, { visible: false });
|
||||
|
||||
|
@ -250,18 +259,24 @@ function mouseMoveEvent(event) {
|
|||
gOriginalGravity = entityProperties.gravity;
|
||||
}
|
||||
|
||||
var actionArgs = {};
|
||||
|
||||
if (gGrabMode === "rotate") {
|
||||
var deltaMouse = { x: 0, y: 0 };
|
||||
var dx = event.x - gPreviousMouse.x;
|
||||
var dy = event.y - gPreviousMouse.y;
|
||||
|
||||
var dx = event.x - gInitialMouse.x;
|
||||
var dy = event.y - gInitialMouse.y;
|
||||
var orientation = Camera.getOrientation();
|
||||
var dragOffset = Vec3.multiply(dx, Quat.getRight(orientation));
|
||||
dragOffset = Vec3.sum(dragOffset, Vec3.multiply(-dy, Quat.getUp(orientation)));
|
||||
var axis = Vec3.cross(dragOffset, Quat.getFront(orientation));
|
||||
var axis = Vec3.normalize(axis);
|
||||
var ROTATE_STRENGTH = 8.0; // magic number tuned by hand
|
||||
gAngularVelocity = Vec3.multiply(ROTATE_STRENGTH, axis);
|
||||
axis = Vec3.normalize(axis);
|
||||
var ROTATE_STRENGTH = 0.4; // magic number tuned by hand
|
||||
var angle = ROTATE_STRENGTH * Math.sqrt((dx * dx) + (dy * dy));
|
||||
var deltaQ = Quat.angleAxis(angle, axis);
|
||||
// var qZero = entityProperties.rotation;
|
||||
var qZero = gStartRotation;
|
||||
var qOne = Quat.multiply(deltaQ, qZero);
|
||||
actionArgs = {targetRotation: qOne, angularTimeScale: 0.1};
|
||||
} else {
|
||||
var newTargetPosition;
|
||||
if (gGrabMode === "verticalCylinder") {
|
||||
|
@ -284,9 +299,18 @@ function mouseMoveEvent(event) {
|
|||
}
|
||||
}
|
||||
gTargetPosition = Vec3.sum(newTargetPosition, gGrabOffset);
|
||||
actionArgs = {targetPosition: gTargetPosition, linearTimeScale: 0.1};
|
||||
}
|
||||
gPreviousMouse = { x: event.x, y: event.y };
|
||||
gMouseCursorLocation = { x: Window.getCursorPositionX(), y: Window.getCursorPositionY() };
|
||||
|
||||
if (!gActionID) {
|
||||
gActionID = Entities.addAction("spring", gGrabbedEntity, actionArgs);
|
||||
} else {
|
||||
Entities.updateAction(gGrabbedEntity, gActionID, actionArgs);
|
||||
}
|
||||
|
||||
updateDropLine(gTargetPosition);
|
||||
}
|
||||
|
||||
function keyReleaseEvent(event) {
|
||||
|
@ -309,38 +333,8 @@ function keyPressEvent(event) {
|
|||
computeNewGrabPlane();
|
||||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
if (!gIsGrabbing) {
|
||||
return;
|
||||
}
|
||||
|
||||
var entityProperties = Entities.getEntityProperties(gGrabbedEntity);
|
||||
gCurrentPosition = entityProperties.position;
|
||||
if (gGrabMode === "rotate") {
|
||||
gAngularVelocity = Vec3.subtract(gAngularVelocity, Vec3.multiply(gAngularVelocity, ANGULAR_DAMPING_RATE));
|
||||
Entities.editEntity(gGrabbedEntity, { angularVelocity: gAngularVelocity, });
|
||||
}
|
||||
|
||||
// always push toward linear grab position, even when rotating
|
||||
var newVelocity = ZERO_VEC3;
|
||||
var dPosition = Vec3.subtract(gTargetPosition, gCurrentPosition);
|
||||
var delta = Vec3.length(dPosition);
|
||||
if (delta > CLOSE_ENOUGH) {
|
||||
var MAX_POSITION_DELTA = 4.0;
|
||||
if (delta > MAX_POSITION_DELTA) {
|
||||
dPosition = Vec3.multiply(dPosition, MAX_POSITION_DELTA / delta);
|
||||
}
|
||||
// desired speed is proportional to displacement by the inverse of timescale
|
||||
// (for critically damped motion)
|
||||
newVelocity = Vec3.multiply(dPosition, INV_MOVE_TIMESCALE);
|
||||
}
|
||||
Entities.editEntity(gGrabbedEntity, { velocity: newVelocity, });
|
||||
updateDropLine(gTargetPosition);
|
||||
}
|
||||
|
||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
||||
Controller.keyReleaseEvent.connect(keyReleaseEvent);
|
||||
Script.update.connect(update);
|
||||
|
|
92
examples/stick.js
Normal file
92
examples/stick.js
Normal file
|
@ -0,0 +1,92 @@
|
|||
// stick.js
|
||||
// examples
|
||||
//
|
||||
// Created by Seth Alves on 2015-6-10
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Allow avatar to hold a stick
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var hand = "left";
|
||||
var nullActionID = "00000000-0000-0000-0000-000000000000";
|
||||
var controllerID;
|
||||
var controllerActive;
|
||||
var stickID = null;
|
||||
var actionID = nullActionID;
|
||||
// sometimes if this is run immediately the stick doesn't get created? use a timer.
|
||||
Script.setTimeout(function() {
|
||||
stickID = Entities.addEntity({
|
||||
type: "Model",
|
||||
modelURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.fbx",
|
||||
compoundShapeURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.obj",
|
||||
dimensions: {x: .11, y: .11, z: .59},
|
||||
position: MyAvatar.getRightPalmPosition(), // initial position doesn't matter, as long as it's close
|
||||
rotation: MyAvatar.orientation,
|
||||
damping: .1,
|
||||
collisionsWillMove: true
|
||||
});
|
||||
actionID = Entities.addAction("hold", stickID, {relativePosition: {x: 0.0, y: 0.0, z: -0.9},
|
||||
hand: hand,
|
||||
timeScale: 0.15});
|
||||
}, 3000);
|
||||
|
||||
|
||||
function cleanUp() {
|
||||
Entities.deleteEntity(stickID);
|
||||
}
|
||||
|
||||
|
||||
function positionStick(stickOrientation) {
|
||||
var baseOffset = {x: 0.0, y: 0.0, z: -0.9};
|
||||
var offset = Vec3.multiplyQbyV(stickOrientation, baseOffset);
|
||||
Entities.updateAction(stickID, actionID, {relativePosition: offset,
|
||||
relativeRotation: stickOrientation});
|
||||
}
|
||||
|
||||
|
||||
function mouseMoveEvent(event) {
|
||||
if (!stickID || actionID == nullActionID) {
|
||||
return;
|
||||
}
|
||||
var windowCenterX = Window.innerWidth / 2;
|
||||
var windowCenterY = Window.innerHeight / 2;
|
||||
var mouseXCenterOffset = event.x - windowCenterX;
|
||||
var mouseYCenterOffset = event.y - windowCenterY;
|
||||
var mouseXRatio = mouseXCenterOffset / windowCenterX;
|
||||
var mouseYRatio = mouseYCenterOffset / windowCenterY;
|
||||
|
||||
var stickOrientation = Quat.fromPitchYawRollDegrees(mouseYRatio * -90, mouseXRatio * -90, 0);
|
||||
positionStick(stickOrientation);
|
||||
}
|
||||
|
||||
|
||||
function initControls(){
|
||||
if (hand == "right") {
|
||||
controllerID = 3; // right handed
|
||||
} else {
|
||||
controllerID = 4; // left handed
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function update(deltaTime){
|
||||
var palmPosition = Controller.getSpatialControlPosition(controllerID);
|
||||
controllerActive = (Vec3.length(palmPosition) > 0);
|
||||
if(!controllerActive){
|
||||
return;
|
||||
}
|
||||
|
||||
stickOrientation = Controller.getSpatialControlRawRotation(controllerID);
|
||||
var adjustment = Quat.fromPitchYawRollDegrees(180, 0, 0);
|
||||
stickOrientation = Quat.multiply(stickOrientation, adjustment);
|
||||
|
||||
positionStick(stickOrientation);
|
||||
}
|
||||
|
||||
|
||||
Script.scriptEnding.connect(cleanUp);
|
||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||
Script.update.connect(update);
|
BIN
interface/resources/images/arrow.png
Normal file
BIN
interface/resources/images/arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
BIN
interface/resources/images/reticleLink.png
Normal file
BIN
interface/resources/images/reticleLink.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.2 KiB |
BIN
interface/resources/images/reticleWhite.png
Normal file
BIN
interface/resources/images/reticleWhite.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
BIN
interface/resources/sounds/goodbye.wav
Normal file
BIN
interface/resources/sounds/goodbye.wav
Normal file
Binary file not shown.
BIN
interface/resources/sounds/hello.wav
Normal file
BIN
interface/resources/sounds/hello.wav
Normal file
Binary file not shown.
|
@ -57,6 +57,7 @@
|
|||
|
||||
#include <AccountManager.h>
|
||||
#include <AddressManager.h>
|
||||
#include <CursorManager.h>
|
||||
#include <AmbientOcclusionEffect.h>
|
||||
#include <AudioInjector.h>
|
||||
#include <DeferredLightingEffect.h>
|
||||
|
@ -100,6 +101,7 @@
|
|||
#include "ModelPackager.h"
|
||||
#include "Util.h"
|
||||
#include "InterfaceLogging.h"
|
||||
#include "InterfaceActionFactory.h"
|
||||
|
||||
#include "avatar/AvatarManager.h"
|
||||
|
||||
|
@ -257,6 +259,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
|
||||
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
|
||||
DependencyManager::registerInheritance<AvatarHashMap, AvatarManager>();
|
||||
DependencyManager::registerInheritance<EntityActionFactoryInterface, InterfaceActionFactory>();
|
||||
|
||||
Setting::init();
|
||||
|
||||
|
@ -293,7 +296,8 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
auto discoverabilityManager = DependencyManager::set<DiscoverabilityManager>();
|
||||
auto sceneScriptingInterface = DependencyManager::set<SceneScriptingInterface>();
|
||||
auto offscreenUi = DependencyManager::set<OffscreenUi>();
|
||||
auto pathUtils = DependencyManager::set<PathUtils>();
|
||||
auto pathUtils = DependencyManager::set<PathUtils>();
|
||||
auto actionFactory = DependencyManager::set<InterfaceActionFactory>();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -421,6 +425,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
connect(audioIO.data(), &AudioClient::muteToggled, this, &Application::audioMuteToggled);
|
||||
connect(audioIO.data(), &AudioClient::receivedFirstPacket,
|
||||
&AudioScriptingInterface::getInstance(), &AudioScriptingInterface::receivedFirstPacket);
|
||||
connect(audioIO.data(), &AudioClient::disconnected,
|
||||
&AudioScriptingInterface::getInstance(), &AudioScriptingInterface::disconnected);
|
||||
|
||||
audioThread->start();
|
||||
|
||||
|
@ -949,6 +955,7 @@ void Application::paintGL() {
|
|||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
displaySide(&renderArgs, _myCamera);
|
||||
_applicationOverlay.displayOverlayTexture(&renderArgs);
|
||||
glPopMatrix();
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
||||
|
@ -965,8 +972,6 @@ void Application::paintGL() {
|
|||
0, 0, _glWidget->getDeviceSize().width(), _glWidget->getDeviceSize().height(),
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
|
||||
_applicationOverlay.displayOverlayTexture();
|
||||
}
|
||||
|
||||
if (!OculusManager::isConnected() || OculusManager::allowSwap()) {
|
||||
|
@ -1237,9 +1242,20 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
}
|
||||
break;
|
||||
|
||||
case Qt::Key_Apostrophe:
|
||||
resetSensors();
|
||||
case Qt::Key_Apostrophe: {
|
||||
if (isMeta) {
|
||||
auto cursor = Cursor::Manager::instance().getCursor();
|
||||
auto curIcon = cursor->getIcon();
|
||||
if (curIcon == Cursor::Icon::DEFAULT) {
|
||||
cursor->setIcon(Cursor::Icon::LINK);
|
||||
} else {
|
||||
cursor->setIcon(Cursor::Icon::DEFAULT);
|
||||
}
|
||||
} else {
|
||||
resetSensors();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Qt::Key_A:
|
||||
if (isShifted) {
|
||||
|
@ -1363,12 +1379,27 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
case Qt::Key_Slash:
|
||||
Menu::getInstance()->triggerOption(MenuOption::Stats);
|
||||
break;
|
||||
case Qt::Key_Plus:
|
||||
_myAvatar->increaseSize();
|
||||
|
||||
case Qt::Key_Plus: {
|
||||
if (isMeta && event->modifiers().testFlag(Qt::KeypadModifier)) {
|
||||
auto& cursorManager = Cursor::Manager::instance();
|
||||
cursorManager.setScale(cursorManager.getScale() * 1.1f);
|
||||
} else {
|
||||
_myAvatar->increaseSize();
|
||||
}
|
||||
break;
|
||||
case Qt::Key_Minus:
|
||||
_myAvatar->decreaseSize();
|
||||
}
|
||||
|
||||
case Qt::Key_Minus: {
|
||||
if (isMeta && event->modifiers().testFlag(Qt::KeypadModifier)) {
|
||||
auto& cursorManager = Cursor::Manager::instance();
|
||||
cursorManager.setScale(cursorManager.getScale() / 1.1f);
|
||||
} else {
|
||||
_myAvatar->decreaseSize();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Qt::Key_Equal:
|
||||
_myAvatar->resetSize();
|
||||
break;
|
||||
|
|
|
@ -149,6 +149,7 @@ public:
|
|||
static glm::quat getOrientationForPath() { return getInstance()->_myAvatar->getOrientation(); }
|
||||
static glm::vec3 getPositionForAudio() { return getInstance()->_myAvatar->getHead()->getPosition(); }
|
||||
static glm::quat getOrientationForAudio() { return getInstance()->_myAvatar->getHead()->getFinalOrientationInWorldFrame(); }
|
||||
static UserInputMapper* getUserInputMapper() { return &getInstance()->_userInputMapper; }
|
||||
static void initPlugins();
|
||||
static void shutdownPlugins();
|
||||
|
||||
|
|
49
interface/src/InterfaceActionFactory.cpp
Normal file
49
interface/src/InterfaceActionFactory.cpp
Normal file
|
@ -0,0 +1,49 @@
|
|||
//
|
||||
// InterfaceActionFactory.cpp
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Seth Alves on 2015-6-2
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
|
||||
#include <avatar/AvatarActionHold.h>
|
||||
#include <ObjectActionPullToPoint.h>
|
||||
#include <ObjectActionSpring.h>
|
||||
|
||||
#include "InterfaceActionFactory.h"
|
||||
|
||||
|
||||
EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation,
|
||||
EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) {
|
||||
EntityActionPointer action = nullptr;
|
||||
switch (type) {
|
||||
case ACTION_TYPE_NONE:
|
||||
return nullptr;
|
||||
case ACTION_TYPE_PULL_TO_POINT:
|
||||
action = (EntityActionPointer) new ObjectActionPullToPoint(id, ownerEntity);
|
||||
break;
|
||||
case ACTION_TYPE_SPRING:
|
||||
action = (EntityActionPointer) new ObjectActionSpring(id, ownerEntity);
|
||||
break;
|
||||
case ACTION_TYPE_HOLD:
|
||||
action = (EntityActionPointer) new AvatarActionHold(id, ownerEntity);
|
||||
break;
|
||||
}
|
||||
|
||||
bool ok = action->updateArguments(arguments);
|
||||
if (ok) {
|
||||
ownerEntity->addAction(simulation, action);
|
||||
return action;
|
||||
}
|
||||
|
||||
action = nullptr;
|
||||
return action;
|
||||
}
|
28
interface/src/InterfaceActionFactory.h
Normal file
28
interface/src/InterfaceActionFactory.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
//
|
||||
// InterfaceActionFactory.cpp
|
||||
// interface/src/
|
||||
//
|
||||
// Created by Seth Alves on 2015-6-10
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_InterfaceActionFactory_h
|
||||
#define hifi_InterfaceActionFactory_h
|
||||
|
||||
#include "EntityActionFactoryInterface.h"
|
||||
|
||||
class InterfaceActionFactory : public EntityActionFactoryInterface {
|
||||
public:
|
||||
InterfaceActionFactory() : EntityActionFactoryInterface() { }
|
||||
virtual ~InterfaceActionFactory() { }
|
||||
virtual EntityActionPointer factory(EntitySimulation* simulation,
|
||||
EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments);
|
||||
};
|
||||
|
||||
#endif // hifi_InterfaceActionFactory_h
|
108
interface/src/avatar/AvatarActionHold.cpp
Normal file
108
interface/src/avatar/AvatarActionHold.cpp
Normal file
|
@ -0,0 +1,108 @@
|
|||
//
|
||||
// AvatarActionHold.cpp
|
||||
// interface/src/avatar/
|
||||
//
|
||||
// Created by Seth Alves 2015-6-9
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "avatar/MyAvatar.h"
|
||||
#include "avatar/AvatarManager.h"
|
||||
|
||||
