diff --git a/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js b/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js index f8ba98f3c6..35c68fd488 100644 --- a/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js +++ b/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js @@ -27,10 +27,14 @@ Fireworks.prototype = { startNearTrigger: function() { - _this.shootFirework(); + _this.shootFireworks(); }, clickReleaseOnEntity: function() { + _this.shootFireworks(); + }, + + shootFireworks: function() { _this.shootFirework(); }, @@ -68,7 +72,8 @@ y: randInt(-5, 5), z: 0 }, - angularDamping: 0 + angularDamping: 0, + visible: false }); var smokeTrailPosition = Vec3.sum(rocketPosition, Vec3.multiply(-missleDimensions.y/2 + 0.1, Quat.getUp(missleRotation))); @@ -131,14 +136,9 @@ green: 132, blue: 21 }; - smokeSettings.lifespan = 1; - smokeSettings.emitAcceleration.y = -1;; - smokeSettings.alphaStart = 0.7; + smokeSettings.alphaStart = 0.1; smokeSettings.alphaFinish = 0.1; - smokeSettings.radiusFinish = 0.06; - smokeSettings.particleRadius = 0.06; - smokeSettings.emitRate = 200; - smokeSettings.emitterShouldTrail = false; + smokeSettings.name = "fire emitter"; var fire = Entities.addEntity(smokeSettings);