#include "AvatarActionHold.h"
|
||||
|
||||
AvatarActionHold::AvatarActionHold(QUuid id, EntityItemPointer ownerEntity) :
|
||||
ObjectActionSpring(id, ownerEntity) {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "AvatarActionHold::AvatarActionHold";
|
||||
#endif
|
||||
}
|
||||
|
||||
AvatarActionHold::~AvatarActionHold() {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "AvatarActionHold::~AvatarActionHold";
|
||||
#endif
|
||||
}
|
||||
|
||||
void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
|
||||
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
glm::vec3 palmPosition;
|
||||
if (_hand == "right") {
|
||||
palmPosition = myAvatar->getRightPalmPosition();
|
||||
} else {
|
||||
palmPosition = myAvatar->getLeftPalmPosition();
|
||||
}
|
||||
|
||||
auto rotation = myAvatar->getWorldAlignedOrientation();
|
||||
auto offset = rotation * _relativePosition;
|
||||
auto position = palmPosition + offset;
|
||||
rotation *= _relativeRotation;
|
||||
|
||||
lockForWrite();
|
||||
_positionalTarget = position;
|
||||
_rotationalTarget = rotation;
|
||||
unlock();
|
||||
|
||||
ObjectActionSpring::updateActionWorker(deltaTimeStep);
|
||||
}
|
||||
|
||||
|
||||
bool AvatarActionHold::updateArguments(QVariantMap arguments) {
|
||||
bool rPOk = true;
|
||||
glm::vec3 relativePosition =
|
||||
EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", rPOk, false);
|
||||
bool rROk = true;
|
||||
glm::quat relativeRotation =
|
||||
EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", rROk, false);
|
||||
bool tSOk = true;
|
||||
float timeScale =
|
||||
EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", tSOk, false);
|
||||
bool hOk = true;
|
||||
QString hand =
|
||||
EntityActionInterface::extractStringArgument("hold", arguments, "hand", hOk, false);
|
||||
|
||||
lockForWrite();
|
||||
if (rPOk) {
|
||||
_relativePosition = relativePosition;
|
||||
} else if (!_parametersSet) {
|
||||
_relativePosition = glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
if (rROk) {
|
||||
_relativeRotation = relativeRotation;
|
||||
} else if (!_parametersSet) {
|
||||
_relativeRotation = glm::quat(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
if (tSOk) {
|
||||
_linearTimeScale = timeScale;
|
||||
_angularTimeScale = timeScale;
|
||||
} else if (!_parametersSet) {
|
||||
_linearTimeScale = 0.2;
|
||||
_angularTimeScale = 0.2;
|
||||
}
|
||||
|
||||
if (hOk) {
|
||||
hand = hand.toLower();
|
||||
if (hand == "left") {
|
||||
_hand = "left";
|
||||
} else if (hand == "right") {
|
||||
_hand = "right";
|
||||
} else {
|
||||
qDebug() << "hold action -- invalid hand argument:" << hand;
|
||||
_hand = "right";
|
||||
}
|
||||
} else if (!_parametersSet) {
|
||||
_hand = "right";
|
||||
}
|
||||
|
||||
_parametersSet = true;
|
||||
_positionalTargetSet = true;
|
||||
_rotationalTargetSet = true;
|
||||
_active = true;
|
||||
unlock();
|
||||
return true;
|
||||
}
|
35
interface/src/avatar/AvatarActionHold.h
Normal file
35
interface/src/avatar/AvatarActionHold.h
Normal file
|
@ -0,0 +1,35 @@
|
|||
//
|
||||
// AvatarActionHold.h
|
||||
// interface/src/avatar/
|
||||
//
|
||||
// Created by Seth Alves 2015-6-9
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AvatarActionHold_h
|
||||
#define hifi_AvatarActionHold_h
|
||||
|
||||
#include <QUuid>
|
||||
|
||||
#include <EntityItem.h>
|
||||
#include <ObjectActionSpring.h>
|
||||
|
||||
class AvatarActionHold : public ObjectActionSpring {
|
||||
public:
|
||||
AvatarActionHold(QUuid id, EntityItemPointer ownerEntity);
|
||||
virtual ~AvatarActionHold();
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments);
|
||||
virtual void updateActionWorker(float deltaTimeStep);
|
||||
|
||||
private:
|
||||
glm::vec3 _relativePosition;
|
||||
glm::quat _relativeRotation;
|
||||
QString _hand;
|
||||
bool _parametersSet = false;
|
||||
};
|
||||
|
||||
#endif // hifi_AvatarActionHold_h
|
|
@ -159,9 +159,25 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
|
|||
// Grab the current free device ID
|
||||
_deviceID = mapper.getFreeDeviceID();
|
||||
|
||||
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy());
|
||||
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Keyboard"));
|
||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input._channel); };
|
||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input._channel); };
|
||||
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
|
||||
QVector<UserInputMapper::InputPair> availableInputs;
|
||||
for (int i = (int) Qt::Key_0; i <= (int) Qt::Key_9; i++) {
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
|
||||
}
|
||||
for (int i = (int) Qt::Key_A; i <= (int) Qt::Key_Z; i++) {
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
|
||||
}
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Space), QKeySequence(Qt::Key_Space).toString()));
|
||||
return availableInputs;
|
||||
};
|
||||
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
|
||||
mapper.removeAllInputChannelsForDevice(_deviceID);
|
||||
this->assignDefaultInputMapping(mapper);
|
||||
return true;
|
||||
};
|
||||
mapper.registerDevice(_deviceID, proxy);
|
||||
}
|
||||
|
||||
|
|
|
@ -615,12 +615,10 @@ void OculusManager::display(QGLWidget * glCanvas, RenderArgs* renderArgs, const
|
|||
|
||||
renderArgs->_renderSide = RenderArgs::MONO;
|
||||
qApp->displaySide(renderArgs, *_camera, false);
|
||||
qApp->getApplicationOverlay().displayOverlayTextureHmd(*_camera);
|
||||
qApp->getApplicationOverlay().displayOverlayTextureHmd(renderArgs, *_camera);
|
||||
});
|
||||
_activeEye = ovrEye_Count;
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
gpu::FramebufferPointer finalFbo;
|
||||
//Bind the output texture from the glow shader. If glow effect is disabled, we just grab the texture
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
|
||||
|
@ -631,6 +629,7 @@ void OculusManager::display(QGLWidget * glCanvas, RenderArgs* renderArgs, const
|
|||
finalFbo = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include <GlowEffect.h>
|
||||
#include "gpu/GLBackend.h"
|
||||
|
@ -106,21 +107,20 @@ void TV3DManager::display(RenderArgs* renderArgs, Camera& whichCamera) {
|
|||
_activeEye = &eye;
|
||||
glViewport(portalX, portalY, portalW, portalH);
|
||||
glScissor(portalX, portalY, portalW, portalH);
|
||||
|
||||
glm::mat4 projection = glm::frustum<float>(eye.left, eye.right, eye.bottom, eye.top, nearZ, farZ);
|
||||
float fov = atan(1.0f / projection[1][1]);
|
||||
projection = glm::translate(projection, vec3(eye.modelTranslation, 0, 0));
|
||||
eyeCamera.setProjection(projection);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity(); // reset projection matrix
|
||||
glFrustum(eye.left, eye.right, eye.bottom, eye.top, nearZ, farZ); // set left view frustum
|
||||
GLfloat p[4][4];
|
||||
// Really?
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, &(p[0][0]));
|
||||
float cotangent = p[1][1];
|
||||
GLfloat fov = atan(1.0f / cotangent);
|
||||
glTranslatef(eye.modelTranslation, 0.0, 0.0); // translate to cancel parallax
|
||||
|
||||
glLoadMatrixf(glm::value_ptr(projection));
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
renderArgs->_renderSide = RenderArgs::MONO;
|
||||
qApp->displaySide(renderArgs, eyeCamera, false);
|
||||
qApp->getApplicationOverlay().displayOverlayTextureStereo(whichCamera, _aspect, fov);
|
||||
qApp->getApplicationOverlay().displayOverlayTexture(renderArgs);
|
||||
_activeEye = NULL;
|
||||
}, [&]{
|
||||
// render right side view
|
||||
|
|
|
@ -28,6 +28,94 @@ ControllerScriptingInterface::ControllerScriptingInterface() :
|
|||
{
|
||||
|
||||
}
|
||||
static int actionMetaTypeId = qRegisterMetaType<UserInputMapper::Action>();
|
||||
static int inputChannelMetaTypeId = qRegisterMetaType<UserInputMapper::InputChannel>();
|
||||
static int inputMetaTypeId = qRegisterMetaType<UserInputMapper::Input>();
|
||||
static int inputPairMetaTypeId = qRegisterMetaType<UserInputMapper::InputPair>();
|
||||
|
||||
QScriptValue inputToScriptValue(QScriptEngine* engine, const UserInputMapper::Input& input);
|
||||
void inputFromScriptValue(const QScriptValue& object, UserInputMapper::Input& input);
|
||||
QScriptValue inputChannelToScriptValue(QScriptEngine* engine, const UserInputMapper::InputChannel& inputChannel);
|
||||
void inputChannelFromScriptValue(const QScriptValue& object, UserInputMapper::InputChannel& inputChannel);
|
||||
QScriptValue actionToScriptValue(QScriptEngine* engine, const UserInputMapper::Action& action);
|
||||
void actionFromScriptValue(const QScriptValue& object, UserInputMapper::Action& action);
|
||||
QScriptValue inputPairToScriptValue(QScriptEngine* engine, const UserInputMapper::InputPair& inputPair);
|
||||
void inputPairFromScriptValue(const QScriptValue& object, UserInputMapper::InputPair& inputPair);
|
||||
|
||||
QScriptValue inputToScriptValue(QScriptEngine* engine, const UserInputMapper::Input& input) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("device", input.getDevice());
|
||||
obj.setProperty("channel", input.getChannel());
|
||||
obj.setProperty("type", (unsigned short) input.getType());
|
||||
obj.setProperty("id", input.getID());
|
||||
return obj;
|
||||
}
|
||||
|
||||
void inputFromScriptValue(const QScriptValue& object, UserInputMapper::Input& input) {
|
||||
input.setDevice(object.property("device").toUInt16());
|
||||
input.setChannel(object.property("channel").toUInt16());
|
||||
input.setType(object.property("type").toUInt16());
|
||||
input.setID(object.property("id").toInt32());
|
||||
}
|
||||
|
||||
QScriptValue inputChannelToScriptValue(QScriptEngine* engine, const UserInputMapper::InputChannel& inputChannel) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("input", inputToScriptValue(engine, inputChannel.getInput()));
|
||||
obj.setProperty("modifier", inputToScriptValue(engine, inputChannel.getModifier()));
|
||||
obj.setProperty("action", inputChannel.getAction());
|
||||
obj.setProperty("scale", inputChannel.getScale());
|
||||
return obj;
|
||||
}
|
||||
|
||||
void inputChannelFromScriptValue(const QScriptValue& object, UserInputMapper::InputChannel& inputChannel) {
|
||||
UserInputMapper::Input input;
|
||||
UserInputMapper::Input modifier;
|
||||
inputFromScriptValue(object.property("input"), input);
|
||||
inputChannel.setInput(input);
|
||||
inputFromScriptValue(object.property("modifier"), modifier);
|
||||
inputChannel.setModifier(modifier);
|
||||
inputChannel.setAction(UserInputMapper::Action(object.property("action").toVariant().toInt()));
|
||||
inputChannel.setScale(object.property("scale").toVariant().toFloat());
|
||||
}
|
||||
|
||||
QScriptValue actionToScriptValue(QScriptEngine* engine, const UserInputMapper::Action& action) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
QVector<UserInputMapper::InputChannel> inputChannels = Application::getUserInputMapper()->getInputChannelsForAction(action);
|
||||
QScriptValue _inputChannels = engine->newArray(inputChannels.size());
|
||||
for (int i = 0; i < inputChannels.size(); i++) {
|
||||
_inputChannels.setProperty(i, inputChannelToScriptValue(engine, inputChannels[i]));
|
||||
}
|
||||
obj.setProperty("action", (int) action);
|
||||
obj.setProperty("actionName", Application::getUserInputMapper()->getActionName(action));
|
||||
obj.setProperty("inputChannels", _inputChannels);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void actionFromScriptValue(const QScriptValue& object, UserInputMapper::Action& action) {
|
||||
action = UserInputMapper::Action(object.property("action").toVariant().toInt());
|
||||
}
|
||||
|
||||
QScriptValue inputPairToScriptValue(QScriptEngine* engine, const UserInputMapper::InputPair& inputPair) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("input", inputToScriptValue(engine, inputPair.first));
|
||||
obj.setProperty("inputName", inputPair.second);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void inputPairFromScriptValue(const QScriptValue& object, UserInputMapper::InputPair& inputPair) {
|
||||
inputFromScriptValue(object.property("input"), inputPair.first);
|
||||
inputPair.second = QString(object.property("inputName").toVariant().toString());
|
||||
}
|
||||
|
||||
void ControllerScriptingInterface::registerControllerTypes(QScriptEngine* engine) {
|
||||
qScriptRegisterSequenceMetaType<QVector<UserInputMapper::Action> >(engine);
|
||||
qScriptRegisterSequenceMetaType<QVector<UserInputMapper::InputChannel> >(engine);
|
||||
qScriptRegisterSequenceMetaType<QVector<UserInputMapper::InputPair> >(engine);
|
||||
qScriptRegisterMetaType(engine, actionToScriptValue, actionFromScriptValue);
|
||||
qScriptRegisterMetaType(engine, inputChannelToScriptValue, inputChannelFromScriptValue);
|
||||
qScriptRegisterMetaType(engine, inputToScriptValue, inputFromScriptValue);
|
||||
qScriptRegisterMetaType(engine, inputPairToScriptValue, inputPairFromScriptValue);
|
||||
}
|
||||
|
||||
void ControllerScriptingInterface::handleMetaEvent(HFMetaEvent* event) {
|
||||
if (event->type() == HFActionEvent::startType()) {
|
||||
|
@ -337,6 +425,37 @@ void ControllerScriptingInterface::updateInputControllers() {
|
|||
}
|
||||
}
|
||||
|
||||
QVector<UserInputMapper::Action> ControllerScriptingInterface::getAllActions() {
|
||||
return Application::getUserInputMapper()->getAllActions();
|
||||
}
|
||||
|
||||
QVector<UserInputMapper::InputChannel> ControllerScriptingInterface::getInputChannelsForAction(UserInputMapper::Action action) {
|
||||
return Application::getUserInputMapper()->getInputChannelsForAction(action);
|
||||
}
|
||||
|
||||
QString ControllerScriptingInterface::getDeviceName(unsigned int device) {
|
||||
return Application::getUserInputMapper()->getDeviceName((unsigned short) device);
|
||||
}
|
||||
|
||||
QVector<UserInputMapper::InputChannel> ControllerScriptingInterface::getAllInputsForDevice(unsigned int device) {
|
||||
return Application::getUserInputMapper()->getAllInputsForDevice(device);
|
||||
}
|
||||
|
||||
bool ControllerScriptingInterface::addInputChannel(UserInputMapper::InputChannel inputChannel) {
|
||||
return Application::getUserInputMapper()->addInputChannel(inputChannel._action, inputChannel._input, inputChannel._modifier, inputChannel._scale);
|
||||
}
|
||||
|
||||
bool ControllerScriptingInterface::removeInputChannel(UserInputMapper::InputChannel inputChannel) {
|
||||
return Application::getUserInputMapper()->removeInputChannel(inputChannel);
|
||||
}
|
||||
|
||||
QVector<UserInputMapper::InputPair> ControllerScriptingInterface::getAvailableInputs(unsigned int device) {
|
||||
return Application::getUserInputMapper()->getAvailableInputs((unsigned short) device);
|
||||
}
|
||||
|
||||
void ControllerScriptingInterface::resetAllDeviceBindings() {
|
||||
Application::getUserInputMapper()->resetAllDeviceBindings();
|
||||
}
|
||||
|
||||
InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) :
|
||||
AbstractInputController(),
|
||||
|
|
|
@ -14,10 +14,11 @@
|
|||
|
||||
#include <QtCore/QObject>
|
||||
|
||||
#include "ui/UserInputMapper.h"
|
||||
|
||||
#include <AbstractControllerScriptingInterface.h>
|
||||
class PalmData;
|
||||
|
||||
|
||||
class InputController : public AbstractInputController {
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -54,6 +55,9 @@ class ControllerScriptingInterface : public AbstractControllerScriptingInterface
|
|||
|
||||
public:
|
||||
ControllerScriptingInterface();
|
||||
|
||||
virtual void registerControllerTypes(QScriptEngine* engine);
|
||||
|
||||
void emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); }
|
||||
void emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); }
|
||||
|
||||
|
@ -79,6 +83,14 @@ public:
|
|||
void updateInputControllers();
|
||||
|
||||
public slots:
|
||||
Q_INVOKABLE virtual QVector<UserInputMapper::Action> getAllActions();
|
||||
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
|
||||
Q_INVOKABLE virtual QString getDeviceName(unsigned int device);
|
||||
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getAllInputsForDevice(unsigned int device);
|
||||
Q_INVOKABLE virtual bool addInputChannel(UserInputMapper::InputChannel inputChannel);
|
||||
Q_INVOKABLE virtual bool removeInputChannel(UserInputMapper::InputChannel inputChannel);
|
||||
Q_INVOKABLE virtual QVector<UserInputMapper::InputPair> getAvailableInputs(unsigned int device);
|
||||
Q_INVOKABLE virtual void resetAllDeviceBindings();
|
||||
virtual bool isPrimaryButtonPressed() const;
|
||||
virtual glm::vec2 getPrimaryJoystickPosition() const;
|
||||
|
||||
|
|
|
@ -14,13 +14,16 @@
|
|||
#include <QOpenGLFramebufferObject>
|
||||
#include <QOpenGLTexture>
|
||||
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include <avatar/AvatarManager.h>
|
||||
#include <DeferredLightingEffect.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <PathUtils.h>
|
||||
#include <gpu/GLBackend.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <PerfStat.h>
|
||||
#include <OffscreenUi.h>
|
||||
#include <CursorManager.h>
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "AudioClient.h"
|
||||
#include "audio/AudioIOStatsRenderer.h"
|
||||
|
@ -33,6 +36,9 @@
|
|||
#include "Util.h"
|
||||
#include "ui/Stats.h"
|
||||
|
||||
#include "../../libraries/render-utils/standardTransformPNTC_vert.h"
|
||||
#include "../../libraries/render-utils/standardDrawTexture_frag.h"
|
||||
|
||||
// Used to animate the magnification windows
|
||||
const float MAG_SPEED = 0.08f;
|
||||
|
||||
|
@ -114,27 +120,6 @@ bool raySphereIntersect(const glm::vec3 &dir, const glm::vec3 &origin, float r,
|
|||
}
|
||||
}
|
||||
|
||||
void ApplicationOverlay::renderReticle(glm::quat orientation, float alpha) {
|
||||
glPushMatrix(); {
|
||||
glm::vec3 axis = glm::axis(orientation);
|
||||
glRotatef(glm::degrees(glm::angle(orientation)), axis.x, axis.y, axis.z);
|
||||
glm::vec3 topLeft = getPoint(reticleSize / 2.0f, -reticleSize / 2.0f);
|
||||
glm::vec3 topRight = getPoint(-reticleSize / 2.0f, -reticleSize / 2.0f);
|
||||
glm::vec3 bottomLeft = getPoint(reticleSize / 2.0f, reticleSize / 2.0f);
|
||||
glm::vec3 bottomRight = getPoint(-reticleSize / 2.0f, reticleSize / 2.0f);
|
||||
|
||||
// TODO: this version of renderQuad() needs to take a color
|
||||
glm::vec4 reticleColor = { RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], alpha };
|
||||
|
||||
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomLeft, bottomRight, topRight,
|
||||
glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 0.0f),
|
||||
glm::vec2(1.0f, 1.0f), glm::vec2(0.0f, 1.0f),
|
||||
reticleColor, _reticleQuad);
|
||||
} glPopMatrix();
|
||||
}
|
||||
|
||||
ApplicationOverlay::ApplicationOverlay() :
|
||||
_textureFov(glm::radians(DEFAULT_HMD_UI_ANGULAR_SIZE)),
|
||||
_textureAspectRatio(1.0f),
|
||||
|
@ -143,13 +128,13 @@ ApplicationOverlay::ApplicationOverlay() :
|
|||
_alpha(1.0f),
|
||||
_oculusUIRadius(1.0f),
|
||||
_trailingAudioLoudness(0.0f),
|
||||
_crosshairTexture(0),
|
||||
_previousBorderWidth(-1),
|
||||
_previousBorderHeight(-1),
|
||||
_previousMagnifierBottomLeft(),
|
||||
_previousMagnifierBottomRight(),
|
||||
_previousMagnifierTopLeft(),
|
||||
_previousMagnifierTopRight()
|
||||
_previousMagnifierTopRight(),
|
||||
_framebufferObject(nullptr)
|
||||
{
|
||||
memset(_reticleActive, 0, sizeof(_reticleActive));
|
||||
memset(_magActive, 0, sizeof(_reticleActive));
|
||||
|
@ -196,16 +181,17 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
|
|||
//Handle fading and deactivation/activation of UI
|
||||
|
||||
// Render 2D overlay
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
_overlays.buildFramebufferObject();
|
||||
_overlays.bind();
|
||||
buildFramebufferObject();
|
||||
|
||||
_framebufferObject->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glViewport(0, 0, size.x, size.y);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix(); {
|
||||
const float NEAR_CLIP = -10000;
|
||||
const float FAR_CLIP = 10000;
|
||||
|
@ -227,6 +213,22 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
|
|||
renderPointers();
|
||||
|
||||
renderDomainConnectionStatusBorder();
|
||||
if (_newUiTexture) {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture(GL_TEXTURE_2D, _newUiTexture);
|
||||
DependencyManager::get<GeometryCache>()->renderUnitQuad();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
glLoadIdentity();
|
||||
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
} glPopMatrix();
|
||||
|
@ -236,259 +238,161 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
|
|||
glEnable(GL_LIGHTING);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
||||
|
||||
_overlays.release();
|
||||
_framebufferObject->release();
|
||||
}
|
||||
|
||||
// A quick and dirty solution for compositing the old overlay
|
||||
// texture with the new one
|
||||
template <typename F>
|
||||
void with_each_texture(GLuint firstPassTexture, GLuint secondPassTexture, F f) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
if (firstPassTexture) {
|
||||
glBindTexture(GL_TEXTURE_2D, firstPassTexture);
|
||||
f();
|
||||
gpu::PipelinePointer ApplicationOverlay::getDrawPipeline() {
|
||||
if (!_standardDrawPipeline) {
|
||||
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(standardTransformPNTC_vert)));
|
||||
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(standardDrawTexture_frag)));
|
||||
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
||||
gpu::Shader::makeProgram((*program));
|
||||
|
||||
auto state = gpu::StatePointer(new gpu::State());
|
||||
|
||||
// enable decal blend
|
||||
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
|
||||
|
||||
_standardDrawPipeline.reset(gpu::Pipeline::create(program, state));
|
||||
}
|
||||
if (secondPassTexture) {
|
||||
glBindTexture(GL_TEXTURE_2D, secondPassTexture);
|
||||
f();
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
return _standardDrawPipeline;
|
||||
}
|
||||
|
||||
void ApplicationOverlay::bindCursorTexture(gpu::Batch& batch, uint8_t cursorIndex) {
|
||||
auto& cursorManager = Cursor::Manager::instance();
|
||||
auto cursor = cursorManager.getCursor(cursorIndex);
|
||||
auto iconId = cursor->getIcon();
|
||||
if (!_cursors.count(iconId)) {
|
||||
auto iconPath = cursorManager.getIconImage(cursor->getIcon());
|
||||
_cursors[iconId] = DependencyManager::get<TextureCache>()->
|
||||
getImageTexture(iconPath);
|
||||
}
|
||||
batch.setUniformTexture(0, _cursors[iconId]);
|
||||
}
|
||||
|
||||
#define CURSOR_PIXEL_SIZE 32.0f
|
||||
|
||||
// Draws the FBO texture for the screen
|
||||
void ApplicationOverlay::displayOverlayTexture() {
|
||||
void ApplicationOverlay::displayOverlayTexture(RenderArgs* renderArgs) {
|
||||
if (_alpha == 0.0f) {
|
||||
return;
|
||||
}
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix(); {
|
||||
glLoadIdentity();
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glViewport(0, 0, qApp->getDeviceSize().width(), qApp->getDeviceSize().height());
|
||||
|
||||
static const glm::vec2 topLeft(-1, 1);
|
||||
static const glm::vec2 bottomRight(1, -1);
|
||||
static const glm::vec2 texCoordTopLeft(0.0f, 1.0f);
|
||||
static const glm::vec2 texCoordBottomRight(1.0f, 0.0f);
|
||||
with_each_texture(_overlays.getTexture(), _newUiTexture, [&] {
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(
|
||||
topLeft, bottomRight,
|
||||
texCoordTopLeft, texCoordBottomRight,
|
||||
glm::vec4(1.0f, 1.0f, 1.0f, _alpha));
|
||||
});
|
||||
renderArgs->_context->syncCache();
|
||||
|
||||
if (!_crosshairTexture) {
|
||||
_crosshairTexture = DependencyManager::get<TextureCache>()->
|
||||
getImageTexture(PathUtils::resourcesPath() + "images/sixense-reticle.png");
|
||||
}
|
||||
gpu::Batch batch;
|
||||
Transform model;
|
||||
//DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, true);
|
||||
batch.setPipeline(getDrawPipeline());
|
||||
batch.setModelTransform(Transform());
|
||||
batch.setProjectionTransform(mat4());
|
||||
batch.setViewTransform(model);
|
||||
batch._glBindTexture(GL_TEXTURE_2D, _framebufferObject->texture());
|
||||
batch._glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
batch._glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
DependencyManager::get<GeometryCache>()->renderUnitQuad(batch, vec4(vec3(1), _alpha));
|
||||
|
||||
//draw the mouse pointer
|
||||
glm::vec2 canvasSize = qApp->getCanvasSize();
|
||||
glm::vec2 mouseSize = 32.0f / canvasSize;
|
||||
auto mouseTopLeft = topLeft * mouseSize;
|
||||
auto mouseBottomRight = bottomRight * mouseSize;
|
||||
vec2 mousePosition = vec2(qApp->getMouseX(), qApp->getMouseY());
|
||||
mousePosition /= canvasSize;
|
||||
mousePosition *= 2.0f;
|
||||
mousePosition -= 1.0f;
|
||||
mousePosition.y *= -1.0f;
|
||||
//draw the mouse pointer
|
||||
glm::vec2 canvasSize = qApp->getCanvasSize();
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture(GL_TEXTURE_2D, gpu::GLBackend::getTextureID(_crosshairTexture));
|
||||
glm::vec4 reticleColor = { RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], 1.0f };
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(
|
||||
mouseTopLeft + mousePosition, mouseBottomRight + mousePosition,
|
||||
texCoordTopLeft, texCoordBottomRight,
|
||||
reticleColor);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
} glPopMatrix();
|
||||
// Get the mouse coordinates and convert to NDC [-1, 1]
|
||||
vec2 mousePosition = vec2(qApp->getMouseX(), qApp->getMouseY());
|
||||
mousePosition /= canvasSize;
|
||||
mousePosition *= 2.0f;
|
||||
mousePosition -= 1.0f;
|
||||
mousePosition.y *= -1.0f;
|
||||
model.setTranslation(vec3(mousePosition, 0));
|
||||
glm::vec2 mouseSize = CURSOR_PIXEL_SIZE / canvasSize;
|
||||
model.setScale(vec3(mouseSize, 1.0f));
|
||||
batch.setModelTransform(model);
|
||||
bindCursorTexture(batch);
|
||||
glm::vec4 reticleColor = { RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], 1.0f };
|
||||
DependencyManager::get<GeometryCache>()->renderUnitQuad(batch, vec4(1));
|
||||
renderArgs->_context->render(batch);
|
||||
}
|
||||
|
||||
|
||||
static gpu::BufferPointer _hemiVertices;
|
||||
static gpu::BufferPointer _hemiIndices;
|
||||
static int _hemiIndexCount{ 0 };
|
||||
|
||||
glm::vec2 getPolarCoordinates(const PalmData& palm) {
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
auto avatarOrientation = myAvatar->getOrientation();
|
||||
auto eyePos = myAvatar->getDefaultEyePosition();
|
||||
glm::vec3 tip = myAvatar->getLaserPointerTipPosition(&palm);
|
||||
// Direction of the tip relative to the eye
|
||||
glm::vec3 tipDirection = tip - eyePos;
|
||||
// orient into avatar space
|
||||
tipDirection = glm::inverse(avatarOrientation) * tipDirection;
|
||||
// Normalize for trig functions
|
||||
tipDirection = glm::normalize(tipDirection);
|
||||
// Convert to polar coordinates
|
||||
glm::vec2 polar(glm::atan(tipDirection.x, -tipDirection.z), glm::asin(tipDirection.y));
|
||||
return polar;
|
||||
}
|
||||
|
||||
// Draws the FBO texture for Oculus rift.
|
||||
void ApplicationOverlay::displayOverlayTextureHmd(Camera& whichCamera) {
|
||||
void ApplicationOverlay::displayOverlayTextureHmd(RenderArgs* renderArgs, Camera& whichCamera) {
|
||||
if (_alpha == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GREATER, 0.01f);
|
||||
renderArgs->_context->syncCache();
|
||||
|
||||
|
||||
//Update and draw the magnifiers
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
const glm::quat& orientation = myAvatar->getOrientation();
|
||||
// Always display the HMD overlay relative to the camera position but
|
||||
// remove the HMD pose offset. This results in an overlay that sticks with you
|
||||
// even in third person mode, but isn't drawn at a fixed distance.
|
||||
glm::vec3 position = whichCamera.getPosition();
|
||||
position -= qApp->getCamera()->getHmdPosition();
|
||||
const float scale = myAvatar->getScale() * _oculusUIRadius;
|
||||
|
||||
// glm::vec3 eyeOffset = setEyeOffsetPosition;
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix(); {
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glm::mat4 rotation = glm::toMat4(orientation);
|
||||
glMultMatrixf(&rotation[0][0]);
|
||||
glScalef(scale, scale, scale);
|
||||
for (int i = 0; i < NUMBER_OF_RETICLES; i++) {
|
||||
|
||||
if (_magActive[i]) {
|
||||
_magSizeMult[i] += MAG_SPEED;
|
||||
if (_magSizeMult[i] > 1.0f) {
|
||||
_magSizeMult[i] = 1.0f;
|
||||
}
|
||||
} else {
|
||||
_magSizeMult[i] -= MAG_SPEED;
|
||||
if (_magSizeMult[i] < 0.0f) {
|
||||
_magSizeMult[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (_magSizeMult[i] > 0.0f) {
|
||||
//Render magnifier, but dont show border for mouse magnifier
|
||||
glm::vec2 projection = screenToOverlay(glm::vec2(_reticlePosition[MOUSE].x(),
|
||||
_reticlePosition[MOUSE].y()));
|
||||
with_each_texture(_overlays.getTexture(), 0, [&] {
|
||||
renderMagnifier(projection, _magSizeMult[i], i != MOUSE);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
static float textureFOV = 0.0f, textureAspectRatio = 1.0f;
|
||||
if (textureFOV != _textureFov ||
|
||||
textureAspectRatio != _textureAspectRatio) {
|
||||
textureFOV = _textureFov;
|
||||
textureAspectRatio = _textureAspectRatio;
|
||||
|
||||
_overlays.buildVBO(_textureFov, _textureAspectRatio, 80, 80);
|
||||
}
|
||||
|
||||
with_each_texture(_overlays.getTexture(), _newUiTexture, [&] {
|
||||
_overlays.render();
|
||||
});
|
||||
|
||||
if (!Application::getInstance()->isMouseHidden()) {
|
||||
renderPointersOculus();
|
||||
}
|
||||
glDepthMask(GL_TRUE);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
||||
glEnable(GL_LIGHTING);
|
||||
} glPopMatrix();
|
||||
}
|
||||
|
||||
// Draws the FBO texture for 3DTV.
|
||||
void ApplicationOverlay::displayOverlayTextureStereo(Camera& whichCamera, float aspectRatio, float fov) {
|
||||
if (_alpha == 0.0f) {
|
||||
return;
|
||||
}
|
||||
gpu::Batch batch;
|
||||
batch.setPipeline(getDrawPipeline());
|
||||
batch._glDisable(GL_DEPTH_TEST);
|
||||
batch._glDisable(GL_CULL_FACE);
|
||||
batch._glBindTexture(GL_TEXTURE_2D, _framebufferObject->texture());
|
||||
batch._glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
batch._glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
batch.setProjectionTransform(whichCamera.getProjection());
|
||||
batch.setViewTransform(Transform());
|
||||
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
const glm::vec3& viewMatrixTranslation = qApp->getViewMatrixTranslation();
|
||||
const quat& avatarOrientation = myAvatar->getOrientation();
|
||||
quat hmdOrientation = qApp->getCamera()->getHmdRotation();
|
||||
vec3 hmdPosition = glm::inverse(avatarOrientation) * qApp->getCamera()->getHmdPosition();
|
||||
mat4 overlayXfm = glm::mat4_cast(glm::inverse(hmdOrientation)) * glm::translate(mat4(), -hmdPosition);
|
||||
batch.setModelTransform(Transform(overlayXfm));
|
||||
drawSphereSection(batch);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
// Transform to world space
|
||||
glm::quat rotation = whichCamera.getRotation();
|
||||
glm::vec3 axis2 = glm::axis(rotation);
|
||||
glRotatef(-glm::degrees(glm::angle(rotation)), axis2.x, axis2.y, axis2.z);
|
||||
glTranslatef(viewMatrixTranslation.x, viewMatrixTranslation.y, viewMatrixTranslation.z);
|
||||
|
||||
// Translate to the front of the camera
|
||||
glm::vec3 pos = whichCamera.getPosition();
|
||||
glm::quat rot = myAvatar->getOrientation();
|
||||
glm::vec3 axis = glm::axis(rot);
|
||||
|
||||
glTranslatef(pos.x, pos.y, pos.z);
|
||||
glRotatef(glm::degrees(glm::angle(rot)), axis.x, axis.y, axis.z);
|
||||
|
||||
glm::vec4 overlayColor = {1.0f, 1.0f, 1.0f, _alpha};
|
||||
|
||||
//Render
|
||||
const GLfloat distance = 1.0f;
|
||||
|
||||
const GLfloat halfQuadHeight = distance * tan(fov);
|
||||
const GLfloat halfQuadWidth = halfQuadHeight * aspectRatio;
|
||||
const GLfloat quadWidth = halfQuadWidth * 2.0f;
|
||||
const GLfloat quadHeight = halfQuadHeight * 2.0f;
|
||||
|
||||
GLfloat x = -halfQuadWidth;
|
||||
GLfloat y = -halfQuadHeight;
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
with_each_texture(_overlays.getTexture(), _newUiTexture, [&] {
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(glm::vec3(x, y + quadHeight, -distance),
|
||||
glm::vec3(x + quadWidth, y + quadHeight, -distance),
|
||||
glm::vec3(x + quadWidth, y, -distance),
|
||||
glm::vec3(x, y, -distance),
|
||||
glm::vec2(0.0f, 1.0f), glm::vec2(1.0f, 1.0f),
|
||||
glm::vec2(1.0f, 0.0f), glm::vec2(0.0f, 0.0f),
|
||||
overlayColor);
|
||||
});
|
||||
|
||||
if (!_crosshairTexture) {
|
||||
_crosshairTexture = TextureCache::getImageTexture(PathUtils::resourcesPath() +
|
||||
"images/sixense-reticle.png");
|
||||
bindCursorTexture(batch);
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize);
|
||||
//Controller Pointers
|
||||
for (int i = 0; i < (int)myAvatar->getHand()->getNumPalms(); i++) {
|
||||
PalmData& palm = myAvatar->getHand()->getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
glm::vec2 polar = getPolarCoordinates(palm);
|
||||
// Convert to quaternion
|
||||
mat4 pointerXfm = glm::mat4_cast(quat(vec3(polar.y, -polar.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
|
||||
mat4 reticleXfm = overlayXfm * pointerXfm;
|
||||
reticleXfm = glm::scale(reticleXfm, reticleScale);
|
||||
batch.setModelTransform(reticleXfm);
|
||||
// Render reticle at location
|
||||
geometryCache->renderUnitQuad(batch, glm::vec4(1), _reticleQuad);
|
||||
}
|
||||
}
|
||||
|
||||
//draw the mouse pointer
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, gpu::GLBackend::getTextureID(_crosshairTexture));
|
||||
glm::vec2 canvasSize = qApp->getCanvasSize();
|
||||
const float reticleSize = 40.0f / canvasSize.x * quadWidth;
|
||||
x -= reticleSize / 2.0f;
|
||||
y += reticleSize / 2.0f;
|
||||
const float mouseX = (qApp->getMouseX() / (float)canvasSize.x) * quadWidth;
|
||||
const float mouseY = (1.0 - (qApp->getMouseY() / (float)canvasSize.y)) * quadHeight;
|
||||
//Mouse Pointer
|
||||
if (_reticleActive[MOUSE]) {
|
||||
glm::vec2 projection = screenToSpherical(glm::vec2(_reticlePosition[MOUSE].x(),
|
||||
_reticlePosition[MOUSE].y()));
|
||||
mat4 pointerXfm = glm::mat4_cast(quat(vec3(-projection.y, projection.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
|
||||
mat4 reticleXfm = overlayXfm * pointerXfm;
|
||||
reticleXfm = glm::scale(reticleXfm, reticleScale);
|
||||
batch.setModelTransform(reticleXfm);
|
||||
geometryCache->renderUnitQuad(batch, glm::vec4(1), _reticleQuad);
|
||||
}
|
||||
|
||||
glm::vec4 reticleColor = { RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], 1.0f };
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(glm::vec3(x + mouseX, y + mouseY, -distance),
|
||||
glm::vec3(x + mouseX + reticleSize, y + mouseY, -distance),
|
||||
glm::vec3(x + mouseX + reticleSize, y + mouseY - reticleSize, -distance),
|
||||
glm::vec3(x + mouseX, y + mouseY - reticleSize, -distance),
|
||||
glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 0.0f),
|
||||
glm::vec2(1.0f, 1.0f), glm::vec2(0.0f, 1.0f),
|
||||
reticleColor, _reticleQuad);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
||||
glEnable(GL_LIGHTING);
|
||||
renderArgs->_context->render(batch);
|
||||
}
|
||||
|
||||
|
||||
void ApplicationOverlay::computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origin, glm::vec3& direction) const {
|
||||
cursorPos *= qApp->getCanvasSize();
|
||||
const glm::vec2 projection = screenToSpherical(cursorPos);
|
||||
|
@ -517,22 +421,6 @@ void ApplicationOverlay::computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origi
|
|||
direction = glm::normalize(intersectionWithUi - origin);
|
||||
}
|
||||
|
||||
glm::vec2 getPolarCoordinates(const PalmData& palm) {
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
auto avatarOrientation = myAvatar->getOrientation();
|
||||
auto eyePos = myAvatar->getDefaultEyePosition();
|
||||
glm::vec3 tip = myAvatar->getLaserPointerTipPosition(&palm);
|
||||
// Direction of the tip relative to the eye
|
||||
glm::vec3 tipDirection = tip - eyePos;
|
||||
// orient into avatar space
|
||||
tipDirection = glm::inverse(avatarOrientation) * tipDirection;
|
||||
// Normalize for trig functions
|
||||
tipDirection = glm::normalize(tipDirection);
|
||||
// Convert to polar coordinates
|
||||
glm::vec2 polar(glm::atan(tipDirection.x, -tipDirection.z), glm::asin(tipDirection.y));
|
||||
return polar;
|
||||
}
|
||||
|
||||
//Caculate the click location using one of the sixense controllers. Scale is not applied
|
||||
QPoint ApplicationOverlay::getPalmClickLocation(const PalmData *palm) const {
|
||||
QPoint rv;
|
||||
|
@ -583,16 +471,12 @@ bool ApplicationOverlay::calculateRayUICollisionPoint(const glm::vec3& position,
|
|||
|
||||
//Renders optional pointers
|
||||
void ApplicationOverlay::renderPointers() {
|
||||
//lazily load crosshair texture
|
||||
if (_crosshairTexture == 0) {
|
||||
_crosshairTexture = TextureCache::getImageTexture(PathUtils::resourcesPath() + "images/sixense-reticle.png");
|
||||
}
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glEnable(GL_TEXTURE_2D);
|
||||
//glEnable(GL_BLEND);
|
||||
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, gpu::GLBackend::getTextureID(_crosshairTexture));
|
||||
//glActiveTexture(GL_TEXTURE0);
|
||||
//bindCursorTexture();
|
||||
|
||||
if (qApp->isHMDMode() && !qApp->getLastMouseMoveWasSimulated() && !qApp->isMouseHidden()) {
|
||||
//If we are in oculus, render reticle later
|
||||
|
@ -637,8 +521,8 @@ void ApplicationOverlay::renderPointers() {
|
|||
_magActive[MOUSE] = false;
|
||||
renderControllerPointers();
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
//glBindTexture(GL_TEXTURE_2D, 0);
|
||||
//glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void ApplicationOverlay::renderControllerPointers() {
|
||||
|
@ -751,43 +635,6 @@ void ApplicationOverlay::renderControllerPointers() {
|
|||
}
|
||||
}
|
||||
|
||||
void ApplicationOverlay::renderPointersOculus() {
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, gpu::GLBackend::getTextureID(_crosshairTexture));
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
//Controller Pointers
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
for (int i = 0; i < (int)myAvatar->getHand()->getNumPalms(); i++) {
|
||||
PalmData& palm = myAvatar->getHand()->getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
glm::vec2 polar = getPolarCoordinates(palm);
|
||||
// Convert to quaternion
|
||||
glm::quat orientation = glm::quat(glm::vec3(polar.y, -polar.x, 0.0f));
|
||||
// Render reticle at location
|
||||
renderReticle(orientation, _alpha);
|
||||
}
|
||||
}
|
||||
|
||||
//Mouse Pointer
|
||||
if (_reticleActive[MOUSE]) {
|
||||
glm::vec2 projection = screenToSpherical(glm::vec2(_reticlePosition[MOUSE].x(),
|
||||
_reticlePosition[MOUSE].y()));
|
||||
glm::quat orientation(glm::vec3(-projection.y, projection.x, 0.0f));
|
||||
renderReticle(orientation, _alpha);
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
//Renders a small magnification of the currently bound texture at the coordinates
|
||||
void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool showBorder) {
|
||||
if (!_magnifier) {
|
||||
|
@ -1068,119 +915,109 @@ void ApplicationOverlay::renderDomainConnectionStatusBorder() {
|
|||
}
|
||||
}
|
||||
|
||||
ApplicationOverlay::TexturedHemisphere::TexturedHemisphere() :
|
||||
_vertices(0),
|
||||
_indices(0),
|
||||
_framebufferObject(NULL),
|
||||
_vbo(0, 0) {
|
||||
}
|
||||
|
||||
ApplicationOverlay::TexturedHemisphere::~TexturedHemisphere() {
|
||||
cleanupVBO();
|
||||
if (_framebufferObject != NULL) {
|
||||
delete _framebufferObject;
|
||||
void ApplicationOverlay::buildHemiVertices(
|
||||
const float fov, const float aspectRatio, const int slices, const int stacks) {
|
||||
static float textureFOV = 0.0f, textureAspectRatio = 1.0f;
|
||||
if (textureFOV == fov && textureAspectRatio == aspectRatio) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ApplicationOverlay::TexturedHemisphere::bind() {
|
||||
_framebufferObject->bind();
|
||||
}
|
||||
textureFOV = fov;
|
||||
textureAspectRatio = aspectRatio;
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
_hemiVertices = gpu::BufferPointer(new gpu::Buffer());
|
||||
_hemiIndices = gpu::BufferPointer(new gpu::Buffer());
|
||||
|
||||
void ApplicationOverlay::TexturedHemisphere::release() {
|
||||
_framebufferObject->release();
|
||||
}
|
||||
|
||||
void ApplicationOverlay::TexturedHemisphere::buildVBO(const float fov,
|
||||
const float aspectRatio,
|
||||
const int slices,
|
||||
const int stacks) {
|
||||
if (fov >= PI) {
|
||||
qDebug() << "TexturedHemisphere::buildVBO(): FOV greater or equal than Pi will create issues";
|
||||
}
|
||||
// Cleanup old VBO if necessary
|
||||
cleanupVBO();
|
||||
|
||||
//UV mapping source: http://www.mvps.org/directx/articles/spheremap.htm
|
||||
|
||||
// Compute number of vertices needed
|
||||
_vertices = slices * stacks;
|
||||
|
||||
vec3 pos;
|
||||
vec2 uv;
|
||||
// Compute vertices positions and texture UV coordinate
|
||||
TextureVertex* vertexData = new TextureVertex[_vertices];
|
||||
TextureVertex* vertexPtr = &vertexData[0];
|
||||
// Create and write to buffer
|
||||
for (int i = 0; i < stacks; i++) {
|
||||
float stacksRatio = (float)i / (float)(stacks - 1); // First stack is 0.0f, last stack is 1.0f
|
||||
uv.y = (float)i / (float)(stacks - 1); // First stack is 0.0f, last stack is 1.0f
|
||||
// abs(theta) <= fov / 2.0f
|
||||
float pitch = -fov * (stacksRatio - 0.5f);
|
||||
|
||||
float pitch = -fov * (uv.y - 0.5f);
|
||||
for (int j = 0; j < slices; j++) {
|
||||
float slicesRatio = (float)j / (float)(slices - 1); // First slice is 0.0f, last slice is 1.0f
|
||||
uv.x = (float)j / (float)(slices - 1); // First slice is 0.0f, last slice is 1.0f
|
||||
// abs(phi) <= fov * aspectRatio / 2.0f
|
||||
float yaw = -fov * aspectRatio * (slicesRatio - 0.5f);
|
||||
|
||||
vertexPtr->position = getPoint(yaw, pitch);
|
||||
vertexPtr->uv.x = slicesRatio;
|
||||
vertexPtr->uv.y = stacksRatio;
|
||||
vertexPtr++;
|
||||
float yaw = -fov * aspectRatio * (uv.x - 0.5f);
|
||||
pos = getPoint(yaw, pitch);
|
||||
static const vec4 color(1);
|
||||
_hemiVertices->append(sizeof(pos), (gpu::Byte*)&pos);
|
||||
_hemiVertices->append(sizeof(vec2), (gpu::Byte*)&uv);
|
||||
_hemiVertices->append(sizeof(vec4), (gpu::Byte*)&color);
|
||||
}
|
||||
}
|
||||
// Create and write to buffer
|
||||
glGenBuffers(1, &_vbo.first);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo.first);
|
||||
static const int BYTES_PER_VERTEX = sizeof(TextureVertex);
|
||||
glBufferData(GL_ARRAY_BUFFER, _vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
|
||||
delete[] vertexData;
|
||||
|
||||
|
||||
// Compute number of indices needed
|
||||
static const int VERTEX_PER_TRANGLE = 3;
|
||||
static const int TRIANGLE_PER_RECTANGLE = 2;
|
||||
int numberOfRectangles = (slices - 1) * (stacks - 1);
|
||||
_indices = numberOfRectangles * TRIANGLE_PER_RECTANGLE * VERTEX_PER_TRANGLE;
|
||||
_hemiIndexCount = numberOfRectangles * TRIANGLE_PER_RECTANGLE * VERTEX_PER_TRANGLE;
|
||||
|
||||
// Compute indices order
|
||||
GLushort* indexData = new GLushort[_indices];
|
||||
GLushort* indexPtr = indexData;
|
||||
std::vector<GLushort> indices;
|
||||
for (int i = 0; i < stacks - 1; i++) {
|
||||
for (int j = 0; j < slices - 1; j++) {
|
||||
GLushort bottomLeftIndex = i * slices + j;
|
||||
GLushort bottomRightIndex = bottomLeftIndex + 1;
|
||||
GLushort topLeftIndex = bottomLeftIndex + slices;
|
||||
GLushort topRightIndex = topLeftIndex + 1;
|
||||
// FIXME make a z-order curve for better vertex cache locality
|
||||
indices.push_back(topLeftIndex);
|
||||
indices.push_back(bottomLeftIndex);
|
||||
indices.push_back(topRightIndex);
|
||||
|
||||
*(indexPtr++) = topLeftIndex;
|
||||
*(indexPtr++) = bottomLeftIndex;
|
||||
*(indexPtr++) = topRightIndex;
|
||||
|
||||
*(indexPtr++) = topRightIndex;
|
||||
*(indexPtr++) = bottomLeftIndex;
|
||||
*(indexPtr++) = bottomRightIndex;
|
||||
indices.push_back(topRightIndex);
|
||||
indices.push_back(bottomLeftIndex);
|
||||
indices.push_back(bottomRightIndex);
|
||||
}
|
||||
}
|
||||
// Create and write to buffer
|
||||
glGenBuffers(1, &_vbo.second);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo.second);
|
||||
static const int BYTES_PER_INDEX = sizeof(GLushort);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _indices * BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
|
||||
delete[] indexData;
|
||||
_hemiIndices->append(sizeof(GLushort) * indices.size(), (gpu::Byte*)&indices[0]);
|
||||
}
|
||||
|
||||
void ApplicationOverlay::TexturedHemisphere::cleanupVBO() {
|
||||
if (_vbo.first != 0) {
|
||||
glDeleteBuffers(1, &_vbo.first);
|
||||
_vbo.first = 0;
|
||||
}
|
||||
if (_vbo.second != 0) {
|
||||
glDeleteBuffers(1, &_vbo.second);
|
||||
_vbo.second = 0;
|
||||
}
|
||||
|
||||
void ApplicationOverlay::drawSphereSection(gpu::Batch& batch) {
|
||||
buildHemiVertices(_textureFov, _textureAspectRatio, 80, 80);
|
||||
static const int VERTEX_DATA_SLOT = 0;
|
||||
static const int TEXTURE_DATA_SLOT = 1;
|
||||
static const int COLOR_DATA_SLOT = 2;
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTEX_DATA_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||
streamFormat->setAttribute(gpu::Stream::TEXCOORD, TEXTURE_DATA_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV));
|
||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_DATA_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::RGBA));
|
||||
batch.setInputFormat(streamFormat);
|
||||
|
||||
static const int VERTEX_STRIDE = sizeof(vec3) + sizeof(vec2) + sizeof(vec4);
|
||||
gpu::BufferView posView(_hemiVertices, 0, _hemiVertices->getSize(), VERTEX_STRIDE, streamFormat->getAttributes().at(gpu::Stream::POSITION)._element);
|
||||
gpu::BufferView uvView(_hemiVertices, sizeof(vec3), _hemiVertices->getSize(), VERTEX_STRIDE, streamFormat->getAttributes().at(gpu::Stream::TEXCOORD)._element);
|
||||
gpu::BufferView colView(_hemiVertices, sizeof(vec3) + sizeof(vec2), _hemiVertices->getSize(), VERTEX_STRIDE, streamFormat->getAttributes().at(gpu::Stream::COLOR)._element);
|
||||
batch.setInputBuffer(VERTEX_DATA_SLOT, posView);
|
||||
batch.setInputBuffer(TEXTURE_DATA_SLOT, uvView);
|
||||
batch.setInputBuffer(COLOR_DATA_SLOT, colView);
|
||||
batch.setIndexBuffer(gpu::UINT16, _hemiIndices, 0);
|
||||
batch.drawIndexed(gpu::TRIANGLES, _hemiIndexCount);
|
||||
}
|
||||
|
||||
void ApplicationOverlay::TexturedHemisphere::buildFramebufferObject() {
|
||||
|
||||
GLuint ApplicationOverlay::getOverlayTexture() {
|
||||
return _framebufferObject->texture();
|
||||
}
|
||||
|
||||
void ApplicationOverlay::buildFramebufferObject() {
|
||||
auto canvasSize = qApp->getCanvasSize();
|
||||
QSize fboSize = QSize(canvasSize.x, canvasSize.y);
|
||||
if (_framebufferObject != NULL && fboSize == _framebufferObject->size()) {
|
||||
// Already build
|
||||
// Already built
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1189,7 +1026,7 @@ void ApplicationOverlay::TexturedHemisphere::buildFramebufferObject() {
|
|||
}
|
||||
|
||||
_framebufferObject = new QOpenGLFramebufferObject(fboSize, QOpenGLFramebufferObject::Depth);
|
||||
glBindTexture(GL_TEXTURE_2D, getTexture());
|
||||
glBindTexture(GL_TEXTURE_2D, getOverlayTexture());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||
|
@ -1199,38 +1036,6 @@ void ApplicationOverlay::TexturedHemisphere::buildFramebufferObject() {
|
|||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
//Renders a hemisphere with texture coordinates.
|
||||
void ApplicationOverlay::TexturedHemisphere::render() {
|
||||
if (_framebufferObject == NULL || _vbo.first == 0 || _vbo.second == 0) {
|
||||
qDebug() << "TexturedHemisphere::render(): Incorrect initialisation";
|
||||
return;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo.first);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo.second);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
static const int STRIDE = sizeof(TextureVertex);
|
||||
static const void* VERTEX_POINTER = 0;
|
||||
static const void* TEX_COORD_POINTER = (void*)sizeof(glm::vec3);
|
||||
glVertexPointer(3, GL_FLOAT, STRIDE, VERTEX_POINTER);
|
||||
glTexCoordPointer(2, GL_FLOAT, STRIDE, TEX_COORD_POINTER);
|
||||
|
||||
glDrawRangeElements(GL_TRIANGLES, 0, _vertices - 1, _indices, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
GLuint ApplicationOverlay::TexturedHemisphere::getTexture() {
|
||||
return _framebufferObject->texture();
|
||||
}
|
||||
|
||||
glm::vec2 ApplicationOverlay::directionToSpherical(const glm::vec3& direction) {
|
||||
glm::vec2 result;
|
||||
// Compute yaw
|
||||
|
|
|
@ -33,9 +33,9 @@ public:
|
|||
~ApplicationOverlay();
|
||||
|
||||
void renderOverlay(RenderArgs* renderArgs);
|
||||
void displayOverlayTexture();
|
||||
void displayOverlayTextureStereo(Camera& whichCamera, float aspectRatio, float fov);
|
||||
void displayOverlayTextureHmd(Camera& whichCamera);
|
||||
void displayOverlayTexture(RenderArgs* renderArgs);
|
||||
void displayOverlayTextureStereo(RenderArgs* renderArgs, Camera& whichCamera, float aspectRatio, float fov);
|
||||
void displayOverlayTextureHmd(RenderArgs* renderArgs, Camera& whichCamera);
|
||||
|
||||
QPoint getPalmClickLocation(const PalmData *palm) const;
|
||||
bool calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction, glm::vec3& result) const;
|
||||
|
@ -59,6 +59,7 @@ public:
|
|||
glm::vec2 screenToOverlay(const glm::vec2 & screenPos) const;
|
||||
glm::vec2 overlayToScreen(const glm::vec2 & overlayPos) const;
|
||||
void computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origin, glm::vec3& direction) const;
|
||||
GLuint getOverlayTexture();
|
||||
|
||||
static glm::vec2 directionToSpherical(const glm::vec3 & direction);
|
||||
static glm::vec3 sphericalToDirection(const glm::vec2 & sphericalPos);
|
||||
|
@ -66,39 +67,12 @@ public:
|
|||
static glm::vec2 sphericalToScreen(const glm::vec2 & sphericalPos);
|
||||
|
||||
private:
|
||||
// Interleaved vertex data
|
||||
struct TextureVertex {
|
||||
glm::vec3 position;
|
||||
glm::vec2 uv;
|
||||
};
|
||||
|
||||
typedef QPair<GLuint, GLuint> VerticesIndices;
|
||||
class TexturedHemisphere {
|
||||
public:
|
||||
TexturedHemisphere();
|
||||
~TexturedHemisphere();
|
||||
|
||||
void bind();
|
||||
void release();
|
||||
GLuint getTexture();
|
||||
|
||||
void buildFramebufferObject();
|
||||
void buildVBO(const float fov, const float aspectRatio, const int slices, const int stacks);
|
||||
void render();
|
||||
|
||||
private:
|
||||
void cleanupVBO();
|
||||
|
||||
GLuint _vertices;
|
||||
GLuint _indices;
|
||||
QOpenGLFramebufferObject* _framebufferObject;
|
||||
VerticesIndices _vbo;
|
||||
};
|
||||
|
||||
void buildHemiVertices(const float fov, const float aspectRatio, const int slices, const int stacks);
|
||||
void drawSphereSection(gpu::Batch& batch);
|
||||
float _hmdUIAngularSize = DEFAULT_HMD_UI_ANGULAR_SIZE;
|
||||
QOpenGLFramebufferObject* _framebufferObject;
|
||||
|
||||
void renderReticle(glm::quat orientation, float alpha);
|
||||
void renderPointers();;
|
||||
void renderPointers();
|
||||
void renderMagnifier(glm::vec2 magPos, float sizeMult, bool showBorder);
|
||||
|
||||
void renderControllerPointers();
|
||||
|
@ -108,11 +82,14 @@ private:
|
|||
void renderCameraToggle();
|
||||
void renderStatsAndLogs();
|
||||
void renderDomainConnectionStatusBorder();
|
||||
void bindCursorTexture(gpu::Batch& batch, uint8_t cursorId = 0);
|
||||
|
||||
TexturedHemisphere _overlays;
|
||||
void buildFramebufferObject();
|
||||
|
||||
float _textureFov;
|
||||
float _textureAspectRatio;
|
||||
int _hemiVerticesID{ GeometryCache::UNKNOWN_ID };
|
||||
|
||||
|
||||
enum Reticles { MOUSE, LEFT_CONTROLLER, RIGHT_CONTROLLER, NUMBER_OF_RETICLES };
|
||||
bool _reticleActive[NUMBER_OF_RETICLES];
|
||||
|
@ -127,7 +104,8 @@ private:
|
|||
float _trailingAudioLoudness;
|
||||
|
||||
|
||||
gpu::TexturePointer _crosshairTexture;
|
||||
QMap<uint16_t, gpu::TexturePointer> _cursors;
|
||||
|
||||
GLuint _newUiTexture{ 0 };
|
||||
|
||||
int _reticleQuad;
|
||||
|
@ -146,6 +124,10 @@ private:
|
|||
glm::vec3 _previousMagnifierTopLeft;
|
||||
glm::vec3 _previousMagnifierTopRight;
|
||||
|
||||
gpu::PipelinePointer _standardDrawPipeline;
|
||||
|
||||
gpu::PipelinePointer getDrawPipeline();
|
||||
|
||||
};
|
||||
|
||||
#endif // hifi_ApplicationOverlay_h
|
||||
|
|
|
@ -13,7 +13,15 @@
|
|||
|
||||
|
||||
// UserInputMapper Class
|
||||
|
||||
// Default contruct allocate the poutput size with the current hardcoded action channels
|
||||
UserInputMapper::UserInputMapper() {
|
||||
assignDefaulActionScales();
|
||||
createActionNames();
|
||||
}
|
||||
|
||||
bool UserInputMapper::registerDevice(uint16 deviceID, const DeviceProxy::Pointer& proxy){
|
||||
proxy->_name += " (" + QString::number(deviceID) + ")";
|
||||
_registeredDevices[deviceID] = proxy;
|
||||
return true;
|
||||
}
|
||||
|
@ -27,6 +35,12 @@ UserInputMapper::DeviceProxy::Pointer UserInputMapper::getDeviceProxy(const Inpu
|
|||
}
|
||||
}
|
||||
|
||||
void UserInputMapper::resetAllDeviceBindings() {
|
||||
for (auto device : _registeredDevices) {
|
||||
device.second->resetDeviceBindings();
|
||||
}
|
||||
}
|
||||
|
||||
bool UserInputMapper::addInputChannel(Action action, const Input& input, float scale) {
|
||||
return addInputChannel(action, input, Input(), scale);
|
||||
}
|
||||
|
@ -61,6 +75,37 @@ int UserInputMapper::addInputChannels(const InputChannels& channels) {
|
|||
return nbAdded;
|
||||
}
|
||||
|
||||
bool UserInputMapper::removeInputChannel(InputChannel inputChannel) {
|
||||
// Remove from Input to Modifiers map
|
||||
if (inputChannel.hasModifier()) {
|
||||
_inputToModifiersMap.erase(inputChannel._input.getID());
|
||||
}
|
||||
|
||||
// Remove from Action to Inputs map
|
||||
std::pair<ActionToInputsMap::iterator, ActionToInputsMap::iterator> ret;
|
||||
ret = _actionToInputsMap.equal_range(inputChannel._action);
|
||||
for (ActionToInputsMap::iterator it=ret.first; it!=ret.second; ++it) {
|
||||
if (it->second == inputChannel) {
|
||||
_actionToInputsMap.erase(it);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void UserInputMapper::removeAllInputChannels() {
|
||||
_inputToModifiersMap.clear();
|
||||
_actionToInputsMap.clear();
|
||||
}
|
||||
|
||||
void UserInputMapper::removeAllInputChannelsForDevice(uint16 device) {
|
||||
QVector<InputChannel> channels = getAllInputsForDevice(device);
|
||||
for (auto& channel : channels) {
|
||||
removeInputChannel(channel);
|
||||
}
|
||||
}
|
||||
|
||||
int UserInputMapper::getInputChannels(InputChannels& channels) const {
|
||||
for (auto& channel : _actionToInputsMap) {
|
||||
channels.push_back(channel.second);
|
||||
|
@ -69,6 +114,20 @@ int UserInputMapper::getInputChannels(InputChannels& channels) const {
|
|||
return _actionToInputsMap.size();
|
||||
}
|
||||
|
||||
QVector<UserInputMapper::InputChannel> UserInputMapper::getAllInputsForDevice(uint16 device) {
|
||||
InputChannels allChannels;
|
||||
getInputChannels(allChannels);
|
||||
|
||||
QVector<InputChannel> channels;
|
||||
for (InputChannel inputChannel : allChannels) {
|
||||
if (inputChannel._input._device == device) {
|
||||
channels.push_back(inputChannel);
|
||||
}
|
||||
}
|
||||
|
||||
return channels;
|
||||
}
|
||||
|
||||
void UserInputMapper::update(float deltaTime) {
|
||||
|
||||
// Reset the axis state for next loop
|
||||
|
@ -130,6 +189,24 @@ void UserInputMapper::update(float deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
QVector<UserInputMapper::Action> UserInputMapper::getAllActions() {
|
||||
QVector<Action> actions;
|
||||
for (auto i = 0; i < NUM_ACTIONS; i++) {
|
||||
actions.append(Action(i));
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
QVector<UserInputMapper::InputChannel> UserInputMapper::getInputChannelsForAction(UserInputMapper::Action action) {
|
||||
QVector<InputChannel> inputChannels;
|
||||
std::pair <ActionToInputsMap::iterator, ActionToInputsMap::iterator> ret;
|
||||
ret = _actionToInputsMap.equal_range(action);
|
||||
for (ActionToInputsMap::iterator it=ret.first; it!=ret.second; ++it) {
|
||||
inputChannels.append(it->second);
|
||||
}
|
||||
return inputChannels;
|
||||
}
|
||||
|
||||
void UserInputMapper::assignDefaulActionScales() {
|
||||
_actionScales[LONGITUDINAL_BACKWARD] = 1.0f; // 1m per unit
|
||||
_actionScales[LONGITUDINAL_FORWARD] = 1.0f; // 1m per unit
|
||||
|
@ -144,3 +221,20 @@ void UserInputMapper::assignDefaulActionScales() {
|
|||
_actionScales[BOOM_IN] = 1.0f; // 1m per unit
|
||||
_actionScales[BOOM_OUT] = 1.0f; // 1m per unit
|
||||
}
|
||||
|
||||
// This is only necessary as long as the actions are hardcoded
|
||||
// Eventually you can just add the string when you add the action
|
||||
void UserInputMapper::createActionNames() {
|
||||
_actionNames[LONGITUDINAL_BACKWARD] = "LONGITUDINAL_BACKWARD";
|
||||
_actionNames[LONGITUDINAL_FORWARD] = "LONGITUDINAL_FORWARD";
|
||||
_actionNames[LATERAL_LEFT] = "LATERAL_LEFT";
|
||||
_actionNames[LATERAL_RIGHT] = "LATERAL_RIGHT";
|
||||
_actionNames[VERTICAL_DOWN] = "VERTICAL_DOWN";
|
||||
_actionNames[VERTICAL_UP] = "VERTICAL_UP";
|
||||
_actionNames[YAW_LEFT] = "YAW_LEFT";
|
||||
_actionNames[YAW_RIGHT] = "YAW_RIGHT";
|
||||
_actionNames[PITCH_DOWN] = "PITCH_DOWN";
|
||||
_actionNames[PITCH_UP] = "PITCH_UP";
|
||||
_actionNames[BOOM_IN] = "BOOM_IN";
|
||||
_actionNames[BOOM_OUT] = "BOOM_OUT";
|
||||
}
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
class UserInputMapper : public QObject {
|
||||
Q_OBJECT
|
||||
Q_ENUMS(Action)
|
||||
public:
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned int uint32;
|
||||
|
@ -51,8 +52,13 @@ public:
|
|||
uint16 getDevice() const { return _device; }
|
||||
uint16 getChannel() const { return _channel; }
|
||||
uint32 getID() const { return _id; }
|
||||
|
||||
ChannelType getType() const { return (ChannelType) _type; }
|
||||
|
||||
void setDevice(uint16 device) { _device = device; }
|
||||
void setChannel(uint16 channel) { _channel = channel; }
|
||||
void setType(uint16 type) { _type = type; }
|
||||
void setID(uint32 ID) { _id = ID; }
|
||||
|
||||
bool isButton() const { return getType() == ChannelType::BUTTON; }
|
||||
bool isAxis() const { return getType() == ChannelType::AXIS; }
|
||||
bool isJoint() const { return getType() == ChannelType::JOINT; }
|
||||
|
@ -64,6 +70,7 @@ public:
|
|||
explicit Input(uint16 device, uint16 channel, ChannelType type) : _device(device), _channel(channel), _type(uint16(type)) {}
|
||||
Input(const Input& src) : _id(src._id) {}
|
||||
Input& operator = (const Input& src) { _id = src._id; return (*this); }
|
||||
bool operator ==(const Input& right) const { return _id == right._id; }
|
||||
bool operator < (const Input& src) const { return _id < src._id; }
|
||||
};
|
||||
|
||||
|
@ -83,22 +90,32 @@ public:
|
|||
typedef std::function<bool (const Input& input, int timestamp)> ButtonGetter;
|
||||
typedef std::function<float (const Input& input, int timestamp)> AxisGetter;
|
||||
typedef std::function<JointValue (const Input& input, int timestamp)> JointGetter;
|
||||
typedef QPair<Input, QString> InputPair;
|
||||
typedef std::function<QVector<InputPair> ()> AvailableInputGetter;
|
||||
typedef std::function<bool ()> ResetBindings;
|
||||
|
||||
typedef QVector<InputPair> AvailableInput;
|
||||
|
||||
class DeviceProxy {
|
||||
public:
|
||||
DeviceProxy() {}
|
||||
DeviceProxy(QString name) { _name = name; }
|
||||
|
||||
ButtonGetter getButton = [] (const Input& input, int timestamp) -> bool { return false; };
|
||||
AxisGetter getAxis = [] (const Input& input, int timestamp) -> bool { return 0.0f; };
|
||||
JointGetter getJoint = [] (const Input& input, int timestamp) -> JointValue { return JointValue(); };
|
||||
QString _name;
|
||||
ButtonGetter getButton = [] (const Input& input, int timestamp) -> bool { return false; };
|
||||
AxisGetter getAxis = [] (const Input& input, int timestamp) -> bool { return 0.0f; };
|
||||
JointGetter getJoint = [] (const Input& input, int timestamp) -> JointValue { return JointValue(); };
|
||||
AvailableInputGetter getAvailabeInputs = [] () -> AvailableInput { return QVector<InputPair>(); };
|
||||
ResetBindings resetDeviceBindings = [] () -> bool { return true; };
|
||||
|
||||
typedef std::shared_ptr<DeviceProxy> Pointer;
|
||||
typedef std::shared_ptr<DeviceProxy> Pointer;
|
||||
};
|
||||
// GetFreeDeviceID should be called before registering a device to use an ID not used by a different device.
|
||||
uint16 getFreeDeviceID() { return _nextFreeDeviceID++; }
|
||||
bool registerDevice(uint16 deviceID, const DeviceProxy::Pointer& device);
|
||||
DeviceProxy::Pointer getDeviceProxy(const Input& input);
|
||||
|
||||
QString getDeviceName(uint16 deviceID) { return _registeredDevices[deviceID]->_name; }
|
||||
QVector<InputPair> getAvailableInputs(uint16 deviceID) { return _registeredDevices[deviceID]->getAvailabeInputs(); }
|
||||
void resetAllDeviceBindings();
|
||||
|
||||
// Actions are the output channels of the Mapper, that's what the InputChannel map to
|
||||
// For now the Actions are hardcoded, this is bad, but we will fix that in the near future
|
||||
|
@ -124,6 +141,11 @@ public:
|
|||
NUM_ACTIONS,
|
||||
};
|
||||
|
||||
std::vector<QString> _actionNames = std::vector<QString>(NUM_ACTIONS);
|
||||
void createActionNames();
|
||||
|
||||
QVector<Action> getAllActions();
|
||||
QString getActionName(Action action) { return UserInputMapper::_actionNames[(int) action]; }
|
||||
float getActionState(Action action) const { return _actionStates[action]; }
|
||||
void assignDefaulActionScales();
|
||||
|
||||
|
@ -141,26 +163,42 @@ public:
|
|||
Action _action = LONGITUDINAL_BACKWARD;
|
||||
float _scale = 0.0f;
|
||||
|
||||
Input getInput() const { return _input; }
|
||||
Input getModifier() const { return _modifier; }
|
||||
Action getAction() const { return _action; }
|
||||
float getScale() const { return _scale; }
|
||||
|
||||
void setInput(Input input) { _input = input; }
|
||||
void setModifier(Input modifier) { _modifier = modifier; }
|
||||
void setAction(Action action) { _action = action; }
|
||||
void setScale(float scale) { _scale = scale; }
|
||||
|
||||
InputChannel() {}
|
||||
InputChannel(const Input& input, const Input& modifier, Action action, float scale = 1.0f) :
|
||||
_input(input), _modifier(modifier), _action(action), _scale(scale) {}
|
||||
InputChannel(const InputChannel& src) : InputChannel(src._input, src._modifier, src._action, src._scale) {}
|
||||
InputChannel& operator = (const InputChannel& src) { _input = src._input; _modifier = src._modifier; _action = src._action; _scale = src._scale; return (*this); }
|
||||
|
||||
bool operator ==(const InputChannel& right) const { return _input == right._input && _modifier == right._modifier && _action == right._action && _scale == right._scale; }
|
||||
bool hasModifier() { return _modifier.isValid(); }
|
||||
};
|
||||
typedef std::vector< InputChannel > InputChannels;
|
||||
|
||||
// Add a bunch of input channels, return the true number of channels that successfully were added
|
||||
int addInputChannels(const InputChannels& channels);
|
||||
// Remove the first found instance of the input channel from the input mapper, true if found
|
||||
bool removeInputChannel(InputChannel channel);
|
||||
void removeAllInputChannels();
|
||||
void removeAllInputChannelsForDevice(uint16 device);
|
||||
//Grab all the input channels currently in use, return the number
|
||||
int getInputChannels(InputChannels& channels) const;
|
||||
QVector<InputChannel> getAllInputsForDevice(uint16 device);
|
||||
QVector<InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
|
||||
std::multimap<Action, InputChannel> getActionToInputsMap() { return _actionToInputsMap; }
|
||||
|
||||
// Update means go grab all the device input channels and update the output channel values
|
||||
void update(float deltaTime);
|
||||
|
||||
// Default contruct allocate the poutput size with the current hardcoded action channels
|
||||
UserInputMapper() { assignDefaulActionScales(); }
|
||||
UserInputMapper();
|
||||
|
||||
protected:
|
||||
typedef std::map<int, DeviceProxy::Pointer> DevicesMap;
|
||||
|
@ -177,4 +215,12 @@ protected:
|
|||
std::vector<float> _actionScales = std::vector<float>(NUM_ACTIONS, 1.0f);
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(UserInputMapper::InputPair)
|
||||
Q_DECLARE_METATYPE(QVector<UserInputMapper::InputPair>)
|
||||
Q_DECLARE_METATYPE(UserInputMapper::Input)
|
||||
Q_DECLARE_METATYPE(UserInputMapper::InputChannel)
|
||||
Q_DECLARE_METATYPE(QVector<UserInputMapper::InputChannel>)
|
||||
Q_DECLARE_METATYPE(UserInputMapper::Action)
|
||||
Q_DECLARE_METATYPE(QVector<UserInputMapper::Action>)
|
||||
|
||||
#endif // hifi_UserInputMapper_h
|
||||
|
|
|
@ -156,6 +156,7 @@ void AudioClient::audioMixerKilled() {
|
|||
_hasReceivedFirstPacket = false;
|
||||
_outgoingAvatarAudioSequenceNumber = 0;
|
||||
_stats.reset();
|
||||
emit disconnected();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -186,6 +186,7 @@ signals:
|
|||
void deviceChanged();
|
||||
|
||||
void receivedFirstPacket();
|
||||
void disconnected();
|
||||
|
||||
protected:
|
||||
AudioClient();
|
||||
|
|
|
@ -1012,7 +1012,9 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
|||
void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
|
||||
checkAndCallPreload(entityID);
|
||||
auto entity = static_cast<EntityTree*>(_tree)->findEntityByID(entityID);
|
||||
addEntityToScene(entity);
|
||||
if (entity) {
|
||||
addEntityToScene(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) {
|
||||
|
|
|
@ -33,7 +33,7 @@ void RenderableBoxEntityItem::render(RenderArgs* args) {
|
|||
|
||||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
batch.setModelTransform(getTransformToCenter());
|
||||
batch.setModelTransform(getTransformToCenter()); // we want to include the scale as well
|
||||
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(batch, 1.0f, cubeColor);
|
||||
|
||||
RenderableDebugableEntityItem::render(this, args);
|
||||
|
|
|
@ -24,9 +24,7 @@ void RenderableDebugableEntityItem::renderBoundingBox(EntityItem* entity, Render
|
|||
float puffedOut, glm::vec4& color) {
|
||||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
Transform transform = entity->getTransformToCenter();
|
||||
//transform.postScale(entity->getDimensions());
|
||||
batch.setModelTransform(transform);
|
||||
batch.setModelTransform(entity->getTransformToCenter()); // we want to include the scale as well
|
||||
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.0f + puffedOut, color);
|
||||
}
|
||||
|
||||
|
@ -34,9 +32,8 @@ void RenderableDebugableEntityItem::render(EntityItem* entity, RenderArgs* args)
|
|||
if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
|
||||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
Transform transform = entity->getTransformToCenter();
|
||||
transform.postScale(entity->getDimensions());
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
batch.setModelTransform(entity->getTransformToCenter()); // we want to include the scale as well
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid& myNodeID = nodeList->getSessionUUID();
|
||||
|
|
|
@ -39,7 +39,7 @@ void RenderableSphereEntityItem::render(RenderArgs* args) {
|
|||
|
||||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
batch.setModelTransform(getTransformToCenter());
|
||||
batch.setModelTransform(getTransformToCenter()); // use a transform with scale, rotation, registration point and translation
|
||||
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(batch, 0.5f, SLICES, STACKS, sphereColor);
|
||||
|
||||
RenderableDebugableEntityItem::render(this, args);
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <gpu/GPUConfig.h>
|
||||
#include <gpu/Batch.h>
|
||||
|
||||
#include <AbstractViewStateInterface.h>
|
||||
#include <DeferredLightingEffect.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <GeometryCache.h>
|
||||
|
@ -100,10 +101,17 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
|
|||
case SHAPE_TYPE_COMPOUND: {
|
||||
PerformanceTimer perfTimer("zone->renderCompound");
|
||||
updateGeometry();
|
||||
if (_model && _model->needsFixupInScene()) {
|
||||
// check to see if when we added our models to the scene they were ready, if they were not ready, then
|
||||
// fix them up in the scene
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
_model->addToScene(scene, pendingChanges);
|
||||
|
||||
if (_model && _model->isActive()) {
|
||||
// FIX ME: this is no longer available... we need to switch to payloads
|
||||
//_model->renderInScene(getLocalRenderAlpha(), args);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
|
||||
_model->setVisibleInScene(getVisible(), scene);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -131,6 +139,15 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ((!_drawZoneBoundaries || getShapeType() != SHAPE_TYPE_COMPOUND) &&
|
||||
_model && !_model->needsFixupInScene()) {
|
||||
// If the model is in the scene but doesn't need to be, remove it.
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
|
||||
|
@ -145,3 +162,51 @@ bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
class RenderableZoneEntityItemMeta {
|
||||
public:
|
||||
RenderableZoneEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
|
||||
typedef render::Payload<RenderableZoneEntityItemMeta> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
EntityItemPointer entity;
|
||||
};
|
||||
|
||||
namespace render {
|
||||
template <> const ItemKey payloadGetKey(const RenderableZoneEntityItemMeta::Pointer& payload) {
|
||||
return ItemKey::Builder::opaqueShape();
|
||||
}
|
||||
|
||||
template <> const Item::Bound payloadGetBound(const RenderableZoneEntityItemMeta::Pointer& payload) {
|
||||
if (payload && payload->entity) {
|
||||
return payload->entity->getAABox();
|
||||
}
|
||||
return render::Item::Bound();
|
||||
}
|
||||
template <> void payloadRender(const RenderableZoneEntityItemMeta::Pointer& payload, RenderArgs* args) {
|
||||
if (args) {
|
||||
if (payload && payload->entity) {
|
||||
payload->entity->render(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
_myMetaItem = scene->allocateID();
|
||||
|
||||
auto renderData = RenderableZoneEntityItemMeta::Pointer(new RenderableZoneEntityItemMeta(self));
|
||||
auto renderPayload = render::PayloadPointer(new RenderableZoneEntityItemMeta::Payload(renderData));
|
||||
|
||||
pendingChanges.resetItem(_myMetaItem, renderPayload);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myMetaItem);
|
||||
if (_model) {
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,6 +35,9 @@ public:
|
|||
virtual void render(RenderArgs* args);
|
||||
virtual bool contains(const glm::vec3& point) const;
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
|
||||
|
||||
private:
|
||||
Model* getModel();
|
||||
void initialSimulation();
|
||||
|
@ -45,6 +48,8 @@ private:
|
|||
|
||||
Model* _model;
|
||||
bool _needsInitialSimulation;
|
||||
|
||||
render::ItemID _myMetaItem;
|
||||
};
|
||||
|
||||
#endif // hifi_RenderableZoneEntityItem_h
|
||||
|
|
33
libraries/entities/src/EntityActionFactoryInterface.h
Normal file
33
libraries/entities/src/EntityActionFactoryInterface.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
//
|
||||
// EntityActionFactoryInterface.cpp
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Seth Alves on 2015-6-2
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_EntityActionFactoryInterface_h
|
||||
#define hifi_EntityActionFactoryInterface_h
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
||||
#include "EntityActionInterface.h"
|
||||
|
||||
class EntityActionFactoryInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
EntityActionFactoryInterface() { }
|
||||
virtual ~EntityActionFactoryInterface() { }
|
||||
virtual EntityActionPointer factory(EntitySimulation* simulation,
|
||||
EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) { assert(false); return nullptr; }
|
||||
};
|
||||
|
||||
#endif // hifi_EntityActionFactoryInterface_h
|
|
@ -22,6 +22,12 @@ EntityActionType EntityActionInterface::actionTypeFromString(QString actionTypeS
|
|||
if (normalizedActionTypeString == "pulltopoint") {
|
||||
return ACTION_TYPE_PULL_TO_POINT;
|
||||
}
|
||||
if (normalizedActionTypeString == "spring") {
|
||||
return ACTION_TYPE_SPRING;
|
||||
}
|
||||
if (normalizedActionTypeString == "hold") {
|
||||
return ACTION_TYPE_HOLD;
|
||||
}
|
||||
|
||||
qDebug() << "Warning -- EntityActionInterface::actionTypeFromString got unknown action-type name" << actionTypeString;
|
||||
return ACTION_TYPE_NONE;
|
||||
|
@ -33,31 +39,37 @@ QString EntityActionInterface::actionTypeToString(EntityActionType actionType) {
|
|||
return "none";
|
||||
case ACTION_TYPE_PULL_TO_POINT:
|
||||
return "pullToPoint";
|
||||
case ACTION_TYPE_SPRING:
|
||||
return "spring";
|
||||
case ACTION_TYPE_HOLD:
|
||||
return "hold";
|
||||
}
|
||||
assert(false);
|
||||
return "none";
|
||||
}
|
||||
|
||||
glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok) {
|
||||
QString argumentName, bool& ok, bool required) {
|
||||
if (!arguments.contains(argumentName)) {
|
||||
qDebug() << objectName << "requires argument:" << argumentName;
|
||||
if (required) {
|
||||
qDebug() << objectName << "requires argument:" << argumentName;
|
||||
}
|
||||
ok = false;
|
||||
return vec3();
|
||||
return glm::vec3();
|
||||
}
|
||||
|
||||
QVariant resultV = arguments[argumentName];
|
||||
if (resultV.type() != (QVariant::Type) QMetaType::QVariantMap) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map";
|
||||
ok = false;
|
||||
return vec3();
|
||||
return glm::vec3();
|
||||
}
|
||||
|
||||
QVariantMap resultVM = resultV.toMap();
|
||||
if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
|
||||
ok = false;
|
||||
return vec3();
|
||||
return glm::vec3();
|
||||
}
|
||||
|
||||
QVariant xV = resultVM["x"];
|
||||
|
@ -73,17 +85,65 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian
|
|||
if (!xOk || !yOk || !zOk) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z and values of type float.";
|
||||
ok = false;
|
||||
return vec3();
|
||||
return glm::vec3();
|
||||
}
|
||||
|
||||
return vec3(x, y, z);
|
||||
return glm::vec3(x, y, z);
|
||||
}
|
||||
|
||||
glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok, bool required) {
|
||||
if (!arguments.contains(argumentName)) {
|
||||
if (required) {
|
||||
qDebug() << objectName << "requires argument:" << argumentName;
|
||||
}
|
||||
ok = false;
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
QVariant resultV = arguments[argumentName];
|
||||
if (resultV.type() != (QVariant::Type) QMetaType::QVariantMap) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map, not" << resultV.typeName();
|
||||
ok = false;
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
QVariantMap resultVM = resultV.toMap();
|
||||
if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
|
||||
ok = false;
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
QVariant xV = resultVM["x"];
|
||||
QVariant yV = resultVM["y"];
|
||||
QVariant zV = resultVM["z"];
|
||||
QVariant wV = resultVM["w"];
|
||||
|
||||
bool xOk = true;
|
||||
bool yOk = true;
|
||||
bool zOk = true;
|
||||
bool wOk = true;
|
||||
float x = xV.toFloat(&xOk);
|
||||
float y = yV.toFloat(&yOk);
|
||||
float z = zV.toFloat(&zOk);
|
||||
float w = wV.toFloat(&wOk);
|
||||
if (!xOk || !yOk || !zOk || !wOk) {
|
||||
qDebug() << objectName << "argument" << argumentName
|
||||
<< "must be a map with keys of x, y, z, w and values of type float.";
|
||||
ok = false;
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
return glm::quat(w, x, y, z);
|
||||
}
|
||||
|
||||
float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok) {
|
||||
QString argumentName, bool& ok, bool required) {
|
||||
if (!arguments.contains(argumentName)) {
|
||||
qDebug() << objectName << "requires argument:" << argumentName;
|
||||
if (required) {
|
||||
qDebug() << objectName << "requires argument:" << argumentName;
|
||||
}
|
||||
ok = false;
|
||||
return 0.0f;
|
||||
}
|
||||
|
@ -99,3 +159,18 @@ float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMa
|
|||
|
||||
return v;
|
||||
}
|
||||
|
||||
QString EntityActionInterface::extractStringArgument(QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok, bool required) {
|
||||
if (!arguments.contains(argumentName)) {
|
||||
if (required) {
|
||||
qDebug() << objectName << "requires argument:" << argumentName;
|
||||
}
|
||||
ok = false;
|
||||
return "";
|
||||
}
|
||||
|
||||
QVariant vV = arguments[argumentName];
|
||||
QString v = vV.toString();
|
||||
return v;
|
||||
}
|
||||
|
|
|
@ -14,12 +14,16 @@
|
|||
|
||||
#include <QUuid>
|
||||
|
||||
#include "EntityItem.h"
|
||||
|
||||
class EntitySimulation;
|
||||
|
||||
enum EntityActionType {
|
||||
// keep these synchronized with actionTypeFromString and actionTypeToString
|
||||
ACTION_TYPE_NONE,
|
||||
ACTION_TYPE_PULL_TO_POINT
|
||||
ACTION_TYPE_PULL_TO_POINT,
|
||||
ACTION_TYPE_SPRING,
|
||||
ACTION_TYPE_HOLD
|
||||
};
|
||||
|
||||
|
||||
|
@ -32,18 +36,35 @@ public:
|
|||
virtual const EntityItemPointer& getOwnerEntity() const = 0;
|
||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
|
||||
virtual bool updateArguments(QVariantMap arguments) = 0;
|
||||
// virtual QByteArray serialize() = 0;
|
||||
// static EntityActionPointer deserialize(EntityItemPointer ownerEntity, QByteArray data);
|
||||
|
||||
static EntityActionType actionTypeFromString(QString actionTypeString);
|
||||
static QString actionTypeToString(EntityActionType actionType);
|
||||
|
||||
protected:
|
||||
virtual glm::vec3 getPosition() = 0;
|
||||
virtual void setPosition(glm::vec3 position) = 0;
|
||||
virtual glm::quat getRotation() = 0;
|
||||
virtual void setRotation(glm::quat rotation) = 0;
|
||||
virtual glm::vec3 getLinearVelocity() = 0;
|
||||
virtual void setLinearVelocity(glm::vec3 linearVelocity) = 0;
|
||||
virtual glm::vec3 getAngularVelocity() = 0;
|
||||
virtual void setAngularVelocity(glm::vec3 angularVelocity) = 0;
|
||||
|
||||
// these look in the arguments map for a named argument. if it's not found or isn't well formed,
|
||||
// ok will be set to false (note that it's never set to true -- set it to true before calling these).
|
||||
// if required is true, failure to extract an argument will cause a warning to be printed.
|
||||
static glm::vec3 extractVec3Argument (QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok, bool required = true);
|
||||
static glm::quat extractQuatArgument (QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok, bool required = true);
|
||||
static float extractFloatArgument(QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok, bool required = true);
|
||||
static QString extractStringArgument(QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok, bool required = true);
|
||||
|
||||
static glm::vec3 extractVec3Argument(QString objectName, QVariantMap arguments, QString argumentName, bool& ok);
|
||||
static float extractFloatArgument(QString objectName, QVariantMap arguments, QString argumentName, bool& ok);
|
||||
};
|
||||
|
||||
|
||||
typedef std::shared_ptr<EntityActionInterface> EntityActionPointer;
|
||||
|
||||
#endif // hifi_EntityActionInterface_h
|
||||
|
|
|
@ -28,13 +28,16 @@
|
|||
#include "EntityItemID.h"
|
||||
#include "EntityItemProperties.h"
|
||||
#include "EntityItemPropertiesDefaults.h"
|
||||
#include "EntityActionInterface.h"
|
||||
#include "EntityTypes.h"
|
||||
|
||||
class EntitySimulation;
|
||||
class EntityTreeElement;
|
||||
class EntityTreeElementExtraEncodeData;
|
||||
|
||||
class EntityActionInterface;
|
||||
typedef std::shared_ptr<EntityActionInterface> EntityActionPointer;
|
||||
|
||||
|
||||
namespace render {
|
||||
class Scene;
|
||||
class PendingChanges;
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
#include "ZoneEntityItem.h"
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntitySimulation.h"
|
||||
#include "EntityActionInterface.h"
|
||||
#include "EntityActionFactoryInterface.h"
|
||||
|
||||
#include "EntityScriptingInterface.h"
|
||||
|
||||
|
@ -491,12 +493,19 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
const QUuid& entityID,
|
||||
const QVariantMap& arguments) {
|
||||
QUuid actionID = QUuid::createUuid();
|
||||
auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
|
||||
bool success = actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
// create this action even if the entity doesn't have physics info. it will often be the
|
||||
// case that a script adds an action immediately after an object is created, and the physicsInfo
|
||||
// is computed asynchronously.
|
||||
// if (!entity->getPhysicsInfo()) {
|
||||
// return false;
|
||||
// }
|
||||
EntityActionType actionType = EntityActionInterface::actionTypeFromString(actionTypeString);
|
||||
if (actionType == ACTION_TYPE_NONE) {
|
||||
return false;
|
||||
}
|
||||
if (simulation->actionFactory(actionType, actionID, entity, arguments)) {
|
||||
if (actionFactory->factory(simulation, actionType, actionID, entity, arguments)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "EntityActionInterface.h"
|
||||
#include "EntityItem.h"
|
||||
#include "EntityTree.h"
|
||||
|
||||
|
@ -56,10 +57,6 @@ public:
|
|||
|
||||
friend class EntityTree;
|
||||
|
||||
virtual EntityActionPointer actionFactory(EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) { return nullptr; }
|
||||
virtual void addAction(EntityActionPointer action) { _actionsToAdd += action; }
|
||||
virtual void removeAction(const QUuid actionID) { _actionsToRemove += actionID; }
|
||||
virtual void removeActions(QList<QUuid> actionIDsToRemove) { _actionsToRemove += actionIDsToRemove; }
|
||||
|
|
|
@ -218,7 +218,7 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject, const
|
|||
const QString DOMAIN_NETWORK_PORT_KEY = "network_port";
|
||||
const QString DOMAIN_ICE_SERVER_ADDRESS_KEY = "ice_server_address";
|
||||
|
||||
DependencyManager::get<NodeList>()->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::HandleAddress);
|
||||
DependencyManager::get<NodeList>()->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::HandleAddress);
|
||||
|
||||
const QString DOMAIN_ID_KEY = "id";
|
||||
QString domainIDString = domainObject[DOMAIN_ID_KEY].toString();
|
||||
|
|
|
@ -24,7 +24,14 @@ ObjectAction::~ObjectAction() {
|
|||
}
|
||||
|
||||
void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) {
|
||||
qDebug() << "ObjectAction::updateAction called";
|
||||
if (!_active) {
|
||||
return;
|
||||
}
|
||||
if (!_ownerEntity) {
|
||||
qDebug() << "ObjectActionPullToPoint::updateAction no owner entity";
|
||||
return;
|
||||
}
|
||||
updateActionWorker(deltaTimeStep);
|
||||
}
|
||||
|
||||
void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
|
||||
|
@ -33,3 +40,87 @@ void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
|
|||
void ObjectAction::removeFromSimulation(EntitySimulation* simulation) const {
|
||||
simulation->removeAction(_id);
|
||||
}
|
||||
|
||||
btRigidBody* ObjectAction::getRigidBody() {
|
||||
if (!_ownerEntity) {
|
||||
return nullptr;
|
||||
}
|
||||
void* physicsInfo = _ownerEntity->getPhysicsInfo();
|
||||
if (!physicsInfo) {
|
||||
return nullptr;
|
||||
}
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
return motionState->getRigidBody();
|
||||
}
|
||||
|
||||
glm::vec3 ObjectAction::getPosition() {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (!rigidBody) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
return bulletToGLM(rigidBody->getCenterOfMassPosition());
|
||||
}
|
||||
|
||||
void ObjectAction::setPosition(glm::vec3 position) {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (!rigidBody) {
|
||||
return;
|
||||
}
|
||||
// XXX
|
||||
// void setWorldTransform (const btTransform &worldTrans)
|
||||
assert(false);
|
||||
rigidBody->activate();
|
||||
}
|
||||
|
||||
glm::quat ObjectAction::getRotation() {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (!rigidBody) {
|
||||
return glm::quat(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
return bulletToGLM(rigidBody->getOrientation());
|
||||
}
|
||||
|
||||
void ObjectAction::setRotation(glm::quat rotation) {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (!rigidBody) {
|
||||
return;
|
||||
}
|
||||
// XXX
|
||||
// void setWorldTransform (const btTransform &worldTrans)
|
||||
assert(false);
|
||||
rigidBody->activate();
|
||||
}
|
||||
|
||||
glm::vec3 ObjectAction::getLinearVelocity() {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (!rigidBody) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
return bulletToGLM(rigidBody->getLinearVelocity());
|
||||
}
|
||||
|
||||
void ObjectAction::setLinearVelocity(glm::vec3 linearVelocity) {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (!rigidBody) {
|
||||
return;
|
||||
}
|
||||
rigidBody->setLinearVelocity(glmToBullet(glm::vec3(0.0f)));
|
||||
rigidBody->activate();
|
||||
}
|
||||
|
||||
glm::vec3 ObjectAction::getAngularVelocity() {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (!rigidBody) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
return bulletToGLM(rigidBody->getAngularVelocity());
|
||||
}
|
||||
|
||||
void ObjectAction::setAngularVelocity(glm::vec3 angularVelocity) {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (!rigidBody) {
|
||||
return;
|
||||
}
|
||||
rigidBody->setAngularVelocity(glmToBullet(angularVelocity));
|
||||
rigidBody->activate();
|
||||
}
|
||||
|
|
|
@ -13,12 +13,17 @@
|
|||
#ifndef hifi_ObjectAction_h
|
||||
#define hifi_ObjectAction_h
|
||||
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
|
||||
#include <QUuid>
|
||||
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
|
||||
#include <EntityItem.h>
|
||||
|
||||
#include "ObjectMotionState.h"
|
||||
#include "BulletUtil.h"
|
||||
#include "EntityActionInterface.h"
|
||||
|
||||
|
||||
class ObjectAction : public btActionInterface, public EntityActionInterface {
|
||||
public:
|
||||
ObjectAction(QUuid id, EntityItemPointer ownerEntity);
|
||||
|
@ -30,6 +35,9 @@ public:
|
|||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
|
||||
virtual bool updateArguments(QVariantMap arguments) { return false; }
|
||||
|
||||
// this is called from updateAction and should be overridden by subclasses
|
||||
virtual void updateActionWorker(float deltaTimeStep) {}
|
||||
|
||||
// these are from btActionInterface
|
||||
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
|
||||
virtual void debugDraw(btIDebugDraw* debugDrawer);
|
||||
|
@ -39,6 +47,16 @@ private:
|
|||
QReadWriteLock _lock;
|
||||
|
||||
protected:
|
||||
virtual btRigidBody* getRigidBody();
|
||||
virtual glm::vec3 getPosition();
|
||||
virtual void setPosition(glm::vec3 position);
|
||||
virtual glm::quat getRotation();
|
||||
virtual void setRotation(glm::quat rotation);
|
||||
virtual glm::vec3 getLinearVelocity();
|
||||
virtual void setLinearVelocity(glm::vec3 linearVelocity);
|
||||
virtual glm::vec3 getAngularVelocity();
|
||||
virtual void setAngularVelocity(glm::vec3 angularVelocity);
|
||||
|
||||
bool tryLockForRead() { return _lock.tryLockForRead(); }
|
||||
void lockForWrite() { _lock.lockForWrite(); }
|
||||
void unlock() { _lock.unlock(); }
|
||||
|
|
|
@ -9,9 +9,6 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ObjectMotionState.h"
|
||||
#include "BulletUtil.h"
|
||||
|
||||
#include "ObjectActionPullToPoint.h"
|
||||
|
||||
ObjectActionPullToPoint::ObjectActionPullToPoint(QUuid id, EntityItemPointer ownerEntity) :
|
||||
|
@ -27,28 +24,34 @@ ObjectActionPullToPoint::~ObjectActionPullToPoint() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void ObjectActionPullToPoint::updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) {
|
||||
void ObjectActionPullToPoint::updateActionWorker(btScalar deltaTimeStep) {
|
||||
if (!tryLockForRead()) {
|
||||
// don't risk hanging the thread running the physics simulation
|
||||
return;
|
||||
}
|
||||
void* physicsInfo = _ownerEntity->getPhysicsInfo();
|
||||
|
||||
if (_active && physicsInfo) {
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
btRigidBody* rigidBody = motionState->getRigidBody();
|
||||
if (rigidBody) {
|
||||
glm::vec3 offset = _target - bulletToGLM(rigidBody->getCenterOfMassPosition());
|
||||
float offsetLength = glm::length(offset);
|
||||
if (offsetLength > IGNORE_POSITION_DELTA) {
|
||||
glm::vec3 newVelocity = glm::normalize(offset) * _speed;
|
||||
rigidBody->setLinearVelocity(glmToBullet(newVelocity));
|
||||
rigidBody->activate();
|
||||
} else {
|
||||
rigidBody->setLinearVelocity(glmToBullet(glm::vec3()));
|
||||
}
|
||||
}
|
||||
void* physicsInfo = _ownerEntity->getPhysicsInfo();
|
||||
if (!physicsInfo) {
|
||||
unlock();
|
||||
return;
|
||||
}
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
btRigidBody* rigidBody = motionState->getRigidBody();
|
||||
if (!rigidBody) {
|
||||
unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec3 offset = _target - bulletToGLM(rigidBody->getCenterOfMassPosition());
|
||||
float offsetLength = glm::length(offset);
|
||||
if (offsetLength > IGNORE_POSITION_DELTA) {
|
||||
glm::vec3 newVelocity = glm::normalize(offset) * _speed;
|
||||
rigidBody->setLinearVelocity(glmToBullet(newVelocity));
|
||||
rigidBody->activate();
|
||||
} else {
|
||||
rigidBody->setLinearVelocity(glmToBullet(glm::vec3()));
|
||||
}
|
||||
|
||||
unlock();
|
||||
}
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
virtual ~ObjectActionPullToPoint();
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments);
|
||||
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
|
||||
virtual void updateActionWorker(float deltaTimeStep);
|
||||
|
||||
private:
|
||||
|
||||
|
|
144
libraries/physics/src/ObjectActionSpring.cpp
Normal file
144
libraries/physics/src/ObjectActionSpring.cpp
Normal file
|
@ -0,0 +1,144 @@
|
|||
//
|
||||
// ObjectActionSpring.cpp
|
||||
// libraries/physics/src
|
||||
//
|
||||
// Created by Seth Alves 2015-6-5
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ObjectActionSpring.h"
|
||||
|
||||
ObjectActionSpring::ObjectActionSpring(QUuid id, EntityItemPointer ownerEntity) :
|
||||
ObjectAction(id, ownerEntity) {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "ObjectActionSpring::ObjectActionSpring";
|
||||
#endif
|
||||
}
|
||||
|
||||
ObjectActionSpring::~ObjectActionSpring() {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "ObjectActionSpring::~ObjectActionSpring";
|
||||
#endif
|
||||
}
|
||||
|
||||
void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
|
||||
if (!tryLockForRead()) {
|
||||
// don't risk hanging the thread running the physics simulation
|
||||
qDebug() << "ObjectActionSpring::updateActionWorker lock failed";
|
||||
return;
|
||||
}
|
||||
|
||||
void* physicsInfo = _ownerEntity->getPhysicsInfo();
|
||||
if (!physicsInfo) {
|
||||
unlock();
|
||||
return;
|
||||
}
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
btRigidBody* rigidBody = motionState->getRigidBody();
|
||||
if (!rigidBody) {
|
||||
unlock();
|
||||
qDebug() << "ObjectActionSpring::updateActionWorker no rigidBody";
|
||||
return;
|
||||
}
|
||||
|
||||
// handle the linear part
|
||||
if (_positionalTargetSet) {
|
||||
glm::vec3 offset = _positionalTarget - bulletToGLM(rigidBody->getCenterOfMassPosition());
|
||||
float offsetLength = glm::length(offset);
|
||||
float speed = offsetLength / _linearTimeScale;
|
||||
|
||||
if (offsetLength > IGNORE_POSITION_DELTA) {
|
||||
glm::vec3 newVelocity = glm::normalize(offset) * speed;
|
||||
rigidBody->setLinearVelocity(glmToBullet(newVelocity));
|
||||
rigidBody->activate();
|
||||
} else {
|
||||
rigidBody->setLinearVelocity(glmToBullet(glm::vec3(0.0f)));
|
||||
}
|
||||
}
|
||||
|
||||
// handle rotation
|
||||
if (_rotationalTargetSet) {
|
||||
glm::quat bodyRotation = bulletToGLM(rigidBody->getOrientation());
|
||||
// if qZero and qOne are too close to each other, we can get NaN for angle.
|
||||
auto alignmentDot = glm::dot(bodyRotation, _rotationalTarget);
|
||||
const float almostOne = 0.99999f;
|
||||
if (glm::abs(alignmentDot) < almostOne) {
|
||||
glm::quat target = _rotationalTarget;
|
||||
if (alignmentDot < 0) {
|
||||
target = -target;
|
||||
}
|
||||
glm::quat qZeroInverse = glm::inverse(bodyRotation);
|
||||
glm::quat deltaQ = target * qZeroInverse;
|
||||
glm::vec3 axis = glm::axis(deltaQ);
|
||||
float angle = glm::angle(deltaQ);
|
||||
assert(!isNaN(angle));
|
||||
glm::vec3 newAngularVelocity = (angle / _angularTimeScale) * glm::normalize(axis);
|
||||
rigidBody->setAngularVelocity(glmToBullet(newAngularVelocity));
|
||||
rigidBody->activate();
|
||||
} else {
|
||||
rigidBody->setAngularVelocity(glmToBullet(glm::vec3(0.0f)));
|
||||
}
|
||||
}
|
||||
|
||||
unlock();
|
||||
}
|
||||
|
||||
|
||||
bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
|
||||
// targets are required, spring-constants are optional
|
||||
bool ptOk = true;
|
||||
glm::vec3 positionalTarget =
|
||||
EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ptOk, false);
|
||||
bool pscOk = true;
|
||||
float linearTimeScale =
|
||||
EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", pscOk, false);
|
||||
if (ptOk && pscOk && linearTimeScale <= 0.0f) {
|
||||
qDebug() << "spring action -- linearTimeScale must be greater than zero.";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool rtOk = true;
|
||||
glm::quat rotationalTarget =
|
||||
EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", rtOk, false);
|
||||
bool rscOk = true;
|
||||
float angularTimeScale =
|
||||
EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", rscOk, false);
|
||||
|
||||
if (!ptOk && !rtOk) {
|
||||
qDebug() << "spring action requires either targetPosition or targetRotation argument";
|
||||
return false;
|
||||
}
|
||||
|
||||
lockForWrite();
|
||||
|
||||
_positionalTargetSet = _rotationalTargetSet = false;
|
||||
|
||||
if (ptOk) {
|
||||
_positionalTarget = positionalTarget;
|
||||
_positionalTargetSet = true;
|
||||
|
||||
if (pscOk) {
|
||||
_linearTimeScale = linearTimeScale;
|
||||
} else {
|
||||
_linearTimeScale = 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
if (rtOk) {
|
||||
_rotationalTarget = rotationalTarget;
|
||||
_rotationalTargetSet = true;
|
||||
|
||||
if (rscOk) {
|
||||
_angularTimeScale = angularTimeScale;
|
||||
} else {
|
||||
_angularTimeScale = 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
_active = true;
|
||||
unlock();
|
||||
return true;
|
||||
}
|
39
libraries/physics/src/ObjectActionSpring.h
Normal file
39
libraries/physics/src/ObjectActionSpring.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
//
|
||||
// ObjectActionSpring.h
|
||||
// libraries/physics/src
|
||||
//
|
||||
// Created by Seth Alves 2015-6-5
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ObjectActionSpring_h
|
||||
#define hifi_ObjectActionSpring_h
|
||||
|
||||
#include <QUuid>
|
||||
|
||||
#include <EntityItem.h>
|
||||
#include "ObjectAction.h"
|
||||
|
||||
class ObjectActionSpring : public ObjectAction {
|
||||
public:
|
||||
ObjectActionSpring(QUuid id, EntityItemPointer ownerEntity);
|
||||
virtual ~ObjectActionSpring();
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments);
|
||||
virtual void updateActionWorker(float deltaTimeStep);
|
||||
|
||||
protected:
|
||||
|
||||
glm::vec3 _positionalTarget;
|
||||
float _linearTimeScale;
|
||||
bool _positionalTargetSet;
|
||||
|
||||
glm::quat _rotationalTarget;
|
||||
float _angularTimeScale;
|
||||
bool _rotationalTargetSet;
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectActionSpring_h
|
|
@ -9,10 +9,11 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
|
||||
#include "PhysicsHelpers.h"
|
||||
#include "PhysicsLogging.h"
|
||||
#include "ShapeManager.h"
|
||||
#include "ObjectActionPullToPoint.h"
|
||||
|
||||
#include "PhysicalEntitySimulation.h"
|
||||
|
||||
|
@ -234,29 +235,6 @@ void PhysicalEntitySimulation::handleCollisionEvents(CollisionEvents& collisionE
|
|||
}
|
||||
}
|
||||
|
||||
EntityActionPointer PhysicalEntitySimulation::actionFactory(EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) {
|
||||
EntityActionPointer action = nullptr;
|
||||
switch (type) {
|
||||
case ACTION_TYPE_NONE:
|
||||
return nullptr;
|
||||
case ACTION_TYPE_PULL_TO_POINT:
|
||||
action = (EntityActionPointer) new ObjectActionPullToPoint(id, ownerEntity);
|
||||
break;
|
||||
}
|
||||
|
||||
bool ok = action->updateArguments(arguments);
|
||||
if (ok) {
|
||||
ownerEntity->addAction(this, action);
|
||||
return action;
|
||||
}
|
||||
|
||||
action = nullptr;
|
||||
return action;
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::applyActionChanges() {
|
||||
if (_physicsEngine) {
|
||||
foreach (EntityActionPointer actionToAdd, _actionsToAdd) {
|
||||
|
|
|
@ -32,10 +32,6 @@ public:
|
|||
|
||||
void init(EntityTree* tree, PhysicsEngine* engine, EntityEditPacketSender* packetSender);
|
||||
|
||||
virtual EntityActionPointer actionFactory(EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments);
|
||||
virtual void applyActionChanges();
|
||||
|
||||
protected: // only called by EntitySimulation
|
||||
|
|
|
@ -1179,6 +1179,21 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
batch.draw(gpu::QUADS, 4, 0);
|
||||
}
|
||||
|
||||
void GeometryCache::renderUnitQuad(const glm::vec4& color, int id) {
|
||||
gpu::Batch batch;
|
||||
renderUnitQuad(batch, color, id);
|
||||
gpu::GLBackend::renderBatch(batch);
|
||||
}
|
||||
|
||||
void GeometryCache::renderUnitQuad(gpu::Batch& batch, const glm::vec4& color, int id) {
|
||||
static const glm::vec2 topLeft(-1, 1);
|
||||
static const glm::vec2 bottomRight(1, -1);
|
||||
static const glm::vec2 texCoordTopLeft(0.0f, 1.0f);
|
||||
static const glm::vec2 texCoordBottomRight(1.0f, 0.0f);
|
||||
renderQuad(batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, color, id);
|
||||
}
|
||||
|
||||
|
||||
void GeometryCache::renderQuad(const glm::vec2& minCorner, const glm::vec2& maxCorner,
|
||||
const glm::vec2& texCoordMinCorner, const glm::vec2& texCoordMaxCorner,
|
||||
const glm::vec4& color, int id) {
|
||||
|
|
|
@ -155,6 +155,9 @@ public:
|
|||
void renderBevelCornersRect(int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
void renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
|
||||
void renderUnitQuad(const glm::vec4& color = glm::vec4(1), int id = UNKNOWN_ID);
|
||||
void renderUnitQuad(gpu::Batch& batch, const glm::vec4& color = glm::vec4(1), int id = UNKNOWN_ID);
|
||||
|
||||
void renderQuad(int x, int y, int width, int height, const glm::vec4& color, int id = UNKNOWN_ID)
|
||||
{ renderQuad(glm::vec2(x,y), glm::vec2(x + width, y + height), color, id); }
|
||||
void renderQuad(gpu::Batch& batch, int x, int y, int width, int height, const glm::vec4& color, int id = UNKNOWN_ID)
|
||||
|
|
24
libraries/render-utils/src/standardDrawTexture.slf
Normal file
24
libraries/render-utils/src/standardDrawTexture.slf
Normal file
|
@ -0,0 +1,24 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// standardDrawTexture.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 6/10/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
// the texture
|
||||
uniform sampler2D colorMap;
|
||||
|
||||
varying vec2 varTexcoord;
|
||||
varying vec4 varColor;
|
||||
|
||||
|
||||
void main(void) {
|
||||
vec4 color = texture2D(colorMap, varTexcoord);
|
||||
gl_FragColor = color * varColor;
|
||||
}
|
33
libraries/render-utils/src/standardTransformPNTC.slv
Normal file
33
libraries/render-utils/src/standardTransformPNTC.slv
Normal file
|
@ -0,0 +1,33 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// standardTransformPNTC.slv
|
||||
// vertex shader
|
||||
//
|
||||
// Created by Sam Gateau on 6/10/2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
varying vec3 varNormal;
|
||||
varying vec2 varTexcoord;
|
||||
varying vec4 varColor;
|
||||
|
||||
void main(void) {
|
||||
varTexcoord = gl_MultiTexCoord0.xy;
|
||||
varColor = gl_Color;
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToClipPos(cam, obj, gl_Vertex, gl_Position)$>
|
||||
<$transformModelToEyeDir(cam, obj, gl_Normal, varNormal)$>
|
||||
varNormal = normalize(varNormal);
|
||||
}
|
|
@ -251,7 +251,7 @@ public:
|
|||
void render(RenderArgs* args) { _payload->render(args); }
|
||||
|
||||
// Shape Type Interface
|
||||
const model::MaterialKey& getMaterialKey() const { return _payload->getMaterialKey(); }
|
||||
const model::MaterialKey getMaterialKey() const { return _payload->getMaterialKey(); }
|
||||
|
||||
protected:
|
||||
PayloadPointer _payload;
|
||||
|
|
|
@ -52,6 +52,8 @@ class AbstractControllerScriptingInterface : public QObject {
|
|||
Q_OBJECT
|
||||
|
||||
public slots:
|
||||
virtual void registerControllerTypes(QScriptEngine* engine) = 0;
|
||||
|
||||
virtual bool isPrimaryButtonPressed() const = 0;
|
||||
virtual glm::vec2 getPrimaryJoystickPosition() const = 0;
|
||||
|
||||
|
|
|
@ -39,6 +39,7 @@ signals:
|
|||
void mutedByMixer();
|
||||
void environmentMuted();
|
||||
void receivedFirstPacket();
|
||||
void disconnected();
|
||||
|
||||
private:
|
||||
AudioScriptingInterface();
|
||||
|
|
|
@ -317,6 +317,7 @@ void ScriptEngine::init() {
|
|||
registerAnimationTypes(this);
|
||||
registerAvatarTypes(this);
|
||||
registerAudioMetaTypes(this);
|
||||
_controllerScriptingInterface->registerControllerTypes(this);
|
||||
|
||||
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValueHonorReadOnly);
|
||||
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
|
||||
|
|
92
libraries/ui/src/CursorManager.cpp
Normal file
92
libraries/ui/src/CursorManager.cpp
Normal file
|
@ -0,0 +1,92 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/06/08
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "CursorManager.h"
|
||||
|
||||
#include <QCursor>
|
||||
#include <QWidget>
|
||||
#include <QUrl>
|
||||
|
||||
#include <PathUtils.h>
|
||||
|
||||
namespace Cursor {
|
||||
|
||||
void Instance::setIcon(uint16_t icon) {
|
||||
_icon = icon;
|
||||
}
|
||||
|
||||
uint16_t Instance::getIcon() const {
|
||||
return _icon;
|
||||
}
|
||||
|
||||
|
||||
class MouseInstance : public Instance {
|
||||
Source getType() const {
|
||||
return Source::MOUSE;
|
||||
}
|
||||
|
||||
ivec2 getScreenPosition() const {
|
||||
return toGlm(QCursor::pos());
|
||||
}
|
||||
|
||||
ivec2 getWindowPosition(QWidget* widget) const {
|
||||
return toGlm(widget->mapFromGlobal(QCursor::pos()));
|
||||
}
|
||||
|
||||
vec2 getRelativePosition(QWidget* widget) const {
|
||||
vec2 pos = getWindowPosition(widget);
|
||||
pos /= vec2(toGlm(widget->size()));
|
||||
return pos;
|
||||
}
|
||||
};
|
||||
|
||||
static QMap<uint16_t, QString> ICONS;
|
||||
static uint16_t _customIconId = Icon::USER_BASE;
|
||||
|
||||
Manager::Manager() {
|
||||
ICONS[Icon::DEFAULT] = PathUtils::resourcesPath() + "images/arrow.png";
|
||||
ICONS[Icon::LINK] = PathUtils::resourcesPath() + "images/reticleLink.png";
|
||||
}
|
||||
|
||||
Manager& Manager::instance() {
|
||||
static Manager instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
uint8_t Manager::getCount() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
Instance* Manager::getCursor(uint8_t index) {
|
||||
Q_ASSERT(index < getCount());
|
||||
static MouseInstance mouseInstance;
|
||||
if (index == 0) {
|
||||
return &mouseInstance;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint16_t Manager::registerIcon(const QString& path) {
|
||||
ICONS[_customIconId] = path;
|
||||
return _customIconId++;
|
||||
}
|
||||
|
||||
const QString& Manager::getIconImage(uint16_t icon) {
|
||||
Q_ASSERT(ICONS.count(icon));
|
||||
return ICONS[icon];
|
||||
}
|
||||
|
||||
float Manager::getScale() {
|
||||
return _scale;
|
||||
}
|
||||
|
||||
void Manager::setScale(float scale) {
|
||||
_scale = scale;
|
||||
}
|
||||
|
||||
}
|
61
libraries/ui/src/CursorManager.h
Normal file
61
libraries/ui/src/CursorManager.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/06/08
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
#include <GLMHelpers.h>
|
||||
|
||||
namespace Cursor {
|
||||
enum class Source {
|
||||
MOUSE,
|
||||
LEFT_HAND,
|
||||
RIGHT_HAND,
|
||||
UNKNOWN,
|
||||
};
|
||||
|
||||
enum Icon {
|
||||
DEFAULT,
|
||||
LINK,
|
||||
GRAB,
|
||||
|
||||
// Add new system cursors here
|
||||
|
||||
// User cursors will have ids over this value
|
||||
USER_BASE = 0xFF,
|
||||
};
|
||||
|
||||
class Instance {
|
||||
public:
|
||||
virtual Source getType() const = 0;
|
||||
virtual ivec2 getWindowPosition(QWidget* widget) const = 0;
|
||||
virtual vec2 getRelativePosition(QWidget* widget) const = 0;
|
||||
virtual ivec2 getScreenPosition() const = 0;
|
||||
virtual void setIcon(uint16_t icon);
|
||||
virtual uint16_t getIcon() const;
|
||||
private:
|
||||
uint16_t _icon;
|
||||
};
|
||||
|
||||
class Manager {
|
||||
Manager();
|
||||
Manager(const Manager& other) = delete;
|
||||
public:
|
||||
static Manager& instance();
|
||||
uint8_t getCount();
|
||||
float getScale();
|
||||
void setScale(float scale);
|
||||
Instance* getCursor(uint8_t index = 0);
|
||||
uint16_t registerIcon(const QString& path);
|
||||
const QString& getIconImage(uint16_t icon);
|
||||
private:
|
||||
float _scale{ 1.0f };
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in a new issue